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req Wuthering waves


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Posted (edited)

Alright, I've fixed pretty much everything I can except for my portrait mods, I'll deal with them along with the Chisa portrait tomorrow.

 

List of mods that are fully working:

  • Changli Battle pass UI
  • Cartethyia Terminal UI
  • Pekomama Terminal UI
  • NSFW trophy screen UI
  • NSFW Map
  • Ragunna city mods
  • The loading screen mod

Mods that are fixed, but lost pieces of them: 

  • Every character UI - Custom colours and Switch/Upgrade buttons are gone
  • Backpack UI - Transparent item boxes to make the background easier to see is gone
  • Lupa Store UI - Static item backgrounds are gone
  • Cantarella Guidebook - Go/Claim button and custom colours are gone
  • Synthesis/Databank - All item and slider icons are gone.

I explained why these mods lost parts of them and why I can't fix them here.

Link to all of the mods here. Make sure you get the ShaderOverrideUI file otherwise most of them won't work.

Shitty day for UI mod enjoyers...

 

Edit: Even though they work, I still needed to update the trophy, Terminal and BP mods to use the new shader for processing. Basically redownload EVERYTHING.

Edited by IncogACC
Posted
16 hours ago, zyak said:

 

mine is broke, have been using performance fixer,
but still the same

image.png.eb5ff23b9cdb887b1565c37a646eb1a0.png

There was a small update yesterday changed lightmap, find "hash = ffa1f581" in your .ini if you have run the 2.8.1 fix tool (0c153c12 if haven't), change it to d924bf2a.

Works on this one, other mods not guaranteed.

Or you can just wait for the tool to be updated — it usually doesn’t take long.

69210f02a26a8.png

Posted (edited)
22 hours ago, Caked Jeans said:

hey @W4ndering Soul got an issue with Ambient occlusion in reshade. Since you have more experience than I do and your display monitor is possibly better than mine. Have you experience this issue of horizontal transparent black lines on your screen? Seems to be connected to Immerse MXAO's Ambient occlusion. Monitor also 1920 X 1080PWutheringWavesScreenshot2025_11.21-03_14.43_14.png.6b85a001068a7d06dc566bf309d55bc7.pngWutheringWavesScreenshot2025_11.21-03_05_03_81.png.7018edd4e8870e14211ac77e85eb1c38.png

 

My game used to look like this and here is also my preset.

  Reveal hidden contents

WutheringWavesScreenshot2025_11.10-03_47_33_67.png.34fcf5f4ddab479d013fda7eba1be4f7.pngWutheringWavesScreenshot2025_11.10-03_49_45_95.png.6447d5daf1afe4456dba29c047cd2aa3.pngWutheringWavesScreenshot2025_11_10-03_50_37_10.png.485e916561aa5c223d095bdb6044ade2.pngWutheringWavesScreenshot2025_11.10-03_51_09_05.png.a0fe8097bab2c3f3b6fc67d3c567cea0.pngWutheringWavesScreenshot2025_11.12-08_41_54_66.png.1b077ed18dc523d74ced034ba4539a5c.pngWutheringWavesScreenshot2025_11.14-17_11_42_73.png.a29efe45ea4eeee96bbc9f09fee4b89b.png

 

image.thumb.png.aea99aa801f4d965361afe821bcd4f77.png

 

I'm sorry, but I don't seem to have that problem, so I can't determine what's causing it in your case.

 

What I do see in your preset is that you have too many motion shaders enabled. There should only be one, or maybe two, enabled at a time, and they should always be at the top. The order affects which ones load first, and since these are responsible for calculations for other shaders, they need to load first for proper operation. Enabling several at once will only cause them to interfere with each other.

The iMMERSE Launchpad and the Zenteon Framework work in a similar way.

 

You can try enabling or disabling v-sync in the game options, because these kinds of problems usually occur when your graphics card processes many more frames than the monitor can display. Again, I'm not an expert on the subject by any means. You can also try different motion shaders; one might load better than another.

 

I don't know if the monitor itself makes a difference; mine is 2560 x 1440, 165Hz, with FreeSync enabled.

Excuse my English.

 

Spoiler

image.thumb.png.99559e6fcf13a9a0c9bcdeb688d30535.pngimage.thumb.png.3a120ba58da218fa89c9556bf67d002e.pngimage.thumb.png.dca7889c0a4d2c4db456214a7870c6e6.pngimage.thumb.png.9b3c070b83469016f9df10ff101a50ec.pngimage.thumb.png.8907dde04977bcb5c609a64a12a85d33.pngimage.thumb.png.a75ebbdde78732fb5bf9958412d686e6.png

Edited by W4ndering Soul
Posted
15 minutes ago, W4ndering Soul said:

 

image.thumb.png.aea99aa801f4d965361afe821bcd4f77.png

 

I'm sorry, but I don't seem to have that problem, so I can't determine what's causing it in your case.

 

What I do see in your preset is that you have too many motion shaders enabled. There should only be one, or maybe two, enabled at a time, and they should always be at the top. The order affects which ones load first, and since these are responsible for calculations for other shaders, they need to load first for proper operation. Enabling several at once will only cause them to interfere with each other.

The iMMERSE Launchpad and the Zenteon Framework work in a similar way.

 

You can try enabling or disabling v-sync in the game options, because these kinds of problems usually occur when your graphics card processes many more frames than the monitor can display. Again, I'm not an expert on the subject by any means. You can also try different motion shaders; one might load better than another.

 

I don't know if the monitor itself makes a difference; mine is 2560 x 1440, 165Hz, with FreeSync enabled.

Excuse my English.

 

  Hide contents

image.thumb.png.99559e6fcf13a9a0c9bcdeb688d30535.pngimage.thumb.png.3a120ba58da218fa89c9556bf67d002e.pngimage.thumb.png.dca7889c0a4d2c4db456214a7870c6e6.pngimage.thumb.png.9b3c070b83469016f9df10ff101a50ec.pngimage.thumb.png.8907dde04977bcb5c609a64a12a85d33.pngimage.thumb.png.a75ebbdde78732fb5bf9958412d686e6.png

Found the issue, Immerse MXAO type was 0 instead of 3 or 2. Thanks for the helping hand though.fe.jpg.bf55eb60409aa38b2c6ed466abfc9ca3.jpg

Posted
17 hours ago, Sangoku25 said:

Someone gave us the broken Monsoon version.

image.png?ex=6921c384&is=69207204&hm=a9fAnd now for the fun part. Use the latest free fixer and voilà XD image.png?ex=6921c51a&is=6920739a&hm=56f

 
Give your money to these people so they can take your money for broken mods that someone else repairs for free, awesome XD
 
image.png.3fdbba902698ff45f7f31224e8512981.png
 
That is so sad XD

How to fix it?

Posted

Guys I am in desperate need of help here. So what happened recently was I logged into the game and wanted to play Changli with my favourite mods for her but no matter which Mod Fix I use the mods still look like this: 

PS: I uploaded the mod I was using, however it affects all mods I use for her minus the simple changli slider available on gamebanana, I made sure to check hashes but they´re the same! I usually only use Mods with huge tits so having all of them nuked with no way to repair it does annoy me very much. I hope you guys can help me out here.
image.thumb.png.4baa2c75187702a3322bd42ee7703d51.pngimage.png.54eed352ee1d0b59feab530c59f0adb1.png

ChangliTights.zip

Posted

Chisa animated hentai portrait for the team menu.

 

fFHAboB.gif

 

Full res preview and download - All the other portrait mods can be found linked on my profile and signature.

REQUIRED FILES - If you don't download and add this, the mod won't work. If you've already downloaded it before, you don't need to do it again.

 

If it's too big, then you can just delete whichever animations you don't want to downsize it. Delete > Press F10 > Done.

 

Install: Put both the portrait mod and BufferValues folders inside your mods folder. That's it. 

 

Controls:
Swap animation - C + Right arrow

 

Other controls (Just media controls stuff)

Ctrl + Up - Pause

Ctrl + Left/Right - Skip forward/back by X seconds

Ctrl + R - Restart animation

 

Even more obscure stuff

Ctrl + A - Auto mode (Automatically swaps from current animation to the next after X loops) - Recommended

Tab - Randomly swap animation

Ctrl + Down - Shuffle mode (Will shuffle without repeating until all animations have been played)

 

If it looks frozen, Ctrl + R to reset it, 99% of the time that will fix it.

 

I do need to update all of the other ones as well, but I learnt something interesting while fixing the other UI mods. You can actually drive animations using a different shader from the one attached to the texture you're replacing. As long as the shader has the functionality to read texture array slices, then you can seemingly use ANY pixel shader, so I don't actually NEED to update the other ones, as long as you have the updated ShaderOverrideUI.ini file, then the old ones will still work.

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