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About This Club
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Creation of ZAP Sliders in Bodyslide; fixed the color change on the body (in the original version, the crotch remained blue when the top was worn) The ESP was modified to resolve the issue, and specific NIFs were created Changed the Panty partition to 48_SBP_48_MOD_MISC1 . This is to avoid the same partition as Belly Piercings (which is generally 49) ESP corrected and modified by changing the partitions and generating the correct Silver NIFs ADD Cubemaps Modify the SliderGroups by adding the new ZAP/Silver ADD AND.ini if use AND Mod Required original mod Bisquits Pain Bringer Belly Piercing, Hairstyle, Earrings, Pube Hair not included Extrat , copy drop into Skyrim directory (active plugin) or use your mod manager . Overwrite when required You can do this using AddItemMenu and/or similar functions Body into screen SSkwaii00 Body 3BA - Bodyslide Preset Bisquits Pain Bringer ZAP.7z
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Skyrim Creation a.i
Dorabella replied to Dorabella's topic in Skyrim : My mods and variations's Skyrim AI generation
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SeranasCutie joined the club
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racemenu Animated Overlay
Dorabella replied to Dorabella's topic in Skyrim : My mods and variations's My Skyrim Modding
Add Legs Tattoos . You need install Community Overlays 1 (0-30) Bodypaints Warpaints Tattoos and more made for the Community (Special Edition) As before, download your PNG file. For this example, I created some text in the Egyptian font. Positioned on the thigh, saved as PNG rename with one of those Overlay Shaders then converted to SDD with Paint.Net. Save and Overwrite with console type Showracemenu\Body paint , import your Tattoo and turn Back Alpha Channel . I rename a Txt with Body Right Leg MCM\Animated Overlay , select Feet Since it is loaded onto the body, it will still work even without selecting Feet from Animated Overlay. Renaming, however, is useful to know which tattoo you are selecting. For other parts of the body, such as the head, hands and feet, the same procedure applies. First, create the tattoo and reposition it correctly , in Racemenu, make sure it exists and set it up. Then activate it from Animated Overlay.- 1 reply
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Here I am with another rather nice modification. It's called Racemenu Animated Overlay. RaceMenu - Animated Overlays I'll start by saying that the mod has a bug. I read that several users were unable to open it in MCM. Fixit 1) Extrat zip into separate folder ( e,g download section) delete zip 2) With BSA Browser , extrat all BSA( select extrat Here) , delete BSA 3) Rebuild zip and install with ModManager 4) Wait for it to load in MCM. Depending on what you have installed, this may take more or less time. It also works with a game that has already started. Preparing a dynamic tattoo The first thing to do is to find a PNG that you like. For the example, I used an image of the goddess Isis. Edited with Photoshop Again using Photoshop, I placed the tattoo on his back. If your image editing software does not have filters for DDS, the images will need to be converted to PNG and then converted to DDS using Paint.Net. Combine the image and save into PNG format Open with Paint.net and convert into SDD Skyrim Special Edition\Data\textures\actors\Character\Overlays\SFO create this path . Drop your tattoo and rename with Freckles Body Pattern 1.dds Into the game with console type showracemenu , search Overlay Body and make sure the tattoo is uploaded , return to the game without changing anything The tattoo is active. From the mod, apply the effects that are available. My Skyrim is : AE version 1.6.1170.0.8 SKSE is 2.2.6
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General problems
sikamikanico78 replied to Dorabella's topic in Skyrim : My mods and variations's General Problems
its was the breakable equipment framework mod that caused the freezes...i removed it anw no problems.. but now i ahve a new problem the female orcs suddently have problem with their skeleton...their boobs dont have physics.. edit : i think i gound the problem...it the orc overhaul mod -
General problems
Dorabella replied to Dorabella's topic in Skyrim : My mods and variations's General Problems
After looking at the log, I opened the offending .psc script. papyrus Log , it's the repeated mistake The script is about Katria ( likely, not the primary cause , unless something interferes with the dialogues or overwrite NPC ) , Looks like the NPC got messed up , she also has to do with Dwemer ruins Do you happen to have the Quest Lost to the Ages active ? If so, you can try resetting the quest open console and type : resetquest DLC1LD , press enter, close console. This command reset the quest from 0 If Katria went to Bug . Open Console, type : setstage DLC1LD 100 , press enter, close console . This command resets the quest, sending Katria to Arkngthamz If the cause is the NPC, below are all the chats to reset the quest If, you have anything that overrides the Dwemer ruins (including BlackReach), I suggest removing/disabling it If the Bug is concentrated only on a specific area (Bleackreach) : 1) Restart the game from a save game prior to the location , or into console, type coc and the destination , example coc Riverwood This command takes you back to Riverwood , you will be able to return to Blackreach using the world map . If you have taken the Synchrony Sphere, you will be able to access it from other ruins, it is found on the table near Sinderion's corpse . Accessible places are : Mzinchaleft Alftand Raldbthar If the bug affects any other Dwemer location (have Luccianna sit) then it's an overwrite from some mod , remove/disable Below for example If it concerns a specific creature (Falmer/Chaurus) you will likely need to reinstall ABC Baka Factory , only if Demonic Creatures overwrite ABC If, however, it is the usual random bug, the best solution is a new game (it's annoying) -
General problems
sikamikanico78 replied to Dorabella's topic in Skyrim : My mods and variations's General Problems
and another try again some random freeze while i was about to cast spells vs an enemy Papyrus.0.log -
General problems
sikamikanico78 replied to Dorabella's topic in Skyrim : My mods and variations's General Problems
so i went back to blackreach ...this time i could sit on the chair without crash but when an enemy aproached just about i was ready to cast spells i got the same freeze.. he is the papyrus log Papyrus.0.log -
As the title suggests, you can post any problems you encounter here. We'll try to resolve them, ensuring that potential solutions remain available to users. Please post them if possible: 1) FNIS Report ( under spoiler ) 2)Papyrus.Log ( under spoiler ) or txt 3)Crash.LOG ( under spoiler ) or txt 4) Any other information that may be helpful in solving the problem
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According to reports, the animation Feminine Pickup Animation SE It doesn't work for almost anyone, even when using the command in the console How I fixed the problem using DAR/OAR Required: the original mod, DAR or OAR animation, Immersive Interaction (if you want it or if you are using it) Download the mod; you will only need the HKX file. DAR/OAR Go to Skyrim Special Edition\Data\meshes\Actors\Character\animations\DynamicAnimationReplacer\_CustomConditions, create a folder and rename with any non-existent number ( In my case, I named it 799999) Inside this folder,paste the animation file IdlePickUp_ground, create a simple text file (TXT) and name it _conditions Open the TXT file and fill it in. In order to avoid interference, I have included the condition linked to SexlabAroused. IsFemale() AND NOT IsInCombat() AND NOT IsWeaponDrawn() AND IsFactionRankLessThan(10, "SexLabAroused.esm"|0x03FC36) save TXT , launch FNIS/Nemesis Immersive Interactions ( only if you're using it ) Open ESP with XEdit, extend menu Immersive Interactions /Quest , search PickUp_Ground and read ID Go to Skyrim Special Edition\Data\meshes\Actors\Character\animations\DynamicAnimationReplacer\_CustomConditions\19934 drop IdlePickUp_Ground.HKX, previously downloaded from the original mod Open TXT _conditions and change string with ValueEqualTo("ImmersiveInteractions.esp"|0x00075C3E) It is the value identified by the ESP. Save TXT and enjoy Demonstration video
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Skyrim SE/AE SkyTweak
atkaa1 replied to Dorabella's topic in Skyrim : My mods and variations's Mod Released
Thank you. -
This is only a test character assets.7z Extrat copy/Drop into Skyrim data\meshes\actors\werewolfbeast\character assets
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For some time now, the Minimap mod extracted from Skyrim LE's greentea has been running on nexus This mod, due to a plugin for SKSE (DLL), will never work, even if it is advertised as working. How to do it? I explained the problem to ChatGPT and he pointed out some very valid options, among which I chose this one. Dragon's Eye Minimap install the requirements in this order Install Address Library for SKSE Plugins Install Local Map Upgrade (LMU) – Mandatory Install Dragon's Eye Minimap Install HD Local Map Test into the game ( It also works with a game already started ) . Exit the game After installation, go to Skyrim data\SKSE\Plugins, and open the DragonsEyeMinimap.ini file with any editor. Make adjustments according to your preferences My setting Into the game Settings position fPositionX = The more you raise the value, the more it will move to the right fPositionY = The more you raise the value, the more it will move downwards fScale = The higher you raise the value, the bigger the minimap will be. uShape = 0 square , 1 circle My Skyrim is : AE version 1.6.1170.0.8 SKSE is 2.2.6
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After installing the mod The voice audio level is so low that it is almost imperceptible. For this process, you will need Yakitori Audio Converter - Convert fuz-xwm-wav-various audio Extrat the zip mod , open Yakitori Audio converter , import folder , setting output and directory At the end of the process, you will have all the audio in wav format Navigate to Skyrim Data/Sound/Voice and delete the sexistcommentary.esp folder. Take the converted folder sexistcommentary.esp and paste in place of the one you removed Open Windows panel control > In the Control Panel > Hardware and Sound > Sounds menu > Select your speakers (in my case, Realtek High Definition Audio) and choose > Properties > then go to the Enhancements tab > and check the Volume Equalization box, then restart Skyrim and check if there are any differences in the audio. Confirm all active options until the process is complete. Vocal volume has increased significantly Go to the game, adjust the volume in the game settings Music and other sounds may be too loud to drown out voices.
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3BA Lunari Race Bodyslide
Dorabella posted a topic in Skyrim : My mods and variations's Mod Released
Simple modification of the Lunari Race mod. NIF generated for Bodyslide. Need Original Mod ,Bodyslide,3BA Lunari Race - SE and all requirements CBPC - Physics with Collisions for SSE and VR for collision FSMP - Faster HDT-SMP Bodypreset in screen My Exquisite Body - CBBE 3BA Bodyslide Preset Install with your Modmanager or , extrat copy/drop into Skyrim folder Lunari race Bodyslide.7z -
A cowboy without a hat ? Not good I took the trouble to add it I created the sliders for Bodyslide . You need original mod Skyforge Azur Lane Bell Wild West - BHUNP 3BA SOMBODY To view the changes to the sliders, look here How to create slider HwybeeBell Wild West.7z Simply, extract, copy/paste into Skyrim Data, overwrite ESP . Rebuild Hat with Bodyslide Into the game, use AddItemMenu or similar
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By using HPH on a custom race, it might cause some problems with textures between body and head . This is because, generally custom races, have custom textures . In the example I will illustrate to solve the problem, I used Lunari Race Required , HPH original mod, HPH for custom race, and of course the supported race, Nifskope , SSEdit (XEdit) High Poly Head For Custom Races Lunari Race Proceedings Download and install Custom Race ( Lunari for example) , download and install HPH and HPH for custom race, Go to Skyrim data\meshes\KL, take nif Femalehead Navigate to the meshes folder of the custom race (in the example it is bhakti for Lunari Race) . create a folder and rename KL within this folder, paste the femalehead.nif . Open nif with Nifskope and re-texturing with DDS from custom race Once finished , save the nif Open SSEEdit, right click, select None and select Only HPH Custom Race.esp. In the example, it is Lunari HPH . All requirements, will be loaded automatically Extend menu HPH Custom Race , select Head Part ,extend Model, right click and edit Insert the new meshes route . It will have to be the exact same path created previously Close SSEdit, the esp thus modified, will be overwritten automatically Start the game, in racemenu perform the classic steps for character creation Import HPH To fix this problem, simply reopen racemenu If the Custom Race, is without the custom textures, these steps are not necessary Into screens : 3BA body+CBPC + Nordic Bombshell Preset for Bodyslide Lunar Race+custom race textures Hairstyle : Great Moders' HDT-SMP Physics Hair and Xing Grafic : DaVinci ReShade - ENB colors without ENB
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I have already read that GT Softbody, creates some problems with [Predator] HP Head SMP . Before This problem, can it be solved ??? Yes , with Nifskope Open gt Softbody with Nifscope ( better if of bodyslide, you will do the operation only once ) Select head, right click , Block , select Remove Branch , save The problem is fixed After
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New Slavetats for Slave
Dorabella replied to Dorabella's topic in Skyrim : My mods and variations's Mod Released
Another tattoo for sex slaves 😁 I am using 3BA Body with waifuheart preset, the position might vary depending on the type of bodymorph and from the Bodyslide preset employed Original text Tattoos for Body normal version Tattoos for Body with ink and glow How to use Need Slavetats and all requirements . Download Zip, extrat , copy/drop into Skyrim directory, or use your ModManager Launch Game, MCM\Slavetats , click on ADD/Remove Tattoos Select Body, SlaveMarks, Owned Tattoos , change Ink/Glow if you want Owned Slavetats.7z Into Zip, found other tattoos Being a DDS , it should also work well on Skyrim LE , without where to make any changes