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Posted
On 2025/11/25 at PM8点28分, IncogACC said:

我希望这位作者能继续上传作品。我超爱这件外套的透明效果,它是直接烘焙上去的,而不是用混合透明,所以看起来好多了,整个mod看起来真的很棒。当然,它还有一些可以改进的地方,所以我扩展了这些开关,还加了乳贴。

 

切换次数:12

 

向上梳起头发

下装 - 鞋子

左上

右下角

 

Alt Up - 耳朵

Alt Down - 大腿带

Alt Left - 夹克

Alt Right - 腰带

 

Ctrl 上 - 眼镜

Ctrl 向下 - 尾部

Ctrl 左 - 手臂配件

Ctrl+右 - 颈部饰品

 

image.thumb.png.efb6e8b4c950a6980ebc5b703347e7f2.pngimage.thumb.png.a217a8811495d67b893acbc04c5ef8a0.pngimage.thumb.png.f84fb1c1294b8dbd3c9061cb2398f935.pngimage.thumb.png.233ba0d7edae7d0706357ea6eda8e5b7.pngimage.thumb.png.11f4d3868b4c62d2e2ca6443823703e1.png

 

我还拿到了 Chisa OG/Bunny 超级切换模组,所以我会重写一下,今天晚些时候就会发布。

感觉不到一周的时间,千纱获得的MOD就比加尔布雷娜整个卡池期间获得的MOD还多,哈哈,还好我抽到她至少是为了MOD。

Chisa Fox 泳装.rar 44.78 MB · 3次下载

Could you please tell me who the author of this work is? I'd like to learn about his other works.

Posted
14 minutes ago, IncogACC said:

Before everyone starts kicking and screaming about this, go get RabbitFX and go get Moonholder's stable texture applier

Chisa's texture hashes change when going between the character screen and on field, RabbitFX's stable textures bypasses this.

 

image.thumb.png.3f6410081b0540ff583b1c94993f204b.png -----> image.thumb.png.1b774cb280fcc44daf1d1121ae6f8f07.png

 

As you can see, it's not problem free and requires some amount of manual tweaking of specific resources, but it's a start.

In this mod's case, you can actually see that the jacket is working just fine on the left, transparency and all, so if I just remove the added lines, then it actually fixes it.

image.png.ccb873794000fa5de4b7978f8613236e.png

 

If you get visual errors then play around with removing certain blocks or changing the Textures that are referenced, open the textures folder and make sure that the right parts are being called to the right spots, this tool is a good start by mapping the textures to the right component blocks but it's not perfect.

The result of running the script plus a single tweak is this.

 

image.png.b197aaa0a059832ae2aef76456692063.png

Completely working.

 

There is also an issue of adding in unnecessary endifs, it might have to do with indentation, it might also just have to do with the way I modify the mods I use, if you suddenly start getting errors or beeps or whatever, it's probably that. All you do is delete the extra ones.

image.png.bee28f629a806ad2e5901bf1c83c8bbe.png

 

And before anyone asks, NO, I am not fixing your mods for you, I've told you what to use and how to do it, put in a little effort yourself.

 

Thank u! Have a good day.

Posted
18 minutes ago, IncogACC said:

Before everyone starts kicking and screaming about this, go get RabbitFX and go get Moonholder's stable texture applier

Chisa's texture hashes change when going between the character screen and on field, RabbitFX's stable textures bypasses this.

 

image.thumb.png.3f6410081b0540ff583b1c94993f204b.png  -----> image.thumb.png.1b774cb280fcc44daf1d1121ae6f8f07.png

 

As you can see, it's not problem free and requires some amount of manual tweaking of specific resources, but it's a start. 

In this mod's case, you can actually see that the jacket is working just fine on the left, transparency and all, so if I just remove the added lines, then it actually fixes it.

image.png.ccb873794000fa5de4b7978f8613236e.png

 

If you get visual errors then play around with removing certain blocks or changing the Textures that are referenced, open the textures folder and make sure that the right parts are being called to the right spots, this tool is a good start by mapping the textures to the right component blocks but it's not perfect.

The result of running the script plus a single tweak is this.

 

image.png.b197aaa0a059832ae2aef76456692063.png

Completely working.

 

There is also an issue of adding in unnecessary endifs, it might have to do with indentation, it might also just have to do with the way I modify the mods I use, if you suddenly start getting errors or beeps or whatever, it's probably that. All you do is delete the extra ones.

image.png.bee28f629a806ad2e5901bf1c83c8bbe.png

 

And before anyone asks, NO, I am not fixing your mods for you, I've told you what to use and how to do it, put in a little effort yourself.

Thanks!

Posted
17 minutes ago, AraiCCC said:

Could you please tell me who the author of this work is? I'd like to learn about his other works.

레번클로 on Arcalive.

 

Arca doesn't have good search features for specific users post history, so you're better off just keeping up with Arca in general, or using something like Huihui to find mods of a similar style.

Posted
2 hours ago, IncogACC said:

 

好的,我已经重新上传了。我还做了一些小的代码更新来提高随机性,而且在所有着色器都更改之后,我也修复了 2.8 版本的问题。

 

下载

Thanks!

Posted
On 11/22/2025 at 2:01 PM, zagrebut said:

Guys I am in desperate need of help here. So what happened recently was I logged into the game and wanted to play Changli with my favourite mods for her but no matter which Mod Fix I use the mods still look like this: 

PS: I uploaded the mod I was using, however it affects all mods I use for her minus the simple changli slider available on gamebanana, I made sure to check hashes but they´re the same! I usually only use Mods with huge tits so having all of them nuked with no way to repair it does annoy me very much. I hope you guys can help me out here.
image.thumb.png.4baa2c75187702a3322bd42ee7703d51.pngimage.png.54eed352ee1d0b59feab530c59f0adb1.png

ChangliTights.zip 196.57 MB · 2 downloads

Any help would be appreciated, I run a strong pc with a 7900xtx if that info helps

Posted
2 hours ago, IncogACC said:

Before everyone starts kicking and screaming about this, go get RabbitFX and go get Moonholder's stable texture applier

Chisa's texture hashes change when going between the character screen and on field, RabbitFX's stable textures bypasses this.

 

image.thumb.png.3f6410081b0540ff583b1c94993f204b.png  -----> image.thumb.png.1b774cb280fcc44daf1d1121ae6f8f07.png

 

As you can see, it's not problem free and requires some amount of manual tweaking of specific resources, but it's a start. 

In this mod's case, you can actually see that the jacket is working just fine on the left, transparency and all, so if I just remove the added lines, then it actually fixes it.

image.png.ccb873794000fa5de4b7978f8613236e.png

 

If you get visual errors then play around with removing certain blocks or changing the Textures that are referenced, open the textures folder and make sure that the right parts are being called to the right spots, this tool is a good start by mapping the textures to the right component blocks but it's not perfect.

The result of running the script plus a single tweak is this.

 

image.png.b197aaa0a059832ae2aef76456692063.png

Completely working.

 

There is also an issue of adding in unnecessary endifs, it might have to do with indentation, it might also just have to do with the way I modify the mods I use, if you suddenly start getting errors or beeps or whatever, it's probably that. All you do is delete the extra ones.

image.png.bee28f629a806ad2e5901bf1c83c8bbe.png

 

Edit: Lastly, if you're using namespace merges the you'll need to do a little more work. The fixer by default uses "object_detected" as the condition so depending on how your swap variable is set up, you might need to remove all instances of that to avoid things bleeding over between mods, at least that's how it was for my modpack system, granted that one is a lot more complicated than a simple namespace merge.

 

Lastly lastly, you can also use this on Cantarella to fix her wet state. Before this, the previous wet fix had a necessary wait time before the textures would fix themselves, with stable textures, it works instantly.

 

And before anyone asks, NO, I am not fixing your mods for you, I've told you what to use and how to do it, put in a little effort yourself.

The mod has been fixed. But after pressing the  E button it breaks the texture.  How this fix?

Posted
On 11/25/2025 at 5:34 PM, corcvus said:

Guys, does anyone know if this mod can be repaired? I'd really like to play with Scar.

https://gamebanana.com/mods/537539 

 

 

niaochuang.zipUnavailable

Captura de pantalla 2025-11-25 164312.png

Captura de pantalla 2025-11-25 164250.png

Don't worry, in case you were trying to fix it, I already did it. It's great and everything fits together perfectly. The only thing that's not quite right yet is the arm; when it opens, the textures of the arm spread out a little. But other than that, everything is great.

Captura de pantalla 2025-11-27 102757.png

Captura de pantalla 2025-11-27 102815.png

Captura de pantalla 2025-11-27 102820.png

Captura de pantalla 2025-11-27 102825.png

Captura de pantalla 2025-11-27 102830.png

Posted
12 minutes ago, yuukino9 said:

latest RabbitFX causing this eye bug anyone know if it could be fixed?

Screenshot (70).png

  1. Fixed the Yanagi mod errors caused by the v2.4 update.

  2. Resolved the issue where RabbitFX updates turned Ciaccona's eyes black.

  3. Fixed temporary texture glitches after Cantarella uses her E skill 

anyone1 have Cartethyia CHRONOPATTERN update pls

Posted
18 hours ago, infinitybelt said:

Anybody ever seen this Chisa mod?
image.png.3582d45636bff47a32965d4b875e19ff.png

In case anyone is still wondering, this is AI. The thumbnail is from a video uploaded on 10/25, which was before 2.8.

屏幕截图_28-11-2025_85720_space.bilibili.com.jpeg

Posted (edited)

Damn, I don't use RabbitFX as it reduces my already poor fps, so now most Chisa mods don't work and some others.

Using mods becomes more and more pain in the ass. I bet it's the pain for Rabbit to fix his tool every update too.

 

Edit.

It looks like problem can be solved by adding missing hashes similar to injured state. I was able to fix LxL mod I think, I didn't test it properly. 

Anyway hashes will be added to the fixer soon probably or modders will do it themselves.

I took hashes from WoJu fixer (it wont work on mods with different filenames) and modified ini manually.

 

(only for LxL mod) add this to ini:

Spoiler
[TextureOverrideTexture81]
hash = ea7a9c63
match_priority = 0
if $object_detected
    this = ResourceTexture0
endif

[TextureOverrideTexture82]
hash = 4ae5d777
match_priority = 0
if $object_detected
    this = ResourceTexture0
endif

[TextureOverrideTexture83]
hash = 23b680fe
match_priority = 0
if $object_detected
    this = ResourceTexture9
endif

[TextureOverrideTexture84]
hash = bee2935e
match_priority = 0
if $object_detected
    this = ResourceTexture9
endif

[TextureOverrideTexture85]
hash = 7b7f1a19
match_priority = 0
if $object_detected
    this = ResourceTexture11
endif

[TextureOverrideTexture86]
hash = 11105c28
match_priority = 0
if $object_detected
    this = ResourceTexture11
endif

[TextureOverrideTexture87]
hash = 4d9c4532
match_priority = 0
if $object_detected
    this = ResourceTexture14
endif

[TextureOverrideTexture88]
hash = 4c7e5ddf
match_priority = 0
if $object_detected
    this = ResourceTexture14
endif

[TextureOverrideTexture89]
hash = a6605a4e
match_priority = 0
if $object_detected
    this = ResourceTexture14
endif

[TextureOverrideTexture90]
hash = eca8e09b
match_priority = 0
if $object_detected
    this = ResourceTexture15
endif

[TextureOverrideTexture91]
hash = b4a8aefa
match_priority = 0
if $m ==0
if $jdt ==0
    this = ResourceTexture18
endif
if $jdt ==1
    this = ResourceTexture18a
endif
endif
if $m ==1
if $jdt ==0
    this = ResourceTexture18b
endif
if $jdt ==1
    this = ResourceTexture18c
endif
endif

[TextureOverrideTexture92]
hash = 6616fe2c
match_priority = 0
if $m ==0
if $jdt ==0
    this = ResourceTexture18
endif
if $jdt ==1
    this = ResourceTexture18a
endif
endif
if $m ==1
if $jdt ==0
    this = ResourceTexture18b
endif
if $jdt ==1
    this = ResourceTexture18c
endif
endif

[TextureOverrideTexture93]
hash = 1e8c8420
match_priority = 0
if $object_detected
    this = ResourceTexture1
endif

[TextureOverrideTexture94]
hash = 105ff121
match_priority = 0
if $object_detected
    this = ResourceTexture1
endif

[TextureOverrideTexture95]
hash = b07813d6
match_priority = 0
if $object_detected
    this = ResourceTexture20
endif

[TextureOverrideTexture96]
hash = d1996971
match_priority = 0
if $object_detected
    this = ResourceTexture20
endif

[TextureOverrideTexture97]
hash = cc6e7ae6
match_priority = 0
if $object_detected
    this = ResourceTexture5
endif

[TextureOverrideTexture98]
hash = ed37d75d
match_priority = 0
if $object_detected
    this = ResourceTexture5
endif

 

 

If it doesn't work wait for fixer.

 

 

screen.jpg

Edited by CrazDy
Posted
7 hours ago, infinitybelt said:

@IncogACC

Could you make one of your toggles for this mod? I love the proportions, but I would like to the option to remove the shoes as she looks a little goofy 

while running around lol

CartexBelle卡提希娅-夏日皮肤.rar 69.35 MB · 1 download

image.thumb.png.be761baa92fbbfe011167796e2fc5e8f.png

image.png.06cf18abd252ec6ba49ce27c8f932cce.png Component 3 btw

The draw calls are already separated, there's nothing here that specifically requires my skills. 

If you wanna remove the shoes, then put a ; in front of the highlighted line, you can do that to remove any of the components listed here.

If you want to be able to toggle them, then make a variable at the top of the file "global persist $shoes = 0" or whatever and make a copy of the existing key. Change the name of the key, the key itself and the variable it's modifying to your new variable and lastly add an if else statement around the draw call. There you go, you now have a toggle.

image.png.cc7e333d42978e24b4b2ac6920e694b7.png

 

image.png.6e03191aa4a49fb1c57c8dab5b16336c.png

This is as barebones as you'll be able to get with this mod.

 

I saw in the mod file that it's a Woju mod, so there's no base body mesh below the clothing, it's just a hole to save on drawing vertexes meaning I can't use draw call reconstruction and texture edits to make a nude toggle.

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