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Posted
On 6/27/2025 at 9:04 AM, Cookiemonsta234 said:

Can Npc's or companions react to what player is wearing?

Yes, it's easy to add a condition to their dialogues.

Posted (edited)

How do I know if the mod is working ? I installed it using vortex, I just want to see if the mod worked or not. 

 

Edit :

 

Okay I finally get the mod to work in a way, just that when come to sex there is no animations and just fade to black and the debug comment of what occurs.

 

Does this mod doesn't have animations in it ? or just pure text ?

Edited by Flasticia
Posted
10 hours ago, Flasticia said:

Does this mod doesn't have animations in it ? or just pure text ?

Pure text. I'm currently working on the Nuka-World add-on.

Posted
19 hours ago, DSHV said:

Pure text. I'm currently working on the Nuka-World add-on.

 

All right , thank you for the reply, Just checking if the mod are working or not that is why I asked,

  • 3 weeks later...
Posted (edited)

Interesting mod. Gotta check it out. I do have a question though, does Brute obey the main player if he is a male? And can the main player dominate him if he is a male? He does have to put someone like Brute at his place from time to time or whenever he wants to? After all there are guys out there who like to dominate other dominant guys and put them in their place. 

 

And one more question, we do have two files, I take it we use 1.1.0 or is it 1.0.1, or both of them? If so in what order do we install them?

 

  • IssuesofSpacefarer1.0.1.rar

    384.15 kB / August 3, 2024

     
  • IssuesofSpacefarer1.1.0.rar

    617.52 kB / August 3, 2024

Edited by The92Ghost
Posted
6 hours ago, The92Ghost said:

And can the main player dominate him if he is a male?

No, only submit with AAAiamsissy == 1.
1.1.0 - just latest version.

  • 3 months later...
Posted
15 hours ago, Marshal Lee said:

Any further plans for content? 

No plans. Maybe later, when I'm freed from other content.

Posted
On 11/23/2025 at 3:46 AM, benno770 said:

I'm definitely being really blind, but I can't find Stinky at all. Anyone else managed to find him?

He's in Neon, near the dumpster. You need to turn onto one of the branches of the main, straight street.

  • 1 month later...
Posted

maybe i'll try it.
maybe I should avoid it. 😅 I've had fun with mods like these in the past and then.. you know. :classic_wink: that lil bit of "woah, well that was dark." crawls in.


Honestly i just wanted to say i really dig the consistency of using the characters of each game being grabbed by various hands that fit the theme.
the suit one has gotta be my favourite.

Posted
On 12/28/2025 at 10:06 AM, forgetful hatter said:

that lil bit of "woah, well that was dark." crawls in.

I don't remember anything dark about this mod, just two degenerates.
As for the covers, my favorite is for Skywind, where you can practically see my whole buttock. It's in the Screenshots folder on MEGA link to TOH.

Posted

I'm thinking about a PC secretute content where she does all the boss's work, and he only abuses her. I've tried to incorporate this into other mods, but it would look most natural here. But I'd like to start doing it after a possible overhaul of Starfield, so that the update doesn't break anything in the mod.

  • 3 weeks later...
Posted

The Nexus Mods user Mielu91m is actively making a replacement for NAF and it's dependency. Says it should be ready for upload potentially within days. They're posting updates to it on the NAF pages comments

  • 4 weeks later...
Posted (edited)
On 1/25/2026 at 1:02 AM, kaitlin86 said:

The Nexus Mods user Mielu91m is actively making a replacement for NAF and it's dependency. Says it should be ready for upload potentially within days. They're posting updates to it on the NAF pages comments

 

don't expect much from that guy, it's his first time doing a mod that is not a texture replacement mod

can't mean he can't do it, but just don't expect more than it has to be

Edited by Myu77 - AmoGlobine
  • 2 weeks later...
Posted
On 2/16/2026 at 4:36 PM, Myu77 - AmoGlobine said:

 

don't expect much from that guy, it's his first time doing a mod that is not a texture replacement mod

can't mean he can't do it, but just don't expect more than it has to be

 

He has released his CCF replacement MCF on nexus already, says a few more days for his animation framework update (SAF) to be ready.

  • 2 weeks later...
Posted
On 2/27/2026 at 7:55 PM, skrewball said:

 

He has released his CCF replacement MCF on nexus already, says a few more days for his animation framework update (SAF) to be ready.

 

sounds legit, gj to him

  • 3 months later...
Posted

Any chance on updating to work with the new Starfield animation and scene framework OSF Animation? Seems like a much better option compared to NAF & SAF.

Posted
On 7/7/2026 at 9:45 PM, skrewball said:

Any chance on updating to work with the new Starfield animation and scene framework OSF Animation? Seems like a much better option compared to NAF & SAF.

I've been upgrading my PC for six months now, but I'm already having several hardware issues. On the old PC I'm currently using, modding of Starfield takes a long time, and the game itself freezes often.

Posted
6 hours ago, DSHV said:

I've been upgrading my PC for six months now, but I'm already having several hardware issues. On the old PC I'm currently using, modding of Starfield takes a long time, and the game itself freezes often.

Sorry to hear that, hope you get it sorted! Weird, I find Starfield to be Bethesda's most stable and least buggy game. I never see freezes and almost never crashes in almost 2000 hours.

Posted
On 7/21/2024 at 2:59 AM, DSHV said:

I would appreciate it if someone could help me with these problems:
- NPCs say the unnecessary greeting "Captain" before the intended greeting;
- Loot boxes do not work. I copied the code from the POS, but it doesn't work here.

Event OnEquipped(Actor akActor)
     If akActor == Game.GetPlayer()
     Actor target = Game.GetPlayer()
game.GetPlayer().RemoveItem(AAABoxofLoot, 1)
game.GetPlayer().AddItem(RewardOne, 1)
game.GetPlayer().AddItem(RewardTwo, 1)
game.GetPlayer().AddItem(RewardThree, 3)
game.GetPlayer().AddItem(RewardFour, 3)

EndIf
EndEvent

 

Is this still an issue?

 

It seems to me that player is always 00000014 and while I am deeply suspicious of some of the things I have read about player vs game().getplayer(), I have seen people suggesting that game().getplayer() somehow introduces microstutters into the game. (That said, if that microstuttering really happens, it might be that game.getplayer() not only returns the playerref value but it might also be doing some initialization on the internal representation of the player.)

Posted
15 hours ago, skrewball said:

I never see freezes and almost never crashes in almost 2000 hours.

It's because of my old system. There were several bottlenecks. Well, and it is, since I'm on it still.

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