Jump to content

Unregister/Remove/Block Aggressive and/or Set Up Favorite Animation Trees


Recommended Posts

Posted (edited)

Firstly, I got AAF+SEU and requirements up and running (on FO4 NG 1.10.984) and installed 3 or 4 animation packs. Everything works "as advertised" so thank you. So far I have seen none of the scaling issues or misalignments/air-humping that seem to plague SL.

 

I would like to find a way (or a mod) to either eliminate the aggressive animations from packs I don't want to uninstall due to their astonishingly good non-aggressive animations, or pre-select "favorite" animation sequences such that when a scene starts it will be one of the ones I have pre-built/selected. The current process of manually bypassing the aggressives, cycling down through animation after animation one at a time (using PgDn) to finally arrive at one I might like takes longer than the scene itself, and pretty much kills the buzz. In other words, for me, it is often too much trouble to even bother launching a scene.

I know in Skyrim SexLab I can unregister animations I don't wish to see and they will never show up again. Is there any way to do that with AAF+SEU or some mod dependent on AAF?

 

Thanks.

Edited by Vyxenne
Because she can
Posted
6 hours ago, Vyxenne said:

I would like to find a way (or a mod) to either eliminate the aggressive animations from packs I don't want to uninstall due to their astonishingly good non-aggressive animations, or pre-select "favorite" animation sequences such that when a scene starts it will be one of the ones I have pre-built/selected.

 

To do that specifically in SEU you would need to edit the mod's scripts and add the tags you don't want to the SceneSettings.ExcludeTags attribute.  The mod was written back when there weren't that many animations for FO4 so trying to be selective was too limiting.

 

What you could do more easily is edit your Data\AAF\AAF_Settings.ini and add more tags to the "default_excludetags" setting.  This is found near the bottom of the file in the [ADVANCED SETTINGS] section.  This would probably do what you want:

 

default_excludetags                = pose,utility,aggressive,rough    ; A comma separated list of position tags. Positions with these tags are filtered out of API calls when no SceneSettings.excludeTags is defined.

 

Mods that don't specify their own exludetags, like SEU, will honor this so you won't see animations tagged with those keywords.  Other mods, like AAF Violate, use their own exclusion lists so they won't be affected.

Posted
12 hours ago, EgoBallistic said:

Mods that don't specify their own exludetags, like SEU, will honor this so you won't see animations tagged with those keywords.  Other mods, like AAF Violate, use their own exclusion lists so they won't be affected.

 

This partly answers a question I've had for some time (how to exclude those boring oral animations from Violate). Can you let me know which script in Violate the exclusions are please. (I'd search them one by one but I'm not quite sure what I'm looking for exactly (what I know about animations can be written on the back of a postage stamp)).

Posted
28 minutes ago, Slorm said:

 

This partly answers a question I've had for some time (how to exclude those boring oral animations from Violate). Can you let me know which script in Violate the exclusions are please. (I'd search them one by one but I'm not quite sure what I'm looking for exactly (what I know about animations can be written on the back of a postage stamp)).

 

For normal violations they are In the StartSex() function in FPV_OnHit.psc

 

For enemy surrender events they are in ViolateAggressor() in FPV_AggressorScript.psc

Posted (edited)
26 minutes ago, EgoBallistic said:

 

For normal violations they are In the StartSex() function in FPV_OnHit.psc

 

For enemy surrender events they are in ViolateAggressor() in FPV_AggressorScript.psc

 

Many thanks Ego 🍻

 

I'll change it and recompile to:

 

        settings.excludeTags = "Spanking,Jackoff,Pose,Utility,Tease,Foreplay,Finish,PenisToMouth"

 

which should do the trick

Edited by Slorm

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...