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Sexlab Werewolves animations not playing


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Posted

I've been trying to make this work for a couple of hours now, whenever I start an animation with Sexlab Werewolves the human actor plays the animation correctly yet the Werewolf itself just does the idle animation they always do. Creature animations work on any other creature aswell.

I've tried re-registering all the animations, reinstalling stuff, changing the werewolf skeleton yet nothing works.

The werewolf body I'm using rn is TWO - Total Werewolf Overhaul.

If anybody knows anything related to this I would be quite grateful.

Posted
7 hours ago, pfB6cs said:

Reran FNIS?

Ā 

Yeah it didnt fix it

5 hours ago, MadMansGun said:

does matchmaker work on the werewolf?


Im not sure how exactly you use matchmaker when playing as the werewolf but I spawned a werewolf with console commands and used matchmaker on him, again the human actor plays the animation but the werewolf just idles

I would post some screenshots but Im not sure how to do that on LL.

Another thing to note is im using both FNIS and NEMESIS and ive done a pretty nice job at making them work together. By that I mean all other creature animations work except werewolf anims.

Posted
2 minutes ago, TheRealValhalla said:

Im not sure how exactly you use matchmaker when playing as the werewolf but I spawned a werewolf with console commands and used matchmaker on him, again the human actor plays the animation but the werewolf just idles

then the problem is not with Sexlab Werewolves, something is wrong with the behavior file.

4 minutes ago, TheRealValhalla said:

Another thing to note is im using both FNIS and NEMESIS and ive done a pretty nice job at making them work together. By that I mean all other creature animations work except werewolf anims.

one of your nemeshit mods may have a pre-generated werewolf behavior file in it, causing it to override the one generated by fnis.

Posted
1 hour ago, MadMansGun said:

one of your nemeshit mods may have a pre-generated werewolf behavior file in it, causing it to override the one generated by fnis.


Huh who would have thought the file named Werewolf behaviour would be causing issues.

Jokes aside the animations work now thank you very much Mr. LoverslabĀ šŸ™.

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