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req Wuthering waves


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Posted

So I ran through the whole of kekehxl over the past couple days and grabbed every mod I liked the look of, as well as going through my own current collection of mods and I did find a few I might be able to modify, so chances are I'll have a a few more additions to post after this. I already have a rewrite of DaisyMeow's Zani Saint mod done, Idk if anyone actually needs that upload though since the full version was posted a while back, granted my version is obviously better written so if anyone wants it, I'll post it, just ask.

 

Spoiler

This but the toggles are written by someone with a brain and the mod doesn't blurt a bunch of errors on load.

692ae76153a1c.jpg

 

Toggles: 8

 

Up - Ears

Down - Cuffs

Left - Jacket

Right - Leotard

 

Alt Up - Collar

Alt Down - Thighstraps

Alt Left - Corset

Alt Right - Tail*

 

* Requires either the corset or leotard to be on

 

image.thumb.png.1d53f3ba2d6d683c944225beea6f276b.pngimage.thumb.png.c3b31ef85c92b0f11aa8be20d9b6fff1.pngimage.thumb.png.3b7f4aa1ac7fe45ac1898168163fbb98.pngimage.thumb.png.8f3fafde7672feff952d40264485c9a6.png

 

Yes the texture edits look bad and yes I can't take off the stockings and shoes, limitations of forcing my will on an unwilling mod.

White Bunny.rar

Posted
19 hours ago, laooo888 said:

Any hero got this mod from gamebanana?? it was deleted.

image.jpeg.08f54344801b0a01e15e22165108ce4a.jpeg

 

13 minutes ago, landian said:

+1

Pretty sure it is this

Posted
4 minutes ago, linearman said:

any idea why the skin doesnt work?image.png.bcd35613ef9ed33ab3ebfcefb7ba8fc0.png

Check from when it is. WuWa is on 3.0 version now, anything before that usually needs a fix from the mod creator or version fix.

Posted
43 minutes ago, Rosseweiss said:

Check from when it is. WuWa is on 3.0 version now, anything before that usually needs a fix from the mod creator or version fix.

i also thought it was something like that but sadly not, found the patreon post and Jinshi skin is required for the mod to work. what a shame.

Posted

I spent ages doing draw call reconstruction on a Shorekeeper mod only to think "Wait, does this even work?" and put together a rough version of her nude body, only to see that her boobs had been horribly squished for the mesh and promptly gave up on it then and there. Rip that time spent.

 

Instead, another Ciaccona bunny girl mod apparently.

 

Toggles: 6

 

Up - Bunny ears

Alt Up - Collar

Down - Fishnet stockings

Alt Down - Shoes

Left - Leotard / Tail

Right - Cuffs

 

image.thumb.png.4ac4233e2595610286700aacc572d4c8.pngimage.thumb.png.fa5c63ed789c06144be1a1aedbb5b1b3.pngimage.thumb.png.20d2133e18ee5d24c69e7cc90708b307.png

Now you might look at these last 2 posts and think I'm some kind of bunnysuit obsessed weirdo,

Ciaccona BunnyGirl.rar

Posted
On 5/6/2026 at 4:32 PM, IncogACC said:

Sorry to bother, but can you get the updated version, the one with V1A included in the name, it's updated with the body stocking textures and some extra stuff to the mesh. Thanks.

 

Hiyuki -yyzj- V2.7z

Posted

IHATEZANIMODSIHATEZANIMODSIHATEZANIMODSIHATEZANIMODSIHATEZANIMODSIHATEZANIMODSIHATEZANIMODS

 

Why she had to be split into 4 different fucking mods is beyond me, but the result is absolute misery whenever I have to do draw call reconstruction, 'cus I often have to repeat the exact same sodding process multiple times, if I have to do a texture edit then I have to edit ALL of the textures, it's just SO time consuming, like I was working on this mod for nearly 3 hours and I can't use all of my usual tricks because of the split between character screen and overworld, it's just such a pain.

 

Toggles: 14

 

Up - Horns

Down - Thighstraps

Left - Coat

Right - Skirt

 

Alt Up - Hat

Alt Down - Boots

Alt Left - Top

Alt Right - Panties

 

Ctrl Up - Earring

Ctrl Down - Straps*

Ctrl Left - Corset

Ctrl Right - Gloves

 

Shift Up - Necklace

Shift Down - Tail

 

* Straps require either the corset or the panties to be on

 

I also had to make a pretty big compromise for overworld. This mod wasn't supposed to be nudified like this, so there's a broken seam where the top and bottom halves of the body join, broken enough that it includes a hole, so to compensate I had to force a small amount of the corset to always stay active in order to cover the seam, that's just how it is.

 

image.thumb.png.7a1ac55df86f1188bfae9a306817e11d.pngimage.thumb.png.f0c51ebb3bcc97253efbb1a33dd439c9.pngimage.thumb.png.68a4b6f91c941a301f7310d3fa374369.pngimage.thumb.png.3ed9f9be48fdb0122177f69652b0c3d0.png

 

Still, for all my bitching and whining, it did turn out pretty decent.

Zani Empire Night.rar

Posted
1 小時前,IncogACC 表示:

伊哈特扎尼莫德斯哈特扎尼莫德斯哈特扎尼莫德斯哈特扎尼莫德斯哈特扎尼莫德斯哈特扎尼莫德斯哈特扎尼莫德

 

我實在不明白為什麼要把她分成 4 個不同的mod  ,但結果是每次我進行繪製調用重建時都痛苦不堪,因為我經常要重複完全相同的該死的過程好幾次,如果我要編輯紋理,我就必須編輯所有紋理,這太耗時了,比如我花了將近 3 個小時製作這個 mod,但由於角色界面和世界紋理,這太耗時了,比如我花了將近 3 個小時製作這個 mod,但由於角色界面和世界紋理,這真是太痛苦,這真是太痛苦了。

 

切換次數:14

 

向上 - 喇叭

向下 - 大腿綁帶

左 - 外套

右裙

 

Alt Up - 帽子

Alt 下 - 靴子

左上角

Alt Right - 內褲

 

Ctrl 上 - 耳環

Ctrl 向下 - 肩帶*

Ctrl+左 - 束身衣

Ctrl+右 - 手套

 

Shift Up - 項鍊

向下移動 - 尾部

 

* 使用束身衣時,必須同時穿著束身衣或內褲。

 

我也不得不為遊戲世界做出相當大的妥協。這個mod原本不應該像這樣裸露,所以身體上下兩部分連接處有一條破損的接縫,破損程度甚至造成了一個洞。為了彌補這一點,我不得不強制讓一小部分束身衣始終保持激活狀態,以遮蓋住接縫,就是這樣。

 

image.thumb.png.7a1ac55df86f1188bfae9a306817e11d.pngimage.thumb.png.f0c51ebb3bcc97253efbb1a33dd439c9.pngimage.thumb.png.68a4b6f91c941a301f7310d3fa374369.pngimage.thumb.png.3ed9f9be48fdb0122177f69652b0c3d0.png

 

儘管我一路抱怨個不停,但結果還不錯。

Zani Empire Night.rar 108.38 MB · 1 次下載

我下載了試用版,但是黑色皮帶無法移除,它仍然存在。即使我直接在mod檔中修改,貼圖仍然損壞。

Posted (edited)

Since you're good with UI mods, I might as well ask you directly @IncogACC
 

I wanted to try to make a mod to change the characters icons, but while hunting for their hashes it appeared to me that it might be really complicated to do so.
The icons I want to replace are those on the right of the screen showing your 3 characters when playing, both in alive and dead state, as well as those displayed in quick team formation when you're allowed to selected 3 characters to build a team marking them with 1, 2 and 3 symbols. Like @Nom-Nom did in his kitsune wife mod.

 

While hunting for the dead icons hashes has been really consistant, kill the character, frame dump, get hash, getting those of alive character seems to be really random.
Dump framing in the open world never returns the icons. Doing so in the various menus where you can see these icons, give you a few of them, at random.
Worse the more you frame dump, the less icons you get out of it (5 being the most i managed to obtain in a single dump), until you get none at all. After what restarting the game seems to be the only solution to get them again. I noticed at some point that among the files dumped, there is a board concentrating the different icons. I then checked it regularly and notice the solo icons i was able to obtain where never drawn on the board, and once they were, i was unable to get them again without restarting.

 

This makes me wonder, does the game initially calls individual icons with individual hashes, before merging them on a single board with its own hash, that varies not only depending on the number of icons merged on it, but also on the combination of said icons ? 

I'll join a .txt files with all the hashes i was able to collect, and a screen of said board,

eca13712-BC7_UNORM_SRGB.png

icons hashes.txt

Edited by Adal01
Posted
11 hours ago, IncogACC said:

IHATEZANIMODSIHATEZANIMODSIHATEZANIMODSIHATEZANIMODSIHATEZANIMODSIHATEZANIMODSIHATEZANIMODS

 

Why she had to be split into 4 different fucking mods is beyond me, but the result is absolute misery whenever I have to do draw call reconstruction, 'cus I often have to repeat the exact same sodding process multiple times, if I have to do a texture edit then I have to edit ALL of the textures, it's just SO time consuming, like I was working on this mod for nearly 3 hours and I can't use all of my usual tricks because of the split between character screen and overworld, it's just such a pain.

 

Toggles: 14

 

Up - Horns

Down - Thighstraps

Left - Coat

Right - Skirt

 

Alt Up - Hat

Alt Down - Boots

Alt Left - Top

Alt Right - Panties

 

Ctrl Up - Earring

Ctrl Down - Straps*

Ctrl Left - Corset

Ctrl Right - Gloves

 

Shift Up - Necklace

Shift Down - Tail

 

* Straps require either the corset or the panties to be on

 

I also had to make a pretty big compromise for overworld. This mod wasn't supposed to be nudified like this, so there's a broken seam where the top and bottom halves of the body join, broken enough that it includes a hole, so to compensate I had to force a small amount of the corset to always stay active in order to cover the seam, that's just how it is.

 

image.thumb.png.7a1ac55df86f1188bfae9a306817e11d.pngimage.thumb.png.f0c51ebb3bcc97253efbb1a33dd439c9.pngimage.thumb.png.68a4b6f91c941a301f7310d3fa374369.pngimage.thumb.png.3ed9f9be48fdb0122177f69652b0c3d0.png

 

Still, for all my bitching and whining, it did turn out pretty decent.

Zani Empire Night.rar 108.38 MB · 1 download

do you have Zanni Summerscent Micro Bikini ? lol also agree with the rant...

Posted
10 hours ago, xxNED said:

我下載了試用版,但是黑色皮帶無法移除,它仍然存在。即使我直接在mod檔中修改,貼圖仍然損壞。

I left that in on purpose to cover the broken part where the upper and lower half of the body meet. It's better this way, trust me.

10 hours ago, Adal01 said:

Since you're good with UI mods, I might as well ask you directly @IncogACC
 

I wanted to try to make a mod to change the characters icons, but while hunting for their hashes it appeared to me that it might be really complicated to do so.
The icons I want to replace are those on the right of the screen showing your 3 characters when playing, both in alive and dead state, as well as those displayed in quick team formation when you're allowed to selected 3 characters to build a team marking them with 1, 2 and 3 symbols. Like @Nom-Nom did in his kitsune wife mod.

 

While hunting for the dead icons hashes has been really consistant, kill the character, frame dump, get hash, getting those of alive character seems to be really random.
Dump framing in the open world never returns the icons. Doing so in the various menus where you can see these icons, give you a few of them, at random.
Worse the more you frame dump, the less icons you get out of it (5 being the most i managed to obtain in a single dump), until you get none at all. After what restarting the game seems to be the only solution to get them again. I noticed at some point that among the files dumped, there is a board concentrating the different icons. I then checked it regularly and notice the solo icons i was able to obtain where never drawn on the board, and once they were, i was unable to get them again without restarting.

 

This makes me wonder, does the game initially calls individual icons with individual hashes, before merging them on a single board with its own hash, that varies not only depending on the number of icons merged on it, but also on the combination of said icons ? 

I'll join a .txt files with all the hashes i was able to collect, and a screen of said board,

eca13712-BC7_UNORM_SRGB.png

icons hashes.txt 2.07 kB · 1 download

Icons are handled via dynamic atlas'.

Dynamic Atlas' are a unique kind of texture atlas that changes its hash, VB, UVs and pixel by pixel contents in real time according to whatever is on screen, so when you frame dump you only get a snapshot of what the dynamic hash looks like on a given frame, rather than the "true" hash because there isn't one. 

 

Rather than assigning a UI asset to a stable resource, this approach takes a large number of resources and will selectively assign them to a single asset in order to reduce memory overhead, which is nice for performance but completely kills the viability of modding it under normal means.

 

That's not to say it's strictly impossible, if something is drawn on screen then data will exist somewhere within the CBs that can potentially be tracked and used to identify characters consistently, then a custom shader can be used to draw over the top of the existing icons because positionally the character icons are static, similar to how my portrait mod works but with the considerably harder step of being able to detect the right character without a hash.

 

Funnily enough back when I was first developing the portrait mod, that kind of shader based detection was something I actually experimented with and got pretty decent results, so it might not be that hard to do, but that's assuming a lot of things and either way it'd be a pretty hard dev task.

 

Ultimately, I'd advise giving up on trying to mod anything that's contained within the dynamic atlas, it's well beyond what anyone has attempted and the only people who are smart enough to potentially solve it (tool devs) have far more important things to do with their time. I might give it a crack in the future if it keeps gnawing at me, but it's definitely not on my priority list right now.

54 minutes ago, hollowchld said:

do you have Zanni Summerscent Micro Bikini ? lol also agree with the rant...

I don't know what mod that is without seeing a picture, maybe you can find it on Hui or kekehxl

Posted
32 minutes ago, IncogACC said:

I left that in on purpose to cover the broken part where the upper and lower half of the body meet. It's better this way, trust me.

Icons are handled via dynamic atlas'.

Dynamic Atlas' are a unique kind of texture atlas that changes its hash, VB, UVs and pixel by pixel contents in real time according to whatever is on screen, so when you frame dump you only get a snapshot of what the dynamic hash looks like on a given frame, rather than the "true" hash because there isn't one. 

 

Rather than assigning a UI asset to a stable resource, this approach takes a large number of resources and will selectively assign them to a single asset in order to reduce memory overhead, which is nice for performance but completely kills the viability of modding it under normal means.

 

That's not to say it's strictly impossible, if something is drawn on screen then data will exist somewhere within the CBs that can potentially be tracked and used to identify characters consistently, then a custom shader can be used to draw over the top of the existing icons because positionally the character icons are static, similar to how my portrait mod works but with the considerably harder step of being able to detect the right character without a hash.

 

Funnily enough back when I was first developing the portrait mod, that kind of shader based detection was something I actually experimented with and got pretty decent results, so it might not be that hard to do, but that's assuming a lot of things and either way it'd be a pretty hard dev task.

 

Ultimately, I'd advise giving up on trying to mod anything that's contained within the dynamic atlas, it's well beyond what anyone has attempted and the only people who are smart enough to potentially solve it (tool devs) have far more important things to do with their time. I might give it a crack in the future if it keeps gnawing at me, but it's definitely not on my priority list right now.

I don't know what mod that is without seeing a picture, maybe you can find it on Hui or kekehxl

Alright, that's what i feared. I guess I'll give up on doing that then.
I had icons ready for each characters that I had generated along with the portraits.
I'll keep them aside in case I'm able to use them someday but i won't keep my hope high.

Thanks for your answer.

Posted
On 2026/5/6 at PM10点51分, Adal01 said:

那我就不知道了,抱歉。

I spent 1,200 yen to subscribe to the author and asked about this matter, and the author said that his mod has no problems.The problem I encountered is like this.5205fd0c-2b23-464e-a173-a21e0fbe652a.png.16889ffeb4d30bddbca0dad6765d34db.png

Posted

Not nearly as much of a pain as the last one, but still quite a process.

I'll address the obvious thing right away, yeah the modder didn't handle the clothing meshes all to well and so there's a LOT of clipping on this mod, nothing I can do about that, otherwise it turned out pretty well. I do have 2 more Zani mods in my folder to process, but no idea if I'll be modifying them or not, I hope not because I've had about enough Zani modding for the next 5 years.

 

Toggles: 12

 

Up - Horns

Down - Garter straps

Left - Top

Right - Choker

 

Alt Up - Hair

Alt Down - Shoes

Alt Left - Panties

Alt Right - Coat

 

Ctrl Up - Earring

Ctrl Down - Tail

Ctrl Left - Watch thing*

Ctrl Right - Gloves

 

* Requires top to be on

 

image.thumb.png.8e6b27d1494eafe0b12e36b257af15ca.pngimage.thumb.png.af464b518906183641eaa1ed9c799e96.pngimage.thumb.png.acb1cd449f8d4d07dc2f7ad1d47c5a2f.pngimage.thumb.png.630b0ddcbef2daf97b76277cac260792.png

I was actually smart with the textures, keeping a base copy so "nipple texture sticking out" wasn't the default state, I really need to go back and do that to that one Iuno mod...

Zani Succubus.rar

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