WCSC Posted August 19 Posted August 19 8 hours ago, LittleWhiteNeko said: Have you tried new save? Also dying in Inialta's Deep should lead to Necromancer scene if the Azura Star is not available Both scene seemingly use items from Toast's mod. This is a rather specific CTD if it is only outdoor. Or maybe something related to decapitation? I always seem to have issues with PDA so I never use. I use your Player Necro and never issues even with Decap I downgraded to papyrus extender 5.6.1 and console NG. I do use BHUNP and not 3BA for toast. Are there any other weird low key requirements for Toast? I'm on skyrim 1130 not 1170. I do have Open animation replacer for Babo/Baka mods which I uninstalled before installing this. I'm out of guesses, I always try to install this but I end up uninstalling or disabling ingame until I start a new game and delete
theoddturtle Posted Sunday at 08:29 PM Posted Sunday at 08:29 PM i have the most recent ver of pda installed just now, but toast display model is something it says i am missing, anyone know what exactly i need to download to get it to work?
Kalami321 Posted Monday at 03:23 AM Posted Monday at 03:23 AM (edited) Hello, my game version is 1.5.97. I was testing inside the mine near Riverwood. After my character died, the bandit talked some trash and then got stuck in a looting state, with nothing else triggering. Do you know what might be causing this? I carefully checked all dependencies, tried several different versions like Papyrus Extender 5.6.1 and ConsoleUtilSSE NG 1.6.1, and also tried both FNIS and Pandora. Do you know of any way to fix this? I've been trying to solve this issue for several days. Every time I test it, I start a new save game, my MCM lists display normally, and I've also enabled all animations using SLAL. However, those bandits just keep repeating the looting animation and clapping. Papyrus.0.log Edited Monday at 09:18 AM by Kalami321
Kalami321 Posted Monday at 03:45 AM Posted Monday at 03:45 AM On 5/29/2026 at 12:26 AM, DumCumpster said: the mod will just not work its installed properly it shows up on my MCM I press R-ALT to open a menu I have all of the required animations they will clap, and the dialogue from the mod will also be there in the subtitles but my killers just stand around doing nothing Same here, did you fix it?
beanerman Posted Monday at 08:57 AM Posted Monday at 08:57 AM I get a ctd every time the mod tries to load the corpse emporium. After some testing, I think it's related to one of the "Merchandise" npcs since it crashed when I just spawned them in with console and when I teleported to the cell with coc. Any ideas what the conflict could be? Crash report if it helps. crash-2026-08-24-04-53-46.log
LittleWhiteNeko Posted Monday at 03:23 PM Author Posted Monday at 03:23 PM 6 hours ago, beanerman said: I get a ctd every time the mod tries to load the corpse emporium. After some testing, I think it's related to one of the "Merchandise" npcs since it crashed when I just spawned them in with console and when I teleported to the cell with coc. Any ideas what the conflict could be? Crash report if it helps. crash-2026-08-24-04-53-46.log 55.44 kB · 0 downloads The merchandise NPCs are just randomly selected vanilla female bandits 11 hours ago, Kalami321 said: Hello, my game version is 1.5.97. I was testing inside the mine near Riverwood. After my character died, the bandit talked some trash and then got stuck in a looting state, with nothing else triggering. Do you know what might be causing this? I carefully checked all dependencies, tried several different versions like Papyrus Extender 5.6.1 and ConsoleUtilSSE NG 1.6.1, and also tried both FNIS and Pandora. Do you know of any way to fix this? I've been trying to solve this issue for several days. Every time I test it, I start a new save game, my MCM lists display normally, and I've also enabled all animations using SLAL. However, those bandits just keep repeating the looting animation and clapping. Papyrus.0.log 283.94 kB · 0 downloads The only error in the log pointing to this code PO3_SKSEFunctions.GetCombatTargets(Killer) So most likely related to Powerofthree SKSE Extender. Strip function also uses PO3 function, so may be related.
Meowmixcatnip Posted Monday at 06:12 PM Posted Monday at 06:12 PM (edited) The chance of PDA playing in the PDA MCM and the Acheron MCM are independent of each other. IDK how that's supposed to work. I set both to 20 but everytime i would get the acheron bleed out I just die and PDA begins. I don't recall reading about load order but since they are recognizing each other I am not sure. Am I supposed to have all the guro outfits in my inventory? Edited Monday at 06:18 PM by Meowmixcatnip
beanerman Posted Tuesday at 03:00 AM Posted Tuesday at 03:00 AM 11 hours ago, LittleWhiteNeko said: The merchandise NPCs are just randomly selected vanilla female bandits The only error in the log pointing to this code PO3_SKSEFunctions.GetCombatTargets(Killer) So most likely related to Powerofthree SKSE Extender. Strip function also uses PO3 function, so may be related. Alright I bit the bullet and did a whole bunch of testing in game and digging through SSEEdit. As far as I could figure out with my limited knowledge the crash seems to come from 2 specific Merchandise NPCs, I think the one in shackles and the one on a cross (IDs x060568EB and x060568EC for me). What I think happened is that an object referenced in their pathing scripts seemed to be missing or corrupted. I'm still not sure if this is a consistent issue or something unique to my setup, but I was able to fix the crashes by removing those NPCs from the Corpse Emporium cell in SSEEdit. Downside is my version of the emporium is a bit less crowded but at least I can actually see it now.
LittleWhiteNeko Posted Tuesday at 03:54 AM Author Posted Tuesday at 03:54 AM 9 hours ago, Meowmixcatnip said: The chance of PDA playing in the PDA MCM and the Acheron MCM are independent of each other. IDK how that's supposed to work. I set both to 20 but everytime i would get the acheron bleed out I just die and PDA begins. I don't recall reading about load order but since they are recognizing each other I am not sure. Am I supposed to have all the guro outfits in my inventory? Acheron addon basically just kill the player when it triggers, nothing else. So in theory it should pass the 20% check for Acheron addon trigger and another 20% for PDA to run. 53 minutes ago, beanerman said: Alright I bit the bullet and did a whole bunch of testing in game and digging through SSEEdit. As far as I could figure out with my limited knowledge the crash seems to come from 2 specific Merchandise NPCs, I think the one in shackles and the one on a cross (IDs x060568EB and x060568EC for me). What I think happened is that an object referenced in their pathing scripts seemed to be missing or corrupted. I'm still not sure if this is a consistent issue or something unique to my setup, but I was able to fix the crashes by removing those NPCs from the Corpse Emporium cell in SSEEdit. Downside is my version of the emporium is a bit less crowded but at least I can actually see it now. I see. Honestly the Corpse Emporium was made so early in the development that it is much messier than it should be due to my inexperience. I may tweak it to be better and more consitent later.
Kalami321 Posted Tuesday at 05:20 AM Posted Tuesday at 05:20 AM (edited) 14 hours ago, LittleWhiteNeko said: The merchandise NPCs are just randomly selected vanilla female bandits The only error in the log pointing to this code PO3_SKSEFunctions.GetCombatTargets(Killer) So most likely related to Powerofthree SKSE Extender. Strip function also uses PO3 function, so may be related. Thank you for your reply! I uninstalled PDA, created a new save, installed SexLab via MCM, and then exited the game. After that, I reinstalled PDA and reloaded the game, and it seems PDA has started working. However, I still have a few questions: under normal circumstances, when bandits perform a loot action after the player is knocked down, does it strip the player's clothes? Even though the bandit said they were going to take my stuff, neither my clothes nor my items were actually taken. But everything else seems to be working normally? I'm not entirely sure if this is still an issue with Power of Powerofthree Papyrus Extender. I'll look into it myself! Anyway, thank you for your help earlier! Papyrus.0.log Edited Tuesday at 05:31 AM by Kalami321
LittleWhiteNeko Posted Tuesday at 06:13 AM Author Posted Tuesday at 06:13 AM (edited) 53 minutes ago, Kalami321 said: Thank you for your reply! I uninstalled PDA, created a new save, installed SexLab via MCM, and then exited the game. After that, I reinstalled PDA and reloaded the game, and it seems PDA has started working. However, I still have a few questions: under normal circumstances, when bandits perform a loot action after the player is knocked down, does it strip the player's clothes? Even though the bandit said they were going to take my stuff, neither my clothes nor my items were actually taken. But everything else seems to be working normally? I'm not entirely sure if this is still an issue with Power of Powerofthree Papyrus Extender. I'll look into it myself! Anyway, thank you for your help earlier! Papyrus.0.log 149.33 kB · 0 downloads They actually never takes anything, everything is still in the player inventory. The looting is purely visual. The strip function is just unequipping all equipment above or equal to the value set in MCM (default 100 gold), and if it is allowed to be stripped (also configurable in MCM, by default Hair and Long Hair slot are excluded) The strip is different from your sex framework strip though, so even if you set to never strip the circlet slot, for example, the sex framework may strip them when the sex scene starts. Edited Tuesday at 06:14 AM by LittleWhiteNeko
Kalami321 Posted Tuesday at 11:39 AM Posted Tuesday at 11:39 AM On 8/12/2024 at 1:24 AM, whydoyouhateme said: Bro cooked. Pretty much zero issues from start to finish with both bandit and necromancer paths, except for some ragdoll bugs after bandit beheading. If only po3 updated his enhanced death cam to stop the insane camera spin with TDM enabled. If anyone has issues, you should probably remove sexlab p+ and other defeat mods. My dragonborn tried to say thanks, but she can't anymore. Excuse me, what is this scene? I have never triggered it before.
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