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Posted

Due to limitations of LoversLab ( I understand it has run out of server space ), follow up and resolve ( where possible ) problems by exchanging files in MP , I will use this forum to make up for the problem, at least , until it is resolved

Posted
27 minutes ago, sikamikanico78 said:

all i can do is delete the head and eye with nifscope so they dont get in the way

Can you pass me the Bodyslide folder and the scripts folder and, if there is one, the SKSE folder?

I think it can be separated into several parts, allowing you to use the eye as well , as I have done here  Hospital Clothe : Separate accessories

 

Posted

Import into OS , parasite first, hide the 3BA body , import your nif ( from Bodyslide ) , tag it as Reference , Duplicate the body, select Breast T ,adjust with compass ( key F ) , and increase meshes tool, and convert only that .
Remove the 3BA body and its parts , select the body you duplicated and tag it as Reference . Export , remodel in Bodyslide and try again

 

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1 hour ago, sikamikanico78 said:

i d like to note also that the milking animations play fine with my default body but with the parasite body they dont work! lol

If you uploaded the body first, you eliminated the XML that allows the parasite to run

Posted
25 minutes ago, Dorabella said:

Import into OS , parasite first, hide the 3BA body , import your nif ( from Bodyslide ) , tag it as Reference , Duplicate the body, select Breast T ,adjust with compass ( key F ) , and increase meshes tool, and convert only that .
Remove the 3BA body and its parts , select the body you duplicated and tag it as Reference . Export , remodel in Bodyslide and try again

 

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If you uploaded the body first, you eliminated the XML that allows the parasite to run

hmmm uploaded the body were?

Posted
20 hours ago, Dorabella said:

Import into OS , parasite first, hide the 3BA body , import your nif ( from Bodyslide ) , tag it as Reference , Duplicate the body, select Breast T ,adjust with compass ( key F ) , and increase meshes tool, and convert only that .
Remove the 3BA body and its parts , select the body you duplicated and tag it as Reference . Export , remodel in Bodyslide and try again

 

  Hide contents

Immagine

 

Immagine1

 

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If you uploaded the body first, you eliminated the XML that allows the parasite to run

so i tried but since i have no idea how to use outfit studio i didnt manage to do all of this or i dont understand how to do it :P

about the 2nd part how to not eliminate the xml of th eparasite exactly?

thanks!

Posted
6 minutes ago, sikamikanico78 said:

about the 2nd part how to not eliminate the xml of th eparasite exactly?

When you manipulate nifs in OS , specifically, those with HDT and/or HDT SMP , by first importing your bodymorph, the string needed to enable HDT/HDTSMP functions, is removed, which , visible in Nifskope, by extending 0NiNode

 

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Or , removing the parts that contain the bones inserted in the XML , the bones will be missing , blocking all functions 

 

To correct the errors, open the hdtSkinnedMeshPhysics.log , found in Skyrim\Data\SKSE\Plugins , open the XML of the nif , and using the log guidelines, you make corrections

 

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20 minutes ago, sikamikanico78 said:

about the 2nd part how to not eliminate the xml of th eparasite exactly?

Just import into OS , first the nif to convert, then your Bodymorph 

 

Open OS\File\Add Project and import Parasite2

 

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Import Bodymorph . File\Import\from nif , import bodymorph

 

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Select 3BA, then point to 3BA Anus, press SHIFT+ Click to select all 3 , right click and delete

 

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Select the remaining Bodymorph , right click and duplicate and rename as you like , for example , BaseShape2

 

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Right click on the duplicate and select Reference , it will turn green

 

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Select BreastT , with Tools highlighted on screen , adjust if necessary

 

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When you have fixed the part , right click on BreastT , right click and Copy Bone Weight

 

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Slider\Conform Selected

 

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Right click and delete the BaseShape , file\Save project as . Here , you will need to fill out the form

 

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Rename the project

 

1) You can use whatever you want. It will be used to find it in Bodyslide

2) Skyrim Data\Meshes \Predator\Tentacle Parasite 2 \names only as Parasite

3) Copy the path  Meshes \Predator\Tentacle Parasite 2

4) Browse, navigate to the folders and select Predator tentacle 2.OSP

5) Browse and select predator Tentacle 2 Folder

6) Browse, and select Parasite 2 .nif

7) Save

 

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Go to Bodyslide , Open , select your conversion , rebuild 

 

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In my opinion , however, this kind of conversion , is obsolete. If something does not work correctly, you have to redo the whole process.
With so many bodies available, it is more practical to use other Bodymorph . It will prevent you from this kind of work and , you will have, more clothes/armor at your disposal

The only work to be done, will be converting from Skyrim SE to, Skyrim LE

 

 

Posted
58 minutes ago, Dorabella said:

When you manipulate nifs in OS , specifically, those with HDT and/or HDT SMP , by first importing your bodymorph, the string needed to enable HDT/HDTSMP functions, is removed, which , visible in Nifskope, by extending 0NiNode

 

  Hide contents

Immagine

 

 

Or , removing the parts that contain the bones inserted in the XML , the bones will be missing , blocking all functions 

 

To correct the errors, open the hdtSkinnedMeshPhysics.log , found in Skyrim\Data\SKSE\Plugins , open the XML of the nif , and using the log guidelines, you make corrections

 

  Hide contents

Immagine

 

Immagine

 

Just import into OS , first the nif to convert, then your Bodymorph 

 

Open OS\File\Add Project and import Parasite2

 

  Hide contents

Immagine

 

Immagine

 

Immagine

 

 

Import Bodymorph . File\Import\from nif , import bodymorph

 

  Hide contents

Immagine

 

Immagine

 

Immagine

 

Select 3BA, then point to 3BA Anus, press SHIFT+ Click to select all 3 , right click and delete

 

  Reveal hidden contents

Immagine

 

Select the remaining Bodymorph , right click and duplicate and rename as you like , for example , BaseShape2

 

  Reveal hidden contents

Immagine

 

Immagine

 

Right click on the duplicate and select Reference , it will turn green

 

  Reveal hidden contents

Immagine

 

Immagine

 

Select BreastT , with Tools highlighted on screen , adjust if necessary

 

  Reveal hidden contents

Immagine

 

Immagine

 

 

When you have fixed the part , right click on BreastT , right click and Copy Bone Weight

 

  Reveal hidden contents

Immagine

 

 

 

Slider\Conform Selected

 

  Reveal hidden contents

Immagine

 

Immagine

 

Right click and delete the BaseShape , file\Save project as . Here , you will need to fill out the form

 

  Reveal hidden contents

Immagine

 

Rename the project

 

1) You can use whatever you want. It will be used to find it in Bodyslide

2) Skyrim Data\Meshes \Predator\Tentacle Parasite 2 \names only as Parasite

3) Copy the path  Meshes \Predator\Tentacle Parasite 2

4) Browse, navigate to the folders and select Predator tentacle 2.OSP

5) Browse and select predator Tentacle 2 Folder

6) Browse, and select Parasite 2 .nif

7) Save

 

  Hide contents

Immagine

 

 

Go to Bodyslide , Open , select your conversion , rebuild 

 

  Hide contents

Immagine

 

 

In my opinion , however, this kind of conversion , is obsolete. If something does not work correctly, you have to redo the whole process.
With so many bodies available, it is more practical to use other Bodymorph . It will prevent you from this kind of work and , you will have, more clothes/armor at your disposal

The only work to be done, will be converting from Skyrim SE to, Skyrim LE

 

 

well the only work i did was to conver the SE to LE i dont use the OS at all and it was like this from the start...colapsed parasite model

Posted
2 hours ago, sikamikanico78 said:

well the only work i did was to conver the SE to LE i dont use the OS at all and it was like this from the start...colapsed parasite model

To check its proper functionality, you can always try it as is without the need to convert the body

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