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Posted

I don't know why ,  after game updated , and required mods updated i can't get the game to launch with Address Library installed , i installed it like i do after every Beth update and i went onto the Address Library nexus page and followed their instructions ,still no go also i went to Steam and checked my Starfield install it replaced a couple of missing filles but still  wont run . if i dissable   Address Library , Baka disable my games folder and Baka Achievment Enabler, the game loads.   any addvice or thought welcome.

Posted (edited)

Starfield in Mo2 Refuses to work with script extender and seems to auto disable some essential Bethsoft plugins (and for me some others too) whenever the game loads into the main menu making me unable to load any previously saved games and crashing the stupid Creations page.  I refuse to touch the hot pile of garbage that is Vortex and playing Beth games without a decent mod manager is asking for trouble, imho. 

 

So it seems it'll take a few weeks at least before I can play this game again as I did hear something about an Mo2 beta that might fix most of these issues, though I fear I will need to start a new character even when that update publicly releases as I refuse to go on Discord to get the beta. 

Edited by idonotlikeusernames
Posted (edited)

Go to the MO2 discord page and download the latest Dev build. It fixed all of the issues I was having following the CK release and game update.

 

It was expected there would need to be adjustments with the official tools release.

 

https://discord.gg/a3gRSEzu

Edited by nIn nIn nIn
Posted (edited)

There's almost nothing I loathe more than Discord it combines all the bad elements of forum type messageboards with all the bad things of a livechat while removing all the positives of either..............whoever thought that was a good idea is beyond me. 

Edited by idonotlikeusernames
Posted
3 hours ago, idonotlikeusernames said:

it combines all the bad elements of forum type messageboards with all the bad things of a livechat while removing all the positives of either

 

Like what? Genuine question cause i find the user experience really straight forward and simple so i'm curious why someone would think that.

 

13 hours ago, formanfred said:

i was thinking of trying Vortex ,all tho i use MO for FO4 and Skyrim.

 

You can try it out but in my experience Vortex is way more trouble than it's worth. It was very obviously developed with precut modlists in mind and tinkering with it feels like a pain cause the UI is a mess. I tried so hard to mod Cyberpunk using Vortex and i was malding the whole time cause it kept breaking one way or another lmao.

Posted

Purelt out of interest. why do you guys think Vortex is such garbage?

Besides that they updeted from nexus mod manager to Vortex and their solution was "uninstall everything and reinstall them with Vortex", Yea, I aint gonna do that, I hardly remember half the options I picked in those mods.

 

But for Stafield, I do use vortex and I haven't found any problems with it. I chose Vortex instead of MO because it seems MO needs to be constantly updated as the game updated to handle itself. Vortex also gets updates but I don't have to do it manually so I don't care.

So, what is so bad with it?

 

Posted (edited)
6 hours ago, azmodan22 said:

Purelt out of interest. why do you guys think Vortex is such garbage?

 

Vortex is far less efficient and obscures far more features and it is far easier to fuck up your game with Vortex. Mod Organizer is cleaner, more efficient and in my experience far better and managing large or huge numbers of mods, the last one may not really be an issue with Starfield right now but it will be if modding really takes off it will be in the future. 

 

It also install mods directly in the game data folder, which means if you fuck anything up you've got to delete or backup all your mods manually and reinstall the game, whereas even if I really fuck up in mod organizer I can just make a new profile and move mods there one by one without needing to reinstall or re download the entire game, which thanks to MO's virtualization should be mostly clean with only the official files and patches in the data directory.  As I live in a rural area where the fiber-optic system sometimes experiences difficulties that is a huge plus for me as it really cuts down on the times I need to reinstall the game. 

 

Lastly as I have a slightly older system Vortex is also very space inefficient as it effectively uses three copies of some mods, first it puts things into a mod "staging" folder, default: C:\users\username\AppData\Roaming\Vortex\Game(starfield, skyrim, etc)\mods, next is a downloads folder and the third step is where it dumps the mod data straight into the game folder, which is imho the biggest drawback that causes the most trouble whereas mo is much more elegant when it works and allows for multiple profiles. In mo2 I can have, for example a sex mod heavy profile and a near vanilla one with only simple mods like character creation, extra clothing and texture overhauls plus mesh fixes on the same game install, which is something that vortex very much does not allow. 

It is also far more space efficient with MO I just have one mod directory per profile and that is it. 

 

Last but not least mod organizer also has its own ini files you can customize so you don't need to tamper with the official ones if you don't want to (and then find out you fucked up and forgot to make a backup so you need to hope either steam verify fixes it or you need re download the whole game again just to fix an ini file you messed up and forgot to backup).

 

In summary I just find my experience with mod organizer to be superior and far less frustrating compared to any other mod manager, including vortex. The only thing Vortex may have on MO is automatic updates and less need for updates but that is in part because it is, imho, a technically inferior product to begin with. But really if I want to dump my mods directly into the game folder I might as well not bother with a mod manager and make my own space inefficient game and mod backups on the external drive, but that is a greatly inferior and far more frustrating experience. 

 

Yes, since I don't wanna use Discord to get the beta of MO my game will now be broken for a couple of weeks but that won't exactly kill me

Edited by idonotlikeusernames
Posted

MO 2 was written by Tannin.

The same author, Tannin, wrote Vortex using what he learned from MO 2.

Among other things, he dumped his virtual file system in favor of Windows hard links. That means, unlike MO 2, Vortex does not need to be running when you play.

I use Vortex exclusively for every game I play. Skyrim, Fallout 4, Starfield, Sims 4, etc.

 

 

Posted

Tannin wrote MO. Was only just starting MO2 when he was recruited by Nexus to write Vortex. MO2 has very little of Tannin's fingerprints in it.

 

Vortex  dropped virtualisation because the design brief was very broad. Vortex has to manage hundreds of games from different developers. Whereas MO2 is specialised mostly for BGS games.

 

The choice to use one or the other comes down to personal preference.

 

My preference is MO2 because as a player who literally only mods BGS titles has found Vortex to be unintuitive and a right pain in the arse to use. MO2 in contrast is very easy.

 

Previously I had sworn by NMM and had never used the original MO at all. I would not presume to say one is definitely superior over the other as that is subjective opinion not objective fact. They do things differently. However, most comment threads on Nexus have more requests for help getting mods to work in Vortex than MO2, which tells me Vortex is not as intuitive to use as MO2.

 

Posted
2 hours ago, nIn nIn nIn said:

Tannin wrote MO. Was only just starting MO2 when he was recruited by Nexus to write Vortex. MO2 has very little of Tannin's fingerprints in it.

 

Vortex  dropped virtualisation because the design brief was very broad. Vortex has to manage hundreds of games from different developers. Whereas MO2 is specialised mostly for BGS games.

 

The choice to use one or the other comes down to personal preference.

 

My preference is MO2 because as a player who literally only mods BGS titles has found Vortex to be unintuitive and a right pain in the arse to use. MO2 in contrast is very easy.

 

Previously I had sworn by NMM and had never used the original MO at all. I would not presume to say one is definitely superior over the other as that is subjective opinion not objective fact. They do things differently. However, most comment threads on Nexus have more requests for help getting mods to work in Vortex than MO2, which tells me Vortex is not as intuitive to use as MO2.

 

I love a nuanced opinion. I fully agree. I am still partial to Vortex myself because I'd rather have 1 mod manager for all my games than multiple specialized managers. But I have used MO2, and while Vortex has its issues, they are very comparable in their core mechanics (excepting virtualization). So it comes down to personal preference and which pros/cons appeal to you most.

Posted

All very good arguements, thanks guys.

And it confirmes that for Me, Vortex is more suitable.

You see, I am not going to make the same mistake I did with Skyrim, and that was install a few (even my owm) mods manually. Cos five years from now, when those mods will be broken, there will be no way to figure out which one is causing the crashes. So in Starfield, all my mods are either going to be installed with a mod manager or not at all. 

And I want to install the mod, and forget about it. So althoug I can check for updates for the mods I get fromm here, there is no way I amnually checking for updates for all the mods in my list. And between MO and Vortex, Vortex can check for updates for the nexus mods by it self with me having to check them one by one. Thats the most important reason why i am using it. But yea, that does come with the sideeffects of the mods being in the game folder and having three freaking copies of each one. 

Posted
On 6/13/2024 at 3:59 PM, fred200 said:

MO 2 was written by Tannin.

The same author, Tannin, wrote Vortex using what he learned from MO 2.

Among other things, he dumped his virtual file system in favor of Windows hard links. That means, unlike MO 2, Vortex does not need to be running when you play.

I use Vortex exclusively for every game I play. Skyrim, Fallout 4, Starfield, Sims 4, etc.

 

 

 

Which is a pity, because the virtualization is the very reason why I prefer MO2 over Vortex.   Hard links means switching between mod setups requires knowing all the details about the old mod setup (so you can delete all the hard links) as well as adding the new ones, so if anything ever goes wrong in deployment, you can end up with a messed up and unplayable game data folder, and if you change mod mapping order when mods overlap, you have to muck with the hard links again.    Whereas the virtualization in MO2 means your game data folder remains clean and even if something goes wrong, the base game remains pristine and runnable as is.  Mod mapping order is handled easily by redragging the orders, and multiple mod profiles is trivial to support.
 

Posted
24 minutes ago, knots1353 said:

 

Which is a pity, because the virtualization is the very reason why I prefer MO2 over Vortex.   Hard links means switching between mod setups requires knowing all the details about the old mod setup (so you can delete all the hard links) as well as adding the new ones, so if anything ever goes wrong in deployment, you can end up with a messed up and unplayable game data folder, and if you change mod mapping order when mods overlap, you have to muck with the hard links again.    Whereas the virtualization in MO2 means your game data folder remains clean and even if something goes wrong, the base game remains pristine and runnable as is.  Mod mapping order is handled easily by redragging the orders, and multiple mod profiles is trivial to support.
 

I currently run 50 profiles in Skyrim SE, and 36 in Fallout 4. Hundreds of mods in each, and I have never felt the need to delete hardlinks manually.

Vortex also has a Purge function that deletes all hard links for that profile.

Glad you are happy with MO 2. It is not the choice for me - and I have used both.

Posted

Meanwhile, I'm running Linux and using Ammo. I did have MO2 running, but some tools won't run under MO2 running under proton. xEdit, for instance, I can only run in a windows VM, but that means I have to access the game folder from outside MO2's VFS. So I need something that uses symlinks to install mods.

 

Ammo does the job nicely. Keeps a priority list of mods as well as plugins, just like MO2, but doesn't need to run to play the game.

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