refat Posted May 31, 2014 Posted May 31, 2014 Refat, So I got it all to work, their is still some slight clipping around the left breast and knees but it doesn't bother me at all. Honestly this doesn't bother me either but the color is still that "chrome - ish" look to it like I showed you in the pictures. But again it doesn't bother me. I didn't get this mod to be "lore" friendly. Its a fantasy game Thanks a bunch for taking all of the time you have thus far to work on these meshes! You have mad ninja like Modding skills. Feedback: 100/100 Thank you sir! To have the different colors you have to change the texture paths of the meshes yourself. Actually most of sunwalker's conversions requires you to do some work (read the note on main page under "Sunwalker" conversts). I'd do that myself if there were not so many parts of that armor. It's no fun just pain On your last feedback pics I didn't see any clippings. Did they occur after the 'feet fix'? Please elaborate and post some pics if you can. Thanks for your feedback. Refat, Here are the pictures you requested: Their is slight clipping around the left breast, lots of clipping around the knees while in sneak mode. Also I did read Sunwalkers Note on the first page that I would have to use the CK or edit the mesh path ways however it would be great if someone would be able to post a "how-to" or a "read me" of some kind I'd gladly try doing it myself and help out with it if I can. - Or even if you just point me in the right direction I'd be willing to do some research and see into how its done. Thanks again! Well that's strange. Because I am not getting the clippings. Are you sure you are using 100% weight? Other than that, animations or heavy bouncy hdtPhysicsExtensionsDefaultBBP.xml can cause clippings also. Yes not all armors but specially some skintight armors can. As for knees sadly you have to live with that. Because it's not the outfit problem. It's the body underneath the outfit causing clippings. So the body mesh needs editing. And it's much easier for Sunwalker to fix rather than me because he edited it for the outfit in the first place. Besides these clippings are also present in previous (footless) fix right? Please check and confirm. Because if it's not then it is mine to fix. Edit: To change a texture path of a nif, first open the nif file with nifskope. In the Block List, under 'NiNode', expand a 'Nitrishape'. Then go to BSLightingShaderProperty > BSShaderTextureSet. Click on it. In the Block Detailes you will see 'Textures'. Expand it. You'll see the texture paths under 'value'. Double click on a texture path to change it. See the original Mod's mesh texture path to understand which corresponding texture path you should chose and change. You have to change every node's texture path but don't change the texture path of base body. Change only outfit's texture path.
spartan40 Posted May 31, 2014 Posted May 31, 2014 Well that's strange. Because I am not getting the clippings.Untitled.jpg Are you sure you are using 100% weight? Other than that, animations or heavy bouncy hdtPhysicsExtensionsDefaultBBP.xml can cause clippings also. Yes not all armors but specially some skintight armors can. As for knees sadly you have to live with that. Because it's not the outfit problem. It's the body underneath the outfit causing clippings. So the body mesh needs editing. And it's much easier for Sunwalker to fix rather than me because he edited it for the outfit in the first place. Besides these clippings are also present in previous (footless) fix right? Please check and confirm. Because if it's not then it is mine to fix. ________________________________________________________________________________________________________________________ No worries about the clippings; I can live with it. I am sure that I am using 100% weight too. The "footless" fix is also good to go. No more issues there - I consider this a job very well done and excellent "customer" service. Thanks for all your help and quick fixes. Good luck on your future Mods!
Ebasama Posted May 31, 2014 Posted May 31, 2014 I wanna try to convert my favorite armors to UNPBO but still I dont understand how to add UNPBO body shape to equipment nif... ¿alguien sabes que como se añadir forma de cuerpo a puto nif? dare ka soubi nif ni body shape tuika suru houhou osiete kure So you didn't understand my last post. Hope this helps: Untitled.jpg oh sorry I've forgotten to reply to your last advice of course I've tried what you said but i doesn't effect well I mean even if I add body shape as reference body, equip nif doesn't matter what it is. I understood its useful to fit the equip with body which we want but still the nif can't get body shape tab in itself. if it hasn't body shape in, parts of body of the equipment shows as invisible in game then I thought I need to make the body shape tab shows up
refat Posted May 31, 2014 Posted May 31, 2014 Well that's strange. Because I am not getting the clippings. Untitled.jpg Are you sure you are using 100% weight? Other than that, animations or heavy bouncy hdtPhysicsExtensionsDefaultBBP.xml can cause clippings also. Yes not all armors but specially some skintight armors can. As for knees sadly you have to live with that. Because it's not the outfit problem. It's the body underneath the outfit causing clippings. So the body mesh needs editing. And it's much easier for Sunwalker to fix rather than me because he edited it for the outfit in the first place. Besides these clippings are also present in previous (footless) fix right? Please check and confirm. Because if it's not then it is mine to fix. ________________________________________________________________________________________________________________________ No worries about the clippings; I can live with it. I am sure that I am using 100% weight too. The "footless" fix is also good to go. No more issues there - I consider this a job very well done and excellent "customer" service. Thanks for all your help and quick fixes. Good luck on your future Mods! Thanks. But for the last time you have to try this and give me feedback if it fixes the issues GothiChixBE_7BO v2_Fixed_2.rar
refat Posted May 31, 2014 Posted May 31, 2014 I wanna try to convert my favorite armors to UNPBO but still I dont understand how to add UNPBO body shape to equipment nif... ¿alguien sabes que como se añadir forma de cuerpo a puto nif? dare ka soubi nif ni body shape tuika suru houhou osiete kure So you didn't understand my last post. Hope this helps: Untitled.jpg oh sorry I've forgotten to reply to your last advice of course I've tried what you said but i doesn't effect well I mean even if I add body shape as reference body, equip nif doesn't matter what it is. I understood its useful to fit the equip with body which we want but still the nif can't get body shape tab in itself. if it hasn't body shape in, parts of body of the equipment shows as invisible in game then I thought I need to make the body shape tab shows up I am not sure I understand you. Are you following this tutorial: http://forums.nexusmods.com/index.php?showtopic=1281867 Follow my instructions in step 9 and you should be good to go. If everything is okay in outfit studio but the armor is not showing up in game, then that is another matter. You have to give me details on what you are trying to achieve.
spartan40 Posted May 31, 2014 Posted May 31, 2014 Well that's strange. Because I am not getting the clippings.Untitled.jpg Are you sure you are using 100% weight? Other than that, animations or heavy bouncy hdtPhysicsExtensionsDefaultBBP.xml can cause clippings also. Yes not all armors but specially some skintight armors can. As for knees sadly you have to live with that. Because it's not the outfit problem. It's the body underneath the outfit causing clippings. So the body mesh needs editing. And it's much easier for Sunwalker to fix rather than me because he edited it for the outfit in the first place. Besides these clippings are also present in previous (footless) fix right? Please check and confirm. Because if it's not then it is mine to fix. ________________________________________________________________________________________________________________________ No worries about the clippings; I can live with it. I am sure that I am using 100% weight too. The "footless" fix is also good to go. No more issues there - I consider this a job very well done and excellent "customer" service. Thanks for all your help and quick fixes. Good luck on your future Mods! Thanks. But for the last time you have to try this and give me feedback if it fixes the issues GothiChixBE_7BO v2_Fixed_2.rar Refat, I've installed the latest fix and have attached some pictures for you. You've solved for everything the knee's are covered; I'm thinking the clipping on the left breast is my fault for using TBBP; but again I can live with it. I'm also working on your instructions for re-arranging the texture paths I'll just have to play with it until I get it. Thanks for posting those instructions by the way. oh and not that it's a big deal but the .nif mesh file armor appears as blank again in the right side viewer on nif scope. Thank you Sir! EDIT: Refat, Would you mind doing me yet another favor? I have uploaded a screen shot of the .nif scope file and have followed the instructions that you posted, but I feel that something is off. For instance the file: Textures\cubemaps\ore_steel_e.dds does not exists anywhere in the textures folder. Nor do a number of other files. I am sure I have done something wrong; I would greatly appreciate it if you could point out the error's of my ways. Thank you again! Here's the pic:
Eikichi Onizuka Posted May 31, 2014 Posted May 31, 2014 I need your help.. I Itried to replace the Natalya follower Hair with SG hair Sky113, this hair http://postimg.org/image/q688zy0o5/ I replaced in Natalya folders both the hair meshes and hair textures of SG Sky113 hair, but when I load the game, you have always the same hair, why not change ? perhaps because in the ESP charge of Nataly hair set not by its folder, but the folder SG 268 hairs edition ? how can I get the SG hair Sky113 on Natalya follower ? When will the conversion of "Devious Devices (Assets) 2.7.5" for HDT TBBP UNPB OPPAI body ? Have you downloaded the 'Natalya Options' patch? It includes all the hair styles of Remy's screenshots. This hair (sky113) is the 'Hair 2' option. See the post: http://www.loverslab.com/topic/23723-unpbo-oppai-7b-oppai-tbbpbbp-last-updated-51814/page-61?do=findComment&comment=791966 Many Thanks! now do I know and get a clean save ? just that it is no previous installation of Natalya ? it would be good to put Natalya Options link on the front page Sorry I am not the author, Remi is. He will update the front page when he comes back If you are not using the updated version 2 from the front page then I recommend to get a cleansave and then install version 2, then use the 'Natalya Options' patch. After that, if you are going to switch around the hairs, look at my post: http://www.loverslab.com/topic/23723-unpbo-oppai-7b-oppai-tbbpbbp-last-updated-51814/page-63?do=findComment&comment=794679 No cleansave or workaround is needed for the 'tattooed body' Edit: If you want know the procedure of the cleansave, read this post: http://www.loverslab.com/topic/23723-unpbo-oppai-7b-oppai-tbbpbbp-last-updated-51814/page-61?do=findComment&comment=789997 I had installed directly Natalya v2 fix, or put option 2 for alternative hair in their folders, I have moved away from her, I typed "natalya hlp" in the console, but.. do not load the textures of new hair What should I do to fix this ?
quin666 Posted June 1, 2014 Posted June 1, 2014 Well that's strange. Because I am not getting the clippings. Untitled.jpg Are you sure you are using 100% weight? Other than that, animations or heavy bouncy hdtPhysicsExtensionsDefaultBBP.xml can cause clippings also. Yes not all armors but specially some skintight armors can. As for knees sadly you have to live with that. Because it's not the outfit problem. It's the body underneath the outfit causing clippings. So the body mesh needs editing. And it's much easier for Sunwalker to fix rather than me because he edited it for the outfit in the first place. Besides these clippings are also present in previous (footless) fix right? Please check and confirm. Because if it's not then it is mine to fix. ________________________________________________________________________________________________________________________ No worries about the clippings; I can live with it. I am sure that I am using 100% weight too. The "footless" fix is also good to go. No more issues there - I consider this a job very well done and excellent "customer" service. Thanks for all your help and quick fixes. Good luck on your future Mods! Thanks. But for the last time you have to try this and give me feedback if it fixes the issues GothiChixBE_7BO v2_Fixed_2.rar Refat, I've installed the latest fix and have attached some pictures for you. You've solved for everything the knee's are covered; I'm thinking the clipping on the left breast is my fault for using TBBP; but again I can live with it. I'm also working on your instructions for re-arranging the texture paths I'll just have to play with it until I get it. Thanks for posting those instructions by the way. oh and not that it's a big deal but the .nif mesh file armor appears as blank again in the right side viewer on nif scope. Thank you Sir! EDIT: Refat, Would you mind doing me yet another favor? I have uploaded a screen shot of the .nif scope file and have followed the instructions that you posted, but I feel that something is off. For instance the file: Textures\cubemaps\ore_steel_e.dds does not exists anywhere in the textures folder. Nor do a number of other files. I am sure I have done something wrong; I would greatly appreciate it if you could point out the error's of my ways. Thank you again! Here's the pic: Character neck mess up, breast popping out, knee clipping and again knee in position I can't even describe. You real go getter.
gamerjq Posted June 1, 2014 Posted June 1, 2014 Really loving the UNPBO body tho Dat swim suit photoshoot XD
spartan40 Posted June 1, 2014 Posted June 1, 2014 Well that's strange. Because I am not getting the clippings. Untitled.jpg Are you sure you are using 100% weight? Other than that, animations or heavy bouncy hdtPhysicsExtensionsDefaultBBP.xml can cause clippings also. Yes not all armors but specially some skintight armors can. As for knees sadly you have to live with that. Because it's not the outfit problem. It's the body underneath the outfit causing clippings. So the body mesh needs editing. And it's much easier for Sunwalker to fix rather than me because he edited it for the outfit in the first place. Besides these clippings are also present in previous (footless) fix right? Please check and confirm. Because if it's not then it is mine to fix. ________________________________________________________________________________________________________________________ No worries about the clippings; I can live with it. I am sure that I am using 100% weight too. The "footless" fix is also good to go. No more issues there - I consider this a job very well done and excellent "customer" service. Thanks for all your help and quick fixes. Good luck on your future Mods! Thanks. But for the last time you have to try this and give me feedback if it fixes the issues GothiChixBE_7BO v2_Fixed_2.rar Refat, I've installed the latest fix and have attached some pictures for you. You've solved for everything the knee's are covered; I'm thinking the clipping on the left breast is my fault for using TBBP; but again I can live with it. I'm also working on your instructions for re-arranging the texture paths I'll just have to play with it until I get it. Thanks for posting those instructions by the way. oh and not that it's a big deal but the .nif mesh file armor appears as blank again in the right side viewer on nif scope. Thank you Sir! EDIT: Refat, Would you mind doing me yet another favor? I have uploaded a screen shot of the .nif scope file and have followed the instructions that you posted, but I feel that something is off. For instance the file: Textures\cubemaps\ore_steel_e.dds does not exists anywhere in the textures folder. Nor do a number of other files. I am sure I have done something wrong; I would greatly appreciate it if you could point out the error's of my ways. Thank you again! Here's the pic: Character neck mess up, breast popping out, knee clipping and again knee in position I can't even describe. You real go getter. Well the way I see it is if I have to go through this to get it fixed then the next person doesn't have to make all of my mistakes. Besides; it'll get done eventually, and I'll learn from it so I won't have to make that error again.
refat Posted June 1, 2014 Posted June 1, 2014 Well that's strange. Because I am not getting the clippings.Untitled.jpg Are you sure you are using 100% weight? Other than that, animations or heavy bouncy hdtPhysicsExtensionsDefaultBBP.xml can cause clippings also. Yes not all armors but specially some skintight armors can. As for knees sadly you have to live with that. Because it's not the outfit problem. It's the body underneath the outfit causing clippings. So the body mesh needs editing. And it's much easier for Sunwalker to fix rather than me because he edited it for the outfit in the first place. Besides these clippings are also present in previous (footless) fix right? Please check and confirm. Because if it's not then it is mine to fix. ________________________________________________________________________________________________________________________ No worries about the clippings; I can live with it. I am sure that I am using 100% weight too. The "footless" fix is also good to go. No more issues there - I consider this a job very well done and excellent "customer" service. Thanks for all your help and quick fixes. Good luck on your future Mods! Thanks. But for the last time you have to try this and give me feedback if it fixes the issues GothiChixBE_7BO v2_Fixed_2.rar Refat, I've installed the latest fix and have attached some pictures for you. You've solved for everything the knee's are covered; I'm thinking the clipping on the left breast is my fault for using TBBP; but again I can live with it. I'm also working on your instructions for re-arranging the texture paths I'll just have to play with it until I get it. Thanks for posting those instructions by the way. oh and not that it's a big deal but the .nif mesh file armor appears as blank again in the right side viewer on nif scope. Thank you Sir! EDIT: Refat, Would you mind doing me yet another favor? I have uploaded a screen shot of the .nif scope file and have followed the instructions that you posted, but I feel that something is off. For instance the file: Textures\cubemaps\ore_steel_e.dds does not exists anywhere in the textures folder. Nor do a number of other files. I am sure I have done something wrong; I would greatly appreciate it if you could point out the error's of my ways. Thank you again! Here's the pic: Your sneak animation is not default right? Because I am not getting any knee clippings. I don't think I can fix more clippings. But I think they are very minor we can live with them Oh I forgot to say, don't change any cubemap texture path ever. They are the default ones of the vanilla game, so they are packed in the 'skyrim - textures.bsa' in the 'data' folder. So you won't see them and don't have to worry about.Edit: In case the original mesh use different cubemap or you want to use different cubemap or you want to change the texture path of a mod's mesh whose textures are packed in BSA archive you have to do the following: And I forget to mention that I am aware of the armor appearing blank again. It keeps happening when I cover the knees. Sorry. I know it became quite difficult to change the texture paths now. Just open the original converted nif by Sunwalker to be sure what armor part's texture path you are changing.
refat Posted June 1, 2014 Posted June 1, 2014 I need your help.. I Itried to replace the Natalya follower Hair with SG hair Sky113, this hair http://postimg.org/image/q688zy0o5/ I replaced in Natalya folders both the hair meshes and hair textures of SG Sky113 hair, but when I load the game, you have always the same hair, why not change ? perhaps because in the ESP charge of Nataly hair set not by its folder, but the folder SG 268 hairs edition ? how can I get the SG hair Sky113 on Natalya follower ? When will the conversion of "Devious Devices (Assets) 2.7.5" for HDT TBBP UNPB OPPAI body ? Have you downloaded the 'Natalya Options' patch? It includes all the hair styles of Remy's screenshots. This hair (sky113) is the 'Hair 2' option. See the post: http://www.loverslab.com/topic/23723-unpbo-oppai-7b-oppai-tbbpbbp-last-updated-51814/page-61?do=findComment&comment=791966 Many Thanks! now do I know and get a clean save ? just that it is no previous installation of Natalya ? it would be good to put Natalya Options link on the front page Sorry I am not the author, Remi is. He will update the front page when he comes back If you are not using the updated version 2 from the front page then I recommend to get a cleansave and then install version 2, then use the 'Natalya Options' patch. After that, if you are going to switch around the hairs, look at my post: http://www.loverslab.com/topic/23723-unpbo-oppai-7b-oppai-tbbpbbp-last-updated-51814/page-63?do=findComment&comment=794679 No cleansave or workaround is needed for the 'tattooed body' Edit: If you want know the procedure of the cleansave, read this post: http://www.loverslab.com/topic/23723-unpbo-oppai-7b-oppai-tbbpbbp-last-updated-51814/page-61?do=findComment&comment=789997 I had installed directly Natalya v2 fix, or put option 2 for alternative hair in their folders, I have moved away from her, I typed "natalya hlp" in the console, but.. do not load the textures of new hair 2014-05-31_00045.jpg What should I do to fix this ? Check that if you have installed all files from 'hair 2' patch (overwriting the previous). I have tested it myself without any issues. If the problem persists then dismiss and leave her to drunken huntsman. Then go out from drunken huntsman and type: hlp natalya (not natalya hlp). If this doesn't fix it then I am afraid you have to do a cleansave.
windbrand123 Posted June 1, 2014 Posted June 1, 2014 I downloaded the 7base Oppai version and my character looks nothing like the one in the screenshot. The breasts are extremely saggy and stretched, unlike the round and perky ones in the screenshot. I'm using XP32 maximum compatibility skeleton. What is causing this?
spartan40 Posted June 1, 2014 Posted June 1, 2014 Well that's strange. Because I am not getting the clippings. Untitled.jpg Are you sure you are using 100% weight? Other than that, animations or heavy bouncy hdtPhysicsExtensionsDefaultBBP.xml can cause clippings also. Yes not all armors but specially some skintight armors can. As for knees sadly you have to live with that. Because it's not the outfit problem. It's the body underneath the outfit causing clippings. So the body mesh needs editing. And it's much easier for Sunwalker to fix rather than me because he edited it for the outfit in the first place. Besides these clippings are also present in previous (footless) fix right? Please check and confirm. Because if it's not then it is mine to fix. ________________________________________________________________________________________________________________________ No worries about the clippings; I can live with it. I am sure that I am using 100% weight too. The "footless" fix is also good to go. No more issues there - I consider this a job very well done and excellent "customer" service. Thanks for all your help and quick fixes. Good luck on your future Mods! Thanks. But for the last time you have to try this and give me feedback if it fixes the issues GothiChixBE_7BO v2_Fixed_2.rar Refat, I've installed the latest fix and have attached some pictures for you. You've solved for everything the knee's are covered; I'm thinking the clipping on the left breast is my fault for using TBBP; but again I can live with it. I'm also working on your instructions for re-arranging the texture paths I'll just have to play with it until I get it. Thanks for posting those instructions by the way. oh and not that it's a big deal but the .nif mesh file armor appears as blank again in the right side viewer on nif scope. Thank you Sir! EDIT: Refat, Would you mind doing me yet another favor? I have uploaded a screen shot of the .nif scope file and have followed the instructions that you posted, but I feel that something is off. For instance the file: Textures\cubemaps\ore_steel_e.dds does not exists anywhere in the textures folder. Nor do a number of other files. I am sure I have done something wrong; I would greatly appreciate it if you could point out the error's of my ways. Thank you again! Here's the pic: Your sneak animation is not default right? Because I am not getting any knee clippings. I don't think I can fix more clippings. But I think they are very minor we can live with them Oh I forgot to say, don't change any cubemap texture path ever. They are the default ones of the vanilla game, so they are packed in the 'skyrim - textures.bsa' in the 'data' folder. So you won't see them and don't have to worry about. Edit: In case the original mesh use different cubemap or you want to use different cubemap or you want to change the texture path of a mod's mesh whose textures are packed in BSA archive you have to do the following: Untitled.jpgUntitled1.jpg And I forget to mention that I am aware of the armor appearing blank again. It keeps happening when I cover the knees. Sorry. I know it became quite difficult to change the texture paths now. Just open the original converted nif by Sunwalker to be sure what armor part's texture path you are changing. Yeah the sneak animation is not default... hmm. I didn't think that would matter, but you've done an amazing job with all of it. Thanks for all of the assistance you've done on this! I'll look into the mesh & texture pathways. Thanks again! Edit: TAA DAA I can definitely see were changing the texture node paths can be tedious. But thanks for all of your pictures/support/guides/work arounds I've attached what you've fixed with the mesh clippings and some of the changes I've made to the texture paths - its only on the gold armor. I'll work on fixing black tomorrow. Thanks again for all of your assistance! I've learned a lot here today. GothiChixBE_1.nif
refat Posted June 1, 2014 Posted June 1, 2014 Well that's strange. Because I am not getting the clippings. Untitled.jpg Are you sure you are using 100% weight? Other than that, animations or heavy bouncy hdtPhysicsExtensionsDefaultBBP.xml can cause clippings also. Yes not all armors but specially some skintight armors can. As for knees sadly you have to live with that. Because it's not the outfit problem. It's the body underneath the outfit causing clippings. So the body mesh needs editing. And it's much easier for Sunwalker to fix rather than me because he edited it for the outfit in the first place. Besides these clippings are also present in previous (footless) fix right? Please check and confirm. Because if it's not then it is mine to fix. ________________________________________________________________________________________________________________________ No worries about the clippings; I can live with it. I am sure that I am using 100% weight too. The "footless" fix is also good to go. No more issues there - I consider this a job very well done and excellent "customer" service. Thanks for all your help and quick fixes. Good luck on your future Mods! Thanks. But for the last time you have to try this and give me feedback if it fixes the issues GothiChixBE_7BO v2_Fixed_2.rar Refat, I've installed the latest fix and have attached some pictures for you. You've solved for everything the knee's are covered; I'm thinking the clipping on the left breast is my fault for using TBBP; but again I can live with it. I'm also working on your instructions for re-arranging the texture paths I'll just have to play with it until I get it. Thanks for posting those instructions by the way. oh and not that it's a big deal but the .nif mesh file armor appears as blank again in the right side viewer on nif scope. Thank you Sir! EDIT: Refat, Would you mind doing me yet another favor? I have uploaded a screen shot of the .nif scope file and have followed the instructions that you posted, but I feel that something is off. For instance the file: Textures\cubemaps\ore_steel_e.dds does not exists anywhere in the textures folder. Nor do a number of other files. I am sure I have done something wrong; I would greatly appreciate it if you could point out the error's of my ways. Thank you again! Here's the pic: Your sneak animation is not default right? Because I am not getting any knee clippings. I don't think I can fix more clippings. But I think they are very minor we can live with them Oh I forgot to say, don't change any cubemap texture path ever. They are the default ones of the vanilla game, so they are packed in the 'skyrim - textures.bsa' in the 'data' folder. So you won't see them and don't have to worry about. Edit: In case the original mesh use different cubemap or you want to use different cubemap or you want to change the texture path of a mod's mesh whose textures are packed in BSA archive you have to do the following: Untitled.jpgUntitled1.jpg And I forget to mention that I am aware of the armor appearing blank again. It keeps happening when I cover the knees. Sorry. I know it became quite difficult to change the texture paths now. Just open the original converted nif by Sunwalker to be sure what armor part's texture path you are changing. Yeah the sneak animation is not default... hmm. I didn't think that would matter, but you've done an amazing job with all of it. Thanks for all of the assistance you've done on this! I'll look into the mesh & texture pathways. Thanks again! Edit: TAA DAA I can definitely see were changing the texture node paths can be tedious. But thanks for all of your pictures/support/guides/work arounds I've attached what you've fixed with the mesh clippings and some of the changes I've made to the texture paths - its only on the gold armor. I'll work on fixing black tomorrow. Thanks again for all of your assistance! I've learned a lot here today. GothiChixBE_1.nif No problem. Always happy to help. Thanks for sharing
sunwalker Posted June 1, 2014 Posted June 1, 2014 Alright, calm your popanies guys. I converted the gothichix BE again and fixed the legs, textures will be fucked up I think but that doesn't matter I just want to know if there is still a clipping issue. GothiChixBE_7BO
refat Posted June 1, 2014 Posted June 1, 2014 Alright, calm your popanies guys. I converted the gothichix BE again and fixed the legs, textures will be fucked up I think but that doesn't matter I just want to know if there is still a clipping issue. GothiChixBE_7BO Sorry, but I am getting straight CTD
spartan40 Posted June 1, 2014 Posted June 1, 2014 Alright, calm your popanies guys. I converted the gothichix BE again and fixed the legs, textures will be fucked up I think but that doesn't matter I just want to know if there is still a clipping issue. GothiChixBE_7BO Sunwalker, Sorry to say but this mesh crashes my game. I wonder if it is because the texture paths do not match up with almost everything that is linked to the mesh file nodes? Thanks for your time.
remymartin1986 Posted June 1, 2014 Author Posted June 1, 2014 tried converting fox_36 armors for kicks but ran into problems like glitchy alternate shirt n stuff...i think im losing my touch lol this is the only pair that converted properly
refat Posted June 1, 2014 Posted June 1, 2014 Alright, calm your popanies guys. I converted the gothichix BE again and fixed the legs, textures will be fucked up I think but that doesn't matter I just want to know if there is still a clipping issue. GothiChixBE_7BO Sunwalker, Sorry to say but this mesh crashes my game. I wonder if it is because the texture paths do not match up with almost everything that is linked to the mesh file nodes? Thanks for your time. No even if there is no/wrong texture path set in the mesh, the outfit will have a purple appearance. Problem is elsewhere.
refat Posted June 1, 2014 Posted June 1, 2014 tried converting fox_36 armors for kicks but ran into problems like glitchy alternate shirt n stuff...i think im losing my touch lol this is the only pair that converted properly I am sure you will solve the problem sooner or later. But for now this is looking great. Please release it now with the 'Dragon Queen' you converted earlier.
Kestrel77 Posted June 1, 2014 Posted June 1, 2014 i have miss texture for black widow shoes(two couple sexy pins:D) in heimu pack any1 have it maybe?will be greatfull
Phubecca Posted June 1, 2014 Posted June 1, 2014 Is anyone taking conversion requests? If so, could someone convert the Warhammer Sorceress Robes from mortenhoward here on LL to the UNPBO body? http://www.loverslab.com/topic/9898-sharing-my-ports/ Thank you again remy for this body!
windbrand123 Posted June 2, 2014 Posted June 2, 2014 I downloaded the 7base Oppai version and my character looks nothing like the one in the screenshot. The breasts are extremely saggy and stretched, unlike the round and perky ones in the screenshot. I'm using XP32 maximum compatibility skeleton. What is causing this? Can someone help with this? Is there more to installing this body than just installing with NMM? That's what I did and the result I get looks nothing like the pictures.
refat Posted June 2, 2014 Posted June 2, 2014 I downloaded the 7base Oppai version and my character looks nothing like the one in the screenshot. The breasts are extremely saggy and stretched, unlike the round and perky ones in the screenshot. I'm using XP32 maximum compatibility skeleton. What is causing this? Can someone help with this? Is there more to installing this body than just installing with NMM? That's what I did and the result I get looks nothing like the pictures. Install the body manually. You have to have HDT and xp32 skeleton extented (not the one of nexus) installed with right options. Try experimenting with different 'hdtPhysicsExtensionsDefaultBBP.xml' that comes with HDT physics extension. You can find many in Loverslab. This simple .xml file can change the breast's size and bounce dramatically.
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