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Posted
On 7/28/2025 at 10:26 PM, mistaj90 said:

 

Looks like the new patch caused some problems with RabbitFX causing mod textures to start glowing white or flicker. I ran into it myself while trying to do the 2.5 story. He updated RabbitFX but in doing so had to change how it works entirely so he added an executable to run to change the .ini for any mod that uses glow effects.

image.png.a189a3f37592c2079dc8f42b65025aca.png

 

It seems to run just fine after running the executable.

image.thumb.png.9c81004b7902c27b58ef146d1cf29665.png

 

 

Just replace the .ini with the new one then run the executable on your mod folder. It was kind of a problem before the fix.

image.png?ex=688923c9&is=6887d249&hm=8c0

What Shorekeeper mod is that? Could you share it?

Posted
On 7/29/2025 at 8:11 PM, JinhsiSlave said:

can someone please give me the npc version for this mod?

Screenshot_6.png

does this mod even have an npc version? if the npc version of that mod doesn't exist. it cannot be given.

Posted (edited)
12 hours ago, Andrew34501 said:

does this mod even have an npc version? if the npc version of that mod doesn't exist. it cannot be given.

 

yea, smh kanou didn't give his npc version a mods just like other do
this also happen in carlotta, until now she don't have npc version mods for kanou case

i just check it there is an npc version for lupa in kanou mods

Edited by zyak
Posted
10 hours ago, mistaj90 said:

 

If that was supposed to be Caverabbit's Cantarella mod you're having problems with then it's not the mod. I use it myself and it works just fine. It doesn't get talked about because almost everyone using it has no problem whatsoever. Not sure what to tell you.

image.thumb.png.223528d7684008a87b1fe1c5f2aa823a.png

 

I can only guess you have something in your mod folder that is conflicting with whatever Cantarella mod you happen to be using be that another Cantarella mod or something else trying to target and alter the same textures.

Thanks, I'll take a look at my mods again

Posted
11 hours ago, mistaj90 said:

 

If that was supposed to be Caverabbit's Cantarella mod you're having problems with then it's not the mod. I use it myself and it works just fine. It doesn't get talked about because almost everyone using it has no problem whatsoever. Not sure what to tell you.

image.thumb.png.223528d7684008a87b1fe1c5f2aa823a.png

 

I can only guess you have something in your mod folder that is conflicting with whatever Cantarella mod you happen to be using be that another Cantarella mod or something else trying to target and alter the same textures.

Heyy, can please you share this mod :)

Posted
14 hours ago, mistaj90 said:

 

If that was supposed to be Caverabbit's Cantarella mod you're having problems with then it's not the mod. I use it myself and it works just fine. It doesn't get talked about because almost everyone using it has no problem whatsoever. Not sure what to tell you.

image.thumb.png.223528d7684008a87b1fe1c5f2aa823a.png

 

I can only guess you have something in your mod folder that is conflicting with whatever Cantarella mod you happen to be using be that another Cantarella mod or something else trying to target and alter the same textures.

Could you share caverabbit's Cantarella mod that you're showing? would be much appreciated

Posted
On 7/10/2025 at 6:21 AM, erubadge said:

You could just make personal edits to existing mods like I did for Lupa image.png.58c7ba3df4d66a99a134410a84b136f1.png

What do I need to download to get started for adding our own qos tattoos? Keep in mind that I have no knowledge of modding. I only use mods and there are a few I'd like to mods that I like to add some qos onto 

Posted
On 7/25/2025 at 4:26 AM, IncogACC said:

I don't have enough attach space to fit this in 1 post, so I'll split it across 2. 

All of these mods broke during the 2.5 update literally the DAY after I converted them all to use shader animation instead. Honestly my foul for doing mod work a day before a patch, always a bad idea. Took a lot of work since several of the textures updated so I had to manually redo them, plus there was a lot of conflicts to work out, blah blah blah several hours later here I am.

 

FemeO5Q.gifFem4kVp.gifFemsl71.gif

 

Edit: Updated to improve efficiency a little, should improve performance by a small amount.

 

Reduced the number of conditions tied to the PS checks and wrapped them into a single if else statement that avoids the PS checks all together if the mod isn't active which should reduce runtime overhead when the mod is off screen. Added that same condition to the command lists, even if they're run under the condition via the shaders, it should still stop it continuing the cycle off screen until it finishes executing. Basically I just tightened things up.

Lupa Store UI.rar 160.23 MB · 414 downloads Cantarella Guidebook UI.rar 118.93 MB · 268 downloads Cartethyia Terminal UI.rar 183.38 MB · 360 downloads



Say hello politely
In previous versions, the 'composite button' did not have an icon displayed

 

ad80cdaa2bfe819683535a50fdb9a892.png.b86f4f1b73db126cd47908fc6a2e84a8.png


In the current version, only the "composite button" has an icon displayed

150f2fd9c9256842cf578b30057fc7bc.png.aea6ef8fe9ae604c75fb71cb332ee377.png

 

 


Then the leftmost area has a slight distortion, only displaying normally at a resolution of 2560x1440

95b8c40263d7045a19ae346e0d524915.thumb.png.d80d0f825978f8504715faa771260b27.png

 

 


My graphics card is RTX3060
Provide you with possible bugs (as these may be issues with my own computer)

 

Of course, I don't recommend you solve these bugs now because it's too exhausting. You just need to fix the problem when you have time in the next or a certain version of the game
 

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