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Nymras OSTIM SA COMPLET SE Fourth Volume


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Nymras OSTIM SA COMPLET SE Fourth Volume

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Hi, this is the Fourth of animation packs that I have searched for all over the Internet. I dedicated the entire summer to finding all the existing animation packs from LL and transferred them to the Ostim SA environment, thanks to the "Ostim Tools" and some Python programs I created to tag the animations.

 

Thanks to Nymra for creating these animation packs for both Skyrim LE and SE💎. Here is their Patreon, so you can support them in their amazing projects.

 

I want to express my thanks to everyone who participated in the creation of the original mod. Thank you very much for your work 💎.

  • FunnyBizness💎.
  • Psyche💎.
  • Proxy💎.
  • Billyy💎.
  • RohZima💎.
  • Anub💎.
  • SirNibbles💎.
  • NCK30💎.
  • Milky💎.
  • Cobalt💎.
  • Suke💎.
  • And others, search for your name as you continue reading the files 💎.

Special Thanks

  • Zaz 🙇
  • t.ara 🙇

 

Thanks to DarkMaster13 for creating the ESL for Skyrim SE 🤗.

 

By Nymras, this pack compiles the works of "SLAL_Anub Human 3.2020_RAPE-REDUX-0-5 SE" and "Nymra's SLAL Animations 0-9_Gallow Fix SE" into one, containing most of the human animations, equipment, and other items. It is a great package and a significant challenge to which I dedicated time to respect the content. It includes a patch from ESL to SE format, originally made by DarkMaster13 and modified to not depend on SL. MANY THANKS FOR THE GREAT WORK. "The objective is to port these animations to the Ostim engine and also to Skyrim SE, as they were originally in LE."

 

"Remember that each package will come with an alignment file, which works with the lightweight program that performs the merge with your previous data. Below is how to use the alignment data, which ensures characters are in the correct position and manages the SOS face for each occasion."

 

Also, thanks to OStim SA Official Icon Patch for OARE and OA3PP for their icons. Download them and add the ones from this page as well. The ones I uploaded come from there, along with some others I added for this case.

 

thanks to Ostim Tools for being an incredible tool 💎.

 

thanks to Cathedral Assets Optimizer for creating a tool that practically works like magic💎.

 

and thanks Python for existing 🗿.

 

Side note: for those using Nemesis and encountering issues like error 6002 or others, switching to Pandora. Here is a tutorial on how to install it and patch some of its bugs. "Now there's also the program Pandora Plus AnimForgePatcher, which allows patching everything into a single executable, but it's currently in beta. In a few weeks, it will be complete, with video and more features 🔨". The benefits of Pandora are that it is faster, doesn’t present the aforementioned errors, and has no animation limits. However, it is still in beta and under development. Thanks to Monitor144hz for the tool.

 

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The first method is knowing where to place this file. It should be on your PC, specifically in "%USERPROFILE%\Documents\My Games\Skyrim Special Edition\OStim". There, you will have two .json files, but the important one is "alignment.json".

 

 

POWERPNT_fuKrQqADA0.png.1738b8fcb8398d57e547523c595d206c.png

 

  • First case, if you don't have any file named "alignment.json" in that folder, just copy the "alignment.json" from the mod and paste it there.

 

In my case, the location of the "alignment.json" file is "C:\Users\5652156\OneDrive\Documentos\My Games\Skyrim Special Edition\OStim".

 

 

 

 

image.gif.96ae166b2e5260c20db3aafcde12d19a.gif

 

 

 

  • Second case, there is already an "alignment.json" file and it is larger than 0KB, meaning it has information inside. You will need to merge this file. It's easy and there are many ways to do it. I included an application within the mod that does the job automatically.

 

 

 

image.gif.c1f7ffe6cd0370a53efaa6753ac118e9.gif

 

 

  • Third option, you can use multiple programs available on the internet to do the merge. There is one called OStimSA Alignment Tool, it looks good and is created by SimonPhil, but I still don't understand how to use it. There are also different online programs that do the same, but you have to move the files yourself, such as json-merge. With that, you should be all set.

 

 

OK, this part is important. Wait... yes, wait. It seems that OStim takes some time to associate the alignments, and maybe the first time you open the game after all this, they might not be aligned. Therefore, after restarting the game, they will associate correctly. It's an OStim issue, and there's not much I can do about it. Thank you, everyone 🐈.

 

 

 

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Here will go some screenshots of how I have my Ostim MCM configured so you can see all the animations for now. In future updates, I'll add more tabs to expand on this 🔨.

 

 

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I want to thank the modders who have stood out over these 13 years, creating multiple animations, some that remain today and others that have completely disappeared from the internet. Thank you very much for your work; you have inspired me to learn more and take on more challenges. Little by little, I've been learning from all of you. Without you, Skyrim wouldn't be as vibrant after so many years, and I hope that at least in my part, I can contribute to its continued improvement and support in whatever way I can. Thank you."

 

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"Here I'll leave the link to my other works if you'd like to take a look."

 

 Ostim SA port volumes

 

 

Ostim and SL Custom Animation Volume "self-created animations"

 

  • I haven't opened the ideas forum yet. When I have more volumes, I'll start asking🐈.

 

Tools for Ostim SA

 

 

Translations in multiple languages

 

 

Pandora + patch for specific mods

 

 

Pandoraforge engine patch (still in progress) and manual method to merge ZAZ 8+ Pandora

 

 

Tools to mod and improve Skyrim

 

  • SSE Engine Fixes - Full UP Config AE🌪️
  • Skyrim AI voice synthesizer program to add voices to mods and translate audio into multiple languages ("Still in progress 70%")🔨
  • Motion recorder for direct export to HKX ("Still in progress 💀 10%")🔨
  • Tool for exporting character models for 3D printing  ("Still in progress 30%")🔨

 

 

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I will be more active, creating patches, translations into multiple languages, programs, conversions from LE to AE, and in the future, robotics with Skyrim "a bit ambitious." Any requests or feedback will be read in the comments, and thank you for reading so much.

 

I’m not looking for remuneration for this, I love mods and enjoy making the material available to everyone.

But if you want, buy me a coffee . God bless you. 

 

If you'd like to support me even more across various areas such as additional animation packages not only for OStim, dialogue mods, programs, special requests, and see how I gradually expand into creating different articles related to Skyrim.

 

here is my Patreon 🐱💻 Thank you very much in advance. I will respond to your requests as if my life depended on it 🐱👤.

 

kofi      patreon

 

All my content will be free, allowing Patreon and Kofi followers to decide which package will be released every two weeks through voting. I'll also prioritize their requests. In the future, I'll create my own animation packages for SL and Ostim, where you can choose which animations to include. Although it's not open yet, I've already prepared the board for future contributions. You'll also be part of the robot creation project, which will eventually move to Kickstarter as it grows. Thank you very much, everyone!

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  • Submitter
  • Submitted
    07/12/2024
  • Category
  • Requirements
    Ostim.esp, Nemesis, FNIS or Pandora +
  • Regular Edition Compatible
    No

 

Posted
On 7/15/2024 at 7:29 AM, jakeeee22334 said:

CTD when enabling this mod, No CTD when disabling this mod.

When exactly is the CTD? When starting the game, loading save files, or entering a scene? 

Posted (edited)

When loading the save. I'm going to try creating a new save, if that doesn't work, I guess I should try switching to Pandora.

 

 

EDIT: there is no ctd when starting a new game if anyone else is having ctd try that.

Edited by jakeeee22334
  • 2 weeks later...
Posted (edited)

Thanks and thanks!

 

The work that has been done here is incredible. I have added to my game all the Ostim animations and I find, including this one.

 

I have not done any alignments as they work 90% of the time. For the few animations that do not align, I go manually and I correct them. OStim has a feature to store the latest aliment, so next time it will be perfect!

 

There are plenty of creativity and variety.

 

The sad note for me is the group under "Nymas->MagicHub" would be one of my favorite, yet, it is the only group that does work the least. I do not know why, among the 100s of animations that I get perfectly running in Ostim (I said I loaded all the 6? packages you created), this one produces some "flashing" and "clipping". It has something to do with how the magical handcuffs are displayed in my Skyrim build. The colors are very bright (close to white), but, most of the time, I see flashes of light possibly starting from those caffs or restrains. I do move the camera around to find a spot where the clipping disappears. I am able after a minute or two to find a position where the clipping stops. But it does me little comfort as the experience is greatly diminished. 

 

I am so mad I cannot play with the "magical dildo1" as it is a unique animation in my view. That animation is the more troublesome. 

 

So, what can I do? Again, I have a stable Skrim build, I see every other animations but only the 3-4 in the group of "magicalhub" do not work for me.

 

Anything I can do?

 

Many thanks!

 

 

Edited by SkyrimOne
  • 5 weeks later...
Posted

Thanks alot Anon for the hard work!

I have problem with this:

A lot of the animations have the male (agressor) in female position and on some (like forced foreplay 1) the male agressor stands behind the female victim instead of before, how to fix that?

I could make a list if you need.

 

Great job otherwise

Posted (edited)

Does anyone know why several animations have the actors in the incorrect roles? Will this be fixed? A lot of these seem to just be outright broken in this way.

 

I've tried a lot of the other ports from anon, and almost half of every pack has the actors in reversed roles.

Edited by MiyuShinonomiya
Posted

I have experienced the issue of actors be in the incorrect roles.

 

There is a workaround that does work for me.

 

In Ostim Standlone mod, set in the debug option the "unrestricted access" (I go by memory) and then under then in the actor option? all three options "play dominant, play sub, and play gay role". 

 

When you start the animation, you will be asked if you are "Dom or Sub". See if the animation plays in the reverse, if so, then reverse your role too so the animation will play ok. 

  • 4 months later...
Posted (edited)
On 9/13/2024 at 4:47 AM, Jobobby04 said:

Is there a way to get a filtered version of this so I can run it with the Anubs pack on the nexus? Here is a cleaned version of ATT_AnubsHuman_animlist.txt removing all the duplicates, but I have no clue where to go from here.

ATT_AnubsHuman_animlist.txt 51.25 kB · 5 downloads

Yes i got the same problem! Using AAnub pack + this pack cause some crash ^^" A version withotu Anub pack inside this one would be welcomed!

Edited by devilangel13
  • 9 months later...
Posted (edited)

For all of anub's animation, it seems the gender role for most of them got swapped somehow
I noticed one of the only correctly functioning ones was Page 1 AdultBarTable_1, which had a male and female actor in the .json 
But for most others it was 2 female actors
Tried changing some to 1 male 1 female but that didn't change anything, so unless there's some hotkey to swap actor positions manually, any idea for a fix?
And testing with selecting player role between dom and sub, the ones that don't seem to work right work fine if I select sub. So for whatever reason it has the dom and sub roles swapped

Edited by BurntToast81

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