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Posted
13 hours ago, roflmnop said:

在 ult 資料夾中找到 ini 檔案並打開它,然後找到哈希值“a98c980a”,然後在紋理覆蓋區塊前面加上分號,如下所示。

 

[ResourceTexture27]
檔名 = Textures/Components-6 t=a98c980a.dds

 

;[TextureOverrideTexture27]
;hash = a98c980a
;match_priority = 0
;this = ResourceTexture2

Excuse me.
Could you please be a little more specific?
For example, where exactly?
Thank you very much.
Apologies in advance if there are any translation errors.

Posted

It was hard cramming everything into 28 keys somehow, these mods are getting more and more elaborate and if push comes to shove, I might have to go beyond 28 key combos which is already a stupidly high amount.

I changed the way the leotard and top interact a little since we have full bunnysuits, this allows for bunny suit with pasties poking out below as a new toggle state, I could go back and retroactively add this to the Rover and Shorekeeper mods if there's a demand for it since it'd just be a little code replacement. 

 

Toggles: 28

 

Up - Bunny ears / Ribbon

Down - Stockings

Left - Top

Right - Leotard

< - Eyes

> - Body texture

/ - Boob size

 

Alt Up - Skirt*

Alt Down - Panties

Alt Left - Nipples

Alt Right - Leotard Straps / Chains

Alt < - Face

Alt > - Tights length (Only when pantyhose are active)

Alt / - Thicc thighs

 

Ctrl Up - Choker

Ctrl Down - Shoes

Ctrl Left - Jacket

Ctrl Right - Garter (Only appears with thighhighs active)

Ctrl < - Hair

Ctrl > - Back of jacket*

Ctrl / - Thigh strap*

 

Shift Up - Tail

Shift Down - Anklet

Shift Left - Arms

Shift Right - Cuffs / Rings

Shift < - Pubes

Shift > - Nails

Shift / - Socks*

 

* These are the "free" slots where stuff unique to each character goes, so these keys take non-standard parts from wherever on the body and thus don't feel natural like the other keys. This is a necessary evil to maintain the standardised placement of other shared keys so that using multiple of these mods will build a muscle memory for where each part is.

 

image.thumb.png.f4cb9f509a41ff7a687f381b7227be3b.pngimage.thumb.png.34aef6f1a1e283af525cc262471511f6.pngimage.thumb.png.3497d51fc7b6adbdd45e57836acb9992.pngimage.thumb.png.6dcb3c813ada1b0ad0d95ccadbaa7fe9.pngimage.thumb.png.b36a89dc4a0f92e1fd585cb304772971.pngimage.thumb.png.6f4a892ee5422ff77571648f4823ef71.png

Chisa OG + Bunny Mega toggle.rar

Posted
14 hours ago, roflmnop said:

Inside the ult folder find the ini and open it and then find the hash "a98c980a" and then place semi-colons infront of the texture override block like shown below.

 

[ResourceTexture27]
filename = Textures/Components-6 t=a98c980a.dds

 

;[TextureOverrideTexture27]
;hash = a98c980a
;match_priority = 0
;this = ResourceTexture2

You haven't seen my file yet? It doesn't have "hash "a98c980a"" at all, and the error is not in the ulti file but in the upper body file (上01)

zani.rar

Posted
On 11/23/2025 at 11:19 PM, HimothyMcHimerson said:

I guess, but its not updated, idk if there is a new link, last two mod updates the link has changed uwu, ty

Posted (edited)

So I've been wondering, is there a way to set a timer to the mod toggles so that it doesn't activate instantly but only after a delay?

For instance, this Chisa mod has a simple toggle where it undresses her and a 3 second delay+assigning the toggle to your ult key can look something like this.

ezgif-191ae12c7fd382e4.gif

 

But of course in this case I had to manually press the toggle during the impact frame to record this clip.

Edited by wantznudez
GIF wasn't working.
Posted (edited)
2 hours ago, 讚嘆歡愉 said:

Excuse me.
Could you please be a little more specific?
For example, where exactly?
Thank you very much.
Apologies in advance if there are any translation errors.

For zani mods sometimes in the folder that has the mod for when she is in her ult form there was a texture included that wasn't needed.  As a result it would cause graphics issues for some people and needed to be removed by deleting the info for it in the ini.  When you know which folder is for her ult there should be an ini file, most likely "mod.ini".  Open that ini in notepad or something similar and find the string "a98c980a" thats the file that can cause graphics issues.  You can either delete all the lines related to them or place a semi-colon ( ; ) infront of each line which then disables the model importer from loading that texture like the example in my previous post. Usually it will be near the bottom of the ini file.

 

1 hour ago, LoveNuyMod said:

You haven't seen my file yet? It doesn't have "hash "a98c980a"" at all, and the error is not in the ulti file but in the upper body file (上01)

zani.rar 76.65 MB · 0 downloads

I didn't look at the zani mod if you posted it before, I have looked at it now and my guess would be to do the same but with "d3921c3e" instead.

 

[ResourceTexture12]
filename = Textures/Components-0-1-2-3 t=d3921c3e.dds

 

;[TextureOverrideTexture12]
;hash = d3921c3e
;match_priority = 0
;this = ResourceTexture12

 

EDIT: I just checked the lower part folder (下01) and it also has that texture so I'm not sure if that's the problem but you could try the same for the lower ini file, best of luck.

 

Mind you I'm guessing because I can't open that texture with my dds viewer same as the texture for a98c980a, but I don't know if that will fix the problem.  If it doesn't, I guess you could make a copy of the ini file rename it with DISABLED or change it to a .txt so it doesn't cause problems and then place semi-colons infront of all the textureoverride lines and see if that solves it, if it does then you can start enabling like 5 textures at a time and then refresh the mod until you can single out which texture is causing it.  Assuming it's a texture issue.

Edited by roflmnop
Posted
4 hours ago, thefoxy2010 said:

 

Augusta - Magistral Formal Dress - (modded).rar
 

Well, I made a change to the version a while ago and forgot to post it here. I made this version with several toggles, but there's a problem with the hair that I can't solve. I don't know the hash to fix it. If anyone knows how to solve it, please contact me.

Posted
6 hours ago, stupiddog321 said:

can any modder mod her original head back on?

We need IncogACC, think we need to PM him.

 

Bro in case you read this and get to work, could you give her a white hair option??

Posted (edited)
On 11/10/2025 at 3:56 AM, W4ndering Soul said:

Just Other WuWa Preset RT

A WuWa Reshade

 

JustOtherWuWaPreset.thumb.jpg.defb69830dd4a0d2dfe387cfb404fda8.jpg

 

As I've shared in previous posts, I've been experimenting a bit more with my old presets, and I think I've managed to make some improvements.

They're essentially two variations of the concept I had for this preset, which I'll explain later.

I think it goes without saying that this preset is VERY demanding, so expect a drop in performance. Only keep this in mind if your setup isn't very powerful, although you could try using it with the RT shader disabled and the shadow/lighting settings disabled; that should improve performance.

 

First things first, if you don't have Reshade installed on WuWa, check out my previous post (link below); there I give a brief explanation and recommend a video tutorial (credits to Woju).

 

Reshade Installation

 

In the previous post I left a Rar file with the shaders and textures, that one is now obsolete, below I will leave the ones necessary for the preset in this current post.

 

Shaders and Textures.rar 88.95 MB · 17 downloads

 

Since I ended up adding several shaders and wasn't sure which ones you might have, I decided to upload my complete folders of shaders and textures. Just keep that in mind if you've added any shaders yourself besides the ones I shared in my previous post.

To install them, simply extract the files to the folder where you have the Reshade Addon installed. If you have any questions, please refer to step 3 of my previous post.

 

Also keep in mind that ultimately all of this is very subjective; you may or may not like darker or brighter tones, and the color calibration of your monitor also plays a role. I made this preset based on what I thought looked good, but it's not absolute.

 

The filter settings I have in the game are as follows:

I also recommend using a mod that removes the IUD and another that removes the character outlines for a cleaner look.

 

  Reveal hidden contents

Capturadepantalla(19917).thumb.jpg.95f17759d77249a44c2dd045f26b1135.jpgCapturadepantalla(19918).thumb.jpg.c5427249352190a976b33cc46c1a12db.jpgCapturadepantalla(19919).thumb.jpg.0c753c57d8c6d61ec37ddafeb20cf105.jpg

 

I'll leave three versions of the preset; 0.8 and 0.9 are essentially the same, but they use a different shader for the ray tracing, so one might work better for you than the other. These are also the presets I used to take the photos I shared at the photography event.

I'll leave a link to the previous post so you can get an idea of what it looks like.

 

Preset 0.8 and 0.9 Images Example

 

The third preset, 1.0, is one with slightly darker tones and some extra features such as background blur and lighting.

I'll leave a link to a previous post with images and an example video.

 

Preset 1.0 Images and Video Example

 

I think the blur effect gives a more realistic feel, especially in some photos, but for practical purposes when gaming it's not recommended because it also affects the UID, making it look blurry or very bright. It's usually momentary, but it can clash with the overall experience.

 

You can disable the blur by simply unchecking the box called ADOF. The other two shaders inside the red box do the same thing; check only one. I recommend using the first or second one. The third one is good for taking photos because it allows you to focus only on what you point the mouse at, giving you more freedom.

The shader for the yellow box simply adds black stripes at the top and bottom, giving it a more cinematic look. As in the images and video from my previous post.

 

Capturadepantalla(19920)-copia.thumb.jpg.031fc785d391cbdcde59a61d45dcda41.jpg

 

I'll post a comparison with the blur effect turned on (right) and off (left) so you can draw your own conclusions.

 

  Reveal hidden contents

blur.thumb.jpg.ceb470c9f933d048e7bd49c220812baa.jpgblur2.thumb.jpg.17260066adf6f1a269c501b47c1fca33.jpgblur3.thumb.jpg.62502d4fbd04f088b3dd6f99078f5962.jpgblur4.thumb.jpg.2feac661964d2283f9cc2e2b820845bf.jpgblur5.thumb.jpg.2bf42216832502f416c46c68ec7d8053.jpgblur6.thumb.jpg.7fa3d370b643a8d02b603090e2d9dcfd.jpg

 

Presets

 

The three presets are in the same RAR file; you can select your preferred one within the ReShade Add-on.

If you have any problems, you can check my previous post in the known issues section. I have no programming knowledge or experience with ReShade, and work takes up a lot of my time, so I don't expect to be able to help much if any issues arise. Fortunately, I believe there are more skilled people in this community who could be of help.

 

Just Other WuWa Preset RT 1.0.rar 21.76 kB · 16 downloads

 

The following images are of preset 1.0. If you want to see what presets 0.8 and 0.9 look like, please check the link above.

 

ShoreKeeper

 

  Reveal hidden contents

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Phrolova:

 

  Reveal hidden contents

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Environment (MANY IMAGES WARNING):

 

 

  Reveal hidden contents

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Some Pull animation images:

 

  Reveal hidden contents

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It took me quite a while to find new shaders to achieve a better effect, as well as several tests to understand what each element did, how to adjust the values, etc. As I said, I'm not an expert by any means, so I apologize in advance if the effect isn't optimal or the best.

 

I only ask that if you modify or add effects and feel you've achieved an improvement, please share it here so we can all work together to improve it.

 

Thanks for reading, excuse my English.

Your friendly neighborhood W4ndering Soul.

 

 

images.jpg.bfb8ce2f84729c50d6f4783a3b7a74f9.jpg

 

 

For some reason mine look like this...

Edit: Huh I think I fixed it? I had to change reverse = 1 in global for reshade
image.thumb.png.5dcd08e3611b5a5acb9066aee24b2ede.png

 

Edit: What it looks like now but still doesn't look quite right I think?

image.thumb.png.19e307ed496ff00f8da76c13db26a06d.png

Edited by Duckie_3

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