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req Wuthering waves


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Posted (edited)

hey @W4ndering Soul got an issue with Ambient occlusion in reshade. Since you have more experience than I do and your display monitor is possibly better than mine. Have you experience this issue of horizontal transparent black lines on your screen? Seems to be connected to Immerse MXAO's Ambient occlusion. Monitor also 1920 X 1080PWutheringWavesScreenshot2025_11.21-03_14.43_14.png.6b85a001068a7d06dc566bf309d55bc7.pngWutheringWavesScreenshot2025_11.21-03_05_03_81.png.7018edd4e8870e14211ac77e85eb1c38.png

 

My game used to look like this and here is also my preset.

Spoiler

WutheringWavesScreenshot2025_11.10-03_47_33_67.png.34fcf5f4ddab479d013fda7eba1be4f7.pngWutheringWavesScreenshot2025_11.10-03_49_45_95.png.6447d5daf1afe4456dba29c047cd2aa3.pngWutheringWavesScreenshot2025_11_10-03_50_37_10.png.485e916561aa5c223d095bdb6044ade2.pngWutheringWavesScreenshot2025_11.12-08_41_54_66.png.1b077ed18dc523d74ced034ba4539a5c.pngWutheringWavesScreenshot2025_11.14-17_11_42_73.png.a29efe45ea4eeee96bbc9f09fee4b89b.png

 

Wuthering Waves 1.0.zip

Edited by Caked Jeans
Posted
9 hours ago, infinitybelt said:

啊,我明白了,謝謝你的解釋。順便問一下,奧古斯塔有類似的mod嗎?我很喜歡伊烏諾的休閒泳裝mod,也希望有奧古斯塔的類似款式。

 

 

As as I know, these triple bundle mods are usually made by Shaojiang
You can check his page to see if he also made a version for Augusta

 

https://www.patreon.com/c/shaojiang

Posted

So... Uhh I've run into a bit of a problem while trying to fix the UI mods, Kuro have changed the way that certain texture atlas' are handled and they've become unmoddable.

If you've been around long enough to remember when Character Icons became unmoddable, it's basically that again.

 

For now, the mods affected are:

Backpack ui - The transparency on all the items which let you see the background easier is no longer moddable.

Guidebook ui - Missing icons and background colours

Every single character ui - The level up button icons, echo icons and basically all of the unique colouring work is gone

Shop UI - The backgrounds for several of the items are gone

 

Stuff that is fine:

Synthesis/Databank - Seem mostly okay but I still need to check fully

Cartethyia/Pekomama terminal

Changli BP ui

Ragunna city - Just needs shader hash updates

 

The nerdy stuff:

It seems like the texture atlas is modified dynamically and use a "parent and children" hash system where a single parent hash is responsible for multiple children hashes which change dynamically. Basically depending on what is on screen, the texture atlas itself will update and change hashes while the parent hash stays the same.

 

If I try to replace the parent hash, then it will replace all of the textures that hash is responsible for with the single texture I designate, so multiple texture atlas' are simultaneously replaced by a single custom resource. Obviously this fucks everything visually and because the UVs are overlapped as they share the exact same space, there's no way to create a combined atlas that contains all of the resources the parent hash manages. IF there was a way to load a 2d texture into blender and give it mesh data containing unique UVs, then it'd be possible to create a texture atlas that handles everything, BUT that'd only work with static texture resources and doesn't address the OTHER problem that the texture atlas dynamically updates, as in the literal texture changes what is on it in real time.

 

To conclude

I can and will still make fixes for the things that I can actually fix, but a good few of the UI mods are gonna have chunks ripped out of them and I can't get them back, they're most likely gone for good. For the time being, I'll keep archives of the old versions in case this ends up getting reverted down the line so I can actually restore all of the mods, but 99.9% that's not going to happen. UI modding just got halfway fucked.

Posted
23 hours ago, kurokoi1 said:

image.jpeg.ea8b5f79ae12fd8222f387a9de5259ac.jpegchisa modimage.jpeg.3bea3534dbdb902f8fa44ba39b38bd14.jpeg

this look like Solityl's Koikatu character mod, does anyone know how to convert koikatu character mod to wuwa mod?

Posted (edited)

Someone gave us the broken Monsoon version.

image.png?ex=6921c384&is=69207204&hm=a9fAnd now for the fun part. Use the latest free fixer and voilà XD image.png?ex=6921c51a&is=6920739a&hm=56f

 
Give your money to these people so they can take your money for broken mods that someone else repairs for free, awesome XD
 
image.png.3fdbba902698ff45f7f31224e8512981.png
 
That is so sad XD
Edited by Sangoku25
Posted
39 minutes ago, Sangoku25 said:

Someone gave us the broken Monsoon version.

image.png?ex=6921c384&is=69207204&hm=a9fAnd now for the fun part. Use the latest free fixer and voilà XD image.png?ex=6921c51a&is=6920739a&hm=56f

 
Give your money to these people so they can take your money for broken mods that someone else repairs for free, awesome XD
 
image.png.3fdbba902698ff45f7f31224e8512981.png
 
That is so sad XD

where is the file?

Posted (edited)

Alright, I've fixed pretty much everything I can except for my portrait mods, I'll deal with them along with the Chisa portrait tomorrow.

 

List of mods that are fully working:

  • Changli Battle pass UI
  • Cartethyia Terminal UI
  • Pekomama Terminal UI
  • NSFW trophy screen UI
  • NSFW Map
  • Ragunna city mods
  • The loading screen mod

Mods that are fixed, but lost pieces of them: 

  • Every character UI - Custom colours and Switch/Upgrade buttons are gone
  • Backpack UI - Transparent item boxes to make the background easier to see is gone
  • Lupa Store UI - Static item backgrounds are gone
  • Cantarella Guidebook - Go/Claim button and custom colours are gone
  • Synthesis/Databank - All item and slider icons are gone.

I explained why these mods lost parts of them and why I can't fix them here.

Link to all of the mods here. Make sure you get the ShaderOverrideUI file otherwise most of them won't work.

Shitty day for UI mod enjoyers...

 

Edit: Even though they work, I still needed to update the trophy, Terminal and BP mods to use the new shader for processing. Basically redownload EVERYTHING.

Edited by IncogACC
Posted
16 hours ago, zyak said:

 

mine is broke, have been using performance fixer,
but still the same

image.png.eb5ff23b9cdb887b1565c37a646eb1a0.png

There was a small update yesterday changed lightmap, find "hash = ffa1f581" in your .ini if you have run the 2.8.1 fix tool (0c153c12 if haven't), change it to d924bf2a.

Works on this one, other mods not guaranteed.

Or you can just wait for the tool to be updated — it usually doesn’t take long.

69210f02a26a8.png

Posted (edited)
22 hours ago, Caked Jeans said:

hey @W4ndering Soul got an issue with Ambient occlusion in reshade. Since you have more experience than I do and your display monitor is possibly better than mine. Have you experience this issue of horizontal transparent black lines on your screen? Seems to be connected to Immerse MXAO's Ambient occlusion. Monitor also 1920 X 1080PWutheringWavesScreenshot2025_11.21-03_14.43_14.png.6b85a001068a7d06dc566bf309d55bc7.pngWutheringWavesScreenshot2025_11.21-03_05_03_81.png.7018edd4e8870e14211ac77e85eb1c38.png

 

My game used to look like this and here is also my preset.

  Reveal hidden contents

WutheringWavesScreenshot2025_11.10-03_47_33_67.png.34fcf5f4ddab479d013fda7eba1be4f7.pngWutheringWavesScreenshot2025_11.10-03_49_45_95.png.6447d5daf1afe4456dba29c047cd2aa3.pngWutheringWavesScreenshot2025_11_10-03_50_37_10.png.485e916561aa5c223d095bdb6044ade2.pngWutheringWavesScreenshot2025_11.10-03_51_09_05.png.a0fe8097bab2c3f3b6fc67d3c567cea0.pngWutheringWavesScreenshot2025_11.12-08_41_54_66.png.1b077ed18dc523d74ced034ba4539a5c.pngWutheringWavesScreenshot2025_11.14-17_11_42_73.png.a29efe45ea4eeee96bbc9f09fee4b89b.png

 

image.thumb.png.aea99aa801f4d965361afe821bcd4f77.png

 

I'm sorry, but I don't seem to have that problem, so I can't determine what's causing it in your case.

 

What I do see in your preset is that you have too many motion shaders enabled. There should only be one, or maybe two, enabled at a time, and they should always be at the top. The order affects which ones load first, and since these are responsible for calculations for other shaders, they need to load first for proper operation. Enabling several at once will only cause them to interfere with each other.

The iMMERSE Launchpad and the Zenteon Framework work in a similar way.

 

You can try enabling or disabling v-sync in the game options, because these kinds of problems usually occur when your graphics card processes many more frames than the monitor can display. Again, I'm not an expert on the subject by any means. You can also try different motion shaders; one might load better than another.

 

I don't know if the monitor itself makes a difference; mine is 2560 x 1440, 165Hz, with FreeSync enabled.

Excuse my English.

 

Spoiler

image.thumb.png.99559e6fcf13a9a0c9bcdeb688d30535.pngimage.thumb.png.3a120ba58da218fa89c9556bf67d002e.pngimage.thumb.png.dca7889c0a4d2c4db456214a7870c6e6.pngimage.thumb.png.9b3c070b83469016f9df10ff101a50ec.pngimage.thumb.png.8907dde04977bcb5c609a64a12a85d33.pngimage.thumb.png.a75ebbdde78732fb5bf9958412d686e6.png

Edited by W4ndering Soul

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