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Posted
41 minutes ago, nonofyodambiznes said:

what;s the general story of each quest?

 

"A new Neighbor"

Hancock interviews the player and offers a longterm job.

 

- "The Date"

Hancock meets the Player for further discussion at the Third Rail and shows her the town.

 

- "Target Practice"

Fahrenheit takes the player otuside the town to test her shooting skills (or to clean the surrounding streets)

 

- "Shot in the Alley"

A mysterious murder happens in Goodneighbor. The player is going to investigate.

 

- "Cleaning Service" 

Investigation is halted because Hancock really wants the warehouses finally cleaned asap. The player must hire some mercenaries.

 

- "Good News"

A Citizen has an idea for one of the now clean warehouses and needs some assistance.

 

- "Information Retrieval"

Hancock is sure that Bobbi No-Nose is up to bad things and sends the player to retrieve some info about Bobbis plans.

 

- "The Tunnel"

The player must investigate the digging site and stop bobbis plan.

 

- "Little Pawn and the Shroud"

The player has met a hidden fighter on the previous events and must now help him to eliminate a gang of villains.

 

Posted (edited)
1 hour ago, Johnny_six666 said:

Hi,
I've just started the play through with this mod and I wondered what clothing mod you've used. Here in Goodneighbor all new women are naked.

Hi!

 

My mod doesn't use any special clothing mods. The new NPCs of this mod are given vanilla outfits (although the looks may change if you have any replacers installed).

 

To avoid any misunderstanding, show me a screenshot of any npc who might be inappropriately dressed.

Edited by Heinz01
Posted
7 hours ago, Johnny_six666 said:

Screenshot2025-01-07232108.png.0060048ebaf3e676fb6bcb1fedc2983b.png

This is what I meant with naked women at Goodneighbor. Vanilla NPC have all clothes (cco-stuff).

Okay, I have no idea where these NPCs are from.

 

You can find out which mod adds these NPCs. Go close to one, open console and click on the NPC. The first two digits of the shown form ID give a hint to the loadorder. I think "Better console" would also directly show the name of the esp.

 

 

Posted (edited)
On 1/4/2025 at 2:17 PM, Heinz01 said:

This would be the second Drifter:
 

  Reveal hidden contents

image.jpeg.71b7836b72b7f29e48573e2f1167fd73.jpeg

 

But when he doesnt have a marker and doesnt talk, i fear the alias of the quest isnt filled.

 

Enter this in the console 

 

SQV LP_ShroudIntro

 

It should look like this

image.png.23b1f77c8b38c329494ef9c3f6b84759.png

 

Tell me what this shows on your end.

 

Sorry for the slow reply:

It looks not quite the same.

there is a line on top that says REF AJ and then some numbers  and the drifter02 line says "None" 

Everything else is same 

Edited by katrina.balanchuk
Posted (edited)
15 minutes ago, katrina.balanchuk said:

 

Sorry for the slow reply:

It looks not quite the same.

there is a line omn top that says REF AJ and then some numbers  and the drfiter02 line says "None" 

You are hopefully lucky, because i prepared a fix for that when you posted that error: 

 

Try to install this (its just a new esp and a special script file for the helpmenu. Once ingame try to use the helpmenu and use the "fix the drifter" option  (it may be called something like that).LittlePawn-DrifterFix.7z

 

The NPC from the screenshot must be there though, if he isn't, it may be caused by the mojave mod you mentioned)

Edited by Heinz01
Posted (edited)
8 minutes ago, Heinz01 said:

You are hopefully lucky, because i prepared a fix for that when you posted that error: 

 

Try to install this (its just a new esp and a special script file for the helpmenu. Once ingame try to use the helpmenu and use the "fix the drifter" option  (it may be called something like that).LittlePawn-DrifterFix.7z

 

The NPC from the screenshot must be there though, if he isn't, it may be caused by the mojave mod you mentioned)

 

The NPC is there I'll try this mod right now.

Also Shelly Tiller wont talk to me at all, even though she is now set up in her press office.

 

Thanks for the super quick response!!!!

Edited by katrina.balanchuk
Posted
1 minute ago, katrina.balanchuk said:

Working now! :)

 

I am happy, because i couldnt test the fix myself as i didnt had this error. You may notice that a lot of the following content is heavily inspired by your feedback of the earlier version and it would be really unfortunate if you couldnt progress further :) 

Posted
8 hours ago, Heinz01 said:

I am happy, because i couldnt test the fix myself as i didnt had this error. You may notice that a lot of the following content is heavily inspired by your feedback of the earlier version and it would be really unfortunate if you couldnt progress further :) 

Started to progress down that road :)

Posted (edited)

OK, I completed the mod.

The ending was beautiful if you picked the romantic options ( which you know I did)

I almost cried.

 

Spoiler

In the final scene while the music was playing, I slowlyreversed my 3rd person view, pulling up into the sky like at the end of a romantic movies while she and Ford embraced and they kept getting smaller and smaller in view. 

 

Spoiler

Also I have some suspicions about who hired Kendra, but I will keep them to myself for now. Even with a spoiler tag.

 

Spoiler

Suggestion: The Velvet lounge needs some patrons and working girls at the end :)

 

Edited by katrina.balanchuk
Posted (edited)
47 minutes ago, katrina.balanchuk said:

OK, I completed the mod.

The ending was beautiful if you picked the romantic options ( which you know I did)

I almost cried.

 

  Reveal hidden contents

In the final scene while the music was playing, I slowlyreversed my 3rd person view, pulling up into the sky like at the end of a romantic movies while she and Ford embraced and they kept getting smaller and smaller in view. 

 

  Reveal hidden contents

Also I have some suspicions about who hired Kendra, but I will keep them to myself for now. Even with a spoiler tag.

 

  Reveal hidden contents

Suggestion: The Velvet lounge needs some patrons and working girls at the end :)

 

I am glad you liked it :) 

 

Originally I planned to add K1-98 (the fugitive synth from Hunter/Hunted) as a possible female worker for the Velvet Lounge because i thought she wasn't used in the game after that vanilla quest. But in the last moment i found out, she is supposed to appear (dead) in Ticonderoga. So she is already placed in the velvet lounge but remains disabled unfortunally and I didnt have time to find a fitting replacement.

 

 

Edited by Heinz01
Posted
20 hours ago, Heinz01 said:

I am glad you liked it :) 

 

Originally I planned to add K1-98 (the fugitive synth from Hunter/Hunted) as a possible female worker for the Velvet Lounge because i thought she wasn't used in the game after that vanilla quest. But in the last moment i found out, she is supposed to appear (dead) in Ticonderoga. So she is already placed in the velvet lounge but remains disabled unfortunally and I didnt have time to find a fitting replacement.

 

 

 

Maybe it could be  a mission for her to lure some girls.

Maybe the lounge could be poplauted form the raider look pool for the men?

Or your copies of Absolom and his freind could come back as patrons.

Posted
1 hour ago, katrina.balanchuk said:

 

Maybe it could be  a mission for her to lure some girls.

Maybe the lounge could be poplauted form the raider look pool for the men?

Or your copies of Absolom and his freind could come back as patrons.

 

Absolom and Gore will probably have a comeback, i have some rough ideas for them.

Currently there are copies of the two drifters which "helped" in Good News and they roam the lounge at evening/night and the mall during the day. If you reached the end, then you will also see a new employee in the mall.

 

The lounge is supposed to be an alternative location for future bar content. I really like the third rail, but wasn't happy about forcegreeting NPCs in the third rail, like Edward Deegan etc and it also becomes easily overcrowded with NPCs with their sandbox packages, which make it difficult to have a basic seating scene :)  

Posted
On 1/16/2025 at 8:34 PM, Heinz01 said:

 

Absolom and Gore will probably have a comeback, i have some rough ideas for them.

Currently there are copies of the two drifters which "helped" in Good News and they roam the lounge at evening/night and the mall during the day. If you reached the end, then you will also see a new employee in the mall.

 

The lounge is supposed to be an alternative location for future bar content. I really like the third rail, but wasn't happy about forcegreeting NPCs in the third rail, like Edward Deegan etc and it also becomes easily overcrowded with NPCs with their sandbox packages, which make it difficult to have a basic seating scene :)  

Ok I found the extra content Well done.

though I must confess I improved on the looks of the female charatcer  a bit.

Thank you for making eveyrone "uniques".

Posted
1 hour ago, MochiRosu said:

Hello Good Sir, is Good neighbor Expanded compatible with this mod?

Hi!

 

I never played it but from its description it says it adds an apartment for Fahrenheit. If she actually hangs out there, then my mod will not be compatible with it. Because my mod uses her in a few quests. Some scenes depend on her being at the state house (all the time).

Posted
6 hours ago, Heinz01 said:

Hi!

 

I never played it but from its description it says it adds an apartment for Fahrenheit. If she actually hangs out there, then my mod will not be compatible with it. Because my mod uses her in a few quests. Some scenes depend on her being at the state house (all the time).

 

7 hours ago, MochiRosu said:

Hello Good Sir, is Good neighbor Expanded compatible with this mod?

 

I'm not familiar with the mod in question.

I'm using Goodneighbor Enhanced in my install, and it works perfectly.

Just in case you want some spicing up in you GN :)

Posted
6 hours ago, Heinz01 said:

Hi!

 

I never played it but from its description it says it adds an apartment for Fahrenheit. If she actually hangs out there, then my mod will not be compatible with it. Because my mod uses her in a few quests. Some scenes depend on her being at the state house (all the time).

Understood, Not sure i notice farenheit there or not, i guess I will just have to test it and see how it goes. Thanks for the fast reply you legend.

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