jbezorg Posted June 5, 2024 Author Posted June 5, 2024 2 hours ago, egonm68 said: Yay! I was able to narrow it down, and get it working. happy tentacle noises Turns out, there's still a 'hidden dependency' to Commonwealth Moisturizer via the script Bo57_TentacleScript_DD in 1.93.8 Where exactly - I have no idea. But, once I installed CM: no more errors in the script-log, and it worked (Bo57_TentacleIncubation=1) These are the errors thrown without CM into the papyrus log. Error: Unable to link types associated with function "OnTimerGameTime" in state "" on object "Bo57:Bo57_TentacleScript_DD". Error: Unable to link types associated with function "::remote_AAF:AAF_API_OnSceneEnd" in state "" on object "Bo57:Bo57_TentacleScript_DD". [...] warning: Variable ::CUMLib_var on script bo57:bo57_mcmandtoolsscript has an invalid type cmkz:cmkz_libscript loaded from save. This variable will be skipped. [...] error: Unable to bind script Bo57:Bo57_TentacleScript_DD to Active effect 2 on (00000014) because their base types do not match I went as far as throwing out even more mods, and then doing a 'clean redeploy' (clean install files, and then have Vortex deploy everything onto it). I had CM-dependencies on my mind after that previous error, but wanted to do it 'clean' anyway. (done on another PC, btw. I sometimes use a different PC, and mirror games/program settings onto it - I also wanted to use the opportunity to check some mod settings, and see what breaks when I start 'hacking away' at the mod list) I am attaching the logfiles + plugin lists from that 'clean reinstall', both with and without CM - just in case you'd like to have a closer look. FO4 TP tests.7z PS: I also noticed that on first load, the "Supported Mods" page in MCM will show everything as "Not Installed". You have to do a save + load save - and it'll shows the correct information. Maybe add a note on the MCM page? That's weird because I check if Com Moisturizer is loaded before calling CUMLib throughout Bo57:Bo57_TentacleScript_DD. They all look like the following. if Tools.CUMInstalled Tools.CUMLib.ApplyRandCumAtLocations( akActor, False, False, True, 2 ) endIf Might have to double down with something like this if Tools.CUMInstalled && Tools.CUMLib Tools.CUMLib.ApplyRandCumAtLocations( akActor, False, True, False, 2 ) endIf
Elaendir Posted June 5, 2024 Posted June 5, 2024 How to get rid of full grown parasite? Or any stage grown? I seems really stuck with it and dont really wanna go to earlier save.
jbezorg Posted June 6, 2024 Author Posted June 6, 2024 7 hours ago, Elaendir said: How to get rid of full grown parasite? Or any stage grown? I seems really stuck with it and dont really wanna go to earlier save.
jbezorg Posted June 6, 2024 Author Posted June 6, 2024 10 hours ago, egonm68 said: bo57:bo57_mcmandtoolsscript has an invalid type cmkz:cmkz_libscript loaded from save. Just noticed the "loaded from save" and I'm thinking a separate running instance and copy of the script w/in the save itself. If you don't want Commonwealth Moisturizer you could try ReSaver and purge this mod from the save.
egonm68 Posted June 6, 2024 Posted June 6, 2024 (edited) 8 hours ago, jbezorg said: Just noticed the "loaded from save" and I'm thinking a separate running instance and copy of the script w/in the save itself. If you don't want Commonwealth Moisturizer you could try ReSaver and purge this mod from the save. thing is, that save never saw CM. I was using that 'clean Vault-exit save' I did a quick retest: - load up the "clean vault-exit save" (no mods on it) with mods already enabled - no CM, no CDDE - sprint to Sancturay (-> cell change) - save 1 - exit => Papyrus.3.log - load that save, still - no CM, no CDDE - save 2 - exit => Papyrus.2.log enable Cursed DD Enchantings - load last save no CM, with CDDE - MCM configure CDDE - save 3 - exit => Papyrus.1.log (I am only showing lines that have "bo57" in them) Line 69: [06/06/2024 - 11:44:49AM] Error: Unable to link types associated with function "::remote_AAF:AAF_API_OnSceneEnd" in state "" on object "Bo57:Bo57_TentacleScript_DD". Line 70: [06/06/2024 - 11:44:49AM] Error: Unable to link types associated with function "OnTimerGameTime" in state "" on object "Bo57:Bo57_TentacleScript_DD". - load last save, no CM, with CDDE (no change) - spawn a radstag (console) - kill it (console) - loot it - save 4 => Papyrus.0.log Line 69: [06/06/2024 - 11:47:59AM] Error: Unable to link types associated with function "::remote_AAF:AAF_API_OnSceneEnd" in state "" on object "Bo57:Bo57_TentacleScript_DD". Line 70: [06/06/2024 - 11:47:59AM] Error: Unable to link types associated with function "OnTimerGameTime" in state "" on object "Bo57:Bo57_TentacleScript_DD". Line 423: [06/06/2024 - 11:48:20AM] warning: Variable ::CUMLib_var on script bo57:bo57_mcmandtoolsscript has an invalid type cmkz:cmkz_libscript loaded from save. This variable will be skipped. Line 426: [06/06/2024 - 11:48:20AM] error: Variable object type cmkz:cmkz_libscript is unknown - data will be ignored Line 440: [06/06/2024 - 11:48:31AM] [Bo57-Player] CursedQuestInit Line 454: [06/06/2024 - 11:49:14AM] [Bo57-Player] Menu close event PipboyMenu Line 460: [06/06/2024 - 11:49:26AM] error: Unable to bind script Bo57:Bo57_TentacleScript_DD to Active effect 2 on (00000014) because their base types do not match Line 464: [06/06/2024 - 11:49:34AM] [Bo57-Player] Animation BasePoseEnter Line 465: [06/06/2024 - 11:49:39AM] [Bo57-Player] Menu close event PipboyMenu The errors from 423 + 426 only show on loading a save on which CDDE was enabled already. Papyrus.0.log Papyrus.3.log Papyrus.2.log Papyrus.1.log Edited June 6, 2024 by egonm68
egonm68 Posted June 6, 2024 Posted June 6, 2024 (edited) However..... these are only the script logs and errors there. Who is to say that that variable-error is actually the main issue? it might be something else in the code.... Having seen how it is supposed to work now, I can also tell you that the other effects (messages, injection sound and message, and subsequently their effects) fail. I figure it tries to run the "package", runs on error when trying to do the CUM effects - and just tanks. So nothing besides the standard DD-restraint-application (locking the parasite on + the generic trap message) is done Anyway, long story short: the effects don't work without Commonwealth Moisturizer for me. And that save and the tested modlist was ... almost as as clean as it can get. Questions is: Do you want to troubleshoot it further? (for now I still have that "test environment" on another PC) Call it, and just put "Commonwealth Moisturizer" into the "required for parasite side effects" list (like Dairy) Or, wait for feedback from others? Me.... either way works. The trap functionality and effects are my main interest in this mod. The parasite is just "nice to have"/"cherry on top" (and, mah brain got fixated on its functionality for a while) And the jury is still out on whether I will move from CumOverlays to Commonwealth Moisturizer or not ..... . Edited June 6, 2024 by egonm68
egonm68 Posted June 6, 2024 Posted June 6, 2024 (edited) Also just something I noticed yesterday: when using the DD Bench unlocker to ungag yourself: the FoodBox vanishes with all its content. gag/ungag via pipboy / lockpicking via pipboy works fine. I have not checked how gag/ungag by functions from other mods work. I have a problem with that food box anyway (and that's definitely a "ME" problem): a combination of locksmith/privacy mods overrides the "store food" activator for fridges and such, and BetterCookingStations replaces the regular cooking stations so the "store food" option does not show. That said, a MCM on/off toggle for the foodbox function would be nice to have 😉 Edited June 6, 2024 by egonm68 1
Feliks Posted June 8, 2024 Posted June 8, 2024 What does the "Become Tentacle Bait" Option do? Does it just enable the parasites or something else? It also disappears from the menu when you click it (The value does change) but if you change pages and go back it's there again.
jbezorg Posted June 8, 2024 Author Posted June 8, 2024 1 hour ago, Feliks said: What does the "Become Tentacle Bait" Option do? Does it just enable the parasites or something else? It also disappears from the menu when you click it (The value does change) but if you change pages and go back it's there again. After the tentacle is done and finishes it's final transformation the player gains the Tentacle Bait perk from Provocative Perks.
nottommy Posted June 8, 2024 Posted June 8, 2024 yo gotta hnd it to you yopu really didn do great work on this mod. love it its been running since release for me flawless. I did find a sort of cool small quest in the game where i would want to ask you if you could shine some light on to it. as of outside red rocket truckstop there spawns a lady full in bondage gear what gets entrapped on you so then you would have to run to goodneighbour to get unlocked. I really like these fun quests and was wondering if there where more like that. or more would get added. its a really cool nice little addition to the modf that i think adds a lot to thhe atmosphere of the mod and lets yopu lose the feeling thaty your the only one who can get trapped via these cursed traps yo love what your doing with the mod keep up the good work buddy (also if you need help with something send me a message be happy to help)
egonm68 Posted June 9, 2024 Posted June 9, 2024 (edited) 10 hours ago, nottommy said: yo gotta hnd it to you yopu really didn do great work on this mod. love it its been running since release for me flawless. I did find a sort of cool small quest in the game where i would want to ask you if you could shine some light on to it. as of outside red rocket truckstop there spawns a lady full in bondage gear what gets entrapped on you so then you would have to run to goodneighbour to get unlocked. I really like these fun quests and was wondering if there where more like that. or more would get added. its a really cool nice little addition to the modf that i think adds a lot to thhe atmosphere of the mod and lets yopu lose the feeling thaty your the only one who can get trapped via these cursed traps yo love what your doing with the mod keep up the good work buddy (also if you need help with something send me a message be happy to help) that red-rocket devices one comes with the basic DeviousDevices mod. The older Deviously Cursed Wasteland added one or two more like it - but DCW is kind of the grandfather of this mod. It still works, 'sort of' - but with more and more issues and glitches, not only compatibility issues with the more recent RC releases of DD. =why I switched to this one. If you want to look into it: go through the support pages, as there's MCM addons and some community fixes for DCW. But I'd recommend sticking to this one. If you're looking for similar mini-quests: There's the added/supported Angeli's Techsuit of this mod (which I have not tried - but going by the description, getting that one unlocked the first time is such a mini-quest) Or, "Sexual Harassment" has a 'collared' quest (=satisfy your collar-master every so often, or try to get it removed) - and others. "AAF Violate" can add some spice too (to get your stuff back). There's probably a lot more - this is just what I use / what comes to mind. PS: I wish there were a kinky bondage options/probabilities in mods like SexEmUp or AutonomyEnhanced.... but, that's a different discussion Edited June 9, 2024 by egonm68
egonm68 Posted June 9, 2024 Posted June 9, 2024 (edited) On 6/8/2024 at 5:44 AM, jbezorg said: After the tentacle is done and finishes it's final transformation the player gains the Tentacle Bait perk from Provocative Perks. speaking of / idea: add a multiplier to the tentacle bait option? to increase the probability of TB spawning a tentacle? Maybe have it trigger earlier and throw in an option "remove tentacle bait when parasite is removed"? (=might even work that way already - not checked/do not know) ... needs some thinking.... so the chances do not increase exponentially every time another mod meddles/tries to un-equip the parasite. Maybe add fixed values instead, that will overwrite the global set by ProvPerks 'on parasite trigger' (and maybe different settings per 'parasite stage'?), With a one value to be set here that the ProvPerks value will be reset to when the parasite is removal. This would requires the user to maintain the "base chance" in both mods - but it might be the most fool-proof / compatible way of doing it. anyway, just an idea Edited June 9, 2024 by egonm68
nottommy Posted June 9, 2024 Posted June 9, 2024 1 hour ago, egonm68 said: that red-rocket devices one comes with the basic DeviousDevices mod. The older Deviously Cursed Wasteland added one or two more like it - but DCW is kind of the grandfather of this mod. It still works, 'sort of' - but with more and more issues and glitches, not only compatibility issues with the more recent RC releases of DD. =why I switched to this one. If you want to look into it: go through the support pages, as there's MCM addons and some community fixes for DCW. But I'd recommend sticking to this one. If you're looking for similar mini-quests: There's the added/supported Angeli's Techsuit of this mod (which I have not tried - but going by the description, getting that one unlocked the first time is such a mini-quest) Or, "Sexual Harassment" has a 'collared' quest (=satisfy your collar-master every so often, or try to get it removed) - and others. "AAF Violate" can add some spice too (to get your stuff back). There's probably a lot more - this is just what I use / what comes to mind. PS: I wish there were a kinky bondage options/probabilities in mods like SexEmUp or AutonomyEnhanced.... but, that's a different discussion okay thanks bud. I have been looking all over loverslab for these mods but most of them arent totally finished and discontinued what leads to issues and i think that commonwealth slavers is a bit to muchj for me you know. I like the dum little side quest that just start to annoy you to the poiunt that there is no other option than escape. I wish i had moddingg skills so I could sharen some of the ideas and all i have what bi thinkn would benefit the commuinity greatly. maybe i could one day startr. anyways uhh are there more so kind things like 5the red rocket truck stopmn thingy, also whats with the grandfather DCW versioon? what quests are thiose
egonm68 Posted June 9, 2024 Posted June 9, 2024 17 minutes ago, nottommy said: okay thanks bud. I have been looking all over loverslab for these mods but most of them arent totally finished and discontinued what leads to issues and i think that commonwealth slavers is a bit to muchj for me you know. I like the dum little side quest that just start to annoy you to the poiunt that there is no other option than escape. I wish i had moddingg skills so I could sharen some of the ideas and all i have what bi thinkn would benefit the commuinity greatly. maybe i could one day startr. anyways uhh are there more so kind things like 5the red rocket truck stopmn thingy, also whats with the grandfather DCW versioon? what quests are thiose reg. DCW / Deviously Cursed Wasteland: most of its quests are explained on the main page: https://www.loverslab.com/topic/66941-deviously-cursed-wasteland-14-2017-11-27/#comments But, DCW's last 'official' update was over 6 years ago. While there is a MCM addon and some community fixes in the support thread - they can only do so much. I have been using it until recently, but it is seriously outdated and buggy at this point in time. I never got the "Belted!" to work properly, Most often another mod removed the belt prematurely. (It starts when you exit the cryo-pod) In turn, I never got the follow-up 'Alice' to work Look into it if you want - but I do recommend sticking with this one (Cursed DD Enchantings redux). It does the traps better overall, and has some nifty addons/integrations with other mods. as for the others - check them out, always check out their supported mods / mod integrations - and see where your tastes take you: AAF Violate Sexual Harassment with SexAttributes
Sir_Duck Posted June 9, 2024 Posted June 9, 2024 Hi! Awesome Mod! I don't want to play with the Dairy Framework and the Familiy Planning. Could you list, what features or MCM settings are required for the tentacle parasite, so I can deactivate the rest of these mods in the settings? That would be great!
Boareo Posted June 10, 2024 Posted June 10, 2024 I've had this newest version of the mod installed for a few hours now and got the Tentacle parasite almost immediately, though none of the further stages. Do you need the Dairy Fremework for your version of the parasite to work at all? Or just for 'Side effects', as specified on the front page section. Side note that I was also a little tentative about the Parasite. It does come off upon reaching its end stage, whether you use the cream or not, right?
jbezorg Posted June 10, 2024 Author Posted June 10, 2024 (edited) 11 hours ago, Boareo said: I've had this newest version of the mod installed for a few hours now and got the Tentacle parasite almost immediately, though none of the further stages. Do you need the Dairy Fremework for your version of the parasite to work at all? Or just for 'Side effects', as specified on the front page section. Side note that I was also a little tentative about the Parasite. It does come off upon reaching its end stage, whether you use the cream or not, right? latest version uploaded, yes. I'm restructuring the mod checks so the parasite will progress but w/out side effects of Wasteland Dairy. In MCM, if Body Type Support is set to "Off" you get the regular DD Tentacle Parasite. Edited June 10, 2024 by jbezorg
vaultbait Posted June 10, 2024 Posted June 10, 2024 1 hour ago, jbezorg said: latest version uploaded, yes. I'm restructuring the mod checks so the parasite will progress but w/out side effects of Wasteland Dairy. In MCM, if Body Type Support is set to "Off" you get the regular DD Tentacle Parasite. Does it need to be a tentacle parasite spawned by this mod, or will it work with any DD parasite armor? I ran around having sex while wearing an RC9 tentacle parasite and never saw any evolution even though I engaged in way more than 10 sex scenes with it worn. I'm not using Wasteland Dairy (normal FPE user not FPER), latest version of this mod, Fusion Girl body and MCM set accordingly.
Rickstag Posted June 11, 2024 Posted June 11, 2024 I have the same issue with the parasite not progressing. I have tried separate saves with both body type support to Off as well as Fusion girl, which I am running.
jbezorg Posted June 11, 2024 Author Posted June 11, 2024 (edited) 20 hours ago, vaultbait said: Does it need to be a tentacle parasite spawned by this mod, or will it work with any DD parasite armor? I ran around having sex while wearing an RC9 tentacle parasite and never saw any evolution even though I engaged in way more than 10 sex scenes with it worn. I'm not using Wasteland Dairy (normal FPE user not FPER), latest version of this mod, Fusion Girl body and MCM set accordingly. It has to be a tentacle parasite spawned by this mod and when Body Type Support in MCM is not set to "Off". Then you get this Bo57_Tentacle_Jacket_Inventory "Tentacle Parasite" [ARMO:XX08923F] Otherwise you get the DD version. DD_TentacleMonster_Inventory "Tentacle Parasite" [ARMO:XX2D746F] Bo57_Tentacle_Jacket_Rendered has some mesh tweaks around the breasts to address clipping and to make them look like they're being squeezed a bit. This is specific to the Fusion Girl body so that's why there's a Body Type Support switch. Edited June 11, 2024 by jbezorg 1
jbezorg Posted June 11, 2024 Author Posted June 11, 2024 On 6/9/2024 at 6:13 AM, egonm68 said: Or, "Sexual Harassment" has a 'collared' quest (=satisfy your collar-master every so often, or try to get it removed) - and others. "AAF Violate" can add some spice too (to get your stuff back). The Institute and Vault-Tec collars in this mod also have some side effects. If Sex Attributes - Framework is installed, they will drive up arousal. If Provocative Perks is also installed then, if the collar is worn too long, the player will gain the Unbridled Nymphomania perk. You (should) get warnings that something is happening. 2
egonm68 Posted June 11, 2024 Posted June 11, 2024 21 hours ago, vaultbait said: Does it need to be a tentacle parasite spawned by this mod, or will it work with any DD parasite armor? I ran around having sex while wearing an RC9 tentacle parasite and never saw any evolution even though I engaged in way more than 10 sex scenes with it worn. I'm not using Wasteland Dairy (normal FPE user not FPER), latest version of this mod, Fusion Girl body and MCM set accordingly. 8 hours ago, Rickstag said: I have the same issue with the parasite not progressing. I have tried separate saves with both body type support to Off as well as Fusion girl, which I am running. are you running "Commonwealth Moisturizer"? That turned out to be "the missing link" to get it working for me. (I was using CumOverlays before) to check whether the parasite is active/growing: Quote player.getav Bo57_TentacleIncubation This will be set to "1" and remain that value until the tentacle parasite is removed. (you may need to check the values by ID - at least, that's what I needed to do before I threw 'Lighthouse' into the mod lists) Mind you, I have not tried it without Dairy Framework yet. I am using this as an opportunity also play around with that and FPER a bit. Although I a m also curious to know whether there's 'hard' dependencies, in case I want to go back or use Dairy only (without FPER
egonm68 Posted June 11, 2024 Posted June 11, 2024 1 hour ago, jbezorg said: The Institute and Vault-Tec collars in this mod also have some side effects. If Sex Attributes - Framework is installed, they will drive up arousal. If Provocative Perks is also installed then, if the collar is worn too long, the player will gain the Unbridled Nymphomania perk. You (should) get warnings that something is happening. yes, I noticed that the VaultTec collar has some new side effects. 😉 Notification pops up and things are happening - but I did not know about the perk integration.
vaultbait Posted June 11, 2024 Posted June 11, 2024 1 hour ago, jbezorg said: It has to be a tentacle parasite spawned by this mod Thanks! That was almost certainly my issue then. Milking Human Kindness has an option to randomly equip a tentacle parasite on the player after sex with Animated Tentacles if they also fulfill certain other criteria. I'll look into supporting CDDER parasites in it with normal DD parasites as a fallback when CDDER isn't present. Is just equipping Bo57_Tentacle_Jacket_Inventory on the player the best way to do that, or is there an API/script function it should call? 13 minutes ago, egonm68 said: are you running "Commonwealth Moisturizer"? Oh yes, I've been using it since the day it was released. Highly recommend. 😉 1
egonm68 Posted June 11, 2024 Posted June 11, 2024 13 minutes ago, vaultbait said: Oh yes, I've been using it since the day it was released. Highly recommend. 😉 Think I'll stick with it, too. CumOverlays worked nicely for me, but.... the NPC bathing / WOTC not that much. Let's just say I've been considering switching off the lights at the brothel to save power, because after a while there's always lots of 'illumination' going around 🤣 Anyway, try it. I am curious whether the parasite works without Dairy, My current theory is, that on equipping the parasite, the mod tries to run additional effects from Dairy and CM - but without CM the script tanks and therefore does not 'initialize' the growth function, either. Maybe it's the same with Dairy, maybe not.... an inquisitive mind wants to know 😉
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now