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My only disappointment with NG+ [spoilers]


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Posted

Another thing I just noticed in NG++:

Even though Vlad (the guy in the Eye) says "The artifacts weren't in the same places you said they'd be in." when you skip the story; They still are in the same places in NG++ and beyond.

Same old 2 'Abandon mines', an 'Abandon Pharmaceutical lab', an 'Abandon Refinery', an 'Abandon UC listening post', and an 'Abandon Cryo Facility'.

Same layout, same facilities. The enemies may change from spacers to ecliptic, to pirates. But it's all the same "dungeons" that your running through. And every last one of them, is in a system one or two jumps from Alpha Centari.

 

I mean even back on the old 2002 Game Cube game 'Final Fantasy: Crystal Chronicles'*, when you redid a level to collect a drop of Myrth from a regenerated tree; The level changed a bit. And BGS couldn't even change, or randomize, the facilities that the 'skipped story artifacts' are held in, in each 'alternate universe'?

It's pathetic!

 

*Reference explained in the following spoiler:

Spoiler

While I was repairing my SSD this past weekend, I was playing my GC a bit again. Reminding me how lazy Starfailed's programming really is. Even games over 20 years old could outmatch the content variety.

 

Posted (edited)
2 hours ago, Wandering_Mania said:

Another thing I just noticed in NG++:

Even though Vlad (the guy in the Eye) says "The artifacts weren't in the same places you said they'd be in." when you skip the story; They still are in the same places in NG++ and beyond.

Same old 2 'Abandon mines', an 'Abandon Pharmaceutical lab', an 'Abandon Refinery', an 'Abandon UC listening post', and an 'Abandon Cryo Facility'.

Same layout, same facilities. The enemies may change from spacers to ecliptic, to pirates. But it's all the same "dungeons" that your running through. And every last one of them, is in a system one or two jumps from Alpha Centari.

 

I mean even back on the old 2002 Game Cube game 'Final Fantasy: Crystal Chronicles'*, when you redid a level to collect a drop of Myrth from a regenerated tree; The level changed a bit. And BGS couldn't even change, or randomize, the facilities that the 'skipped story artifacts' are held in, in each 'alternate universe'?

It's pathetic!

 

*Reference explained in the following spoiler:

  Reveal hidden contents

 

 

The same PoIs crop up, but are they always the same ones for the same artifacts in the same place I didn't think they were.

 

But even if they are, the location could be on the same planet, but 500 kicks away from the last site, and Vlad's comment still works. You'd need to find them all again from scratch.

Edited by DocClox
Posted
5 hours ago, DocClox said:

The same PoIs crop up, but are they always the same ones for the same artifacts in the same place I didn't think they were.

 

But even if they are, the location could be on the same planet, but 500 kicks away from the last site, and Vlad's comment still works. You'd need to find them all again from scratch.

If it's 2 meters off of where it was before, or even a different planet/moon, it makes no difference. If it's located in the same P.O.I. as it was in the previous universe, that might as well be in the same place.

 

Especially when your expected to run this game through 10 times (or more) to even get the fully upgraded SB powers.

And running the same 6 facilities over, and over, and over, and over, and over, and over, and over, and over, and over, and over again... Hell, even just reading/writing that 10 times;

Seems a bit repetitive doesn't it? Well that's my point.

It gets old fast.

 

Weather they are located 5, 10, or 5,000, miles away from where they where last located, makes no difference. It's still the same 6 dungeons.

Posted (edited)

For me, the question is this: As the game it is, Bethesda shouldn't even have installed the NG+ option in Starfield.

 

But since now fashion is the single-player games to come with NG+, Bethesda embarked on fashion without pretty much doing anything justifying doing NG+. At least they had the decency to put the option to not repeat the main quest again.

 

I did NG+ essentially because of the ID bug and was, until recently, thinking about not making NG+ again, as this bug is now solved, but...

 

I made a little mod that changes Andreja body, which, paired with the VBB mod, makes a very interesting body (for my eyes). The problem is that this mod only works well if we install it before we find Andreja for the first time, and so the idea of making NG+ again starts to emerge in my plans for Starfield.

 

The most likely it is just to do that after playing Shattered Space. I think...

 

Edited by brown66
Posted
9 hours ago, Wandering_Mania said:

If it's 2 meters off of where it was before, or even a different planet/moon, it makes no difference. If it's located in the same P.O.I. as it was in the previous universe, that might as well be in the same place.

 

Especially when your expected to run this game through 10 times (or more) to even get the fully upgraded SB powers.

And running the same 6 facilities over, and over, and over, and over, and over, and over, and over, and over, and over, and over again... Hell, even just reading/writing that 10 times;

Seems a bit repetitive doesn't it? Well that's my point.

It gets old fast.

 

Weather they are located 5, 10, or 5,000, miles away from where they where last located, makes no difference. It's still the same 6 dungeons.

its the fact that theres only 15 unique POIs that have the ability for artifacts to spawn so somebody needs to make a POI pack to expand them

Posted
20 minutes ago, Djlegends said:

its the fact that theres only 15 unique POIs that have the ability for artifacts to spawn so somebody needs to make a POI pack to expand them

And that's one of the many problems that this game has overall. People keep saying that "there's loads of content", when there's really not.

I mean I could count to 10 on my fingers 6 times, and say I have 60 fingers; But that doesn't make it fuckin' so.

 

"Doing the same thing over and over again, expecting different results, is the definition of insanity." ~ Albert Einstein

Posted (edited)

Given the number of completionist players in the other Bethesda titles, I'm saddened that Bethesda didn't plan for that, or said "eh, whatever" when realizing how little some of the core foundation was fleshed out.

 

  • Dialogues with main NPCs who are involved with multiple questlines have total amnesia. "WTF are you?!" "I'm the guy you were thanking for saving the universe 5 minutes ago in a different quest." Or, "You're a Freestar Ranger. Why do you want to join the Vanguard?" Or even, "So, Vanguard wants to join the Crimson Fleet. That's how you fatally fail a job interview." You get the idea.
  • "Random" POIs with the SAME layout and stock characters. All times, everywhere. And don't get me started on the "Abandoned Ecliptic" base filled with... alive and hostile Ecliptic goons.
  • The Mantis might as well have not been included, for such a shallow implementation. Why bother?
  • WTF do guards have no filter, especially on Neon, blurting out side quests or otherwise total nonsense? In the real world, I've had to go through military checkpoints as part of my job. You know what the guards say if you're minding your business and doing what you're supposed to do? Absolutely nothing. Because you're not causing a problem. Instead, I hear all types of aggressive talk from guards simply because I'm existing. If you "beat" the Ryujin questline, the Ryujin guards still say garbage like "You better not cause any trouble!" or "I've got my eye on you!" Try saying that to someone higher ranking in your workplace and see how quickly you get reprimanded or fired, depending on the job. 

I guess it's the poorly developed dialogue and inappropriate reactions from the soulless NPCs that that really grinds my gears.

Edited by TheRightDoorIsNotTheLeft
Posted
38 minutes ago, TheRightDoorIsNotTheLeft said:

I'm saddened that Bethesda didn't plan for that, or said "eh, whatever" when realizing how little some of the core foundation was fleshed out.

Hell, you neglect to mention the, one mechanic that really 'grinds my gears'; The 'half implemented' thermal/weather system.

 

I mean, on randomly generated planets that have temps in the -100's and are rightfully registered as 'Extreme Environments': Yet no hypothermia/frostbite ever occurs.

But on the flip side, Londinion, a planet on the UC Vanguard quest line, at a whopping -18, you get frostbite and hypothermia in a matter of seconds.

 

Never mind the fact that the player is wearing a sealed spacesuit, that is designed to withstand, and/or protect the occupant from, hostile climates.

And, we are getting shot at almost constantly by projectile weapons. Something that would result in a scenario like this:

Spoiler

3:15 to 3:26 is the part, in case the time link doesn't work

And they call this game "NASA punk"? There's nothing 'realistic' about any of it.

Posted

I did neglect to mention that because I'm using mods that negate the hazards, especially the SOUNDS. (Yeah, sounds drive me crazy in a bad way). 

 

But yeah, I've been using metric for so long that I think in metric, so when I'm getting hazard warnings and frostbite (before i used mods) and the scanner said 0 deg C, I laughed to myself because I remember working with the road crews for hours with sustained winds and a base temperature at least -15 deg C. I had clothing, but no frostbite. Certainly not INSTANT physical damage. But Starfield, without mods, you get INSTANT DAMAGE and you're wearing a spacesuit.

 

But let's clear up one thing backed up by physics. Spacesuits are made for space, where there is no atmosphere, so you only lose heat by radiation. If you're in a place with an atmosphere, you can lose heat by conduction, but if you're wearing a spacesuit AND sufficient underclothing, a base temperature of -15 deg C, AND temperature controls with your spacesuit, you're definitely not getting INSTANT damage. 

 

But yeah, I use mods to fix that half-baked annoyance.

Posted (edited)
2 hours ago, TheRightDoorIsNotTheLeft said:

Given the number of completionist players in the other Bethesda titles, I'm saddened that Bethesda didn't plan for that, or said "eh, whatever" when realizing how little some of the core foundation was fleshed out.

 

  • Dialogues with main NPCs who are involved with multiple questlines have total amnesia. "WTF are you?!" "I'm the guy you were thanking for saving the universe 5 minutes ago in a different quest." Or, "You're a Freestar Ranger. Why do you want to join the Vanguard?" Or even, "So, Vanguard wants to join the Crimson Fleet. That's how you fatally fail a job interview." You get the idea.
  • "Random" POIs with the SAME layout and stock characters. All times, everywhere. And don't get me started on the "Abandoned Ecliptic" base filled with... alive and hostile Ecliptic goons.
  • The Mantis might as well have not been included, for such a shallow implementation. Why bother?
  • WTF do guards have no filter, especially on Neon, blurting out side quests or otherwise total nonsense? In the real world, I've had to go through military checkpoints as part of my job. You know what the guards say if you're minding your business and doing what you're supposed to do? Absolutely nothing. Because you're not causing a problem. Instead, I hear all types of aggressive talk from guards simply because I'm existing. If you "beat" the Ryujin questline, the Ryujin guards still say garbage like "You better not cause any trouble!" or "I've got my eye on you!" Try saying that to someone higher ranking in your workplace and see how quickly you get reprimanded or fired, depending on the job. 

I guess it's the poorly developed dialogue and inappropriate reactions from the soulless NPCs that that really grinds my gears.

last part is how Bethesda is making "hook" quests now it appeared in skyrim with its first DLC and gotten worse in each entry

Edited by Djlegends
Posted
5 minutes ago, Djlegends said:

last part is how Bethesda is making "hook" quests now it appeared in skyrim with its first DLC and gotten worse in each entry

 

You mean how Skyrim AE spammed you with quests from the courier the moment you approached Whiterun? Yeah, it was bad enough with the guards spamming you with side quests, but with the Tracker quest? Really, you just exited the Unity and landed in New Atlantis, and the tracker still spams you? You don't exist in that universe, and you're still spammed? Really not thought out. It's the lazy way of game design. How about learning about side quests...by talking to NPCs? And if you don't, then you don't get the side quest? That would take... no extra work? Why am I still playing this game? Yeah, I can imagine with each DLC or new "mandatory quest" you'll get spammed with a line of NPCs the moment you land in New Atlantis.

Posted
40 minutes ago, TheRightDoorIsNotTheLeft said:

You mean how Skyrim AE spammed you with quests from the courier the moment you approached Whiterun? Yeah, it was bad enough with the guards spamming you with side quests, but with the Tracker quest? Really, you just exited the Unity and landed in New Atlantis, and the tracker still spams you? You don't exist in that universe, and you're still spammed? Really not thought out. It's the lazy way of game design. How about learning about side quests...by talking to NPCs? And if you don't, then you don't get the side quest? That would take... no extra work? Why am I still playing this game? Yeah, I can imagine with each DLC or new "mandatory quest" you'll get spammed with a line of NPCs the moment you land in New Atlantis.

Oh don't even get me started on that tracker... Not only do you get spammed, you get followed. Every single 'Major/Minor hub' you land at, that annoyance is there waiting to say: "Hey! i've been looking for you." And I've come to just saying to my screen, "And I've been ignoring YOU." as I proceed to run off.

Posted
16 hours ago, Wandering_Mania said:

And running the same 6 facilities over, and over, and over, and over, and over, and over, and over, and over, and over, and over again... Hell, even just reading/writing that 10 times;

 

Well, the point I set out to address was

 

On 9/11/2024 at 5:02 AM, Wandering_Mania said:

Even though Vlad (the guy in the Eye) says "The artifacts weren't in the same places you said they'd be in." when you skip the story; They still are in the same places in NG++ and beyond.

 

Which I think we've agreed isn't the case. The fact that the game could use a few more PoIs, or indeed a few more artifact-enabled PoIs isn't particularly controversial , and I'm not sure why you felt the need to resort to all those colored pixels to establish a point that I don't think I've ever contested. Still, at least it made your post look pretty, so I suppose there's that.

 

2 hours ago, TheRightDoorIsNotTheLeft said:

I've talked to a few modders on Nexus about completely disabling the Trackers quest in its entirety, and from what they told me, the quest is so intertwined in the base game that it would break everything. Thanks Bethesda!

 

I can't believe it's hard-wired into the engine. Probably a StoryManager event kicking things off.

Posted
30 minutes ago, DocClox said:

Which I think we've agreed isn't the case. The fact that the game could use a few more PoIs, or indeed a few more artifact-enabled PoIs isn't particularly controversial , and I'm not sure why you felt the need to resort to all those colored pixels to establish a point that I don't think I've ever contested. Still, at least it made your post look pretty, so I suppose there's that.

Oh I only used the colored text because it was easier to read that way. And also to notice at a glance how many times (as it was written 10 times) how long just doing that 'same 6' really is. It's a lot of tedium and all for what? Some upgraded powers that, and let's be honest here, almost never get used.

 

BGS went all out in packing in the pointless spam; Wouldn't you agree?

Posted
20 minutes ago, Wandering_Mania said:

It's a lot of tedium and all for what? Some upgraded powers

 

But then it's not compulsory. I'd probably recommend that everyone go to NG+1 at least once, but after that? The game is all about the choice between Hunter, Emissary and Keeper. If you want to choose the Keeper's path and stay in on Universe, that's entirely valid in terms of the setting. You don't need the powers to play and the main quest locations are a relatively small part of the content.

 

24 minutes ago, Wandering_Mania said:

and let's be honest here, almost never get used.

 

At the risk of being called dishonest, I'm going to have to disagree with you here. I was playing last night and used Phased Time repeatedly to clear out Spacers and Ecliptic from PoI, I used Solar Flare to take the wind out of a few Terrormorphs (I was doing the vanguard quests) and I regularly use Sense Star Stuff and Personal Atmosphere, as I think do most people.

 

Then again, I like playing Mages in Skyrim. Some folks despise magic in that game and only ever play warriors. It's all good; the games support multiple play-styles.

 

29 minutes ago, Wandering_Mania said:

BGS went all out in packing in the pointless spam; Wouldn't you agree?

 

It honestly doesn't bother me that much. I've cleared the Super Duper Mart in Lexington so many times I could almost do with my eyes closed. And it's still fun. I look at the Abandoned Cryo Lab the same way.

 

That said, I don't feel the compulsion a lot of people seem to feel to go and speedrun all the temples. I'll do this and that and hit a PoI or a temple or whatever as the mood strikes me. More often I'm fiddling with ship design or playing Tag with the Zealots around Serpentis.

Posted
Vor 7 Stunden sagte TheRightDoorIsNotTheLeft:

Angesichts der Anzahl an Vervollständigungsspielern in den anderen Bethesda-Titeln bin ich traurig darüber, dass Bethesda das nicht eingeplant hat oder „eh, was auch immer“ gesagt hat, als ihnen klar wurde, wie wenig die Kerngrundlagen konkretisiert wurden.

 

  • Dialoge mit Haupt-NPCs, die an mehreren Questreihen beteiligt sind, unterliegen völliger Amnesie. „WTF bist du?!“ „Ich bin der Typ, dem du vor fünf Minuten in einem anderen Abenteuer für die Rettung des Universums gedankt hast.“ Oder: „Du bist ein Freestar Ranger. Warum willst du der Vanguard beitreten?“ Oder sogar: „Vanguard möchte also der Crimson Fleet beitreten. So scheitert man bei einem Vorstellungsgespräch völlig.“ Sie haben die Idee.
  • „Zufällige“ POIs mit dem GLEICHEN Layout und den gleichen Standardzeichen. Immer und überall. Und lassen Sie mich nicht mit der „Abandoned Ecliptic“-Basis beginnen, die voller ... lebendiger und feindseliger Ecliptic-Gangster ist.
  • Bei einer so oberflächlichen Implementierung hätte Mantis genauso gut nicht einbezogen werden können. Warum sich die Mühe machen?
  • WTF, haben Wachen keinen Filter, besonders bei Neon, der Nebenquests herausplatzt oder sonstwie totalen Unsinn macht? In der realen Welt musste ich im Rahmen meiner Arbeit militärische Kontrollpunkte passieren. Wissen Sie, was die Wachen sagen, wenn Sie sich um Ihre Angelegenheiten kümmern und das tun, was Sie tun sollen? Absolut nichts. Weil Sie kein Problem verursachen. Stattdessen höre ich alle Arten von aggressivem Gerede von Wärtern, einfach weil ich existiere. Wenn du die Ryujin-Questreihe „schaffst“, sagen die Ryujin-Wachen immer noch Blödsinn wie „Du machst besser keinen Ärger!“ oder „Ich habe ein Auge auf dich geworfen!“ Versuchen Sie, das einer höherrangigen Person an Ihrem Arbeitsplatz zu sagen, und beobachten Sie, wie schnell Sie je nach Job gerügt oder entlassen werden. 

Ich schätze, es sind die schlecht entwickelten Dialoge und die unangemessenen Reaktionen der seelenlosen NPCs, die mich wirklich auf die Probe stellen.

 

Why do the guards have no filters?

 

Well - maybe the people at Bugdesta don't read this forum... but there are probably other forums - in which (the same?) people always complain about how ARDUAL it is to get the side quests.

 

So maybe (I'm speculating here) they decided to shove it down the players' throats.

 

I still remember discussions about missing children in "Morrowind" and "Oblivion"... so "Skyrim" had the children that players longed for - and they took revenge on the community by bringing real plagues of children into the game.

 

Obviously, today's players (the majority) are considered so borderline retarded - that they can no longer ask other NPCs or find a quest terminal!

 

When I look at the discussions in Nexus about missing quest pointers in mods... the people who shouted the loudest got exactly what they wanted

Posted
Vor 6 Stunden sagte Wandering_Mania:

Verdammt, Sie haben es versäumt, den einen Mechaniker zu erwähnen, der wirklich „meine Zähne knirscht“; Das „halb implementierte“ Wärme-/Wettersystem.

 

Ich meine, auf zufällig generierten Planeten, deren Temperaturen um -100 °C liegen und die zu Recht als „extreme Umgebungen“ registriert sind: Dennoch kommt es nie zu Unterkühlung/Erfrierungen.

Aber auf der anderen Seite bekommt man in Londinion, einem Planeten in der UC Vanguard-Questreihe, bei satten -18 innerhalb von Sekunden Erfrierungen und Unterkühlung.

 

Ganz zu schweigen von der Tatsache, dass der Spieler einen versiegelten Raumanzug trägt, der dafür ausgelegt ist, feindlichen Klimazonen standzuhalten und/oder den Insassen davor zu schützen.

Und wir werden fast ständig mit Projektilwaffen beschossen. Etwas, das zu einem Szenario wie diesem führen würde:

  Verborgene Inhalte aufdecken

3:15 to 3:26 is the part, in case the time link doesn't work

Und sie nennen dieses Spiel „NASA-Punk“? Nichts davon ist „realistisch“.

 

This spacesuit only really works in the game on planets WITHOUT an atmosphere - I discovered this A year ago and communicated it here in the forum!

unless - you come across a "smoker" in a closed spacesuit - a small gas source... you can be fatally poisoned by a NOBLE GAS!

 

As soon as the planet has a biosphere - the spacesuit is basically SWITCHED OFF... it basically becomes armor.

 

At PLUS 10°C and light rain you can get fatal hypothermia within minutes!

 

And of course this NON-spacesuit does not protect the player from fatal bacterial infections when they enter the 2D water from the beach!

 

All of this has been known for A year... the developers are doing NOTHING to fix these problems... and just like with TES-Online, instead of fixing bugs, new "content" is constantly being released.

:rage:

:thumbsdown:

Posted
Vor 6 Stunden sagte TheRightDoorIsNotTheLeft:

Ich habe es versäumt, das zu erwähnen, weil ich Mods verwende, die die Gefahren, insbesondere die SOUNDS, negieren. (Ja, Geräusche machen mich auf schlechte Weise verrückt). 

 

Aber ja, ich verwende Metrik schon so lange, dass ich in Metrik denke. Wenn ich also Gefahrenwarnungen und Erfrierungen erhalte (bevor ich Mods verwendet habe) und der Scanner 0 °C anzeigt, habe ich vor mich hin gelacht, weil ich mich an die Arbeit erinnere Stundenlang war ich mit dem Straßenpersonal bei anhaltendem Wind und einer Grundtemperatur von mindestens -15 °C unterwegs. Ich hatte Kleidung, aber keine Erfrierungen. Sicherlich kein SOFORTIGER physischer Schaden. Aber Starfield, ohne Mods, bekommst du SOFORT SCHADEN und du trägst einen Raumanzug.

 

Aber lassen Sie uns eine Sache klären, die durch die Physik gestützt wird. Raumanzüge sind für den Weltraum gemacht, wo es keine Atmosphäre gibt, sodass Sie nur Wärme durch Strahlung verlieren. Wenn Sie sich an einem Ort mit Atmosphäre befinden, können Sie durch Wärmeleitung Wärme verlieren, aber wenn Sie einen Raumanzug UND ausreichend Unterwäsche tragen, eine Grundtemperatur von -15 °C haben UND die Temperatur mit Ihrem Raumanzug kontrolliert wird, ist das auf jeden Fall der Fall erleidet keinen SOFORTIGEN Schaden. 

 

Aber ja, ich benutze Mods, um dieses halbherzige Ärgernis zu beheben.

 

Please don't give this explanation again without any physical background - it's just complete nonsense.

And no - I'm not going to write everything about it again like I did a year ago.


You've obviously never seen a spacesuit in real life... and you've never looked into the construction of real spacesuits for outdoor use.


If you look at your companion on a planet with a biosphere - what do you notice?
The guy isn't wearing a spacesuit anymore - he's wearing his standard clothes... and that's exactly what happens to the player's spacesuit - it's effectively "degraded" to pure ballistic armor... its thermal and radiation insulation properties are ignored

 

Posted
23 minutes ago, DocClox said:

At the risk of being called dishonest, I'm going to have to disagree with you here. I was playing last night and used Phased Time repeatedly to clear out Spacers and Ecliptic from PoI, I used Solar Flare to take the wind out of a few Terrormorphs (I was doing the vanguard quests) and I regularly use Sense Star Stuff and Personal Atmosphere, as I think do most people.

 

Then again, I like playing Mages in Skyrim. Some folks despise magic in that game and only ever play warriors. It's all good; the games support multiple play-styles.

Well, it's all subjective. Some people may use them all the time, others barely, if ever. I mean, the only one I ever use on the regular, is the 'Personal Atmosphere', and only when I do 'supply runs' to buy out the resources from UC Distribution, and Jemison Mercantile. As hauling them back to my ship, while carrying over 3,000 lbs is a pain; Even more so when it's either, take a year to walk, or an hour to wait for the O2 to regen 50 times.

 

But the other powers... I key 'Sunless Space', and 'Solar Flare', but every time I enter combat, I never use them because I already forgot about them. It's always up to my Minigun, Rifle, BR, or Combat Shotgun.

 

34 minutes ago, DocClox said:

But then it's not compulsory. I'd probably recommend that everyone go to NG+1 at least once, but after that? The game is all about the choice between Hunter, Emissary and Keeper. If you want to choose the Keeper's path and stay in on Universe, that's entirely valid in terms of the setting. You don't need the powers to play and the main quest locations are a relatively small part of the content.

Well, on my current game, I'm in 'Universe 3'. I have gotten long since tired of the 'Chase the Macguffin' game at the temples, so I created 2 bat files to give me all the powers, and upgrade them to level 10. But the powers, even at level 10, are fairly useless anyway. Sure 1 or 2 may have some use, as mentioned above in this post; But mostly, in combat, it's the standard firearms, laser or ballistic,  that are going to win the day.

 

42 minutes ago, DocClox said:

It honestly doesn't bother me that much. I've cleared the Super Duper Mart in Lexington so many times I could almost do with my eyes closed. And it's still fun. I look at the Abandoned Cryo Lab the same way.

Well, they way they initially advertised the game, and what the game's focus is, is what really gets under my skin.

- It's all about exploration; Yet there is nothing to find.

 

- It has loads of customization; With heavy handed limits on everything.

 

- It has 100's of planets; That are barren, empty, and boring.

 

- It has many, many, dungeons; But only 6 or so are ever generated because of a still bugged 'universe generator'.

 

- As you pass into each universe things change; Except nothing but the lodge changes. And it is marked as such a rare occurrence, that personally, I have still never seen anything other than the stock, basic version.

 

I guess I'm just waiting on the mods to make this game good. But with the heavy handed censorship on the Nexus, and the modding community mostly hating the game; I may be waiting in vein.

Posted (edited)
1 hour ago, Miauzi said:

This spacesuit only really works in the game on planets WITHOUT an atmosphere - I discovered this A year ago and communicated it here in the forum!

unless - you come across a "smoker" in a closed spacesuit - a small gas source... you can be fatally poisoned by a NOBLE GAS!

 

As soon as the planet has a biosphere - the spacesuit is basically SWITCHED OFF... it basically becomes armor.

 

At PLUS 10°C and light rain you can get fatal hypothermia within minutes!

 

And of course this NON-spacesuit does not protect the player from fatal bacterial infections when they enter the 2D water from the beach!

 

All of this has been known for A year... the developers are doing NOTHING to fix these problems... and just like with TES-Online, instead of fixing bugs, new "content" is constantly being released.

Well, here's Londinion:

Spoiler

20240911191629_1.thumb.jpg.bad3f7b42550dbd543ce6cfc6bec0866.jpg

Both you, and all NPC's keep the full suit on, helm and everything. Yet, still constant frostbite/hypothermia spam. Fully suited, no matter if there is a (barely) breathable atmosphere, would not do that. So no realism there.

 

And some random planet:

Spoiler

20240910211745_1.thumb.jpg.3f5c31d38c83bafcb6ce5aaa54f793f6.jpg

No warnings no nothing, but a -189 temp. This is how the game should act, where you are fully suited. Breathable atmosphere be damned. Ever wonder what those 'suitcases' NASA/ESA/EUSPA people carry when they board a shuttle? They are air conditioners to keep them from overheating in the space suits. It's fairly common knowledge, but BGS seemingly don't even know how this works. Those suits are hermetically sealed no air in, no air out. Any 'puncture', weather it be from standing in a pool of acid, getting shot/stabbed, or standing in acid rain, would result in the aforementioned 'decompression' of the suit, and death.

 

So suffice to say, spacesuits are never 'armor'. Not unless the armor itself is built on the outside of the suit itself.

But I overthink all this stuff. And yes, I know, "It's just a video game!". And that is true. But when the game attempts to represent itself as 'realistic', such as BGS went out of their way to do with the whole 'NASA Punk' label, and boring, barren, empty, planets; Half assing basic mechanics like that is beyond lazy. It's just pathetic!

Edited by Wandering_Mania
Posted
Vor 13 Minuten sagte Wandering_Mania:

Nun, hier ist Londinion:

  Verborgene Inhalte aufdecken

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Sowohl du als auch alle NPCs tragen den kompletten Anzug, den Helm und alles. Dennoch gibt es immer noch ständig Spam mit Erfrierungen/Unterkühlung. Vollständig geeignet, egal ob eine (kaum) atmungsaktive Atmosphäre vorhanden ist, würde das nicht tun. Also kein Realismus da.

 

Und ein zufälliger Planet:

  Inhalte ausblenden

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Keine Warnungen, nichts, aber eine Temperatur von -189. So sollte sich das Spiel verhalten, bei dem Sie voll und ganz geeignet sind. Verdammt, atmungsaktive Atmosphäre. Haben Sie sich jemals gefragt, was diese „Koffer“ von NASA/ESA/EUSPA-Leuten mit sich führen, wenn sie an Bord eines Shuttles gehen? Es handelt sich um Klimaanlagen, die verhindern sollen, dass sie in den Raumanzügen überhitzen. Es ist ziemlich allgemein bekannt, aber BGS weiß anscheinend nicht einmal, wie das funktioniert. Diese Anzüge sind hermetisch abgedichtet, keine Luft rein und keine Luft raus. Jeder „Durchstich“, sei es durch das Stehen in einer Säurelache, durch Schüsse/Erstochen oder durch Stehen im sauren Regen, würde zur oben erwähnten „Dekompression“ des Anzugs und zum Tod führen.

 

Es genügt also zu sagen, dass Raumanzüge niemals eine „Rüstung“ sind. Es sei denn, die Panzerung selbst ist an der Außenseite des Anzugs angebracht.

Aber ich denke zu viel darüber nach. Und ja, ich weiß: „Es ist nur ein Videospiel!“. Und das ist wahr. Aber wenn das Spiel versucht, sich selbst als „realistisch“ darzustellen, wie zum Beispiel BGS, hat er sich alle Mühe gegeben, das ganze „NASA Punk“-Label und langweilige, karge, leere Planeten zu verwenden; Eine solche halbherzige Grundmechanik ist mehr als faul. Es ist einfach erbärmlich!

 

"Londinion" is a planet with a biosphere - so the space suits are basically turned off - even if the NPCs are wearing them... it's all purely for aesthetic reasons.

 

Something very fundamental hasn't been finished - but the fans of the game stubbornly ignore this or come up with absolutely absurd explanations.

 

If you grew up with the Apollo moon missions like I did... sat in front of the TV for hours with your own father (who was an astronomy teacher) so as not to miss anything of the astronauts' "moon walks"... if the big bookcase in your own bedroom contained your father's specialist books, etc.

Why should you just swallow these obviously broken game mechanics and pretend that nothing is wrong?

 

The majority of the (still existing) players just wanted a space shooter and not an exploration simulation.

Posted (edited)
1 hour ago, Wandering_Mania said:

Well, it's all subjective.

 

Well exactly!

 

1 hour ago, Wandering_Mania said:

It's always up to my Minigun, Rifle, BR, or Combat Shotgun.

 

My preferred approach is to (say) sneak into a Research Tower from the top, and hit Phased Time from cover. I can run out, slit four or five Ecliptic throats with my trusty painblade, and be back behind cover before the first one hits the ground. Take a moment for a deep breath, let Rejuvenation heal up any stray rounds Imay have stopped, and give the quantum essence chance to recharge, and I can do it all again. Throw in a dose of Hypergiant Heart and and I don't even need the pause.

 

I mean, to my mind, that's fun!

 

But yeah, subjective, certainly :)

 

1 hour ago, Wandering_Mania said:

As hauling them back to my ship, while carrying over 3,000 lbs is a pain;

 

There's an argument for setting the option to access the ship's hold from anywhere and taking the XP hit. Or paying for it with a penalty on some other setting. I keep flip-flopping on whether it makes the game too easy or not.

 

1 hour ago, Wandering_Mania said:

so I created 2 bat files to give me all the powers, and upgrade them to level 10.

 

But why, though? I've been playing almost constantly since launch, and I only ever got two powers to Level 10: anti-gravity field and phased time. And Phased Time is awesome at level 10!

 

But if you don't use them, why not disengage from the system entirely? I still think that's a valid choice.

 

1 hour ago, Wandering_Mania said:

- It's all about exploration; Yet there is nothing to find.

 

Well ... Vulture's Roost, Project Starseed, Safe House Gamma, Eleos Retreat, The Colander, the Trader ... there's a fair bit of it out there. It's just not jammed nose-to-tail like it is in Skyrim. There's a drug lord out there with a luxury home that I still haven't found. Likewise the really big monster and the ET looking statue from the Starfield Direct, so many moons ago.

 

1 hour ago, Wandering_Mania said:

- It has 100's of planets; That are barren, empty, and boring.

 

Some more so than others. Even the empty ones can give you some spectacular views, especially if there;s a ringed gas giant to light up the night sky. And the ones with life and have quite a variety of biomes. OK: I'll admit the planets fell a bit short of what I was hoping for too, but  neither are they the featureless ping-pong balls in space that some of the YouTube set would have us believe.

 

1 hour ago, Wandering_Mania said:

- It has many, many, dungeons; But only 6 or so are ever generated because of a still bugged 'universe generator'.

 

That's a bit of an exaggeration. I must have seen dozens. I will admit that when the game released, the PoI generation gave the same six locations way more than it should have done, but that's been fixed for a while now.

 

1 hour ago, Wandering_Mania said:

- As you pass into each universe things change; Except nothing but the lodge changes. And it is marked as such a rare occurrence, that personally, I have still never seen anything other than the stock, basic version.

 

The way I see it, the NG+ is what you'd do at about the same point as you'd retire a character in Skyrim and start a new one. I don't see the universe not changing as a problem any more than I see Skyrim always being the same as an issue (subject to my ever changing mod list anyway).

 

I can see that if you were expecting a Marvel Multiverse everything-is-drastically-different experience then it's going to look a bit lackluster :) But I honestly don't think that was ever the intent. The repetition feeds into the Hunter's alienation and the Emissary's determination to do the right thing despite nothing ever seeming to change, and it provides an interesting meta-commentary on how we all play games of this nature. Which I think is unique and worthwhile, personally.

 

but yeah, it's all subjective :)

 

Edited by DocClox
typos!
Posted
14 minutes ago, DocClox said:

There's an argument for setting the option to access the ship's hold from anywhere and taking the XP hit.

Well, I set the 'status ailments' to the highest setting, a few other as well. But what I set, is more geared towards the 'realism factor'. So most of my gameplay is on the 'Insanity difficulty' level. I mean sure there are 'easy mode' shortcuts; But the 'easy mode' is not why I play a game, I play a game for the challenge that it can provide.

 

14 minutes ago, DocClox said:

But why, though? I've been playing almost constantly since launch, and I only ever got two powers to Level 10: antigravity field and phased time. And Phased Time is awesome at level 10!

I do it, simply so I don't have to 'Chase the MacGuffin'.

 

15 minutes ago, DocClox said:

there'sa fiar bit of it out there. It's just not jammed nose-to-tail like it is in Skyrim.

And that's why the 'ocean wide, puddle deep' analogy, that's the most commonly associated with this game, is so often brought up.

 

15 minutes ago, DocClox said:

Even the empty ones can give you some spectacular views

Well, it's like said to myself while playing the 'Project Overlord' DLC for Mass Effect 2, the 'M-44 Hammerhead hovertank' VI started commenting on 'aesthetically pleasing views ahead': "If I wanted to admire the view, I wouldn't be playing a video game."

 

16 minutes ago, DocClox said:

I must have seen dozens. I will admit that when the game released, the PoI generation gave the same six locations way more than it should have done, but that's been fixed for a while now.

Well, I'll admit, I gave up on even trying to look at the random pop-in P.O.I.'s because of that bug a year ago. And I haven't played the game since just the start on this month. But my overview of Starfailed has been tainted due to it's botched launch. But the 'same 6' as discussed before, for the artifacts, continues to taint my view.

 

17 minutes ago, DocClox said:

The way I see it, the NG+ is what you'd do at about the same point as you;d retire a character in Skyrim and start a new one.

Except you still can't 're-pick' your background. Which makes any kind of mod of that type, and there are at least a few that add a bunch; New Character/game/fresh start required anyway.

Posted
1 hour ago, Miauzi said:

"Londinion" is a planet with a biosphere - so the space suits are basically turned off - even if the NPCs are wearing them... it's all purely for aesthetic reasons.

 

Something very fundamental hasn't been finished - but the fans of the game stubbornly ignore this or come up with absolutely absurd explanations.

Which is exactly why it irks me so much.

 

1 hour ago, Miauzi said:

If you grew up with the Apollo moon missions like I did... sat in front of the TV for hours with your own father (who was an astronomy teacher) so as not to miss anything of the astronauts' "moon walks"... if the big bookcase in your own bedroom contained your father's specialist books, etc.

I didn't. But my father did. It's possibly why I know so much about the subject, because he was big on it. And talked about that kind of stuff all the time.

 

1 hour ago, Miauzi said:

Why should you just swallow these obviously broken game mechanics and pretend that nothing is wrong?

I don't, as you can plainly see. But the 'fanbois' are always going to be louder and more obnoxious, drowning out anything I have to say.

 

1 hour ago, Miauzi said:

The majority of the (still existing) players just wanted a space shooter and not an exploration simulation.

Well, it's it's trying to be one, or the other; That would be fine by me.

But when it acts as one, and proclaims to be the other; That's where my patience stops, and my complaints begin.

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