Wandering_Mania Posted September 4, 2024 Posted September 4, 2024 On 6/15/2024 at 9:54 AM, Owrom said: sad to see that their opinion on starfield is set in stone. so many surf on that I still think the overall story, most quests*, and most of the game itself is rather dull. And the dialogue... I haven't played it in a year, not since it first launched, came back and I had forgotten how cringe it all was. Not to mention we went from Fallout 4's 'sculpting system', to extremely vague sliders that give you almost no actual customization from the preset selections. But even with a 'nude body texture' installed; I have seen it randomly choose to have invisible bodies, even ones that weren't even suppose to be affected by the new texture. Example: I installed Starqueen and when it works, it works fine. But randomly when I boot the game, and/or go to a NG+, some female bodies, my character's included, and Vasco's body just disappear. I end up having to quit out of the game, redeploy my mods, and then they all come back. Starfield is just really, really, finicky with keeping mods active. No matter how it's installed, or what the mod may be. *The one quest that is the exception is that 'Torn between universes' quest at that remote research lab. The shifting between a wrecked, and pristine station, is quite good level design.
Awsonaut Posted September 5, 2024 Posted September 5, 2024 (edited) 22 hours ago, Plumppy said: So despite what I said above and despite having zero artistic skill ( 3D or otherwise ) I thought I'd have a go at converting 3ba. As expected the head and hands are nothin but trouble. I don't understand why with the same hands and body Sarah's hands look ok and mine look like they have been mangled in a press? The hands look way to big and the arms look slightly too long, It might just be the animation or skeleton or something trying to compensate for the size/length discrepancies? I wonder what'd it'd look like if you used a Fallout/Skyrim (whichever version of cbbe you used) default skeleton with it? Edit Edited September 5, 2024 by Awsomonium
TheTraveler Posted September 8, 2024 Posted September 8, 2024 (edited) hopefully Bethesda has learned their lessons from starfield for ES6 isn't such a shitshow. Edited September 8, 2024 by TheTraveler
Twycross448 Posted September 10, 2024 Posted September 10, 2024 On 9/8/2024 at 11:25 AM, TheTraveler said: hopefully Bethesda has learned their lessons from starfield for ES6 isn't such a shitshow. [Sam Coe voice] Don't worry. ES6 won't be such a shitshow. . . . It will be way worse. 😜 1
Sera67 Posted September 11, 2024 Posted September 11, 2024 On 9/4/2024 at 1:37 AM, Wandering_Mania said: I still think the overall story, most quests*, and most of the game itself is rather dull. And the dialogue... I haven't played it in a year, not since it first launched, came back and I had forgotten how cringe it all was. Not to mention we went from Fallout 4's 'sculpting system', to extremely vague sliders that give you almost no actual customization from the preset selections. But even with a 'nude body texture' installed; I have seen it randomly choose to have invisible bodies, even ones that weren't even suppose to be affected by the new texture. Example: I installed Starqueen and when it works, it works fine. But randomly when I boot the game, and/or go to a NG+, some female bodies, my character's included, and Vasco's body just disappear. I end up having to quit out of the game, redeploy my mods, and then they all come back. Starfield is just really, really, finicky with keeping mods active. No matter how it's installed, or what the mod may be. *The one quest that is the exception is that 'Torn between universes' quest at that remote research lab. The shifting between a wrecked, and pristine station, is quite good level design. When I Add a new Mod, or edit Load order via Creations I get this Issue. Undersuit goes invisible, Vasco (save his decals) goes poof. That Hand Scanner, (its used in intro to make character, can be found about world) is see thru (save decals) Elliptic Armor Re-placer loads normal armor (but helms work) I just close game out and reopen it. Fixes it for me. I also only have about 40+ plugins.
brown66 Posted September 11, 2024 Posted September 11, 2024 On 8/24/2024 at 4:42 PM, Hero.20 said: Is there a way to port cbbe to starfield? Not the mod the 3d models of the body mod?
Plumppy Posted September 12, 2024 Posted September 12, 2024 13 hours ago, brown66 said: You will never see CBBE in a naked space suit. Not in a million years.... On a side note I got morphs working today. I may have over thinned the thin morph though. I never noticed how thin Sarah was before.
brown66 Posted September 12, 2024 Posted September 12, 2024 (edited) 8 hours ago, Plumppy said: You will never see CBBE in a naked space suit. Not in a million years.... On a side note I got morphs working today. I may have over thinned the thin morph though. I never noticed how thin Sarah was before. Very funny! It was just the time to deflect my eyes just inches down. Not bad! I confess I was waiting for it to be worse. I hope that when you've finished this attempt at adaptation, then you explain to the details how you did it. I would just like to try seeing what CHSBHC looks on Starfield. But I have to confess that what I miss the most about women's bodies in Starfield are the jiggles. Unfortunately, these seem to me that not even in a billion years of years we will see them. Sad! 😢 Edited September 12, 2024 by brown66
sexybizzt Posted September 14, 2024 Posted September 14, 2024 How it is going with Milk Drinkers body mod?
brown66 Posted September 14, 2024 Posted September 14, 2024 3 hours ago, sexybizzt said: How it is going with Milk Drinkers body mod? At the bottom of this Nexumods page is a link with an invitation to TheMilkdrinker's Discord page: https://www.nexusmods.com/skyrimspecialedition/mods/35575 It doesn't work for me (it gives an error when I try to accept the invitation), but as I'm less than a beginner at Discord, you might have better luck.
Plumppy Posted September 16, 2024 Posted September 16, 2024 I imported 150+ CBBE 3BA morphs. Chargen only allows you to morph in the 0.0 to 1.0 range ( unlike bodyslide/racemenu in Skyrim which morphs from -1.0 to 1.0 ) so I wasn't able to directly import presets from Skyrim as I'd hoped. So instead of pretty presets you will have to look at some developer art... 12
Nosferato321 Posted September 17, 2024 Posted September 17, 2024 19 hours ago, Plumppy said: I imported 150+ CBBE 3BA morphs. Chargen only allows you to morph in the 0.0 to 1.0 range ( unlike bodyslide/racemenu in Skyrim which morphs from -1.0 to 1.0 ) so I wasn't able to directly import presets from Skyrim as I'd hoped. So instead of pretty presets you will have to look at some developer art... Bro, make this into a mod! Be great if we can make them bounce too! 3
Djlegends Posted September 17, 2024 Posted September 17, 2024 On 9/4/2024 at 12:08 AM, Plumppy said: So despite what I said above and despite having zero artistic skill ( 3D or otherwise ) I thought I'd have a go at converting 3ba. As expected the head and hands are nothin but trouble. I don't understand why with the same hands and body Sarah's hands look ok and mine look like they have been mangled in a press? man that head to body size distribution don't add up
regulf Posted September 17, 2024 Posted September 17, 2024 On 9/16/2024 at 10:51 AM, Plumppy said: I imported 150+ CBBE 3BA morphs. Looks really great! Can't wait your mod to be published! 1
Awsonaut Posted September 18, 2024 Posted September 18, 2024 On 9/16/2024 at 5:51 PM, Plumppy said: I imported 150+ CBBE 3BA morphs. Chargen only allows you to morph in the 0.0 to 1.0 range ( unlike bodyslide/racemenu in Skyrim which morphs from -1.0 to 1.0 ) so I wasn't able to directly import presets from Skyrim as I'd hoped. So instead of pretty presets you will have to look at some developer art... The fact that it works even on the 0 or 1 scale is pretty impressive honestly. I'm assuming this doesn't apply to clothing morphs though.
Plumppy Posted September 20, 2024 Posted September 20, 2024 (edited) First attempt at boobie physics. It needs work but its a start... Edit: I don't think I embeded the video properly. You should still be able to download and view it though, it's only 6mb. Edited September 20, 2024 by Plumppy video embeding not working properly 9
killzone590 Posted September 20, 2024 Posted September 20, 2024 its a real shame that starfield doesent have Layered Clothing on a base body like Fallout 4 does.. it really limits the modding potential becasue everything needs to be made as 1 and mixing mods is a no go
Djlegends Posted September 20, 2024 Posted September 20, 2024 3 hours ago, killzone590 said: its a real shame that starfield doesent have Layered Clothing on a base body like Fallout 4 does.. it really limits the modding potential becasue everything needs to be made as 1 and mixing mods is a no go theres nothing stopping modders making layered clothing...
brown66 Posted September 20, 2024 Posted September 20, 2024 12 hours ago, Plumppy said: First attempt at boobie physics. It needs work but its a start... Edit: I don't think I embeded the video properly. You should still be able to download and view it though, it's only 6mb. And yet it moves!
Nosferato321 Posted September 21, 2024 Posted September 21, 2024 20 hours ago, Plumppy said: First attempt at boobie physics. It needs work but its a start... Edit: I don't think I embeded the video properly. You should still be able to download and view it though, it's only 6mb. You are doing Great work. Appreciate all you do.
Raine_Hyd Posted September 21, 2024 Posted September 21, 2024 On 9/20/2024 at 12:51 AM, Plumppy said: First attempt at boobie physics. It needs work but its a start... Edit: I don't think I embeded the video properly. You should still be able to download and view it though, it's only 6mb. Looking good. Was disappointd when I saw no CBBe for Starfield, so seeing more bodies come about is always nice.
killzone590 Posted September 22, 2024 Posted September 22, 2024 (edited) On 9/20/2024 at 7:32 PM, Djlegends said: theres nothing stopping modders making layered clothing... Except there is, litirialy nothing in the game is made to support layered clothing. You'd need a custom skeleton, a framework so that the parts know where to go and a new UI that allows multi part Armors. The Default UI in starfield isnt like the one in Fallout so you cant have multiple things in each option. Also there are no accessories slots becasue all of that is now done through the Char-gen. I doubt someone's going to make something like that for years since the modding community for starfield is pretty much dead right now.. The only hope would be that shattered space is really good and that some of the older bethesda modders return Edited September 22, 2024 by killzone590
DocClox Posted September 22, 2024 Posted September 22, 2024 2 hours ago, killzone590 said: Except there is, litirialy nothing in the game is made to support layered clothing That turns out not to be the case. The Biped Model is still there, even if most of the default outfits don't make use of it. You're a little limited compared to Skyrim or Fallout 4 since a number of slots are reserved for spacesuits. Still, there's no reason why you can't have, say, an undersuit and a jacket of the top. The parts knowing where to go is down to the nif and mesh files and how they're positioned and weighted. 1
Djlegends Posted September 22, 2024 Posted September 22, 2024 2 hours ago, DocClox said: That turns out not to be the case. The Biped Model is still there, even if most of the default outfits don't make use of it. You're a little limited compared to Skyrim or Fallout 4 since a number of slots are reserved for spacesuits. Still, there's no reason why you can't have, say, an undersuit and a jacket of the top. The parts knowing where to go is down to the nif and mesh files and how they're positioned and weighted. literally Zon79 does all of this and more yet nobody bother checking his mods lol 1
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