TheRightDoorIsNotTheLeft Posted September 3 Share Posted September 3 It's not a diss on Starfield. After all, I'm still playing this game since launch. The one disappointment I have is that after passing through the Unity -- except for an alternate Lodge -- the universe is EXACTLY the same. What's the point? I would have expected to see timelines where one or another of the factions won one of the prior wars, or there was an ongoing war. Nope. Everything is exactly the same. There's the argument that you can choose different faction outcomes, but that only goes so far. And don't get me started on the puddle-deep depth of the dialogue trees and the NPCs having amnesia as the companion quests go. Here is one of many examples I could name: you finish the Vanguard quest and later reach that stage in the Sarah quest, and Admiral Logan has no idea who you are. So much for saving the Universe. Maybe it's a good thing they didn't try to make the NG universes have different histories, if they didn't tie in all the dialogues in a single universe. I know, Bethesda barely pulled off the game as it is, but I keep hearing the usual "25 years in the making" and it makes me wonder... really? For all the good things that they did create in the game, the NG universes being literally the same is a bit underwhelming, along with the puddle-deep dialogue trees. Link to comment
nIn nIn nIn Posted September 3 Share Posted September 3 I am a huge fan of the game, as many here have no doubt already concluded. I fully agree with you. There are a number of issues like you mentioned that keep the game from being the perfect game. It's why it's a solid 7.5 out of 10 for me. It's obvious that the quest writers were not always talking to each other. Going to the unity after doing one of the alternate universes where all the constellation members have been murdered, or retired or whatever, and the unity still points to the constellation members left behind showing the same 4 members around the table. When none of them existed in the universe you have just completed. It's disappointing. Something that a team communicating with each other should have ensured didn't slip past the QA process. Link to comment
Vuulgar Posted September 3 Share Posted September 3 15 hours ago, TheRightDoorIsNotTheLeft said: It's not a diss on Starfield. After all, I'm still playing this game since launch. The one disappointment I have is that after passing through the Unity -- except for an alternate Lodge -- the universe is EXACTLY the same. What's the point? I would have expected to see timelines where one or another of the factions won one of the prior wars, or there was an ongoing war. Nope. Everything is exactly the same. There's the argument that you can choose different faction outcomes, but that only goes so far. And don't get me started on the puddle-deep depth of the dialogue trees and the NPCs having amnesia as the companion quests go. Here is one of many examples I could name: you finish the Vanguard quest and later reach that stage in the Sarah quest, and Admiral Logan has no idea who you are. So much for saving the Universe. Maybe it's a good thing they didn't try to make the NG universes have different histories, if they didn't tie in all the dialogues in a single universe. I know, Bethesda barely pulled off the game as it is, but I keep hearing the usual "25 years in the making" and it makes me wonder... really? For all the good things that they did create in the game, the NG universes being literally the same is a bit underwhelming, along with the puddle-deep dialogue trees. I agree, NG+ is a grind mechanic with no incentive. I do have a second complaint and thats how the temples are handled. I had to literally fight a dragon in Skyrim to get the "special" power but in Starfield I aggressively charge.....a sparkle ball? A mini boss guarding 3 or 4 of the powers would have been more fun and the alternate universes being different seems like an impossible task, the Unity would have been better if it were a Stargate style invasion portal for some alien race imo. 1 Link to comment
Wandering_Mania Posted Wednesday at 02:24 AM Share Posted Wednesday at 02:24 AM I agree with all of thee above. But will add that I hate that it takes everything away from you, including all your credits. I mean yeah, I get it, one universe's credits may not be compatible with another's. But there's nothing to show that they aren't, as mentioned in TheRightDoorIsNotTheLeft's post. And yeah, I get that it gives you a new ship, and spacesuit, that is upgraded with each unity jump; But when the DIY ships can be, and are so much better, what's the point. The same with the 'piecemeal' spacesuits that allow 3 different pieces, rather than just the one. Plus taking the stuff in your personal inventory? That's just stupid. You carried it into the unity with you. And it's not like you where physically reborn as a child. So why does that all need to be taken as well? Ahh well. Leave it to Bugthesda to make shitty design choices. And it's not like the stopped doing that either; I mean take the REV-8, please. 1 Link to comment
TheRightDoorIsNotTheLeft Posted Wednesday at 03:18 AM Author Share Posted Wednesday at 03:18 AM (edited) Passing through the Unity, if I understand that final exchange with the "Unity You", you're dead, but your "ego" is made into a new "Starborn body". So yeah, you're starting off as a newborn. The in-game rules check out so I'm not going to dispute that. But the suit and ship are beyond rubbish. I can make better after a little credit grind with outpost mining: get the Narwhal from Taiyo and max out everything. It's the lack of storytelling that really drags the game for me. Skyrim inherited a lot of lore from earlier games, but even so, the YouTuber TheEpicNate315 spent YEARS making videos about the "10 things of Skyrim you didn't know" and other deep lore dives. Years of videos. He only made ONE video about Starfield when the game launched. That's it. Period. That shows how shallow the game's lore is, as we can see for ourselves. Even after entering the same universe with zero-ed possessions, it's the same shallow universe with guards who spit out side quests like they have no filter. I've offered $100 USD to modders who could shut those side-quest givers up, even if it spams my quest log, but nobody will take me up on it. I just got tired of HEARING it. On my deathbed I'll have probably forgotten anything but might mutter, "Yumi.. Yumi..." for all the times I keep hearing it. By the way, my offer still stands. I'll even offer $200 USD through a legitimate money transfer exchange if someone can make that happen. PS -- is it just me, or are even the "reward" weapons total rubbish? I just stick them in the weapon rack and stick with a maxed out advanced magstorm for mass slaughter and advanced hard target for stealth shots. Edited Wednesday at 04:18 AM by TheRightDoorIsNotTheLeft Link to comment
DocClox Posted Wednesday at 07:24 AM Share Posted Wednesday at 07:24 AM 4 hours ago, Wandering_Mania said: I agree with all of thee above. But will add that I hate that it takes everything away from you, including all your credits. That's one aspect that has grown on me. In Skyrim I tend to treat the amount of gold like it's the score on an arcade game where I'm desperate to get my name on the high score list. In Starfield ... well it's only money. You really can't take it with you. I find my character spends more freely; he's happy to give money away if it seems like a good cause. Apart from Starship building, there isn't really much point to it ... which I think is how someone in that position would think. It's sort of the classic storybook adventurer mindset - risk you neck in the wilds; come back with a rich score; fritter it all away when you get back home; and then head off to find some more - easy come, easy go. Link to comment
Wandering_Mania Posted Wednesday at 02:57 PM Share Posted Wednesday at 02:57 PM 11 hours ago, TheRightDoorIsNotTheLeft said: is it just me, or are even the "reward" weapons total rubbish? I just stick them in the weapon rack It's not just you. They are mostly* crap. Even the "legendary" weapons that you find along the way are crap. I just drop them in the ship's hold or sell 'em. *There a few on the Vanguard quest line that are some kinda good if you use heavy weapons & ballistic rifles like I do. 7 hours ago, DocClox said: That's one aspect that has grown on me. Well, the only thing about it that has 'grown on me', is that I have to keep using the 'Player.additem f 5000000' line after every new start. And without the 'Baka achievement enabler' I'd never be able to bypass the stupidity of BGS. Rant incoming... Spoiler I mean, what's the point of disabling the useless "achievements" when running a modded single player game anyway? As I said they are useless anyway. It's not like they give you some kind of credits toward buying DLC or some other shit. It's pretty much: "Play the way the developers meant you to play. Which is a game that is truly lackluster. Or play the game with some fun addons, and lose out on the worthless crap that gives you nothing." So basically; 'Punish yourself, and collect the worthless.' Or 'Have fun, and lose the worthless.' The hell is even the point of that? Thank the Machine God for mods; Am I right? 1 Link to comment
EleanorDMNA Posted Wednesday at 03:32 PM Share Posted Wednesday at 03:32 PM My biggest gripe with Starfield NG+ is that you cant take your ship with you. I'm not gonna give up a ship I spent hours engineering for the Starborn Guardian. I wish they give you the option to hold onto your ship Link to comment
Miauzi Posted Wednesday at 04:40 PM Share Posted Wednesday at 04:40 PM Vor 1 Stunde sagte Wandering_Mania: Es geht nicht nur um dich. Sie sind meistens* Mist. Sogar die „legendären“ Waffen, die man unterwegs findet, sind Mist. Ich werfe sie einfach in den Laderaum des Schiffes oder verkaufe sie. *Es gibt ein paar in der Vanguard-Questreihe, die einigermaßen gut sind, wenn man wie ich schwere Waffen und ballistische Gewehre verwendet. Nun ja, das Einzige, was mir daran „gewachsen“ ist, ist, dass ich nach jedem Neustart weiterhin die Zeile „Player.additem f 5000000“ verwenden muss. Und ohne den „Baka Achievement Enabler“ wäre ich niemals in der Lage, die Dummheit von BGS zu umgehen. Schimpftirade kommt... Inhalte ausblenden Ich meine, welchen Sinn hat es überhaupt, die nutzlosen „Erfolge“ zu deaktivieren, wenn man ein modifiziertes Einzelspielerspiel spielt? Wie gesagt, sie sind sowieso nutzlos. Es ist nicht so, dass sie einem irgendeine Art von Gutschrift für den Kauf von DLCs oder anderen Dingen geben. Im Grunde lautet es: „Spielen Sie so, wie die Entwickler es für Sie vorgesehen haben . Das ist ein Spiel, das wirklich glanzlos ist. Oder spielen Sie das Spiel mit ein paar lustigen Add-ons und verpassen Sie den wertlosen Mist, der Ihnen nichts bringt.“ Also im Grunde; „Bestrafe dich selbst und sammle das Wertlose ein.“ Oder „Habe Spaß und verliere das Wertlose.“ Was zum Teufel ist das überhaupt der Sinn? Danke dem Maschinengott für die Mods; Habe ich recht? Well, on the one hand, players will do absolutely anything for "archivments" ... they die useless deaths - jump from airships or look for the deepest place in the sea to drown ... the main thing is that after xx hours you have reached "100 out of 100" ... and hopefully a little faster than your forum "buddy". On the other hand, there are actually platforms - where the player (account holder) can actually use such "archivments" for discounts ... Sony has something like this with its "Playstation Stars" ... you get vouchers, for example - that you can use for DLC for the game (or other games). And the "Bugdesta" games that run on the Sony Playstation ... take part in this system with their "archivments". Link to comment
Wandering_Mania Posted Wednesday at 06:24 PM Share Posted Wednesday at 06:24 PM 1 hour ago, Miauzi said: And the "Bugdesta" games that run on the Sony Playstation ... take part in this system with their "archivments". Then the PS version can have them get disabled. But what is the point of disabling them on the Xbox or Steam? Places where they are completely worthless. Even on Steam getting more doesn't level up your account (as pointless as that system is as well). As I said: There is no point to doing that. The PS 'coupon system' is news to me. But it still happens everywhere. Even on games that never released on PS. But I'm getting off topic here. So let's just let this go. Link to comment
Liriel-666 Posted Wednesday at 07:10 PM Share Posted Wednesday at 07:10 PM (edited) 46 minutes ago, Wandering_Mania said: Then the PS version can have them get disabled. But what is the point of disabling them on the Xbox or Steam? Places where they are completely worthless. Even on Steam getting more doesn't level up your account (as pointless as that system is as well). As I said: There is no point to doing that. The PS 'coupon system' is news to me. But it still happens everywhere. Even on games that never released on PS. But I'm getting off topic here. So let's just let this go. Then ask Bugthesda why they deactivate trophys when mods are installed Edited Wednesday at 07:10 PM by Liriel-666 Link to comment
Djlegends Posted Wednesday at 07:12 PM Share Posted Wednesday at 07:12 PM On 9/2/2024 at 10:43 PM, TheRightDoorIsNotTheLeft said: It's not a diss on Starfield. After all, I'm still playing this game since launch. The one disappointment I have is that after passing through the Unity -- except for an alternate Lodge -- the universe is EXACTLY the same. What's the point? I would have expected to see timelines where one or another of the factions won one of the prior wars, or there was an ongoing war. Nope. Everything is exactly the same. There's the argument that you can choose different faction outcomes, but that only goes so far. And don't get me started on the puddle-deep depth of the dialogue trees and the NPCs having amnesia as the companion quests go. Here is one of many examples I could name: you finish the Vanguard quest and later reach that stage in the Sarah quest, and Admiral Logan has no idea who you are. So much for saving the Universe. Maybe it's a good thing they didn't try to make the NG universes have different histories, if they didn't tie in all the dialogues in a single universe. I know, Bethesda barely pulled off the game as it is, but I keep hearing the usual "25 years in the making" and it makes me wonder... really? For all the good things that they did create in the game, the NG universes being literally the same is a bit underwhelming, along with the puddle-deep dialogue trees. its possible to expand this but currently BGS softlocked modders scriptwise since we can't add new universes Link to comment
Djlegends Posted Wednesday at 07:13 PM Share Posted Wednesday at 07:13 PM (edited) once thats get released people can expand it but we need to see whats the limits are since I'd already have some ideas for scenarios Edited Wednesday at 07:14 PM by Djlegends Link to comment
Wandering_Mania Posted Wednesday at 11:21 PM Share Posted Wednesday at 11:21 PM 3 hours ago, Liriel-666 said: Then ask Bugthesda why they deactivate trophys when mods are installed Well, as I said; It's not just Bugthesda that does it, and not just for PS games. Take for example the game 'Banished'; That game was released in 2014 by Shining Rock Software LLC, and only for PC. Yet if you use mods to liven up the otherwise extremely limited building selection, you get the "No achievement 4 you" bullshit. It's been happening for many many games, and for a long while. And all for no real reason to do so, at least for PC. Hell, FO:New Vegas did it as well on Steam in 2010 for no reason. So yeah, long time running, with no official reason given. And even if we asked why they do that; Do you really think we'd get a response from them? They don't listen. Let alone answer questions that they have no rational reason for doing so. Game company reps, have become just like politicians; Slimy as hell, and give nonsense 'word salad' responses when asked any kind of 'hard question'. Still let's get back on topic. Link to comment
brown66 Posted Thursday at 07:58 AM Share Posted Thursday at 07:58 AM 8 hours ago, Wandering_Mania said: Well, as I said; It's not just Bugthesda that does it, and not just for PS games. Take for example the game 'Banished'; That game was released in 2014 by Shining Rock Software LLC, and only for PC. Yet if you use mods to liven up the otherwise extremely limited building selection, you get the "No achievement 4 you" bullshit. It's been happening for many many games, and for a long while. And all for no real reason to do so, at least for PC. Hell, FO:New Vegas did it as well on Steam in 2010 for no reason. So yeah, long time running, with no official reason given. And even if we asked why they do that; Do you really think we'd get a response from them? They don't listen. Let alone answer questions that they have no rational reason for doing so. Game company reps, have become just like politicians; Slimy as hell, and give nonsense 'word salad' responses when asked any kind of 'hard question'. Still let's get back on topic. It's obvious to me (but I could be wrong!) that they don't implement it because you can use the game console to get items or complete quests that will earn you these achievements. And with these achievements you can make transactions on Steam. It's all about preventing anyone from cheating to earn these achievements. There are game publishers, usually of so-called competitive games, that require you to install some type of additional software in addition to the game, to monitor whether you're cheating. In the case of Starfield, disabling achievements for using the console is the anti-cheat system that Bethesda chose, without having to force us to use additional software, which I actually appreciate, because I hate having to install additional anti-cheat software that I know always affects my computer's performance a little. Besides, I don't know what additional information these same softwares collect from my computer and what these game publishers do with it. Link to comment
Liriel-666 Posted Thursday at 09:42 AM Share Posted Thursday at 09:42 AM (edited) 1 hour ago, brown66 said: It's obvious to me (but I could be wrong!) that they don't implement it because you can use the game console to get items or complete quests that will earn you these achievements. And with these achievements you can make transactions on Steam. It's all about preventing anyone from cheating to earn these achievements. There are game publishers, usually of so-called competitive games, that require you to install some type of additional software in addition to the game, to monitor whether you're cheating. In the case of Starfield, disabling achievements for using the console is the anti-cheat system that Bethesda chose, without having to force us to use additional software, which I actually appreciate, because I hate having to install additional anti-cheat software that I know always affects my computer's performance a little. Besides, I don't know what additional information these same softwares collect from my computer and what these game publishers do with it. what are you talking? Bughthesda has no anti cheat system in starfield. And anti cheat systems exist only in Multiplayer games. In Single Player it is useless. And there are Mods that activate the Achievments. Edited Thursday at 09:43 AM by Liriel-666 Link to comment
brown66 Posted Thursday at 09:54 AM Share Posted Thursday at 09:54 AM 7 minutes ago, Liriel-666 said: what are you talking? Bughthesda has no anti cheat system in starfield. And anti cheat systems exist only in Multiplayer games. In Single Player it is useless. And there are Mods that activate the Achievments. I know very well that there is a mod that allows you to use the game console, without disabling achievements. I've been using it since the first day it became available. If you read the quote in my previous post, you will understand why I said what I said. Link to comment
Liriel-666 Posted Thursday at 10:03 AM Share Posted Thursday at 10:03 AM 6 minutes ago, brown66 said: I know very well that there is a mod that allows you to use the game console, without disabling achievements. I've been using it since the first day it became available. If you read the quote in my previous post, you will understand why I said what I said. What are you talking? The Game Console is never disabled in skyrim, fallout 4 or starfield. You can use it everytime and the Console doesnt disable the Achievments. Using mods disable achievments and not the console Link to comment
Miauzi Posted Thursday at 10:23 AM Share Posted Thursday at 10:23 AM Vor 16 Minuten sagte Liriel-666: Was redest du? Die Spielkonsole ist in Skyrim, Fallout 4 oder Starfield niemals deaktiviert. Sie können es jederzeit verwenden und die Konsole deaktiviert die Erfolge nicht. Die Verwendung von Mods deaktiviert Erfolge und nicht die Konsole Perhaps the term "commando console" should be used here... and yes - there was a time when using console commands deactivated "successes" in "Bugdesta" But they quickly got away from that... because they themselves had caused the shitstorm that was now starting -> bug fixing is an unknown term in the "company"... the main work is done by the freelance mod authors. - And nowhere do you get stuck in a game as often as in products by "Bugdesta"... ergo commands like "tcl" and "tgm" over the player are vital! Link to comment
Wandering_Mania Posted Thursday at 02:36 PM Share Posted Thursday at 02:36 PM (edited) 6 hours ago, brown66 said: And with these achievements you can make transactions on Steam. Stop. Hold up. Wait a minute. That, that is 'fake news'. False information. Factually incorrect. Achievements of Steam, CAN NOT be used to make any kind of 'transaction'. They are as worthless as worthless gets. Even on Xbox they are more "valuable", as they boost your 'gamer score'. But on Steam, there's no 'point value', you can't buy stuff by earning them, they don't provide any kind of discount for other games; They are worthless. And we have now hijacked this thread. So can we please get back on topic. Back to NG+ discussion. Edited Thursday at 02:38 PM by Wandering_Mania Link to comment
brown66 Posted Thursday at 02:50 PM Share Posted Thursday at 02:50 PM (edited) 4 hours ago, Liriel-666 said: What are you talking? The Game Console is never disabled in skyrim, fallout 4 or starfield. You can use it everytime and the Console doesnt disable the Achievments. Using mods disable achievments and not the console I didn't say anywhere that Bethesda had prevented the use of the game console in Starfield. I just said that this had consequences for achievements. Please read carefully what I wrote previously. And if you don't believe me, I'm not the only one saying that. --------------------------------------------------------------------------------------- Quote: "Prevents achievements from being disabled with mods or when using the console. Also removes the warning when opening the console for the first time in a session. " Scource: https://www.nexusmods.com/starfield/mods/658 --------------------------------------------------------------------------------------- Quote: "Any use of the console, will disable the achievements and give your savefile the suffix [MODDED]. This does not mean you cannot use the console without losing the achievements and without mods, but it does take some preparations. Please read this, this site explains it maybe better, oké probably better, than I can: How to Re-Enable Achievements After Using Console Commands in Starfield: https://attackofthefanboy.com/guides/how-to-re-enable-achievements-after-using-console-commands-in-starfield/" Scource: https://steamcommunity.com/app/1716740/discussions/0/3882724699535172668/ ---------------------------------------------------------------------------------------- Please, don't get me wrong asking, but are you sure you've already played Starfield on a PC? Or are you playing on Xbox? When you play Starfield on PC and open the game console for the first time without having the Baka Achievement Enabler (SFSE) installed and active, a message appears warning that using the console may lead to achievements being deactivated. When I first saw this message, I thought: Wow, yet another way to piss off a lot of potential players of this game. And if that Baka mod hadn't come along, I would have skipped the achievements and used the game console and mods whenever I deemed necessary. Why did Bethesda implement this penalty on Starfield? I already gave a possible explanation above. Unfortunately, in real life the true cause of something being the way it, is is just one, but the explanations for it being the way it is, tend to be as many as there are thinking heads. Edited Thursday at 02:53 PM by brown66 Link to comment
brown66 Posted Thursday at 08:00 PM Share Posted Thursday at 08:00 PM 5 hours ago, Wandering_Mania said: Stop. Hold up. Wait a minute. That, that is 'fake news'. False information. Factually incorrect. Achievements of Steam, CAN NOT be used to make any kind of 'transaction'. They are as worthless as worthless gets. Even on Xbox they are more "valuable", as they boost your 'gamer score'. But on Steam, there's no 'point value', you can't buy stuff by earning them, they don't provide any kind of discount for other games; They are worthless. And we have now hijacked this thread. So can we please get back on topic. Back to NG+ discussion. Sorry, you're right, the off topic has gone too far. I didn't see your message when I posted the previous message. Link to comment
Miauzi Posted Thursday at 09:30 PM Share Posted Thursday at 09:30 PM 6 hours ago, brown66 said: Ich habe nirgendwo gesagt, dass Bethesda die Verwendung der Spielekonsole in Starfield verhindert hat. Ich habe gerade gesagt, dass dies Auswirkungen auf die Leistungen hat. Bitte lesen Sie sorgfältig, was ich zuvor geschrieben habe. Und wenn Sie mir nicht glauben, bin ich nicht der Einzige, der das sagt. --------------------------------------------------------------------------------------- Zitat: „P oder bei Verwendung der Konsole deaktiviert werden verhindert, dass Erfolge mit Mods . Entfernt außerdem die Warnung, wenn die Konsole zum ersten Mal in einer Sitzung geöffnet wird .“ Quelle: https://www.nexusmods.com/starfield/mods/658 --------------------------------------------------------------------------------------- Zitat: „Jede Verwendung der Konsole führt dazu, dass die Erfolge deaktiviert werden und Ihre Sicherungsdatei mit dem Suffix [MODDED] versehen wird. Dies bedeutet nicht, dass Sie die Konsole nicht verwenden können, ohne die Erfolge zu verlieren und ohne Mods, aber es erfordert einige Vorbereitungen.“ Bitte lesen Sie dies, diese Seite erklärt es vielleicht besser, oké wahrscheinlich besser, als ich es kann: So aktivieren Sie Erfolge nach der Verwendung von Konsolenbefehlen in Starfield wieder: https://attackofthefanboy.com/guides/how-to-re-enable-achievements-after-using-console-commands-in-starfield/ " Quelle: https://steamcommunity.com/app/1716740/discussions/0/3882724699535172668/ ---------------------------------------------------------------------------------------- Verstehen Sie mich bitte nicht falsch, aber sind Sie sicher, dass Sie Starfield bereits auf einem PC gespielt haben? Oder spielst du auf Xbox? Wenn Sie Starfield auf dem PC spielen und die Spielkonsole zum ersten Mal öffnen, ohne dass der Baka Achievement Enabler (SFSE) installiert und aktiv ist , erscheint eine Meldung mit der Warnung, dass die Verwendung der Konsole dazu führen kann, dass Erfolge deaktiviert werden. Als ich diese Nachricht zum ersten Mal sah, dachte ich: Wow, schon wieder eine Möglichkeit, viele potenzielle Spieler dieses Spiels zu verärgern. Und wenn dieser Baka-Mod nicht mitgekommen wäre, hätte ich die Erfolge übersprungen und die Spielkonsole und die Mods verwendet, wann immer ich es für nötig hielt. Warum hat Bethesda diese Strafe gegen Starfield verhängt? Eine mögliche Erklärung habe ich oben bereits gegeben. Leider gibt es im wirklichen Leben nur eine einzige wahre Ursache dafür, dass etwas so ist, aber die Erklärungen dafür, dass es so ist, gibt es in der Regel so viele, wie es denkende Köpfe gibt. Menno - it's an old engine and this message has been carried along since "Skyrim" through "Fallout NV" and "Fallout 4" to "StarField" today... deep in the "inside" of "Fallout 4" you can find the "dragons" from Skyrim... and it's no coincidence that the flight behavior of the Vertibird looks very similar to that of the dragons. They (the people from "Bugdesta") don't think about such things... because the free mod authors have always saved this "shit" for the gaming community... that's what creates frustration and disappointment. There really is no deeper meaning behind it. Link to comment
Djlegends Posted Thursday at 10:35 PM Share Posted Thursday at 10:35 PM 1 hour ago, Miauzi said: Menno - it's an old engine and this message has been carried along since "Skyrim" through "Fallout NV" and "Fallout 4" to "StarField" today... deep in the "inside" of "Fallout 4" you can find the "dragons" from Skyrim... and it's no coincidence that the flight behavior of the Vertibird looks very similar to that of the dragons. They (the people from "Bugdesta") don't think about such things... because the free mod authors have always saved this "shit" for the gaming community... that's what creates frustration and disappointment. There really is no deeper meaning behind it. we got dragon animations for some flyers for SF 1 Link to comment
Miauzi Posted Thursday at 10:46 PM Share Posted Thursday at 10:46 PM Vor 11 Minuten sagte Djlegends: Wir haben Drachenanimationen für einige Flyer für SF bekommen I know that too - for almost 11 months Link to comment
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