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Posted

does anyone have latest 

  1.     Qingxiao-Crimson Blossom Decree(Rain Curtain Version)
    and

    1. Hiyuki - Mist of Morning Glory V1.5 (HD Water Curtain Version) -------------High-definition graphics game version

  2. mod creater patreon link : HuiYoo | Posts | Patreon

Posted (edited)

@Adal01 IT WORKS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

nlmPEvt.gif

 

God it finally looks like a real mod after all this time... And the solution isn't even scuffed like I was expecting it to be!

 

The reason the ghost portraits existed to begin with was because when the portrait went off screen, the portrait was hidden but the hash itself was still active and since the mod simply intercepts the hash and draws over the top of it, the mod had no way of knowing that there wasn't actually a portrait there, so it drew the ghost until the hash disappeared.

 

My solution was to go back and investigate the portrait shaders themselves because sure, the hashes stick around, but something has to make the portraits disappear when a character is removed from that slot, so I just had to find that mechanism in the VS shader and write a condition for it into my custom draw shader.

 

Simple right? Well, hah, uh, let's just say it was far from my first idea lmao. Regardless though, I'm so fucking happy that it's finally sorted, though there was still that other ghosting issue that you were having right? The one where the portrait would be drawn twice or something? What's up with that? Are you still getting that?

 

Edit: Update is live, you only need the new portrait driver.

I actually used your mod for testing 'cus I needed portraits that were sized proportionally to the slots and since I was using YangyangSP, I noticed that her 2nd hash is misspelt as YangyangXuangling with an G added which causes it to get missed by my UHD updater since I'm using section names as the target (I know, shame on me). 

Edited by IncogACC
Posted
59 minutes ago, IncogACC said:

@Adal01 IT WORKS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

nlmPEvt.gif

 

God it finally looks like a real mod after all this time... And the solution isn't even scuffed like I was expecting it to be!

 

The reason the ghost portraits existed to begin with was because when the portrait went off screen, the portrait was hidden but the hash itself was still active and since the mod simply intercepts the hash and draws over the top of it, the mod had no way of knowing that there wasn't actually a portrait there, so it drew the ghost until the hash disappeared.

 

My solution was to go back and investigate the portrait shaders themselves because sure, the hashes stick around, but something has to make the portraits disappear when a character is removed from that slot, so I just had to find that mechanism in the VS shader and write a condition for it into my custom draw shader.

 

Simple right? Well, hah, uh, let's just say it was far from my first idea lmao. Regardless though, I'm so fucking happy that it's finally sorted, though there was still that other ghosting issue that you were having right? The one where the portrait would be drawn twice or something? What's up with that? Are you still getting that?

 

Edit: Update is live, you only need the new portrait driver.

I actually used your mod for testing 'cus I needed portraits that were sized proportionally to the slots and since I was using YangyangSP, I noticed that her 2nd hash is misspelt as YangyangXuangling with an G added which causes it to get missed by my UHD updater since I'm using section names as the target (I know, shame on me). 

I' ve ran some test with different characters, especially the one with whom it happened the most often , aka danjin, and it doesn't seem to occur anymore. (no double or triple portrait)
No problem to report either on that side after replacing the portrait driver with the new one. I can confirm ghost portraits are gone.
Thank you for pointing out the typo for YangyangSP, I will correct that and incorportate the new driver before reuploading the files. 

Posted (edited)
13 hours ago, knightfordarx said:

My mod just broke.my game version is HD it just broke In the morning

image.png

I will reupload the files with the new portrait driver wrote by IncogACC soon. Hopefully it will fix your problem.
I've updated xxmi and launched the game to see if i was running in the same problem on my side but it doesn't seem to be the case.
If the problem still hold after updating, please dm me so i can look with you for a potential cause.

EDIT : Update is live if you want to try to redownload the mod.

Edited by Adal01
Posted
5 hours ago, Adal01 said:

I will reupload the files with the new portrait driver wrote by IncogACC soon. Hopefully it will fix your problem.
I've updated xxmi and launched the game to see if i was running in the same problem on my side but it doesn't seem to be the case.
If the problem still hold after updating, please dm me so i can look with you for a potential cause.

EDIT : Update is live if you want to try to redownload the mod.

Thank you very much.

Posted
23 hours ago, nksha said:

does anyone have latest 

  1.     Qingxiao-Crimson Blossom Decree(Rain Curtain Version)
    and

    1. Hiyuki - Mist of Morning Glory V1.5 (HD Water Curtain Version) -------------High-definition graphics game version

  2. mod creater patreon link : HuiYoo | Posts | Patreon


safezone hub have both of them. check creator archives

Posted
3 hours ago, Wicy said:


safezone hub have both of them. check creator archives

thanks, but the rain and water curtain in both not working for me.

Posted
1 hour ago, nksha said:

thanks, but the rain and water curtain in both not working for me.

something is missing or wrong  on your end then. its latest version that released from mod maker and i just checked its working. download correct zip file (hd/uhd) and you need to enable effects from options tab

Posted

DzExjQU.jpeg

 

Affects all Hsin mods, except for mods that only modify basic clothing. Is anyone else having the same issue as me? I've tried every version of RabbitFX, including the latest one.

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