DocClox Posted September 12, 2024 Posted September 12, 2024 (edited) 21 minutes ago, Wandering_Mania said: Well, I set the 'status ailments' to the highest setting, a few other as well. But what I set, is more geared towards the 'realism factor'. So most of my gameplay is on the 'Insanity difficulty' level. I mean sure there are 'easy mode' shortcuts; But the 'easy mode' is not why I play a game, I play a game for the challenge that it can provide. But if you've got a feature that you don't find fun, and if you leave the relevant game setting on "Not Fun" ... that's like setting the combat difficulty to the maximum and then complaining that the fights are too hard! I mean I'm all for "play however you find the most fun", btu this seems kind of the opposite. 21 minutes ago, Wandering_Mania said: I do it, simply so I don't have to 'Chase the MacGuffin'. You didn't have to anyway, is my point. The game is playable without powers and you don't use them anyway, so why cheapen things needlessly? I mean I know early experiences soured you on the game, but honesty, this smacks of masochism. 21 minutes ago, Wandering_Mania said: "If I wanted to admire the view, I wouldn't be playing a video game." I'll just move to one of the dozens of places on Planet Earth where I can see three moons and a ringed gas giant dominating the night sky Got any recommendations? 21 minutes ago, Wandering_Mania said: Except you still can't 're-pick' your background. Which makes any kind of mod of that type, and there are at least a few that add a bunch; New Character/game/fresh start required anyway. On the other hand, Skyrim doesn't have cool references to your previous run. None of the NPCs remember you from last time and you don't get cool, creepy dialogue options that use the foreknowledge you acquired from the previous game. So swings and roundabouts, really Edited September 12, 2024 by DocClox
Wandering_Mania Posted September 12, 2024 Posted September 12, 2024 7 minutes ago, DocClox said: this smacks of masochism Yeah, it's a wonder I don't like FromSoft games, or any other 'Souls Like' games. Oh wait... That's right. There's a bit of a difference between 'Challenging' and 'Overly punishing'. 11 minutes ago, DocClox said: Got any recommendations? Well, Alaska has the northern lights. But still, that's kind of a shift from my actual point. 12 minutes ago, DocClox said: On the other hand, Skyrim doesn't have cool references to your previous run. None of the NPCs remember you from last time and you don't get cool, creepy dialogue options that use the foreknowledge you acquired from the previous game. And I still think there's not enough of. Take for example the UC Vanguard quest line: You know there's going to be a terrormorph attack in New Atlantis, yet there's never any option to prevent it, which could be done; Or point the finger/take a diversionary route, to hasten the investigation of Vie Victus, so he can't contact his 'help' on the outside. You can't even mention any of it until it comes up. Lazy game design straight up right there. 1
Wandering_Mania Posted September 12, 2024 Posted September 12, 2024 1 hour ago, Miauzi said: "Londinion" is a planet with a biosphere - so the space suits are basically turned off - even if the NPCs are wearing them... it's all purely for aesthetic reasons. Also another point to add to this. Porraima III, the planet with 'The Red Mile'. Same -18 temp, no O2, always fully suited, and frostbite/hypothermia spam. Makes sense when compared to the other locations; Right? Spoiler The thermal system is only implemented, where BGS wanted it to be. Hence the 'half assed nature' of it. It's not a problem with the spacesuit design; It's a problem with BGS's shitty 'Good Enough syndrome'. If they want to add something, they only limit it to X location, and to hell with all the other mechanics in play. Their not working on a 'base set of gameplay rules', their working on a 'if it fits this location, do it' concept; Which cheapens the entire thing. 1
Mr. Otaku Posted September 12, 2024 Posted September 12, 2024 I agree, they should've added more variance to other quests and stories beyond just the lodge and Constellation. The way they did it feels super limiting. I know having drastic details every time would be unfeasible but they could use their procedural system to change things up a bit and have at least few variances for each major quest for every NG+ to keep things interesting. There are mods for it too that change up character designs randomly for NG+ but they're just designs changes. Right now NG+ is only for grinding out your Starborn powers and becoming more powerful and jaded like the hunter, which i know is the angle they were going for but changes in other parts of the game would've been nice. They've registered a trademark for "Starborn" which suggests they'll be dropping substantial content for that side of the game at some point. Lets wait and see, Shattered Space would be a good indication for how things will go forward and i'm liking what i'm seeing so far.
DocClox Posted September 12, 2024 Posted September 12, 2024 51 minutes ago, Wandering_Mania said: Yeah, it's a wonder I don't like FromSoft games, or any other 'Souls Like' games. Oh wait... That's right. There's a bit of a difference between 'Challenging' and 'Overly punishing'. But "self inflicted" is always "self inflicted" is my point. 52 minutes ago, Wandering_Mania said: Well, Alaska has the northern lights. But still, that's kind of a shift from my actual point. And from mine too. One of the things I find fun about the game is sometimes I'll get out of my ship and be confronted by a breathtaking view that I couldn't find anywhere on Earth. It's legitimately one of the benefits of exploring. 54 minutes ago, Wandering_Mania said: And I still think there's not enough of. Well I won't argue with that. There are always going to be "why can't I say X" moments, even in games without the foreknowledge built into Starfield. But development time is finite and reality has fractal complexity. No game is ever going to be able to account for all of them. Which means that you can make the "lazy writing" claim at almost any game. "What do you mean they won't let me buy a step ladder, carry it around the back of the palace, climb in through an upstairs window, and have sex with the princess while the Sultan is still waiting for me at the front steps!" 59 minutes ago, Wandering_Mania said: Lazy game design straight up right there. Well, quite
Djlegends Posted September 12, 2024 Posted September 12, 2024 17 hours ago, TheRightDoorIsNotTheLeft said: I've talked to a few modders on Nexus about completely disabling the Trackers quest in its entirety, and from what they told me, the quest is so intertwined in the base game that it would break everything. Thanks Bethesda! its not wtf I literally made a mod that disable her ass till you did a couple of bounties wtf
TheRightDoorIsNotTheLeft Posted September 12, 2024 Author Posted September 12, 2024 1 hour ago, Djlegends said: its not wtf I literally made a mod that disable her ass till you did a couple of bounties wtf That wouldn't help me. I do a few bounties on the mission board if I'm trying to get combat or ship experience. Maybe do a mod where the tracker quest NEVER starts no matter how many mission jobs you do.
Djlegends Posted September 13, 2024 Posted September 13, 2024 1 hour ago, TheRightDoorIsNotTheLeft said: That wouldn't help me. I do a few bounties on the mission board if I'm trying to get combat or ship experience. Maybe do a mod where the tracker quest NEVER starts no matter how many mission jobs you do. well you can always delete the esm itself....
TheRightDoorIsNotTheLeft Posted September 13, 2024 Author Posted September 13, 2024 11 minutes ago, Djlegends said: well you can always delete the esm itself.... I can look up the esm and try that. Of course, I'd have to do it every single time I update Starfield. A mod that hides the tracker quest would solve the problem permanently.
TheRightDoorIsNotTheLeft Posted September 13, 2024 Author Posted September 13, 2024 (edited) And now that I encountered it again, it's the damned "moo people" in New Atlantis. You know, the soulless NPCs that Bethesda was breaking their arm patting themselves on the back about. "Look at all the PEOPLE in New Atlantis!" People with no lives and no dialogue trees. Guess what happens when you're running the Hunter gauntlet in New Atlantis. The moo people run INTO the line of fire rather than away, so I get a damned bounty because some idiot got between me and the Hunter when I was taking a shot. In graphics settings, you can set the moo people to low counts, but not NO counts. I've had to do a bunch of save scumming to get past that. Why? You have a bounty and you're press-ganged into the Crimson Fleet quest when you try to get to the Eye. Another case of Bethesda really not tuning their AI to RUN from danger and not INTO danger. When I hear crap with the latest DLC press releases about how Bethesda really listened to feedback, I have to wonder what feedback they were listening to? They certainly didn't listen to me when I've posted feedback on Bethesda.net. Was it viral redditors or youtubers? Instead, they're jingling keys and saying, "Look at all the people!" Nobody will take me up on it, but I've offered other Nexus modders a $50 USD bounty if they'd make all the moo people speak in cow and sheep sounds and the guards sound like screaming goats. For all the use they are, that would be an improvement. Their response was a universal NO. Edited September 13, 2024 by TheRightDoorIsNotTheLeft 1
Djlegends Posted September 13, 2024 Posted September 13, 2024 41 minutes ago, TheRightDoorIsNotTheLeft said: I can look up the esm and try that. Of course, I'd have to do it every single time I update Starfield. A mod that hides the tracker quest would solve the problem permanently. aren't you using a mod manager can just do that
TheRightDoorIsNotTheLeft Posted September 13, 2024 Author Posted September 13, 2024 (edited) 22 minutes ago, Djlegends said: aren't you using a mod manager can just do that I'm using Vortex. Occurred to me before loading this page that I can just disable the mod -- not delete it. Problem solved. New game as in "new in the main menu". Not that I mind, I do that often when starting new mods, considering how Bethesda bakes thing into the initial start. I'm really looking forward to this. Update: damn! Vortex won't let me disable the tracker esm because it's a Bethesda mod. So much for that. I put in a suggestion that they allow us to disable crap Bethesda mods, but you know they're just going to ignore it. "How dare you defile the vision of God Howard?!" Edited September 13, 2024 by TheRightDoorIsNotTheLeft 1
nIn nIn nIn Posted September 13, 2024 Posted September 13, 2024 I found vortex to be such a massive pain in the arse to use. MO2 is far easier for an OLD person like myself to use. Just a single mouse click to enable or disable a mod. Being mindful that doing this can break your save file (regardless of mod manager being used) so disabling or removing scripted mods should only ever bee done when starting a new character from level 1. That said, I have forgotten that rule so many times without consequence. And also forgotten and suffered the immediate CTD too. I've been playing BGS games since Daggerfall. I feel no pain from starting over thousands of times over the 3 decades since. Sometimes because I broke it, sometimes because the game broke it (mod incompatible with an update) and more often through boredom.
TheRightDoorIsNotTheLeft Posted September 13, 2024 Author Posted September 13, 2024 You know the saying, "You snooze, you lose"? MO2 was late to the game when it came to Starfield, so Vortex won. But if I remember, even with MO2 and Skyrim, you couldn't disable mods published by God Howard, so it's a moot point.
nIn nIn nIn Posted September 13, 2024 Posted September 13, 2024 I was in their discord, using the Dev builds which worked, before Vortex. My point on ease of use still stands. Drag and drop lets you organise your load order. Simplicity in use, all the complexity of the code is irrelevant to us users. But, each to their own. Use whatever you are comfortable with.
TheRightDoorIsNotTheLeft Posted September 13, 2024 Author Posted September 13, 2024 No argument there. For the time being, it's ignoring the tracker like those YouTubers who say "let's just keep ignoring Martin Septim telling us to go to Cloud Ruler Temple." No Martin, let's keep doing everything else instead. At least we can't take the tracker as a follower who goes bat $(*$ crazy on random NPCs.
Djlegends Posted September 13, 2024 Posted September 13, 2024 4 hours ago, TheRightDoorIsNotTheLeft said: I can look up the esm and try that. Of course, I'd have to do it every single time I update Starfield. A mod that hides the tracker quest would solve the problem permanently. huh https://www.nexusmods.com/starfield/mods/11533
brown66 Posted September 13, 2024 Posted September 13, 2024 (edited) 6 hours ago, TheRightDoorIsNotTheLeft said: And now that I encountered it again, it's the damned "moo people" in New Atlantis. You know, the soulless NPCs that Bethesda was breaking their arm patting themselves on the back about. "Look at all the PEOPLE in New Atlantis!" People with no lives and no dialogue trees. Guess what happens when you're running the Hunter gauntlet in New Atlantis. The moo people run INTO the line of fire rather than away, so I get a damned bounty because some idiot got between me and the Hunter when I was taking a shot. In graphics settings, you can set the moo people to low counts, but not NO counts. I've had to do a bunch of save scumming to get past that. Why? You have a bounty and you're press-ganged into the Crimson Fleet quest when you try to get to the Eye. Another case of Bethesda really not tuning their AI to RUN from danger and not INTO danger. When I hear crap with the latest DLC press releases about how Bethesda really listened to feedback, I have to wonder what feedback they were listening to? They certainly didn't listen to me when I've posted feedback on Bethesda.net. Was it viral redditors or youtubers? Instead, they're jingling keys and saying, "Look at all the people!" Nobody will take me up on it, but I've offered other Nexus modders a $50 USD bounty if they'd make all the moo people speak in cow and sheep sounds and the guards sound like screaming goats. For all the use they are, that would be an improvement. Their response was a universal NO. In my country there is a saying that goes: Arrested for having a dog and imprisoned for not having a dog. Aren't you exaggerating your criticism of Starfield? You know very well that in Skyrim, except for the guards and the vast majority of bandits, all NPCs were unique, a very beautiful thing to see. The problem is that you had cities with just over 30 NPCs, not counting guards, and sometimes not even that. Why? Because there were (and still are!) limits to the number of unique NPCs you can have in a game, especially in the same cell. One of the criticisms that many players made of Bethesda was why they didn't introduce soulless NPCs into cities, as other publishers did in their games, as happened with CD Projek Red and the Wicther games (the Assassin's Creed games are another examples of soulless NPCs). After all, in real life, we came across many people with whom we didn't establish more elaborate dialogues because we didn't know them and we weren't even interested in getting to know them. Bethesda did this in Starfield... and now they're criticized for doing it! Tell me which game engine supports thousands of unique NPCs. How long would it take to make a game like this? Do you also complain about the soulless NPCs in Witcher 3 or is it just in Starfield? Edited September 13, 2024 by brown66 English correction.
Djlegends Posted September 13, 2024 Posted September 13, 2024 (edited) 46 minutes ago, brown66 said: In my country there is a saying that goes: Arrested for having a dog and imprisoned for not having a dog. Aren't you exaggerating your criticism of Starfield? You know very well that in Skyrim, except for the guards and the vast majority of bandits, all NPCs were unique, a very beautiful thing to see. The problem is that you had cities with just over 30 NPCs, not counting guards, and sometimes not even that. Why? Because there were (and still are!) limits to the number of unique NPCs you can have in a game, especially in the same cell. One of the criticisms that many players made of Bethesda was why they didn't introduce soulless NPCs into cities, as other publishers did in their games, as happened with CD Projek Red and the Wicther games (the Assassin's Creed games are another examples of soulless NPCs). After all, in real life, we came across many people with whom we didn't establish more elaborate dialogues because we didn't know them and we weren't even interested in getting to know them. Bethesda did this in Starfield... and now they're criticized for doing it! Tell me which game engine supports thousands of unique NPCs. How long would it take to make a game like this? Do you also complain about the soulless NPCs in Witcher 3 or is it just in Starfield? didn't see anybody complained when they did this shit in Diamond city but main issue is that crowd npcs are "ugly" Edited September 13, 2024 by Djlegends
Djlegends Posted September 13, 2024 Posted September 13, 2024 partially is due to the fact that they never added Ambient Occlusion to crowd npcs eyes
Djlegends Posted September 13, 2024 Posted September 13, 2024 (edited) other half is due to the npcs needs to be optimized for Console release hence why they look "uncanny" Edited September 13, 2024 by Djlegends
brown66 Posted September 13, 2024 Posted September 13, 2024 55 minutes ago, Djlegends said: didn't see anybody complained when they did this shit in Diamond city but main issue is that crowd npcs are "ugly" Beauty is always subjective, but the truth is that in the real world, the vast majority of people are ugly! If the people who usually post messages here all met up at a social event in the real world, we would discover that we were all ugly, very ugly indeed, in such a way that we wouldn't even have the right to appear as soulless NPCs in Starfield. By the way, sometimes the Starfield game engine generates some soulless female NPCs that I wanted... What? I can't say that here? Sorry! 1
brown66 Posted September 13, 2024 Posted September 13, 2024 1 hour ago, Djlegends said: partially is due to the fact that they never added Ambient Occlusion to crowd npcs eyes The NPCs eyes... Right... The weird looks that many NPCs made when this game came out became a Starfield meme. A lot of people said it was a bug. Well, I don't buy that theory! I don't believe anyone at Bethesda didn't play the game long enough, before its release, to notice this "bug." I think this "bug" was released on purpose, to become Starfield's trademark, just like the mammoths that fell from the sky in Skyrim, although in this case it was because of a game limitation and not something done intentionally. When you have a meme about a game that's funny, a lot of people talk about that game and if a lot of people talk about that game, the probability of people buying that game increases... By the way, has anyone noticed that NPCs were affected by this eye bug? There are still videos on YouTube that show this "bug". Go check it out and then come here and say if this was a coincidence or if it was done on purpose by someone within Bethesda. Right now, I have no problem with Starfield's NPCs or their eyes. The only thing that bothers me is not being able to have sex with NPCs, like I can in Skyrim. By the way, I have a theory that a lot of us are shitting each other here simply because there's still no sex in Starfield.
Wandering_Mania Posted September 13, 2024 Posted September 13, 2024 10 hours ago, TheRightDoorIsNotTheLeft said: Guess what happens when you're running the Hunter gauntlet in New Atlantis. The moo people run INTO the line of fire rather than away, so I get a damned bounty because some idiot got between me and the Hunter when I was taking a shot. In graphics settings, you can set the moo people to low counts, but not NO counts. I've had to do a bunch of save scumming to get past that. Why? You have a bounty and you're press-ganged into the Crimson Fleet quest when you try to get to the Eye. My 'highest bounty' for my current game is over a million credits because one of those sheep ran into the line of fire while I opened up with my mini-gun at the hunter. So I basically said: "Fuck it! You want to die so badly? I'll kill you all!" Then after I made it to my ship, I cleaned house of every last ship in orbit. Ended up with just over 500k with both the UC and Freestar, for a cool mil in total bounty. It'll teach them to clear my line of fire. Moo... Spoiler
nIn nIn nIn Posted September 13, 2024 Posted September 13, 2024 When you walk around town NAKED - those bug eyes are perfectly fitting. You could say IMMERSIVE even.
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