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Posted
11 hours ago, Sangoku25 said:
Does anyone have any idea why there hasn't been a fix tool update yet?
 
 
 
 
 
 
 

You're gonna have to be more specific. What is actually broken for you? 'Cus Moonholder's fixes are enough to fix almost everything. If those tools aren't working, then you're dealing with edge cases where the original modder wired the resources weirdly and whatever they did doesn't fall under the purview of the fix tools, in which case you'd have to fix them manually.

Posted (edited)
4 hours ago, cuongnguyen1204 said:

can someone give me this mod?

QQ20251202-184303.png

QQ20251202-183856.png

Uuuff Bro! This mod is a perfect fit for Augusta, it's about time Ming Chen. It seems to still be the beta version, not the final release. Add the Oiled Body effect to this mod and it'll be the best fucking Augusta mod ever.

Edited by PartyBoy1979
Posted
On 11/25/2025 at 6:28 AM, IncogACC said:

I hope this guy keeps uploading. I LOVE the transparency on the jacket, it's baked in instead of using blend transparency so it looks a lot better, this mod on the whole just looks really good. Of course there was some toggle potential so I expanded the toggles and added the nips.

 

Toggles: 12

 

Up - Hair

Down - Shoes

Left - Top

Right - Bottom

 

Alt Up - Ears

Alt Down - Thighstraps

Alt Left - Jacket

Alt Right - Waist band

 

Ctrl Up - Glasses

Ctrl Down - Tail

Ctrl Left - Arm accessories

Ctrl Right - Neck accessories

 

image.thumb.png.efb6e8b4c950a6980ebc5b703347e7f2.pngimage.thumb.png.a217a8811495d67b893acbc04c5ef8a0.pngimage.thumb.png.f84fb1c1294b8dbd3c9061cb2398f935.pngimage.thumb.png.233ba0d7edae7d0706357ea6eda8e5b7.pngimage.thumb.png.11f4d3868b4c62d2e2ca6443823703e1.png

 

I also got the Chisa OG/Bunny mega toggle mod, so I'll get to rewriting that and have that posted later today.

It really feels like in less than a week, Chisa got more mods than Galbrena got during her entire banner duration lmao, glad I got her for the mods at least.

Chisa Fox Swimsuit.rar 44.78 MB · 9 downloads


Hey Incog, about what you said about the technique this modder used, do you know more specifics? I have a modder im trying to commission for something and the transparency for Chisa glitches and cannot work unless its only on the back. Do you know how the modder for this mod achieved transparency throughout and not just the back? 

Posted
7 hours ago, PartyBoy1979 said:

Uuuff Bro! Bản mod này hoàn toàn phù hợp với Augusta, đến lúc rồi đấy Ming Chen. Hình như vẫn là bản beta chứ chưa phải bản chính thức. Thêm hiệu ứng Oiled Body vào bản mod này thì nó sẽ là bản mod Augusta đỉnh nhất từ trước đến nay.

yes

Posted
9 hours ago, infinitybelt said:


Hey Incog, about what you said about the technique this modder used, do you know more specifics? I have a modder im trying to commission for something and the transparency for Chisa glitches and cannot work unless its only on the back. Do you know how the modder for this mod achieved transparency throughout and not just the back? 

Idk much about the blender side of things, I took a bash at it and figured I don't have the patience.

The reason I said what I said is simply 'cus the mod has working transparency without using the usual code for blend transparency and that alone was cool for a couple reasons.

 

From what I can tell, it looks like a texture trick first and foremost. The textures for that mod don't have the same "universal transparency" placed over the top of the textures, instead they're more focused on specific parts. I can't explain it well but if I give you the visual example, you can show it to this person and maybe it'll click for them.

 

This is the texture opened without any visual transparency, it's simply loaded as the alpha. This is more or less what the default texture for her jacket looks like.

Spoiler

image.png.dee7ae99cab7136edbfd80c3f904320f.png

If we were talking about what textures look like with "the usual transparency" then they'd look like this, (opened without putting transparency into alpha)

 

Spoiler

image.thumb.png.d6d4614d2c7a72e1ea672c4bfd3e1240.png

 

If I open the jacket texture in the first picture the same way, as in without loading transparency into the alpha channel, then you'd expect it to look like the second picture, a transparency filter over the whole image, but it doesn't look that way here.

Spoiler

image.png.184191dc82479335abbb8ed8a894b74f.png

If you look at the lower left, you can see the difference where the transparency is applied in a more controlled manner, specifically on the side of the jacket. 

Now, I don't know how to actually achieve this effect, nor do I know what it entails for the modder, I don't know if it has to do with material effects in blender, what kind of export settings are needed or if this is a manual modification done in Photoshop after the fact, I'm a layman at the end of the day so the best I have to offer is my observations. 

 

Take this to the modder you're talking to and if they're experienced in this kind of thing, they'll hopefully be able to see what is going on.

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