Krysha Posted May 5 Posted May 5 2 hours ago, shadowMK7 said: Hi! I really like your "Aggressive" preset. I'm wondering which plugins make the skin colors look so rich and like 3D animation(just like those popular animations on Iwara)? I saw your first version before but forgot to save it. So glad I found it again! (Sorry for my English, it's not my first language) can you send me the first mod version of carthe???
IncogACC Posted May 5 Posted May 5 19 hours ago, 67Sukhy said: Alright, a couple of questions. When you port over the textures for the pussy/tits from another mod, do you place it somewhere randomly on the main mod and trial and error where to put it in the right spot? Yep, place > save > F10 in game to check > adjust. 19 hours ago, 67Sukhy said: I can probably just learn this by cross referencing the og mod and your modifications but an answer would be appreciated. Also, how do you make the texture only edits not look flat? I’ve been trying to port over textures from another mod but they just look super flat even when blended in. They do look super flat when I do them, this is purely a texture edit so there's literally no nipple mesh to place the texture on, though there is one trick that could make it look a little better and that'd be editing the normal map as well, but that's beyond what I can do effectively so I don't bother. Normals affect the way that light interacts with things and thus you can create the effect of there being a bump for the nipples even if the mesh is completely flat. 19 hours ago, 67Sukhy said: As for the blender stuff, I don’t do that either and I’m prob not going to so I’ll just stick to modifying existing mods. I think there’s a tool for reversing the mods but it’s gatekept or something like that. Plenty of pro-level modders are knowledgeable enough to know how to create a reverse script, they don't share it because reversing allows people to steal custom made assets from high-tier modders and reuse them without permission, that's why those who know on the modders side as well as AGMG staff don't allow/approve of reverse scripts. 19 hours ago, 67Sukhy said: The last part is the one I don’t understand the most. Adding toggles and what not for the clothes and other stuff has completely stumped me. The furthest I’ve modified ini files so far is just putting ; next to some draw indexes to remove particular clothing that’s already specified in the ini. I wrote this for Genshin a while back but it applies to WuWa as well. Draw call reconstruction is not hard at all, but the level of effort the average mod user is willing to put in is literally nothing so next to nobody even bothers to try despite the amount of customisation power it can give you. 1
IncogACC Posted May 5 Posted May 5 On 5/4/2026 at 2:52 PM, jeanne88x said: i just wondering can someone the boobs bigger, or i shoud request to the modder? That's a mesh edit, you make the request to the modder or someone who has the blender skills and a reverse script (NOT ME) 1
IncogACC Posted May 5 Posted May 5 21 hours ago, kilo11yoimiya said: From the comments on the post, it seems you are very skilled at fixing UI and character mods. Could you please help me fix these UI mods? Also, could you please help fix the hash values of these weapon mods? Need fix UI mods : PAUSE UI Storebg SUBSCRIPTION TEAM SEL Need fix Weapons mods : Emerald of Genesis EOG ,Red Springs ,Variation Rectifier purple weapon download link: https://drive.google.com/drive/folders/1viDkbHc6z2yc3AUtdGjw9Sw_Ttl77Wau?usp=drive_link First off, never use "Incommands.ini" that thing is a literal performance virus created by an idiot. Use my UI Shader activator instead, it doesn't eat performance for no reason. If you don't download the shader activator, then the UI mods won't work. Second, if you're dealing with Woju mods, then you're much better off just commenting under one of his videos, it's his responsibility to fix his shit, not mine. WUWA UI mods PAUSE UI Storebg SUBSCRIPTION TEAM SEL.rar Cartyshia Phatom Swords replace Emerald of Genesis EOG.rar EOG & SA [Woju Mod ] Glowing Destroyer Replacing EOG & SA.rar RedSprings [Woju Mod] glowing destoryers replace RedSprings.rar variation_snow variation Rectifier purple weapon.rar 1
shadowMK7 Posted May 5 Posted May 5 2 hours ago, Krysha said: can you send me the first mod version of carthe??? I think you might have the wrong person. The mod pictures you are looking for are from the user I replied to
kilo11yoimiya Posted May 5 Posted May 5 (edited) 1 hour ago, IncogACC said: First off, never use "Incommands.ini" that thing is a literal performance virus created by an idiot. Use my UI Shader activator instead, it doesn't eat performance for no reason. If you don't download the shader activator, then the UI mods won't work. Second, if you're dealing with Woju mods, then you're much better off just commenting under one of his videos, it's his responsibility to fix his shit, not mine. WUWA UI mods PAUSE UI Storebg SUBSCRIPTION TEAM SEL.rar 34.66 MB · 0 downloads Cartyshia Phatom Swords replace Emerald of Genesis EOG.rar 9.25 MB · 0 downloads EOG & SA [Woju Mod ] Glowing Destroyer Replacing EOG & SA.rar 20.23 MB · 0 downloads RedSprings [Woju Mod] glowing destoryers replace RedSprings.rar 26.9 MB · 0 downloads variation_snow variation Rectifier purple weapon.rar 1.14 MB · 0 downloads Thank you for helping fix my UI mods, they're working great. Haha, the game frame rate is much smoother now. Also, I'll definitely leave a message asking woju to fix the weapon mods. Thank you for your patient assistance. Edited May 5 by kilo11yoimiya 1
IncogACC Posted May 5 Posted May 5 (edited) I keep telling myself I'm not gonna do another NoMention mod, I keep telling myself "I'm not gonna sacrifice my sanity to this stupid talentless FUCKING HACK again." and yet here I am, doing this shit to myself again. Rant: Spoiler If you aren't aware as to why I so violently hate NoMention, it's a basic matter of standards. Now I know most of you have probably never turned on errors and probably never will, but fixing your errors is a matter of basic decency. Next, you can see the broken ass hair, yeah nice job filling those holes fuckface. And third, you can see the gross looking green yellow underside to the back ribbon, caused by improper use of RabbitFX stable texture normal maps. It goes further into mesh issues, incredibly lazy ini copy/pasting leading to broken toggles and the shitload of errors you can see, the bottom line being that this modder is either incredibly stupid or has absolutely no standards. As someone who spends his time digging through mod inis to make modifications, this shit pisses me off to no end and many times I've said "I will not touch this fucko's mods anymore," but time after time I come back 'cus unfortunately some of their mods do actually look kinda nice to the point where a little elbow grease to fix them might just be justified... even if it's obviously not my sodding obligation to do so. Toggles: 19 Up - Collar / Choker* Down - Legs** Left - Top* Right - Bottom < - Glasses > - Halo / - Arm wrap Alt Up - Necktie* Alt Down - Thighstraps** Alt Left - Corset / Back ribbon Alt Right - Underwear Alt < - Earrings Alt > - Hair accessories Alt / - Belt Ctrl Up - Necklace Ctrl Down - Shoes Ctrl Left - Sleeves* Ctrl Right - Sash = - Clothing colour * - The Neck stuff is fairly restrictive due to some bad meshes, the collar needs to be forced on when the top and sleeves are on. ** - Again, because of bad meshes, the thighstrap has to be forced on to hide bad seams when certain leg types are active. Mornye Hangout.rar Edit: Dumbfuck modder forgot to export shapekeys so the face is broken and she doesn't have any facial animations. I can't just fix it, it's more complicated than that and might not be possible for me. I will look into it tomorrow. Edited May 5 by IncogACC 14
冯无丶 Posted May 5 Posted May 5 1 hour ago, IncogACC said: 首先,千万别用“Incommands.ini”,那玩意儿简直就是个性能病毒,是哪个白痴写的。用我的UI着色器激活器吧,它不会无缘无故地消耗性能。 如果你不下载着色器激活器,那么UI模组将无法工作。 其次,如果你要处理的是 Woju 的模组,那你最好直接在他的某个视频下留言,修复他的问题不是我的责任,而是他的责任。 WUWA UI mods PAUSE UI Storebg 订阅团队 SEL.rar 34.66 MB · 1 次下载 Cartyshia Phatom Swords 替换 Emerald of Genesis EOG.rar 9.25 MB · 1 次下载 EOG & SA [Woju Mod] 发光毁灭者替换 EOG & SA.rar 20.23 MB · 0 次下载 RedSprings [Woju Mod] 发光毁灭者替换 RedSprings.rar 26.9 MB · 0 次下载 variation_snow 变体 Rectifier 紫色武器.rar 1.14 MB · 0 次下载 Hi, I was wondering how you managed to fix Scoobis1098's UIMOD I want to find their hash, but this is too hard
IncogACC Posted May 5 Posted May 5 6 minutes ago, 冯无丶 said: Hi, I was wondering how you managed to fix Scoobis1098's UIMOD I want to find their hash, but this is too hard I fixed a bunch of them, but I don't have access to ALL of them so I fixed the ones that I did have. It takes more than hash changes for these mods, the UI atlas' themselves have changed positions so all of the textures involved need to be remade. Everything I fixed is here. If you have Scoob UI mods that aren't in that folder, then give them to me and I'll fix them. 2
冯无丶 Posted May 5 Posted May 5 9 minutes ago, IncogACC said: 我修复了很多问题,但我无法访问所有问题,所以我只修复了我能访问的问题。 这些模组需要的不仅仅是哈希值的更改,UI 图集本身的位置也发生了变化,因此所有相关的纹理都需要重新制作。 我修复的所有内容都在这里。如果你有 Scoob UI 的模组不在这个文件夹里,请把它们给我,我会帮你修复。 How should I send it to you? I don't know how to use this website.
冯无丶 Posted May 5 Posted May 5 16 minutes ago, IncogACC said: 我修复了很多问题,但我无法访问所有问题,所以我只修复了我能访问的问题。 这些模组需要的不仅仅是哈希值的更改,UI 图集本身的位置也发生了变化,因此所有相关的纹理都需要重新制作。 我修复的所有内容都在这里。如果你有 Scoob UI 的模组不在这个文件夹里,请把它们给我,我会帮你修复。 I sent you my Discord link, not sure if you can get it
IncogACC Posted May 5 Posted May 5 6 minutes ago, 冯无丶 said: How should I send it to you? I don't know how to use this website. Drag and drop your file in this box below, make sure your file is compressed, so it ends with ".zip" or ".rar" or ".7z"
冯无丶 Posted May 5 Posted May 5 11 minutes ago, IncogACC said: 请将文件拖放到下面的框中,请确保文件已压缩,以“.zip”、“.rar”或“.7z”结尾。 Okay, got it, but my computer isn't with me right now
IncogACC Posted May 5 Posted May 5 This ain't my cup 'o tea but I figured someone would appreciate it. I'm also surprised that no one else bothered to make some quick toggles considering the mod was primed and ready for it. I did have to do a little draw call reconstruction for a few extra toggles, but basic nudity stuff was basically ready to go, strange it wasn't released with toggles to begin with. Toggles: 12 Up - Choker Down - Stockings Left - Top Right - Skirt Alt Up - Colour Alt Down - Thigh band Alt Left - Flower accessory Alt Right - Panties Ctrl Up - Makeup Ctrl Down - Shoes Ctrl Left - Wrist bands Ctrl Right - Suzu Hiyuki JK.rar 16
Adal01 Posted May 5 Posted May 5 Hey @IncogACC, How do you collect portrait hashes in wuwa ? I managed to activated the hunting, was able to navigate through the different UI elements, selecting the ones i was interested in, but when trying to use gui_collect tool, there is no wuwa options, only other games and i didn't manage to extract anything by following the guide. I would have like to try to get Jiyan hash since it s one of those you are missing. But even trying to get one that is already known, I failed at retrieving it. You listed MRover has one of the portrait hash you're currently missing, i don't think this one change as the mod isn't broken for him.
yumiyuzuki Posted May 5 Posted May 5 1 hour ago, IncogACC said: This ain't my cup 'o tea but I figured someone would appreciate it. I'm also surprised that no one else bothered to make some quick toggles considering the mod was primed and ready for it. I did have to do a little draw call reconstruction for a few extra toggles, but basic nudity stuff was basically ready to go, strange it wasn't released with toggles to begin with. Toggles: 12 Up - Choker Down - Stockings Left - Top Right - Skirt Alt Up - Colour Alt Down - Thigh band Alt Left - Flower accessory Alt Right - Panties Ctrl Up - Makeup Ctrl Down - Shoes Ctrl Left - Wrist bands Ctrl Right - Suzu Hiyuki JK.rar 21.19 MB · 1 download can you make this for OG body sir?
epic390 Posted May 5 Posted May 5 Does anyone have a fix for this? Her face is just stuck, no animation or movement at all. Mornye Hangout.rar
imobi Posted May 5 Posted May 5 asking again in case anyone mightve gotten this mod https://ko-fi.com/s/25872467a7
IncogACC Posted May 5 Posted May 5 2 hours ago, Adal01 said: Hey @IncogACC, How do you collect portrait hashes in wuwa ? I managed to activated the hunting, was able to navigate through the different UI elements, selecting the ones i was interested in, but when trying to use gui_collect tool, there is no wuwa options, only other games and i didn't manage to extract anything by following the guide. I would have like to try to get Jiyan hash since it s one of those you are missing. But even trying to get one that is already known, I failed at retrieving it. You listed MRover has one of the portrait hash you're currently missing, i don't think this one change as the mod isn't broken for him. F8 frame dump the portrait screen with the character portrait in one of the slots. You can reduce the dump size and duration by changing the dump option in d3dx.ini, find analyse_options and set it to "analyse_options = dump_tex" so it only dumps textures. Once the dump is done, go into the deduped folder and look for the spine animation assets (google exists, look it up) and note down the hashes for the missing characters, the hashes are the filenames themselves, so like 12345678.dds. 1
IncogACC Posted May 5 Posted May 5 1 hour ago, yumiyuzuki said: can you make this for OG body sir? Nope, I'm not the modder, I'm just doing ini tweaks, it'd have to be remade using an entirely different base body.
IncogACC Posted May 5 Posted May 5 1 hour ago, epic390 said: Does anyone have a fix for this? Her face is just stuck, no animation or movement at all. Mornye Hangout.rar 148.01 MB · 1 download Oh my god... This dumbfuck of a modder forgot to export the shapekeys... Aight, lesson time! Shapekeys are the mechanism that handle deformation in a model, in this case the facial animation. Think of it like this, the model itself contains X number of vertices and those vertexes exist with a specific length, they're "rigid" like wood so if you tried to open the mouth, all of these stiff wooden beams(vertices) would just snap which is where shapekeys come in. Shapekeys allow for deformations to take place, so vertices and bones and what not can expand, bend and contract allowing the mesh to make shapes it otherwise wouldn't be able to, such as facial expressions. The shapekeys essentially hold the data that tells the model how to make expressions by deforming the face, without shapekeys, the model doesn't even know what expressions are much less how to actually make them. This is a random Sigrika mod I grabbed and reversed, as you can see on the right side where it's highlighted in blue, it has shapekeys, a whole 163 (counts from 0, not 1) of them. And this is the Mornye mod... No shapekeys, no facial animation... I've never worked with shapekeys, I've never worked with anything in blender actually, the only reason I know these things is 'cus I spent 2 hours watching Cyber's WuWa modding tutorial stream and because I've tinkered with enough mods to know how things vaguely work. I don't know what it'd take to port facial shapekeys from another Moryne mod and re-export, but I can give it a try tomorrow I guess but no promises, this is very much NoMention's fault and it's on that guy to actually make his fucking mods correctly but based on my rant from earlier, that ain't happening EVER. 4
67Sukhy Posted May 6 Posted May 6 9 hours ago, IncogACC said: Yep, place > save > F10 in game to check > adjust. They do look super flat when I do them, this is purely a texture edit so there's literally no nipple mesh to place the texture on, though there is one trick that could make it look a little better and that'd be editing the normal map as well, but that's beyond what I can do effectively so I don't bother. Normals affect the way that light interacts with things and thus you can create the effect of there being a bump for the nipples even if the mesh is completely flat. Plenty of pro-level modders are knowledgeable enough to know how to create a reverse script, they don't share it because reversing allows people to steal custom made assets from high-tier modders and reuse them without permission, that's why those who know on the modders side as well as AGMG staff don't allow/approve of reverse scripts. I wrote this for Genshin a while back but it applies to WuWa as well. Draw call reconstruction is not hard at all, but the level of effort the average mod user is willing to put in is literally nothing so next to nobody even bothers to try despite the amount of customisation power it can give you. Alright, Ive read through the entire doc and I understand some things but im still confused on some other things. 1. Does it matter where I put the draw indexes? Do they have to be under the old ones or under a specific textureoverride block, etc. 2. For modifying a previous mod that already has toggles, do I just keep working below their toggles or can I put toggles above theirs and then find out the Y index that would be inbetween them? Thats the main thing im stumped on. 3. Can you explain how the textureoverride stuff works and how the textures in the texture folder work in the ini itself? I have no idea how to go about finding out which texture a specific toggle would be in. Like for example, if I try to add a shoe toggle onto a mod, does it need to be where the main textures are? There are some mods where there are like 2-3 of the same texture and I can't tell the difference between them so I don't know which textureoverride to use. Another thing, If there is a toggle in textureoverride 6 but I want to create a toggle in texture override 3, would I take the y index from the highest one or do I need to take y drawindex from the ones in texture override 3. Like for example, a toggle in textureoverride 6 has Y 102020 and a toggle in textureoverride 3 has a Y of 25345. If i wanted to add a toggle to textureoverride 3 below the 25345 one, would I take the Y of 25354 or the 102020. I want to try my hand at a Hiyuki mod with no tits but it has a nude body and i'd like to get some more knowledge before starting. Im assuming you rewrite all the toggles from the ground up or do you continue where the origional toggles left off?
sshazoxt Posted May 6 Posted May 6 19 hours ago, cj291 said: https://mega.nz/file/LvYBxL4b#6p0PLrRITiuuStwapn3owKe4sbFctkNqVFTf3mzQJck pw kekehxl .exe? 2
iGoonOnFeet Posted May 6 Posted May 6 i don't know who made this mod, but if you ever see this, please make inverted nipples, i beg. Hiyuki Huge Areolas.zip 1
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