OstracizedNoOne Posted September 5 Posted September 5 2 hours ago, OstracizedNoOne said: Also should add that I checked how the weight toggle mods on the workshop do it and they universally lock weight to zero for characters. Daughters of Lust doesn't change a character's weight at all, it just removes the visibility so every succubus regardless of weight looks like they're at 0 weight. As a profession Lesbian Fat Girl connoisseur this is a grave and terrible injustice. Found it. Apparently in lines 23-28 of Succubus Portrait it replaces gene_bs_body_type with template body_fat_head_fat_low at a value of 0.4. This specific morph command apparently breaks weight display. Not sure if its because its outdated, misspelled, or incorrect values
OstracizedNoOne Posted September 5 Posted September 5 Just now, OstracizedNoOne said: Found it. Apparently in lines 23-28 of Succubus Portrait it replaces gene_bs_body_type with template body_fat_head_fat_low at a value of 0.4. This specific morph command apparently breaks weight display. Not sure if its because its outdated, misspelled, or incorrect values er lines 23-28 of cdol_succubus_portrait in the gfx/portraits section. Secondarily also confirmed the command worked to set head fat display to low. Tested via Phaze Body Hairdresser Extension allowing global visible weight modification which overrides the morph. Using this, increasing weight before and after using this morph had very visible differences in double chin fat display. So the command 1) works and 2) also breaks weight display.
Lyskorie Posted September 6 Author Posted September 6 8 hours ago, OstracizedNoOne said: Found it. Apparently in lines 23-28 of Succubus Portrait it replaces gene_bs_body_type with template body_fat_head_fat_low at a value of 0.4. This specific morph command apparently breaks weight display. Not sure if its because its outdated, misspelled, or incorrect values 8 hours ago, OstracizedNoOne said: er lines 23-28 of cdol_succubus_portrait in the gfx/portraits section. Secondarily also confirmed the command worked to set head fat display to low. Tested via Phaze Body Hairdresser Extension allowing global visible weight modification which overrides the morph. Using this, increasing weight before and after using this morph had very visible differences in double chin fat display. So the command 1) works and 2) also breaks weight display. Interesting. For what it's worth, this was something that was done prior to my active development, and I don't necessarily fiddle with genes a lot so it's possibly something that escaped my attention. This is the gene itself, with some comments from Paradox.
OstracizedNoOne Posted September 6 Posted September 6 15 hours ago, Lyskorie said: Interesting. For what it's worth, this was something that was done prior to my active development, and I don't necessarily fiddle with genes a lot so it's possibly something that escaped my attention. This is the gene itself, with some comments from Paradox. I figured it was a relic because (i'm a bit sleepy and dont have CBO installed rn to peruse) body_fat_head_fat_low as a template is a CBO attribute, not a vanilla one. I'd bet that if you backported to an older version and used the original CBO rather than CBO unofficial or phaze's it would work fine. Probably could replace it with the vanilla head fat attribute but idk. If you can't take the double chin you dont deserve a heavier lady really
Lyskorie Posted September 6 Author Posted September 6 5 hours ago, OstracizedNoOne said: I figured it was a relic because (i'm a bit sleepy and dont have CBO installed rn to peruse) body_fat_head_fat_low as a template is a CBO attribute, not a vanilla one. I'd bet that if you backported to an older version and used the original CBO rather than CBO unofficial or phaze's it would work fine. Probably could replace it with the vanilla head fat attribute but idk. If you can't take the double chin you dont deserve a heavier lady really body_fat_head_fat_low is a vanilla gene. That snippet of code I took there was in the game's folders. This bit of the code will have remained unchanged since Cheri first worked on it, and given that the earliest versions of CDOL doesn't refer to anything from any other mods outside of Carnalitas which it requires, I don't see the "it only works if CBO is installed" theory as likely.
OstracizedNoOne Posted September 7 Posted September 7 3 hours ago, Lyskorie said: body_fat_head_fat_low is a vanilla gene. That snippet of code I took there was in the game's folders. This bit of the code will have remained unchanged since Cheri first worked on it, and given that the earliest versions of CDOL doesn't refer to anything from any other mods outside of Carnalitas which it requires, I don't see the "it only works if CBO is installed" theory as likely. oh guh must've missed it
OstracizedNoOne Posted September 7 Posted September 7 Also secondly is there any way to standardize the grand debauch along the lines of the sapphic debauch. Grand debauch gets crazy laggy if a significant number of its attendants are your lovers (i think it might be notification spam but idk).
Lyskorie Posted September 7 Author Posted September 7 2 hours ago, OstracizedNoOne said: Also secondly is there any way to standardize the grand debauch along the lines of the sapphic debauch. Grand debauch gets crazy laggy if a significant number of its attendants are your lovers (i think it might be notification spam but idk). Maybe. That said, I ported this content from an earlier defunct mod that was made before the current activites was in, and it seemed fine to me despite my rather poor PC so I never thought much of it.
Lyskorie Posted September 7 Author Posted September 7 12 hours ago, OstracizedNoOne said: I figured it was a relic because (i'm a bit sleepy and dont have CBO installed rn to peruse) body_fat_head_fat_low as a template is a CBO attribute, not a vanilla one. I'd bet that if you backported to an older version and used the original CBO rather than CBO unofficial or phaze's it would work fine. Probably could replace it with the vanilla head fat attribute but idk. If you can't take the double chin you dont deserve a heavier lady really I suppose I can try to make it more malleable (within a certain range) based on weight if one decides to opt into it.
OstracizedNoOne Posted September 7 Posted September 7 7 hours ago, Lyskorie said: Maybe. That said, I ported this content from an earlier defunct mod that was made before the current activites was in, and it seemed fine to me despite my rather poor PC so I never thought much of it. I've got a pretty solid laptop but im pretty sure if the event is majority lovers you get like 8 lay requests every day during the orgy section, while sapphic gives just one event with the orgy
OstracizedNoOne Posted September 7 Posted September 7 6 hours ago, Lyskorie said: I suppose I can try to make it more malleable (within a certain range) based on weight if one decides to opt into it. Could work, it hard sets your weight to whatever the value you set though. Like 0 body_fat_head_low is I think -100, 0.4 is -20, and I think 1 is 100? So if it gets set it might be unchangeable. idk that much about the morph code though.
Lyskorie Posted September 8 Author Posted September 8 11 hours ago, OstracizedNoOne said: Could work, it hard sets your weight to whatever the value you set though. Like 0 body_fat_head_low is I think -100, 0.4 is -20, and I think 1 is 100? So if it gets set it might be unchangeable. idk that much about the morph code though. If I do, I'll probably try to enforce a more limited scale (maybe 0.3-0.7 sliding or something) - neither extremities look "good" which is kind of bad for supposedly attractive succubi. 1
Heyvanushi Posted September 8 Posted September 8 On 20.11.2024 at 04:48, Lyskorie said: Да, по крайней мере, так должно быть в текущей версии. Пассивный импульс трансформации суккуба тогда еще не существовал, поэтому я не до конца продумал, каким он должен быть. Возможно, мне стоит проверить, что именно считается «главным суккубом», чтобы таких сообщений было меньше, поскольку они напрямую увеличивают счетчик главных раскрытых суккубов. Make it simple as a notification that you can click on in the top menu and that's it, no matter what happens every 3 minutes of it 1
Lyskorie Posted September 13 Author Posted September 13 Just a heads up: Next update for DOL is unlikely to come out before October. A combination of real-life commitments, By God Alone releasing at the end of the month and complexity with implementation of the Wasteland/Spatioquake mechanics means I have to take it at a slower pace, while also accounting for faith-related updates. 1
kwijibo123 Posted September 14 Posted September 14 How feasible would it be to add an unrestricted "become an adventurer" to the reassert personal destiny decision? Could I just follow the template of the decision and copy-paste the effect = { bit from the decision of the DLC?
Lyskorie Posted September 14 Author Posted September 14 5 hours ago, kwijibo123 said: How feasible would it be to add an unrestricted "become an adventurer" to the reassert personal destiny decision? Could I just follow the template of the decision and copy-paste the effect = { bit from the decision of the DLC? I would assume more or less, yeah.
shleefin Posted September 16 Posted September 16 I've seen some people share their mod load orders in this thread, and I wanted to throw mine in here too. To be clear, I have no issues with this load order. No crashes, bugs, nada. It's been very stable for me for a few patches now. Maybe it helps someone, maybe someone has a suggestion or addition for me. The cornerstones of this list are this very wonderful mod, Daughters of Lust, and also another fantastic mod, Witchcraft. Together I think they provide a very unique experience akin to a complete overhaul mod. They are that good. Unofficial Patch More Game Rules Witchcraft Regional Immersion and Cultural Enrichment (RICE) VIET Events - A Flavor and Immersion Event Mod Community Flavor Pack Ethnicities & Portraits Expanded CFP + EPE Compatibility Patch RICE + EPE Compatibility Patch Big Portrait V2 Carnalitas Carnalitas Dei - Detentized Carnalitas Mundi 2.6b Daughters of Lust Carnalitas Arousal Framework CLR CSR CSE Love Marriage Family CBO Unofficial CFP+EPE CBO Patch Better Ruler Designer Better Barbershop Better Barbershop CBO Ext Fair Ladies Expanded Fair Lords Expanded Beautiful Females Character UI Overhaul Character UI Overhaul Carnalitas compatch 1
LustDemon69 Posted September 16 Posted September 16 45 minutes ago, shleefin said: I've seen some people share their mod load orders in this thread, and I wanted to throw mine in here too. To be clear, I have no issues with this load order. No crashes, bugs, nada. It's been very stable for me for a few patches now. Maybe it helps someone, maybe someone has a suggestion or addition for me. The cornerstones of this list are this very wonderful mod, Daughters of Lust, and also another fantastic mod, Witchcraft. Together I think they provide a very unique experience akin to a complete overhaul mod. They are that good. Unofficial Patch More Game Rules Witchcraft Regional Immersion and Cultural Enrichment (RICE) VIET Events - A Flavor and Immersion Event Mod Community Flavor Pack Ethnicities & Portraits Expanded CFP + EPE Compatibility Patch RICE + EPE Compatibility Patch Big Portrait V2 Carnalitas Carnalitas Dei - Detentized Carnalitas Mundi 2.6b Daughters of Lust Carnalitas Arousal Framework CLR CSR CSE Love Marriage Family CBO Unofficial CFP+EPE CBO Patch Better Ruler Designer Better Barbershop Better Barbershop CBO Ext Fair Ladies Expanded Fair Lords Expanded Beautiful Females Character UI Overhaul Character UI Overhaul Carnalitas compatch You can also throw in Blood Mage mod too, off Steam Workshop. For more coverage lol.
Lyskorie Posted September 17 Author Posted September 17 Seeing so many people recommend it, maybe I should try playing with Witchcraft.
shleefin Posted September 17 Posted September 17 9 hours ago, Lyskorie said: Seeing so many people recommend it, maybe I should try playing with Witchcraft. One thing about DoL is you can become very very powerful, way more powerful than any normal AI leader. Witchcraft helps balance it by adding some interesting and powerful opponents: witch hunters, demons, mages, the Baba Yaga, etc. It's not all bad though, there are some super overpowered artifacts and traits you can acquire in Witchcraft too. I think it makes the game much more interesting and RP wise it compliments DoL very nicely since it has a lot of witchcraft and magic related content. 1
OstracizedNoOne Posted September 18 Posted September 18 On 9/7/2026 at 5:38 PM, Lyskorie said: If I do, I'll probably try to enforce a more limited scale (maybe 0.3-0.7 sliding or something) - neither extremities look "good" which is kind of bad for supposedly attractive succubi.
anonanon421 Posted September 19 Posted September 19 On 9/16/2026 at 10:21 PM, Lyskorie said: Seeing so many people recommend it, maybe I should try playing with Witchcraft. I tried playing with both a bit; the witchcraft stuff looked interesting but I didn't really feel I was able to actually get much out of it before my usual thing of reaching a point where I stopped having goals I felt like doing the work to accomplish. I was interested in the magical artifacts out there but not satisfied with the search mechanics and the lifestyle tree didn't feel like most of the stuff on it was big enough to matter, then I did get some decisions that had big potential payoffs but I happened to be doing a Japan vassal run and I couldn't turn getting a thousand kinda good skeletons into actually making myself Shogun without spending like a century and the costs didn't make me feel like it was worth committing to a Necromancer Lust Shogun Of China run rather than becoming Kampaku for Eternity by having sex with people and then inviting them to my bloc while I got old enough to win the election and then going from there. I feel like it's sorta a supernatural equivalent to Phaze's Futanari Mod on the lewd side where people who like both will have a lot of fun using them together but they're both huge projects with their own lores and such and basically there's some stuff where the equivalent of the Regula-Futa compatch I did would be worth doing and some events would be nice but a full integration wouldn't be practical even in the event you were able to coordinate to minimize breaking changes. On a side note I plan to do a lot of Regula Futa Succubus games but when I thought about trying to do some kind of compatch or ask you to do one I realized that the entirety of Regula assumes a male character and it'd be an unreasonable amount of work even if everyone got together to really put in the effort. So I play as is and ignore when the localization doesn't quite work and maybe once I summon up the energy to do the historical futa subjugation stuff I half-wrote I may do some crossover stuff. So far nothing's broken.
Lyskorie Posted September 19 Author Posted September 19 5 hours ago, anonanon421 said: I tried playing with both a bit; the witchcraft stuff looked interesting but I didn't really feel I was able to actually get much out of it before my usual thing of reaching a point where I stopped having goals I felt like doing the work to accomplish. I was interested in the magical artifacts out there but not satisfied with the search mechanics and the lifestyle tree didn't feel like most of the stuff on it was big enough to matter, then I did get some decisions that had big potential payoffs but I happened to be doing a Japan vassal run and I couldn't turn getting a thousand kinda good skeletons into actually making myself Shogun without spending like a century and the costs didn't make me feel like it was worth committing to a Necromancer Lust Shogun Of China run rather than becoming Kampaku for Eternity by having sex with people and then inviting them to my bloc while I got old enough to win the election and then going from there. I feel like it's sorta a supernatural equivalent to Phaze's Futanari Mod on the lewd side where people who like both will have a lot of fun using them together but they're both huge projects with their own lores and such and basically there's some stuff where the equivalent of the Regula-Futa compatch I did would be worth doing and some events would be nice but a full integration wouldn't be practical even in the event you were able to coordinate to minimize breaking changes. On a side note I plan to do a lot of Regula Futa Succubus games but when I thought about trying to do some kind of compatch or ask you to do one I realized that the entirety of Regula assumes a male character and it'd be an unreasonable amount of work even if everyone got together to really put in the effort. So I play as is and ignore when the localization doesn't quite work and maybe once I summon up the energy to do the historical futa subjugation stuff I half-wrote I may do some crossover stuff. So far nothing's broken. For what it's worth, there's not a lot of Succubus Lore even if you try to go back to older material, so it's inevitable at some point that I'll have to make things up and/or conflate them with more general demon ideas to add more things. At this point DOL is also partially a testbed for off-kilter, interesting modding ideas - the Augments in the last major update and the Spatioquake/Colonization in the upcoming update, for two. I do try to keep the "lore" (if you can call it that) light that you can, to some extent, enjoy DOL without having to care too much about it -- you can outright disable the Autervelt if you don't want to engage with the idea of a parallel realm of offscreen succubi; and I try to keep the idea of Lilith herself vague and up to interpretation, treating her more as a concept than a character, and instead using different ideas, interpretations and comparison with other figures to spin certain ideas related to her (and to succubi in general). Keeping the "lore" light and vague is of benefit to me as well, because once you mod for long enough you'd come to understand that writing localisation sucks and is arguably the most time-consuming part of CK3 modding in general (assuming you don't dabble in 3D modelling) Re: compatibility, I do play with Phaze's Futanari Mod so it's in my best interests as a player to provide some level of implicit compatibility to it as well in the code (and to some other extent, the reverse is also true on Phaze and Finisher's side). Regula, however, as you said, is more in line with a male player character which is kind of the inverse of what DOL tries to do, so priority in compatibility isn't exactly high on my list. If you do intend to make crossover content though, I wholeheartedly welcome it, and wish you the best of luck.
Tonybtony Posted September 19 Posted September 19 Is there a way I can turn off all other succubus from spawning? Say I wanted to be the only succubus?
Lyskorie Posted September 19 Author Posted September 19 1 hour ago, Tonybtony said: Is there a way I can turn off all other succubus from spawning? Say I wanted to be the only succubus? Closest thing is to disable the passive succubus pulse through the game rules. That should minimize the amount, and most likely make a player one the only one of substance. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now