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Long text ahead [Heavy NSFW] - Ideas and possibly requests - Baldur's Gate 3


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Posted

 A little introduction first, so hi I'm Jay and I'm a writter (which means if you're not into reading long texts, well... I'm sorry 😢).

 

 I've been playing Skyrim basically since it's been released and of course along the way I started adding some mods (cosmetics at first but then I found the NSFW mods when I finally bought it on PC) and there are so many mods in SSE that I can almost see on BG3. See I've finally got to bought BG3 on PC few months ago and yesterday I've just beated every single challenge the game has to offer, all the achievments, all the quests, everything and I'm feeling quite great with it, except of course that now there is nothing new to "spice" the game a little. Now I'm aware of some mods like the already awesome like the Divine Curse series from ReallyLazyIcarus which I love but, and there is always one, I'd like something more... NSFW 🤷‍♂️ (what can I do, I'm into it so...).

 

 While modding Skyrim and searching for my "kind" of stuff I've founded AI mods to give characters voice lines (Project Echo) and there's also Fuz Ro D-oh that allow new texts to be placed on the game. Now I'm aware that there are some mods like BG3SX - Sex Framework by LuneMods and It's incredible, honestly, there's also Gray's Bondage Animations by Gray User that is under development and these got me wondering (and yearning) to find mods like Devious DevicesDeviously Cursed Loots, Submissive Lola, Devious Followers and some others in BG3.

 

 Now I'm nobody when it comes to creating anything, I got no clue to even begin to make a mod and by now I know there's a Modders Tool Kit about to be released by Larian itself which among other things, are supposed to make Mod Creators life easier (atleast I guess), so here I end the introduction and let's get to the ideas (which are not mine at all these are just things I've loved about Skyrim mods that Bethesda seems so eager to ruin everytime they launch a unrequested and unwelcome update and destroy some Load Orders by whatever reason 👿).

 

 The Divine Curse series is... Well like I've said AWESOME! Really! The idea of items that change overtime as you progress is amazing and BG3 has so many divinities that the possibilities are vast, my thing with it is that it doesn't "really" restrict you Tav that much (I mean compared to Devious Devices that doesn't allow drawing weapons for instance), and here comes my first request, bondage items, like gags, shackles and blindfolds. Shackles for instance could unequip a character's weapons and hand slots (like gloves and gauntlets) unallowing them to use weapon attacks at all, gags could prevent them from casting spells (like the silence spell) and blindfolds even though players can still see the enemy could give the character the "too dark" disadvantage on both meele and ranged/spell attacks. Restraining devices on legs could unequip their boots and give slow debuff along being heavy to reduce their carry capacity making it a real pain that the player will really want to avoid and get rid off at the first chance. Also since these are just mundane items they would give no benefits at all to the character forcefully equipped with then, on the otherside items that are magical like the Divine Curse items (that change overtime) would give minor buffs along major debuffs and as you progress they become more of a help than a disavantage, with some bondage animations this could be simply perfect.

 

 Now I'm going to get into the really NSFW stuff and I know it's not for everyone so if anyone is reading this, I'm about to talk about Combat Sex mods (eg. Rape mods) sorry don't procced further if you're not really into it.

 

 So... About BG3SX - Sex Framework there are even more potential to this mod, I mean Larian didn't gave us much when it comes to "NSFW scenes" I mean, yeah we got the romance stuff and that's definitely cool, but when it comes to really NSFW things these are just cool. Now with BG3SX that gave me hope that this game can actually be a little more "spiced". Now I know there's a lot of different enemies on BG3 and give them (almost all) NSFW animations is insanity and also this is a Turn-based game, which means differently from Skyrim, there is no "if you fall, followers are downed too" so the animations can start... But this also give some mechanics options, for instance if a character if reduced to zero hp by a adjacent enemy that enemy will start a NSFW animation on that character and it can be stopped by help or some area spell (so players can't take so much of advantage on these kind of scenarios) the character that is executing the animation on a downed character could also receive some protective condition like the Sanctuary spell to prevent them for being targeted.

 Characters that are subjected to this kind of situation for longer periods or multiple times could develop status, debuff and/or cursed, like a character that was assaulted by two turns could receive -1 all status until short rest, on three turns until long rest, four turns a disease, five a curse that gives it -2 to all checks and saving throws, six disavantage on skill checks and saving throws, seven turns down? A curse that can only be removed by Greater Restoration spell like "when receiving damage the character must make a Wisdom Saving Throw, on a failed it receives 1d4 psychic and reveices the 'confusion' spell" and so on until ten turns being assaulted which by anymeans means Death.

 This would give players more to worry about a fallen companion than just Death Saving Throws and besides with some mod reduce the quantity of Revivify Scrolls along the game that would also make it more impactful, Withers asking for more gold to ressurect fallen companions could also give the player some hard time bring some character back and also the conditions on that character if it survives the encounter could make players to let it stay at camp instead of bringing their favorite ones to the battle field since they're more of a "liability" than a "ace up the sleeves".

 

 When it comes to mix these two things (Devices and Combat Sex) there could be a saving throw even when downed to resist the SA, which the Device(s) could make harder like -1 for device and disavantage depending on the device itself (along the other debuffs a device could also give during combat, making that character more prone to be downed).

 

 About loots, well BG3 has a lot of containers and minor creatures that the player should and problaby will loot, many of which are empty and when opening one of these the character could be equiped (forcefully) with one of the devices inside, unequiping the current slot of gear on that character and being unremovable unless the character fulfil some requirements, like having a stats as high as a number, or having a paticular skill proficiency or for instance killing a X number of foes, could also be a way to remove the devices for gold on withers or some other NPC, having some high gold cost (or keys being avaliable at shops randonly by a high amount of gold).

 

 If possible a Fus Ro D-oh could create some very intresting lines that could or couldn't increase Tav approval rate with companions, with Project Echo these lines could be voiced. NPC could also detect if a character is wandering bare-butt around (though I'm got no clue if this is possible, but it always make me feel weird when I'm simply walking down the streets with no camp clothes at all and everyone is just "Hello there!"... Excuse-me sir, my whole body is left uncovered and that's all you have to say? Okay then!)

 

 About companions (Devious Followers and Submissive Lola), I know that there's a good reason we're all together, better odds in group and all that, but if the companions wished they could go on without Tav and make themselfs a party (lorewise of course), there's nothing special about Tav, SO, if like in Devious Followers the companions just make deals with Tav to be in the party when asked to join the Tav at camp and at long rest, like putting Tav into some device or giving conditons like not wearing armor in certain situations, asking for gold (that can't be recovered from their inventory) and other "things", much like Devious Followers that would spice things a lot.

 The companion Tav has the more approval could developt a "Dominant/Submissive" relation with it, like Submissive Lola, the character itself could request Tav to fetch mundane items to its liking like using Lae'zel "find me a greatsword until night fall (long rest)" or when it comes to food, find particular item of food before a short rest, for the humiliating part things like use salami as weapons until rest; no wearing chest slot for instance or not camping clothes (if there is some kind of way to detect a nude character in this game), my point is the possibilities are endless (or almost).

 

 By the time I'm writting this, the Official Modding Tool is still in closed beta and I really hope this could make the life of modders easier and bring their already perfect mods to light. with some luck also bringing new players and modders to BG3, I mean if there's anyone like me out there, please let me know, 'cuz honestly I'm feeling a little lonely right now 😒 and I'd like to thank every single Mod Creator out there for each and every game, you're all fucking awesome, from the depths of my heart thank you! Being you the one that made mods for yourself and latter on made it available online to others, the ones who do it to simply give more life a specific game and the ones who make a living from it. Thank you all! ❤️

 

 Well if you (whoever you are) got to this point... I'm sorry for wasting your time with only ideas and written words and no actuall mod, my apologies... And for any/every misspelled word or/and sentence, I'm trying my best to get good at English but I may or (hopefully) may not comit some mistakes along the way 😆.

 

 To any and everyone (if someone actually do) read this, thank you!!! I'm really excited to see what BG3 can become, it's already such a perfect game but with community support it could rest aside Skyrim and others as a ethernal game that is maintained mainly by the community and let's be honest especially the modders who is always are definitely the real life of (almost) any game!

 

  • 2 weeks later...
Posted

I really do think BG3 can reach the same heights as Skyrim just given some time. I can't wait to see the ways bondage can interact with the rules of BG and what crazy things can be accomplished in this awesome game

  • 4 weeks later...
Posted

I think the major limits are:

 

(1) AFAIK, BG3SX is not at a state where it can be called by other mods. Like, I cannot write a defeat mod that calls a BG3SX scene in response to something that happens in game. I do not know when/if this is to be fixed. (I would be happy to be wrong if someone knows of documentation for how to do this). 

 

(2) BG3 does not have many modders, almost none on LL. Skyrim mods are very much community made and build on each other, but until more people try at making BG3 mods it will be empty. 

 

In skyrim terms, DD could be done with current tools maybe (as you say, enchanted equipment that causes conditions or constant effect spells). But I do not know of a way to trigger animations in game using mods now, so no DD animations, mods that depend the animation framework (defeat and those). 

 

But I hope this changes and will keep watching.

Posted
On 9/4/2024 at 12:18 AM, Gray User said:

I think the major limits are:

 

(1) AFAIK, BG3SX is not at a state where it can be called by other mods. Like, I cannot write a defeat mod that calls a BG3SX scene in response to something that happens in game. I do not know when/if this is to be fixed. (I would be happy to be wrong if someone knows of documentation for how to do this). 

 

(2) BG3 does not have many modders, almost none on LL. Skyrim mods are very much community made and build on each other, but until more people try at making BG3 mods it will be empty. 

 

In skyrim terms, DD could be done with current tools maybe (as you say, enchanted equipment that causes conditions or constant effect spells). But I do not know of a way to trigger animations in game using mods now, so no DD animations, mods that depend the animation framework (defeat and those). 

 

But I hope this changes and will keep watching.

 

Just looking at the newest version of Lunes framework, it lists

  • "ModEvents - Modders can now hook into events to gather data from several stages of our mod"

on the mod page description. I struggle to keep a game running with mods but this seems to eliminate number 1?

Posted
On 9/5/2024 at 7:06 PM, Vuulgar said:

 

Just looking at the newest version of Lunes framework, it lists

  • "ModEvents - Modders can now hook into events to gather data from several stages of our mod"

on the mod page description. I struggle to keep a game running with mods but this seems to eliminate number 1?

If it's only "to gather data" then the best you can do are "Wear&Tear" or "Lovesickness" kinds of mod, which is kind of pointless with no additional ways to trigger sex scenes. But I might be mistaken what they mean, I didn't test their newest version. Before, my main problem was that the animations wouldn't work in combat - maybe that changes with their recent rewrite, I don't know.

Posted

These are things I'd love to see in BG3.

- Close combat skill "Seduce" (multiple levels: kissing, making out, sex. Seduced enemy runs towards player and a scene starts for a round or two. Leading to an attack bonus next round if successfully done)

- Breakable clothes

- Skill for rogues "Strip outfit"

- Outside of battle reactions to nudity like cat calling, compliments, shaming, groping, ass smack, getting gifted a new outfit, arresting etc.

- Defeat scenarios

- A better bdsm scene with that sadistic priest.

- Skill "Hogtie"

 

To me that would be the fine line between immersion and erotic.

Posted (edited)
On 8/6/2024 at 9:50 PM, MrLuddy said:

I really do think BG3 can reach the same heights as Skyrim just given some time. I can't wait to see the ways bondage can interact with the rules of BG and what crazy things can be accomplished in this awesome game

Unfortunately, the numbers will argue with you. BG3 will not be nearly as popular among modders as Skyrim. Just open Nexusmods and see a blatantly bright example: Skyrim was released on November 11, 2011, and the first framework with animations, and a PROSTITUTION affecting the gameplay with payment, appeared for Skyrim on February 22, 2012, that is, three months later. BG3 was released on August 3, 2023, and the framework with animations appeared on January 21, 2024, that is, 5 months later and still (1 year and 1 month) NO affecting on the gameplay (although it was possible to start with a primitive, make sex scenes with payment, like a bard's performance). In the first year for Skyrim on the same nexus, twice as many mods were uploaded (more than 16 thousand) than in the first year of BG3 (more than 8 thousand). and the deeper i dig into the mod stats, the sadder it looks for BG3. For example, in the first year, 197 quests were released for Skyrim (including fixes and side quests), and for BG3? 1 quest and 3 fixes and a change in the amount of hag hair as a reward... So you can forget about comparing Skyrim to BG3 in terms of mods 🤷‍♀️

Edited by Alis_999
Posted
6 hours ago, Alis_999 said:

Unfortunately, the numbers will argue with you. BG3 will not be nearly as popular among modders as Skyrim. Just open Nexusmods and see a blatantly bright example: Skyrim was released on November 11, 2011, and the first framework with animations, and a PROSTITUTION affecting the gameplay with payment, appeared for Skyrim on February 22, 2012, that is, three months later. BG3 was released on August 3, 2023, and the framework with animations appeared on January 21, 2024, that is, 5 months later and still (1 year and 1 month) NO affecting on the gameplay (although it was possible to start with a primitive, make sex scenes with payment, like a bard's performance). In the first year for Skyrim on the same nexus, twice as many mods were uploaded (more than 16 thousand) than in the first year of BG3 (more than 8 thousand). and the deeper i dig into the mod stats, the sadder it looks for BG3. For example, in the first year, 197 quests were released for Skyrim (including fixes and side quests), and for BG3? 1 quest and 3 fixes and a change in the amount of hag hair as a reward... So you can forget about comparing Skyrim to BG3 in terms of mods 🤷‍♀️

Doesn't help that Skyrim's toolkit was also released 3 months later compared to BG3 releasing its toolkit a year and a month later. Also, BG3's toolkit was unlocked, so I'm heavily expecting people to make entire levels, worlds, and dungeons with it. Still quite impressive what people could do without an official modding toolkit during BG3's first year.

Posted (edited)
2 hours ago, DownloadingStuff said:

Doesn't help that Skyrim's toolkit was also released 3 months later compared to BG3 releasing its toolkit a year and a month later. Also, BG3's toolkit was unlocked, so I'm heavily expecting people to make entire levels, worlds, and dungeons with it. Still quite impressive what people could do without an official modding toolkit during BG3's first year.

Yep, this automatically means that a large number of potential modders have simply dropped out during this time and will not return to BG3.
Also, You'll laugh, but even so the statistics results fit into the difference between Skyrim and BG3. In the first three months after the release, 5335 mods were uploaded to the nexus for Skyrim. In the first three months, 2779 mods were uploaded to the nexus for BG3. Again, the difference is about two times. 😁

For Skyrim, I don't even try to include in the statistics sites (like Korean and Russian) where hundreds of unique mods are located, but not all of these mods are uploaded to the Nexus. To my regret, BG3 did not make a big splash in Asia like Skyrim in its time.

P.S.: I also fun around a bit with the ToolKit for BG3... Well... "IMAO", it's not the most intuitive interface, i think CK is simpler for understanding.

Edited by Alis_999
  • 2 weeks later...
Posted
3 hours ago, espguy said:

Im a bit sad that they didnt add a campaign editor with the modding tools. It would have been fun

 

Unsure what you mean when saying "campaign editor". But if you mean the ability to make new quests, dialogue and levels, then I too was initially disappointed when Larian announced that the tools would be as limited as they are. Luckily some modders managed to remove a bunch of restrictions on the tools to solve that problem. The expanded tools are at the nexus: https://www.nexusmods.com/baldursgate3/mods/12308

 

It's going to be a lot of work to make entire custom campaigns, but I believe it is actually possible now. We'll probably see smaller custom quests or dungeons before any custom campaigns though.

Posted
On 9/26/2024 at 2:34 AM, TheStranger said:

 

Unsure what you mean when saying "campaign editor". But if you mean the ability to make new quests, dialogue and levels, then I too was initially disappointed when Larian announced that the tools would be as limited as they are. Luckily some modders managed to remove a bunch of restrictions on the tools to solve that problem. The expanded tools are at the nexus: https://www.nexusmods.com/baldursgate3/mods/12308

 

It's going to be a lot of work to make entire custom campaigns, but I believe it is actually possible now. We'll probably see smaller custom quests or dungeons before any custom campaigns though.

Honestly I hope for custom campaigns one day, I loved neverwinter nights custom content but sadly the community died. Was hoping BG3 would become the new custom campaign plataform

Posted
18 hours ago, DepEnc said:

Just been skimming through this, and have to say it looks fantastic! Great job!

 

Yeah, the detail and depth had to take serious time, I saw another version that had several more pages but i did not try to download that one. Now we just need some sucker....err...hard worker to put it all in game with several context mods .....

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