Its_LB Posted June 7 Posted June 7 On 6/4/2026 at 9:32 PM, LittleWhiteNeko said: Personally I dont like it that much so far, but it is a major improvement if you willing to endure the difficulty of installing it and several compatibility issues Ā If you really care about speed and/or dont want to wait for SLAL, PPlus may worth the shot. If you are fine with waiting a bit before each sex scene and waiting a long time for SLAL to register, then keep SL. Yeah I already have a pretty extensive setup with SLSO, Sexlab utility plus and more I don't mind waiting a few more seconds to save me the headache but more compatibility is always good for future proofing, you're doing a good job
chyouddr Posted Thursday at 11:58 PM Posted Thursday at 11:58 PM a little ask,first player character defeated,then necro animation , while beheading end happens, bandits will approach to initiate interactions, yet the player character (with no head)remains completely unresponsive as if pinned to the ground, while the bandits carries out its own animations on its own.How can I make them interact or align with each other normally?š¤By the way, my game version is Anniversary Edition.
JonathanielPork Posted 8 hours ago Posted 8 hours ago Hi, i've been having a little problem, every time after i get killed i get a popup "No suitable animations found, reverting to default tag Aggressive", i have all the animation packs except the BakaFactory/Babo and everything seems to work fine except that one thing, even after decapitation it plays the same aggressive animations. what could it be?
JonathanielPork Posted 6 hours ago Posted 6 hours ago 2 hours ago, JonathanielPork said: Hi, i've been having a little problem, every time after i get killed i get a popup "No suitable animations found, reverting to default tag Aggressive", i have all the animation packs except the BakaFactory/Babo and everything seems to work fine except that one thing, even after decapitation it plays the same aggressive animations. what could it be? nvm i am dumb, enabling and registering them all in sl anim loaded seems to have fixed allĀ
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