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Posted
21 hours ago, roflmnop said:

For zani mods sometimes in the folder that has the mod for when she is in her ult form there was a texture included that wasn't needed.  As a result it would cause graphics issues for some people and needed to be removed by deleting the info for it in the ini.  When you know which folder is for her ult there should be an ini file, most likely "mod.ini".  Open that ini in notepad or something similar and find the string "a98c980a" thats the file that can cause graphics issues.  You can either delete all the lines related to them or place a semi-colon ( ; ) infront of each line which then disables the model importer from loading that texture like the example in my previous post. Usually it will be near the bottom of the ini file.

 

I didn't look at the zani mod if you posted it before, I have looked at it now and my guess would be to do the same but with "d3921c3e" instead.

 

[ResourceTexture12]
filename = Textures/Components-0-1-2-3 t=d3921c3e.dds

 

;[TextureOverrideTexture12]
;hash = d3921c3e
;match_priority = 0
;this = ResourceTexture12

 

EDIT: I just checked the lower part folder (下01) and it also has that texture so I'm not sure if that's the problem but you could try the same for the lower ini file, best of luck.

 

Mind you I'm guessing because I can't open that texture with my dds viewer same as the texture for a98c980a, but I don't know if that will fix the problem.  If it doesn't, I guess you could make a copy of the ini file rename it with DISABLED or change it to a .txt so it doesn't cause problems and then place semi-colons infront of all the textureoverride lines and see if that solves it, if it does then you can start enabling like 5 textures at a time and then refresh the mod until you can single out which texture is causing it.  Assuming it's a texture issue.

I just edited the ini file in upper body like you said and it got fixed. Weird, idk why that happens in the new patch. Anyway, thanks for the fix 

Posted (edited)

this has been bothering me for a minute i really like Hazeker's Iuno - Bottom Heavy mod except for the nail polish, I like her original nails better. Can someone edit it back. I know it's a minor nitpick but I just can't it pass it. Please and thank you iuno_-_bottom_heavy_nsfw_.zip

 

image.jpeg.6e8f5d305898174688954721a280c902.jpeg this is her og (found on google)

 

 

image.jpeg.7060dce602be2c2947786d30dd3fb6b5.jpeg

 

this is the mod

Edited by Bikeshotrs Senpai
looks weird
Posted
On 2025/10/20 at PM8点04分, IncogACC said:

有人要求我重新上传这个文件,因为:A. 我停止托管旧的下载链接;B. 由于我在上次加载界面更新中更改了哈希值的工作方式,这个旧版本与新的哈希值不兼容。

 

好的,这是我日常使用的版本。

 

和上次一样,我需要先声明一下。 这个模组是我自己制作的,首先是为我自己和我的个人整合包系统准备的。如果你不喜欢它的操控方式或运行方式,那就不要用。

 

KSnTckQ.gif

 

它使用“主题”(您可以在屏幕左下角看到)来分隔图像/视频。

你可以按 F5 手动更改主题,按 6 自动更改主题,按 Alt + 6 更改主题更改的速度。

 

主题包括:

  • 安全 - 只有坂俣克洛伊,而且它并不 真正 安全,只是没有露骨的裸露而已。
  • 淫秽 - HoloJP 成员,除了我的推 Towa(有圣母婊情结,别喷我)
  • 兔女郎 - HoloJP 兔女郎
  • 泳装 - HoloJP 泳装女孩

对于兔女郎和泳装模式,还有“安全”模式和“色情”模式,顾名思义。在兔女郎/泳装版中,您可以使用数字键 9 切换色情版本。 

 

关于主题行为的简要说明。“安全”和“色情”主题也会分别设置“安全模式”和“色情模式”。因此,如果您选择“安全”主题,那么“泳装/兔女郎”主题也会启用“安全模式”;反之亦然。这样做的目的是为了让所有 6 个主题都可以通过按下数字 6 并让随机生成器自动运行来激活。

 

在有人问之前先说明一下,我不提供技术支持,不接受任何请求,也不进行任何个人修改。

这个系统设计得非常灵活直观,任何脑子正常的人都能轻松上手。代码里有注释,可以修改的部分也都明确标明了。如果你想换图片、加/删动画或者做其他任何事,只要复制现有代码就行了,非常简单。我不会手把手教你。

 

下载

安装方法:将这两个文件夹放入您的 mods 文件夹中。 

 

希望你认真阅读了下载按钮上方的文字,不要再回复一些我已经回答过的愚蠢问题了。 

如果你已经这么做了,那么非常感谢,现在你可以尽情享受这个mod了~

 

编辑:需要稍微修改一下 Object.ini 文件,下载文件已更新。

Its download link is invalid. Will it still be updated and shared? I think I need it, thank you.

Posted
On 10/20/2025 at 1:04 PM, IncogACC said:

I was asked to reupload this since A. I stopped hosting the old download and B. This old version doesn't work with the new hashes since I changed how they work with the last Loading screen update.

 

Okay, here's the version I use on the daily.

 

Just like last time I need to give a disclaimer. This was made by me, for me and my personal modpack system first and foremost. If you don't like the controls or the way it works, then don't use it.

 

KSnTckQ.gif

 

This uses "themes" (Which you can see in the bottom left of the screen) to separate the images/videos.

You can manually change the theme with F5, you can have the theme change automatically with 6 and you can change how fast the theme changes with Alt + 6.

 

The themes are:

  • Safe - Only Sakamata Chloe and it's not really safe, it's just not explicit nudity.
  • Lewd - HoloJP members except for my oshi Towa (Madonna whore complex don't at me)
  • Bunny - HoloJP bunny girls
  • Swimsuit - HoloJP swimsuit girls

For Bunny and Swimsuit, there is also "Safe" mode and "Lewd" mode which are self explanatory. While in Bunny/Swimsuit ver, you can toggle the hentai versions using 9. 

 

A little bit about theme behaviour. The Safe and Lewd themes also set Safe and Lewd mode, so if you go to Safe theme, then safe mode will be active for Swimsuit/Bunny and vice versa with Lewd theme. It's done this way so that all 6 possible themes can be activated purely by pressing 6 and letting the randomiser do its thing.

 

Before anyone asks, I'm not doing tech support, I'm not taking requests, I'm not doing personal modifications.

This system was designed to be adaptable and intuitive to anyone with a functioning brain, the code is commented and the parts you can modify are explicitly stated. If you wanna change the images, add/remove animations or whatever the fuck else, it's all pretty simple to do if you just copy what's already there. I'm not handholding you through it.

 

DOWNLOAD

Install: Drop both folders into your mods folder. 

 

Hopefully you bothered to read the text above the download button and won't start replying to this with dumb questions I already answered. 

If you did, then thankyou, you now have my express permission to enjoy this mod~

 

Edit: Needed to fix Object.ini a little, download has been updated.

 

43 minutes ago, dongwu said:

Its download link is invalid. Will it still be updated and shared? I think I need it, thank you.

Okay, I've reuploaded it. I also did a minor code update to improve randomness and I obviously fixed it for 2.8 after all the shaders changed.

 

Download

Posted
On 11/25/2025 at 9:40 PM, IncogACC said:

It was hard cramming everything into 28 keys somehow, these mods are getting more and more elaborate and if push comes to shove, I might have to go beyond 28 key combos which is already a stupidly high amount.

I changed the way the leotard and top interact a little since we have full bunnysuits, this allows for bunny suit with pasties poking out below as a new toggle state, I could go back and retroactively add this to the Rover and Shorekeeper mods if there's a demand for it since it'd just be a little code replacement. 

 

Toggles: 28

 

Up - Bunny ears / Ribbon

Down - Stockings

Left - Top

Right - Leotard

< - Eyes

> - Body texture

/ - Boob size

 

Alt Up - Skirt*

Alt Down - Panties

Alt Left - Nipples

Alt Right - Leotard Straps / Chains

Alt < - Face

Alt > - Tights length (Only when pantyhose are active)

Alt / - Thicc thighs

 

Ctrl Up - Choker

Ctrl Down - Shoes

Ctrl Left - Jacket

Ctrl Right - Garter (Only appears with thighhighs active)

Ctrl < - Hair

Ctrl > - Back of jacket*

Ctrl / - Thigh strap*

 

Shift Up - Tail

Shift Down - Anklet

Shift Left - Arms

Shift Right - Cuffs / Rings

Shift < - Pubes

Shift > - Nails

Shift / - Socks*

 

* These are the "free" slots where stuff unique to each character goes, so these keys take non-standard parts from wherever on the body and thus don't feel natural like the other keys. This is a necessary evil to maintain the standardised placement of other shared keys so that using multiple of these mods will build a muscle memory for where each part is.

 

image.thumb.png.f4cb9f509a41ff7a687f381b7227be3b.pngimage.thumb.png.34aef6f1a1e283af525cc262471511f6.pngimage.thumb.png.3497d51fc7b6adbdd45e57836acb9992.pngimage.thumb.png.6dcb3c813ada1b0ad0d95ccadbaa7fe9.pngimage.thumb.png.b36a89dc4a0f92e1fd585cb304772971.pngimage.thumb.png.6f4a892ee5422ff77571648f4823ef71.png

Chisa OG + Bunny Mega toggle.rar 118.34 MB · 5 downloads

Looks like ur mod broke after the update bro (or is it just me guys)

Posted (edited)
1 hour ago, Blesk1992 said:

Hi everyone. Chisa mod broke after update.... But thanks everyone for mods.

Before everyone starts kicking and screaming about this, go get RabbitFX and go get Moonholder's stable texture applier

Chisa's texture hashes change when going between the character screen and on field, RabbitFX's stable textures bypasses this.

 

image.thumb.png.3f6410081b0540ff583b1c94993f204b.png  -----> image.thumb.png.1b774cb280fcc44daf1d1121ae6f8f07.png

 

As you can see, it's not problem free and requires some amount of manual tweaking of specific resources, but it's a start. 

In this mod's case, you can actually see that the jacket is working just fine on the left, transparency and all, so if I just remove the added lines, then it actually fixes it.

image.png.ccb873794000fa5de4b7978f8613236e.png

 

If you get visual errors then play around with removing certain blocks or changing the Textures that are referenced, open the textures folder and make sure that the right parts are being called to the right spots, this tool is a good start by mapping the textures to the right component blocks but it's not perfect.

The result of running the script plus a single tweak is this.

 

image.png.b197aaa0a059832ae2aef76456692063.png

Completely working.

 

There is also an issue of adding in unnecessary endifs, it might have to do with indentation, it might also just have to do with the way I modify the mods I use, if you suddenly start getting errors or beeps or whatever, it's probably that. All you do is delete the extra ones.

image.png.bee28f629a806ad2e5901bf1c83c8bbe.png

 

Edit: Lastly, if you're using namespace merges the you'll need to do a little more work. The fixer by default uses "object_detected" as the condition so depending on how your swap variable is set up, you might need to remove all instances of that to avoid things bleeding over between mods, at least that's how it was for my modpack system, granted that one is a lot more complicated than a simple namespace merge.

 

Lastly lastly, you can also use this on Cantarella to fix her wet state. Before this, the previous wet fix had a necessary wait time before the textures would fix themselves, with stable textures, it works instantly.

 

And before anyone asks, NO, I am not fixing your mods for you, I've told you what to use and how to do it, put in a little effort yourself.

Edited by IncogACC
Added more info
Posted
4 minutes ago, LewdK said:

Looks like ur mod broke after the update bro (or is it just me guys)

I was in the middle of writing the answer to exactly this when you commented, so read the post above this.

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