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Posted
1 hour ago, Vladel said:

I found this yesterday and just activated the aggressive and bound tags.

Aye, it can be worked around easily, it should come with some sort of failsafe though, not rely on the user making the correct settings.

Posted
12 hours ago, Talesien said:

Aye, it can be worked around easily, it should come with some sort of failsafe though, not rely on the user making the correct settings.

Absolutely!

Posted (edited)

0.3.18 preview

 

Fixed:

  • Added back the global rules suspended / auto setting for adventuring (will override the dress/heavy bondage & auto flags if selected)
  • Fixed some issues with faction clean up during safewords
  • Added default sex checked specific tags for sex events if none supplied (FF, FM, MM, F, M)
  • Added option to use DD or SexLab to start sex events

I am going to probably revamp the adventuring stuff for the next update and make it both more granular (for item types) and automatic.  I am dealing with a bit too much overlapping conditional logic between events and location changes and I need to simplify it a bit.

Binding 0.3.18 preview.7z

Edited by Lazy Palm
Posted

@Lazy Palm

I paused the mod.

Another mod will run DHLP suspend.

After the suspension ends, Binding is unpaused.

(But not always.)

--------------------

The milking task has started. The piercing was removed.

On the way to the device, they managed to run 3 more tasks (Bound sex. Inspection. Rule change.).

After milking. Milk removed. But piercing was not returned.

(I know. Integration with MME is not complete.)

--------------------

I removed all tags.

Bound sex works.

 

 

Posted
22 minutes ago, dertcz said:

@Lazy Palm

I paused the mod.

Another mod will run DHLP suspend.

After the suspension ends, Binding is unpaused.

(But not always.)

--------------------

The milking task has started. The piercing was removed.

On the way to the device, they managed to run 3 more tasks (Bound sex. Inspection. Rule change.).

After milking. Milk removed. But piercing was not returned.

(I know. Integration with MME is not complete.)

--------------------

I removed all tags.

Bound sex works.

 

 

 

Thanks for letting me know about DHLP resume canceling the pause.  I will fix that!

 

Also, I will wrap all of the milking stuff into an event so it is not trying to fire off others and that should help with the equipment getting lost between events.   I was trying keep it flexible, but clearly too much is going on.

 

And thanks for confirming it is working with no tags.

Posted

0.3.19 preview

 

Fixed:

  • Lots of distance / proximity check issues when dom is not nearby. (needed this for waiting followers and new feature below)

Added:

  • Revamped rules system / adventuring to unify the interfaces
    • You now have 4 option settings per rule (that can be enabled/disabled)
      • Safe Area - rule only applies in safe areas
      • Blocked - will block a rule from getting added (dom controlled mode)
      • Permanent - rule is always on (dom controlled mode), if selected, it will not be turned off
      • Permanent Safe Area - same as above but will only trigger in cities and towns
    • Set the rules to desired options and on/off flags in sub controlled mode and then toggle to dom controlled
    • Rules are placed into effect for a number of hours (dom controlled mode, will show in mcm)
    • You will need to reset your rules if this an existing save
  • Any NPC is a dom - this is wildly experimental and still limited, but should be good for solo players and people that like a dom that does not travel with them
    • Important notes
      • Try it on a new save
      • I have only tested with NPCs that have homes so far (if you decide to have a Jarl for a dom, or a random bandit, let me know how it works out)
      • Once you set the NPC as your dom (through dialogue), if they have a key to their home, you will be given a copy
      • The first time (after hours) you unlock their door, you will get a Mistress/Master lives here... message box, to indicate the mod has learned the building's ownership faction (should keep away the trespassing messages)
      • When you arrive to visit them, crosshair hover will start a rules check that will apply rules.  When you leave the safe area you will be freed.
    • Future add for this (this work will overlap player homes and follower doms also)
      • check in option - so you have to visit your dom based on an mcm setting
      • dom will randomly follow you around the safe area
      • bedtimes and home rituals
      • other stuff??? let me know what you think would be fun

Again, this release should be considered VERY WIP.  I will try to get more stable versions in the coming days.

Binding 0.3.19 preview.7z

Posted

Bit confused as to what Dom speaks does as a rule. 

 

I don't see any option to make the dom speak to someone for me (to be fair, not sure how that would work), and asking for permission then speaking gives an infraction

Posted (edited)
28 minutes ago, initforthebewbs said:

Bit confused as to what Dom speaks does as a rule. 

 

I don't see any option to make the dom speak to someone for me (to be fair, not sure how that would work), and asking for permission then speaking gives an infraction

They are supposed to open the Dialogue Menu with the NPC on your behalf. I.e. you've an Inn Keeper in your crosshair, then use the bindings key to activate the speech rule, your dom should come over and have a short exchange with the NPC, which opens the dialogue menu (you can still open it directly, but you might raking up infractions). Seems to work, but if you've sandboxing for your followers (due to a custom follower or NFF for example), they might be away/busy with something and take a while to come over and initiate the talk. So either consider preventing your follower from sandboxing or blacklisting this rule if you don't like waiting for your dom to initiate the talk on your behalf.

Edited by Talesien
Posted
1 hour ago, initforthebewbs said:

Bit confused as to what Dom speaks does as a rule. 

 

I don't see any option to make the dom speak to someone for me (to be fair, not sure how that would work), and asking for permission then speaking gives an infraction

 

1 hour ago, Talesien said:

They are supposed to open the Dialogue Menu with the NPC on your behalf. I.e. you've an Inn Keeper in your crosshair, then use the bindings key to activate the speech rule, your dom should come over and have a short exchange with the NPC, which opens the dialogue menu (you can still open it directly, but you might raking up infractions). Seems to work, but if you've sandboxing for your followers (due to a custom follower or NFF for example), they might be away/busy with something and take a while to come over and initiate the talk. So either consider preventing your follower from sandboxing or blacklisting this rule if you don't like waiting for your dom to initiate the talk on your behalf.

 

Thanks Talesien!  Also, at one point I had more complex scenes that would play before certain vendors when the dom interacts before normal dialogue is triggered, but I have yet to get those working again post rebuild.

Posted (edited)

I have problems with the action key. After a long time i updated (new game) from official 0.1.10 to preview 0.3.18. The actionkey works, as long as there is no request from the dom (wants to speak to you). No reaction from the key then (tried to set several keyes). Updated to 0.3.19 but no changes. I see there was a problem some versions before.

I really appreachiate all the work and communication with the users !! Thou i would love to see a new "official" version some times 😁  regards and thx for all your work.

 

edit.  i just found i can disable the need to kneel, that helps, but would love to have kneel work again ^^

Edited by Hanshurtig11
Posted
20 minutes ago, Hanshurtig11 said:

I have problems with the action key. After a long time i updated (new game) from official 0.1.10 to preview 0.3.18. The actionkey works, as long as there is no request from the dom (wants to speak to you). No reaction from the key then (tried to set several keyes). Updated to 0.3.19 but no changes. I see there was a problem some versions before.

I really appreachiate all the work and communication with the users !! Thou i would love to see a new "official" version some times 😁  regards and thx for all your work.

 

edit.  i just found i can disable the need to kneel, that helps, but would love to have kneel work again ^^

Have you tried using spell? Spell > Kneel > Speak with dom.

Posted
2 hours ago, dertcz said:

Have you tried using spell? Spell > Kneel > Speak with dom.

Hey, thx for the hint, that works. Even its under shouts, it works gagged. nice workeround and a key more free for all the needed Skyrim mod shortcuts 😁

Posted

Is it possible to get an explanation of what all the behavior rules are? I mean some are easy enough to guess but some are not.

Posted
4 hours ago, Vladel said:

Is it possible to get an explanation of what all the behavior rules are? I mean some are easy enough to guess but some are not.

 

Yeah, will write up a short description of each. I need the text to add to the MCM for help anyway.

Posted
On 5/12/2025 at 1:49 AM, windowsdefe said:

Would be cute to have the dom take ownership of player homes

 

On 5/12/2025 at 6:43 AM, Sir Walter Ratleigh said:

That is a great idea.

 

Never tried to hijack player housing ownership but I will take a look 🙂

Posted
On 5/11/2025 at 10:41 PM, Talesien said:

They are supposed to open the Dialogue Menu with the NPC on your behalf. I.e. you've an Inn Keeper in your crosshair, then use the bindings key to activate the speech rule, your dom should come over and have a short exchange with the NPC, which opens the dialogue menu (you can still open it directly, but you might raking up infractions). Seems to work, but if you've sandboxing for your followers (due to a custom follower or NFF for example), they might be away/busy with something and take a while to come over and initiate the talk. So either consider preventing your follower from sandboxing or blacklisting this rule if you don't like waiting for your dom to initiate the talk on your behalf.


Ah, I do have something that makes followers constantly dynamic sandbox random stuff. I wonder if that's interfering.Thanks!

Posted
On 5/12/2025 at 12:18 AM, Lazy Palm said:

 

 

Thanks Talesien!  Also, at one point I had more complex scenes that would play before certain vendors when the dom interacts before normal dialogue is triggered, but I have yet to get those working again post rebuild.

having got it working, the magical chastity spell the court wizard mentions made me chuckle.

Posted

Well what i'm thinking is letting Binding do all the behavior stuff once i know what each bit does and whether i want it, i'd also let binding do all of the bondage deals that i want because i think it implements them very well and then have devious followers deals fill in the gaps for things binding can't do. 

 

I just need to know what the deals do because on my sporadic testing i've had rules enacted and no idea what they are supposed to do.

Posted

I really like the MilkMod integration. But when i am ordered to use a milking machine, i sometimes cant, cause i wear heavy bondage, catsuit or chastity bra.. or all of them ^^

Maybe they need to be removed temporary when near the machine. And sometimes i have the feeling the milk event is not closed complete. I dont have any binding related chat options anymore with the dom, and when i safeword, it says about closing dairy.  The lactacid should be forcefeeded anyway, if you eagerly take it or complain about.. some bottles more if you complain 😁   regards

Posted (edited)
6 hours ago, Vladel said:

Well what i'm thinking is letting Binding do all the behavior stuff once i know what each bit does and whether i want it, i'd also let binding do all of the bondage deals that i want because i think it implements them very well and then have devious followers deals fill in the gaps for things binding can't do. 

 

I just need to know what the deals do because on my sporadic testing i've had rules enacted and no idea what they are supposed to do.

 

OK, here is a quick breakdown of those rules.  I will tighten it up when I add this to the mcm, but hopefully this gives everybody a start:

 

Body Rule:Nudity - slot 32 body has to be empty (I will add some skimpy clothing keyword checks to provide a nudity alternative in the future - on the to-do). Using safe areas only option will strip the player of all armor when entering towns & cities and replace it when leaving. The slot protection area in the mcm can customize this.

 

Indoors Rule:No Beds - player can't sleep in beds. They must ask the dom to sleep when near a bed. Player will be bound and the dom will use the nearby bed.

 

Indoors Rule:Dismissed - when entering buildings, your dom could order you to stand until dismissed. Press the action key to automatically enter into an attention pose and wait until they dismiss you to move again.

 

Prayer Rule:No Shoes - must remove shoes (slot 37 items) before interacting with shrines.

 

Prayer Rule:Nudity - must remove clothing (slot 32 items) before interacting with shrines.

 

Prayer Rule:Must Pose - must use the action key to enter into a prayer pose before interacting with shrines.

 

Prayer Rule:Must Ask - must ask your dom's permission before interacting with shrines.

 

Prayer Rule:Perfectly Clean - must have a dirt level of zero before interacting with a shrines. This works with the clean slave functions (dirt & blood or bathing in skyrim) in the mod.  It SHOULD always register as you as zero if this is disabled, but I do need to confirm this is working.

 

Prayer Rule:Whipped - must have been whipped by the dom with the last 24 game hours before interacting with shrines.

 

Speech Rule:Dom Speaks - you must target an npc and then use the action key to enter the conversation pose. Your dom will start a chat scene with the targeted NPC that will end with a dialogue interaction you use after.  There are complex scenes that fire off with blacksmiths, inn keepers, apothecaries, etc. but they are currently not working (on the to-do list).

 

Speech Rule:Must Ask - you must ask your dom for permission to speak before interacting with NPCs, this permission will reset when you move to a new area. cell change outdoors or enter or leave a building.

 

Speech Rule:Must Pose - you must use the action key to enter a conversation pose before interacting with an npc.

 

Entry/Exit Rule:Castle - you must ask the dom before your enter or a leave a castle (i.e. dragons reach).

 

Entry/Exit Rule:Inn - you must ask the dom before you enter or a leave an inn.

 

Entry/Exit Rule:Player Home - you must ask the dom before you enter or leave an building that is marked as a player home.

 

Food Rule:Must Ask - you must ask the dom before you consume food or drink.

 

Food Rule:Sit On Floor - you must use the action key to enter the sitting on floor/ground pose before you consume food or drink.

 

Sex Rule:Give Thanks - you have one game hour after a sex event to speak to the dom and give thanks for sex (dialogue interaction).

 

Studies:Ask To Read Scroll -  you must ask the dom before you read any book that increments up the game stat Spells Learned.

 

Studies:Ask To Train - you must ask the dom before interacting with npcs that are in JobTrainerFaction factions. This rule might need some code adjustment since followers can be trainers. If it seems broken, block it for now.

 

 

Edited by Lazy Palm
Posted
19 minutes ago, Hanshurtig11 said:

I really like the MilkMod integration. But when i am ordered to use a milking machine, i sometimes cant, cause i wear heavy bondage, catsuit or chastity bra.. or all of them ^^

Maybe they need to be removed temporary when near the machine. And sometimes i have the feeling the milk event is not closed complete. I dont have any binding related chat options anymore with the dom, and when i safeword, it says about closing dairy.  The lactacid should be forcefeeded anyway, if you eagerly take it or complain about.. some bottles more if you complain 😁   regards

 

Yeah, I can make it work that way.  Should not be any problem. Thanks for letting me know that is needed and glad you like it!

Posted
1 hour ago, Lazy Palm said:

Body Rule:Nudity - slot 32 body has to be empty (I will add some skimpy clothing keyword checks to provide a nudity alternative in the future - on the to-do). Using safe areas only option will strip the player of all armor when entering towns & cities and replace it when leaving. The slot protection area in the mcm can customize this.

 Thx for the description of the rules. I had a small problem with nudity , when i was wearing naval, and nipple piercings.. when entering my home, they got not only unequipped, but destroyed. I could solve the problem for the Naval piercing (slot 54) with the slot protection, but the nipple piercing (slot 51) cant be protected, guess cause its normaly a devious device. regards

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