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Cursed DD Enchantings - Redux²


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Posted
1 hour ago, jbezorg said:

I agree. I'll probably use tutorial messages. I want to avoid message boxes. They are better for a narrative message but I think they can break a game when they are forced closed. Not a issue where you have control of the scene but transformation can happen in the middle of something like AAF Violate where the UI gets disabled. I want to avoid potentially making a save unplayable.

 

Oh, yes I also meant to suggest doing the actual evolution with an asynchronous delay (if you don't already) and then you can easily poll to see if the player is in an AAF scene or other common "busy" states (menu mode, etc) and just reschedule the same timer until they're free. I have code for that in some of my mods, also code for handling tutorials if you need any working examples (they're not super straightforward).

Posted
45 minutes ago, jbezorg said:

I have a mod that significantly increases the drain of Fusion Cores. Usually they're completely drained after a few fights. Another mod to make FCs rare.

 

Ooh, great idea... That makes Provocative Perks' USB Type-V perk even more compelling!

Posted

I like this mod. Parasite thing works so well. As far as I understand, it can't be removed after the first transformation. Have any plans to add ways to remove or unequipping parasite after transformation? 

Posted (edited)
18 hours ago, regedite said:

I like this mod. Parasite thing works so well. As far as I understand, it can't be removed after the first transformation. Have any plans to add ways to remove or unequipping parasite after transformation? 

 

Nope.

 

(and glad you like the mod)

Edited by jbezorg
Posted (edited)

Hi I install ...

AAF framework

Devious Devices

Torture Devices

skimpy armor keywords

Cursed DD Enchantings - Redux²

I set Cursed water multiplier : 20

        Cursed corpse chance : 30

Everything else close to 0. I got event trigger when looting mirelurk corpse. Game message tell something restrain me but no parasite thing ever !!! What I miss?

One thing In Description mention : Animals, meat bags, feral ghouls, will not trigger a devious device trap. Instead you have a chance of a tentacle parasite but I got Devious devices restrain !!!

 

P/S I check my Inventory I, status see nothing no parasite thing

Edited by terminator777
Posted
1 hour ago, Khaledanon said:

By the way:

How do you remove the parasite (before the first transformation)?

Just struggle and hope, you are lucky?

 

I haven't tried, but if it's like DD RC9 you can create a "special creme" in the utility section of the chemistry workbench and then try to unequip the parasite in your Pip-Boy and you should be able to choose an option to apply the special cream.

Posted
2 hours ago, Khaledanon said:

By the way:

How do you remove the parasite (before the first transformation)?

Just struggle and hope, you are lucky?

 

1 hour ago, vaultbait said:

I haven't tried, but if it's like DD RC9 you can create a "special creme" in the utility section of the chemistry workbench and then try to unequip the parasite in your Pip-Boy and you should be able to choose an option to apply the special cream.

 

You also have to have Science 1 to create the "special creme".

Posted
3 minutes ago, jbezorg said:

 

 

You also have to have Science 1 to create the "special creme".

 

I have crafted the cream. But the dialog in the inventory didn't change.

 

In the chemistry station, there is also a recipe for "Special cream(Formula Bo57" which required "science 2". Maybe this is the one for the tentacle parasite? (Currently this is beyond my skill limit, so I can't verify this)

Posted
37 minutes ago, Khaledanon said:

 

I have crafted the cream. But the dialog in the inventory didn't change.

 

In the chemistry station, there is also a recipe for "Special cream(Formula Bo57" which required "science 2". Maybe this is the one for the tentacle parasite? (Currently this is beyond my skill limit, so I can't verify this)

 

It should be. It's been a while since I worked on that part.

Posted

Random idea, instead of having the evolution just suddenly happen while you're awake, what if the mod deferred it (once conditions are met) until the next time you slept, so that it grows while you're unconscious. Would probably give you some pretty strange dreams while it happened too... 😅

Posted (edited)
2 hours ago, jbezorg said:

 

Devious Devices RC9?

I install Devious Devices 2.0 By Kimy

If you mean I must install Devious Devices RC9 beta so where to find it ?

 

P/S

Found it on Megaz !!!

2024-06-15_081717.png

Edited by terminator777
Posted
50 minutes ago, vaultbait said:

Random idea, instead of having the evolution just suddenly happen while you're awake, what if the mod deferred it (once conditions are met) until the next time you slept, so that it grows while you're unconscious. Would probably give you some pretty strange dreams while it happened too... 😅

 

That's more doable than what I wanted. I have no idea how I would accomplish it but I know nif files can be animated so, somehow, animate the tentacle growth 

Posted (edited)
3 hours ago, terminator777 said:

I install Devious Devices 2.0 By Kimy

If you mean I must install Devious Devices RC9 beta so where to find it ?

 

P/S

Found it on Megaz !!!

2024-06-15_081717.png

 

👍

There's also a direct link to Elsidia's DD RC9 post in the required mod list.

Edited by jbezorg
Posted
3 hours ago, jbezorg said:

That's more doable than what I wanted. I have no idea how I would accomplish it but I know nif files can be animated so, somehow, animate the tentacle growth 

 

Yeah, I often find myself doing "off-camera" workarounds when either the game engine or my skills as a mod creator are insufficient to achieve something I actually wanted. Been there.

 

Having played with the tentacle parasite more and evolved it completely, I've got a few observations...

 

First, I've tried FPER+WDF multiple times in the past, but always end up switching back to plain FPE in the end because of all the constant bugs/misfeatures. Does the nipple sucker do anything at all without WDF (aside from blocking upper body clothing), or is it basically just cosmetic? If so, what should it do if WDF is installed? I'm tempted to just make a small mod that can handle those bits.

 

Second, while the gag is awesome and the food blocker is rather cool, it's starving me (AN76). From the equipping notification text it seems like you might have intended it to "feed" the player. Is that implemented yet? Or does it only work for vanilla "hardcore" survival difficulty?

 

That's also got me wondering, what's the long-term plan for the parasite's lifecycle? What's it's end goal? Is it out to reproduce, and once it's achieved its task should it shrivel and die? Or maybe it grows and retracts all the various appendages in periodic cycles, sometimes removing the extraneous bits from my holes (so I can sometimes eat, smoke or be able to wear headgear again as long as it's not trying to throatfuck me)? That could add some extra strategy and spice up the experience a bit after the full evolution has been achieved.

 

And thanks again, this is all really quite amazingly creative stuff you've made!

Posted
31 minutes ago, vaultbait said:

 

Yeah, I often find myself doing "off-camera" workarounds when either the game engine or my skills as a mod creator are insufficient to achieve something I actually wanted. Been there.

 

Having played with the tentacle parasite more and evolved it completely, I've got a few observations...

 

First, I've tried FPER+WDF multiple times in the past, but always end up switching back to plain FPE in the end because of all the constant bugs/misfeatures. Does the nipple sucker do anything at all without WDF (aside from blocking upper body clothing), or is it basically just cosmetic? If so, what should it do if WDF is installed? I'm tempted to just make a small mod that can handle those bits.

 

Second, while the gag is awesome and the food blocker is rather cool, it's starving me (AN76). From the equipping notification text it seems like you might have intended it to "feed" the player. Is that implemented yet? Or does it only work for vanilla "hardcore" survival difficulty?

 

That's also got me wondering, what's the long-term plan for the parasite's lifecycle? What's it's end goal? Is it out to reproduce, and once it's achieved its task should it shrivel and die? Or maybe it grows and retracts all the various appendages in periodic cycles, sometimes removing the extraneous bits from my holes (so I can sometimes eat, smoke or be able to wear headgear again as long as it's not trying to throatfuck me)? That could add some extra strategy and spice up the experience a bit after the full evolution has been achieved.

 

And thanks again, this is all really quite amazingly creative stuff you've made!

 

oh, it feeds you.
WDF-products, to sustain you. And to 'enhance' you. Things get a bit top-heavy after a while 😉
That starts from the moment it latches onto you, so not depending on its evolution.

I think it is only dependent on the injection timer in MCM, though.
note: this just my "blackboxing experience" / what I saw so far from one run. There may be other triggers
 


 

Might be an idea, that once every x hours the feeding also happens when playing with the parasite (adding an injection to the 'touch it' interaction).


Hidden secret, "tricks the doctors don't want you to know about", spoken only in whispers..... "cheap natural boob job, wasteland style"
But, better hope you don't stumble upon a group of raiders while you are doing it ...  or they may do you and "fully awaken" the parasite before you can remove it.
 

Posted

in other news:
I had another "trap triggered while buying mod-added items from a vendor" the other day with the current version 1.94.4 
(minor inconvenience, "can't catch all")

And for some reason, safes don't trigger a trap atm
I know they did in a previous version, also considering the safe multiplier - but I can't remember which version that was... been a while.
For this one, I am blaming my meddling-with-mod-lists for now - but, maybe someone else is having the same issue..

Posted

Also, while I'd like there to be an option to remove the parasite at a later stage.... it shouldn't be easy.
 

Here's some possibilities that went through my head:
- it detaches after a minimum of x days and x sex interactions, spawning 5-6 tentacle 'children' around you (AT tentacles if installed)
- doctor / or only by one dedicated doctor
- some sort of gathering quest for Curie / a doctor
- random chem vendor encounter, they sell an item (only if you're parasited)
- getting violated by a deathclaw
- have it 'wither away' during sleep if you're >90% irradiated
- respawn w/o parasite via Bad End: Purgatory
- having a threesome with Carla and Cricket at 3am during a radstorm 😅


Best with an MCM toggle ofc for those that want to be permanent parasite slaves.
Don't know how easy/feasible they'd be, nor can I put my finger on 'which one fits best' - too many different playstyles/philosophies.



And, I fully agree with vaultbait: love the stuff you've done here.
 

Posted
1 hour ago, vaultbait said:

Second, while the gag is awesome and the food blocker is rather cool, it's starving me (AN76). From the equipping notification text it seems like you might have intended it to "feed" the player. Is that implemented yet? Or does it only work for vanilla "hardcore" survival difficulty?

 

I use AN76 too. I forgot to update the text. Melons, noodle cup, vegetable soup, iguana soup, squirrel stew, and ragstag stew act as food and drink and should stay in your inventory.

You can dump the contents of the food box in refrigerators and coolers.

Posted
7 minutes ago, egonm68 said:

- doctor / or only by one dedicated doctor
- some sort of gathering quest for Curie / a doctor

 

I was thinking Science Center in DC. Either from Professor Scara or Doctor Duff. Maybe both? Scara for an analytical quest and Duff for the weird science!, note the exclamation point, quest

Posted
20 minutes ago, jbezorg said:

 

I was thinking Science Center in DC. Either from Professor Scara or Doctor Duff. Maybe both? Scara for an analytical quest and Duff for the weird science!, note the exclamation point, quest

 

or them.
I had totally forgotten about those oddballs

Posted (edited)

... maybe have them have you pick up some stuff (formulas/items) from a rumored/failed experiment?

image.png.05e4c420769151b1ad3b6733ebbbd73a.png

Edited by egonm68
Posted
7 hours ago, terminator777 said:

I hope you will make it work with CBBE body

For now In parasite Progress I set to OFF

In bodyslide whatever I choose a body preset it won't change in Preview window

 

image.png.d9463880981397a82f8c86de85cd1003.png

 

Maybe eventually but that's low on the priority list.

I encourage you to open up Bodyslide and take a crack at it though.

You might also want to look into this version of CBBE.
 

 

 

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