Persson Posted July 28, 2025 Posted July 28, 2025 5 hours ago, yayayo said: WuWa School 2.0 Release: Phrolova portrait added, Backgrounds and loading screens added. No need to download the additional mod, it is included. the hotkeys for portraits are - ] and \ bgs are . and / note: femboy bgs and loading screens are zipped within those folders, just extract them, for loading screens, just replace the files in the folder. for bgs, unzip them and run the "BackgroundCreateResource" within that folder. I believe for the WuWa Ms portraits, all males are zipped again, just extract and run the PortraitsCreateResource but for WuWa HS, i forgot to zip them so they those folders will need to be deleted and the PortraitsCreateResource needs to be ran, if you are not a fan of them. Ignore the cropping on the images below, I run on an ultra-wide monitor so alot of the images are cropped much to my dismay. sidenote: the WuWa Hs was more of a rush so expect so missing/extra fingers and some funkiness on some images, tried to catch them and recook but didnt catch them all. https://mega.nz/folder/irJlATSJ#2DJfpMyQCtPK367L47_7gQ Out of curiosity, do you have any plans to make portraits for MRover or only FRover?
PartyBoy1979 Posted July 28, 2025 Posted July 28, 2025 2 hours ago, Yeetus17 said: Any heroes? DC - The Safe Zone
tianlK Posted July 28, 2025 Posted July 28, 2025 1 hour ago, Je4e said: Lupa.zip 41.79 MB · 6 次下载 感谢分享!
jonesss Posted July 28, 2025 Posted July 28, 2025 does anyone have jr7's carlotta toggle, lumi, jinhsi, rover.f? kemono links are dead https://unknown7.fanbox.cc/posts/9472170
tianlK Posted July 28, 2025 Posted July 28, 2025 On 2025/7/26 at AM4点33分, IncogACC said: 按照要求,我还做了拉古纳城的模组。我花了一秒钟才找到所有东西,而且有些东西无法正常工作,因为纹理调用只是简单的“this = Resource”,而不是引用正确的纹理槽。所有东西都已更新,可以通过各自的着色器运行,希望能降低性能并提高稳定性。 我做这种事已经太多次了,甚至到了梦里都会出现的地步,这可不是闹着玩的。我不是说梦到裸体的WuWa女士,我是说梦到做模组工作,这能让我大脑活跃起来,让我清醒过来……我需要休息一下(不过Prolova的模组还是得做,哈哈)。 我实际上还有 1 个正在开发的模型,但作为我自己,我看到了稍微扩大其范围的潜力,所以我将花更长的时间来完善它,使其超越原来的范围,以制作出符合我标准的东西,这当然需要时间。 我现在就不占用你的屏幕空间了。好好享受吧~ 拉古纳市.rar 8.22 MB · 下载次数:423 我喜欢你!
sss19451450 Posted July 28, 2025 Posted July 28, 2025 8 hours ago, infinitybelt said: Did something happen to Mingjo Arca page? Its not showing me anything anymore. I found the reason SIGN UP TO MAMBER
natehiggers123213 Posted July 28, 2025 Posted July 28, 2025 does anybody know what to do with these cantarella mods, like most ones i have heads of pure darkness even after using the 2.5 fix script thingy.
Azunyan Posted July 28, 2025 Posted July 28, 2025 2 hours ago, sss19451450 said: I found the reason SIGN UP TO MAMBER he/she probably got logged out it was kicking me out quite often a day or two ago. I'd sign in and refresh the page only to be blank and signed out again.
Boganuchiha Posted July 28, 2025 Posted July 28, 2025 (edited) Does anyone have roccia with boobs mod if anyone have pls send me Edited July 28, 2025 by Boganuchiha
sss19451450 Posted July 28, 2025 Posted July 28, 2025 1 hour ago, Azunyan said: he/she probably got logged out it was kicking me out quite often a day or two ago. I'd sign in and refresh the page only to be blank and signed out again. then I don't know what the problem is. Are they only allowed to Koreans? I always visited the site without sign in , until 2 days ago the posts just be closed
myucelfoaran Posted July 28, 2025 Posted July 28, 2025 wuwa mod still doesn't support ray tracing and frame gen?
Mayer22 Posted July 28, 2025 Posted July 28, 2025 (edited) 8 hours ago, PartyBoy1979 said: DC - The Safe Zone It seems to have visual bugs, at least for me - when u turn camera around, skin changes color and character model glitches. Anyone else with this problem and mb solution? Tried mod fixing utility but nothing changed. Edited July 28, 2025 by Mayer22 Adding screen
DeanDxD Posted July 28, 2025 Posted July 28, 2025 (edited) Humble request to fellow Wuwa modders and creative and techy mind...i would like this mods really added as Cartethyia's or Fleurdelys instead of Phoebe.....wish for it to be added with/into one of the best Carthy mods design "Cartethyia CHRONOPATTERN" folder and also a Plus+ with "toggle presets" with other CHRONOPATTERN will be greatly appreciated... @Mods of Phoebe+Cartetheyia+XAlice from huihui - https://mega.nz/folder/TuwRWChC#6yMZuQ2VdhMl3qfdmSl4zA - https://mega.nz/folder/b3RRTQKQ#QQe8eZwaboQjsgkJsdOAdw Edited October 31, 2025 by DeanDxD 2
picksol Posted July 28, 2025 Posted July 28, 2025 On 7/27/2025 at 7:35 AM, mamahina said: 卡特西亚 有人知道如何修复它吗? 请帮忙。 我询问了 GPT 并按照说明进行作,但问题仍然出现。 可以尝试将它更新,至少我是这样解决的。WWMI RabbitFX - 适用于呼啸波浪的 Glow FX + Censor Remover Mod |WuWa 模组 1
Mayer22 Posted July 28, 2025 Posted July 28, 2025 On 7/5/2025 at 10:07 PM, IncogACC said: After around 6 hours of effort or so, Sportswear Carlotta Almost full version. (I couldn't find the flip flops I'm sorry.) Toggles: Up - Hair / Hat Down - Shoes / Socks Left - Jacket Right - Fishnet Ctrl Up - Sports bra Ctrl Down - Leggings / Shorts Ctrl Left - Panties Ctrl Right - Gloves Alt Up - Choker Alt Down - Pubes Alt Left - Tan Alt Right - Breast size I tried my best to remove any clipping as much as possible, but since this is my first time doing this, I'm bound to have made a mistake or 2 somewhere. Also sorry about the shoe toggle, it was the one thing I couldn't properly restore. 1. I just couldn't find the bloody flipflops. 2. The leg/feet mesh was really segmented so being able to have only shoes without socks would result in either a gap between the ankles and the shoes which couldn't be filled, or her feet sticking out the bottom of her shoes at all times. I chose the lesser of evils and made the shoe / sock toggle linear. If you only care about the mod then stop reading here. Enjoy~ Otherwise if you're interested in my yapping about the process for a bit, then read on. This was done by manually editing and writing draw calls to locate every individual component I could find and create a new draw call that I could attach a variable to. An example of this in action, the Gamebanana version doesn't have the shorts or knee high socks anywhere in the ini, no "draw calls that are simply commented out," nothing, but their mesh data exists and so I was able to locate and create new draw calls for them. The way draw calls work is using X,Y and Z co-ordinates to find mesh data and draw it. X refers to the number of vertices to draw. Y refers to the starting point of the draw call and Z refers to the first Vertex which is always set to 0. Think of drawing a model like a conveyer belt, every single vertex travels along the conveyer belt in sequence from 0 to hundreds of thousands or even higher. Each piece will be drawn in sequence one after another according to the X and Y values of a draw call. By Manipulating the X value you can make a draw call stop early drawing less of a component, for example if a draw call handles drawing a dress which has an X value of 100000, by reducing the value to say, 80000, half of the bottom of the dress gets cut away turning it from a long dress to a cute mini skirt. The values are of course far more precise in practice, but through a lot of work you can cut certain pieces of outfits off and expose what's behind them. If you make a copy of the draw call and add a variable to the two draw calls, you can then create toggles. But what if in the process of trying to cut something away, you get rid of a critical component like part of the body? That's where manipulating the Y coordinate comes in. X signifies how many vertices to draw, Y marks the point along that conveyer belt that the draw call will start drawing from. Let's say you want to make that mini skirt out of a dress, but while cutting the draw call X from 100000 to 80000, it ends up deleting part of the body behind the skirt, through trial and error you can find out exactly how many vertices you can shave off before touching the body, then you can create a second draw call and change the Y coordinate to that exact point and have that second draw call draw that part of the body instead of the first draw call. So how exactly do you determine the Y coordinate? Let's say our body part is drawn between 85000 and 90000. Our original draw call looks like this "drawindexed = 100000, 0, 0" 100000 is how much is being drawn, 0 is the start point and Z is always 0 We know it's 85000 in to our draw process so we add 85000 to our Y value and make a new draw call "drawindexed = 100000, 0, 0" "drawindexed = 100000, 85000, 0" Now the new start point is exactly where the conveyer belt has the mesh for the body part, but our X value is far too high as we only want to draw that little bit of the body, so we need to adjust our X value to fit the exact number of vertices that our body mesh has, in this example 5000. On top of that, we also still want to remove the dress part which was the last 20000 of the inital draw call, so our result looks like this "drawindexed = 80000, 0, 0" "drawindexed = 5000, 85000, 0" Now our hypothetical mod will draw 80000 vertices giving us our miniskirt dress, then it will do nothing for 5000 as that is part of the long dress we're skipping, then it will draw the missing body part for 5000 vertices in order to fill in the gap we unintentionally took out earlier and finally it will skip the last 10000 vertices that also were a part of the long dress. This whole process is separating draw calls and it's what allowed me to take a mod that consolidated and hid pieces behind singular draw calls, and create the calls necessary to not only add toggles, but also restore removed content from the mod. It's a hassle, requires a lot of time and effort, a good deal of math and even more patience, but it is potentially very powerful. In saying all of this, I'm consciously doing something very bad, enabling widespread piracy for those with the grit to do this themselves, but my love for modding comes from the developmental and tinkering aspect of it. I want people to be smarter, I want knowledge and tech to trickle down and become more common knowledge but it just doesn't for a multitude of reasons, so this is me doing what I can in that regard, sharing some of the knowledge I have. Hopefully this at least gets someone's brain working a little. Yapping over. Sportswear Carlotta Full.rar 41.05 MB · 825 downloads Found some weird visual bug that only shows up when u have big chest and no shorts on. 1
Schemetelling Posted July 28, 2025 Posted July 28, 2025 Does anyone have the NSFW version of these mods?? https://www.patreon.com/posts/7-28-phrolova-135136506 https://www.patreon.com/posts/7-12-carlotta-133968975 https://www.patreon.com/posts/6-22-changli-132027033 https://www.patreon.com/posts/7-6-lupa-preview-133497019 3
STDMXX0426 Posted July 28, 2025 Posted July 28, 2025 Can anyone share their short girl mod about Tedom? Thank you in advance. 1
EdibleCheesecake Posted July 28, 2025 Posted July 28, 2025 5 hours ago, Azunyan said: he/she probably got logged out it was kicking me out quite often a day or two ago. I'd sign in and refresh the page only to be blank and signed out again. interesting i've never signed in/up and I still see everything
EdibleCheesecake Posted July 28, 2025 Posted July 28, 2025 14 hours ago, Andrew34501 said: what vpn are you using? im trying to access it with my vpn but no luck. im using urbanVPN set to Singapore
ramuda1216 Posted July 28, 2025 Posted July 28, 2025 This mod is not compatible with RabbitFX. An experimental attempt to prevent transparency without using ShaderRegEX. If the process of linking Shader txt and bin files is taking a long time, try adding DISABLED to the beginning of the folder names of characters you are not using to reduce the number of targets. If you are using "MultiColorChanger3", MCC3 also has a function to prevent transparency, so please use that. You can prevent transparency while changing the color. Note: The following characters are not included: Jinhsi, Lupa, Roccia, PhrolovaPrevent Transparency-V1.0.zip
Zerondil Posted July 28, 2025 Posted July 28, 2025 On 7/27/2025 at 6:41 PM, Nero183 said: I lost all my "favorite" creator! Unlucky
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