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Posted (edited)

Humble request to fellow Wuwa modders and creative and techy mind...i would like this mods really added as Cartethyia's or Fleurdelys instead of Phoebe.....wish for it to be added with/into one of the best Carthy mods design "Cartethyia CHRONOPATTERN" folder and also a Plus+ with "toggle presets" with other CHRONOPATTERN will be greatly appreciated...

@Mods of Phoebe+Cartetheyia+XAlice from huihui

https://mega.nz/folder/TuwRWChC#6yMZuQ2VdhMl3qfdmSl4zA

https://mega.nz/folder/b3RRTQKQ#QQe8eZwaboQjsgkJsdOAdw

 

image.jpeg.fb1a22a3418c6a142b6d9df570bf4a59.jpegimage.jpeg.5b194cca0c573ff694e1052d3ffa791b.jpeg

Edited by DeanDxD
Posted
On 7/5/2025 at 10:07 PM, IncogACC said:

After around 6 hours of effort or so, Sportswear Carlotta Almost full version. (I couldn't find the flip flops I'm sorry.)

 

Toggles:

 

Up - Hair / Hat

Down - Shoes / Socks

Left - Jacket

Right - Fishnet 

 

Ctrl Up - Sports bra

Ctrl Down - Leggings / Shorts

Ctrl Left - Panties

Ctrl Right - Gloves

 

Alt Up - Choker

Alt Down - Pubes

Alt Left - Tan

Alt Right - Breast size

 

image.thumb.png.9688af5d227b47c5a080a388613df652.pngimage.thumb.png.8dbaef487c2040a6cd83a7104306a517.pngimage.thumb.png.b1bbf44498918c69b20d305cc3a90c09.pngimage.thumb.png.260665d9e2105267a607bb0bd188f273.pngimage.thumb.png.f0b329d0445f8fd5ff6ad2272c411047.pngimage.thumb.png.878cd842031003b9140f9d1141b238fb.png

 

I tried my best to remove any clipping as much as possible, but since this is my first time doing this, I'm bound to have made a mistake or 2 somewhere. 

Also sorry about the shoe toggle, it was the one thing I couldn't properly restore.

1. I just couldn't find the bloody flipflops.

2. The leg/feet mesh was really segmented so being able to have only shoes without socks would result in either a gap between the ankles and the shoes which couldn't be filled, or her feet sticking out the bottom of her shoes at all times. I chose the lesser of evils and made the shoe / sock toggle linear. 

 

If you only care about the mod then stop reading here. Enjoy~

 

Otherwise if you're interested in my yapping about the process for a bit, then read on.

 

This was done by manually editing and writing draw calls to locate every individual component I could find and create a new draw call that I could attach a variable to. An example of this in action, the Gamebanana version doesn't have the shorts or knee high socks anywhere in the ini, no "draw calls that are simply commented out," nothing, but their mesh data exists and so I was able to locate and create new draw calls for them.

 

The way draw calls work is using X,Y and Z co-ordinates to find mesh data and draw it. X refers to the number of vertices to draw. Y refers to the starting point of the draw call and Z refers to the first Vertex which is always set to 0. 

Think of drawing a model like a conveyer belt, every single vertex travels along the conveyer belt in sequence from 0 to hundreds of thousands or even higher. Each piece will be drawn in sequence one after another according to the X and Y values of a draw call.

 

By Manipulating the X value you can make a draw call stop early drawing less of a component, for example if a draw call handles drawing a dress which has an X value of 100000, by reducing the value to say, 80000, half of the bottom of the dress gets cut away turning it from a long dress to a cute mini skirt. The values are of course far more precise in practice, but through a lot of work you can cut certain pieces of outfits off and expose what's behind them. If you make a copy of the draw call and add a variable to the two draw calls, you can then create toggles.

 

But what if in the process of trying to cut something away, you get rid of a critical component like part of the body? That's where manipulating the Y coordinate comes in. X signifies how many vertices to draw, Y marks the point along that conveyer belt that the draw call will start drawing from. Let's say you want to make that mini skirt out of a dress, but while cutting the draw call X from 100000 to 80000, it ends up deleting part of the body behind the skirt, through trial and error you can find out exactly how many vertices you can shave off before touching the body, then you can create a second draw call and change the Y coordinate to that exact point and have that second draw call draw that part of the body instead of the first draw call. 

 

So how exactly do you determine the Y coordinate? Let's say our body part is drawn between 85000 and 90000. Our original draw call looks like this 

"drawindexed = 100000, 0, 0"

100000 is how much is being drawn, 0 is the start point and Z is always 0

We know it's 85000 in to our draw process so we add 85000 to our Y value and make a new draw call

"drawindexed = 100000, 0, 0"

"drawindexed = 100000, 85000, 0"

Now the new start point is exactly where the conveyer belt has the mesh for the body part, but our X value is far too high as we only want to draw that little bit of the body, so we need to adjust our X value to fit the exact number of vertices that our body mesh has, in this example 5000. On top of that, we also still want to remove the dress part which was the last 20000 of the inital draw call, so our result looks like this

"drawindexed = 80000, 0, 0"

"drawindexed = 5000, 85000, 0"

Now our hypothetical mod will draw 80000 vertices giving us our miniskirt dress, then it will do nothing for 5000 as that is part of the long dress we're skipping, then it will draw the missing body part for 5000 vertices in order to fill in the gap we unintentionally took out earlier and finally it will skip the last 10000 vertices that also were a part of the long dress.

 

This whole process is separating draw calls and it's what allowed me to take a mod that consolidated and hid pieces behind singular draw calls, and create the calls necessary to not only add toggles, but also restore removed content from the mod. It's a hassle, requires a lot of time and effort, a good deal of math and even more patience, but it is potentially very powerful.

 

In saying all of this, I'm consciously doing something very bad, enabling widespread piracy for those with the grit to do this themselves, but my love for modding comes from the developmental and tinkering aspect of it. I want people to be smarter, I want knowledge and tech to trickle down and become more common knowledge but it just doesn't for a multitude of reasons, so this is me doing what I can in that regard, sharing some of the knowledge I have. Hopefully this at least gets someone's brain working a little.

Yapping over.

 

Sportswear Carlotta Full.rar 41.05 MB · 825 downloads

Found some weird visual bug that only shows up when u have big chest and no shorts on.

Sportwear.png

Posted
5 hours ago, Azunyan said:

he/she probably got logged out
it was kicking me out quite often a day or two ago. I'd sign in and refresh the page only to be blank and signed out again.


interesting i've never signed in/up and I still see everything

Posted

This mod is not compatible with RabbitFX.

An experimental attempt to prevent transparency without using ShaderRegEX.
If the process of linking Shader txt and bin files is taking a long time, try adding DISABLED to the beginning of the folder names of characters you are not using to reduce the number of targets.
If you are using "MultiColorChanger3", MCC3 also has a function to prevent transparency, so please use that. You can prevent transparency while changing the color.

Note: The following characters are not included: Jinhsi, Lupa, Roccia, PhrolovaPrevent Transparency-V1.0.zip

Posted

image.thumb.png.9493b70562563db127255cb92dd782eb.png  

Does anyone have a mod for the septimont npc? The one previously shared here doesn't work or it just doesn't have all the types?

 

 

Posted
4 hours ago, Mayer22 said:

It seems to have visual bugs, at least for me - when u turn camera around, skin changes color and character model glitches. Anyone else with this problem and mb solution? Tried mod fixing utility but nothing changed.

Phrolova.png

 

The creator of the Mod said that it is like this, Phrolova has a problem, the creator said:

 

Phrolova is a very special case, since her lower half has no skin shader by default (no skin tone) and the way around it is using merged skeleton.

Merged skeleton imo is the superior option just because of the advantages it offers, which outweighs the inconveniences. Except for Phrolova, the biggest con of merged skele is the glitching of the model if multiple instances of the same character are on screen at the same time. And Phrolova's ult animation makes this VERY noticeable.

 

Unless someone knows how to fix it in the future, this mod will look like this and for now there is nothing that can be done.

Posted (edited)
2 hours ago, Schemetelling said:

the nsfw are already available on gamebanana, only missing thing are stockings or transparent, this guy give nsfw for free when other hide it behind paywall...

Edited by hachiju
Posted
2 hours ago, PartyBoy1979 said:

 

The creator of the Mod said that it is like this, Phrolova has a problem, the creator said:

 

Phrolova is a very special case, since her lower half has no skin shader by default (no skin tone) and the way around it is using merged skeleton.

Merged skeleton imo is the superior option just because of the advantages it offers, which outweighs the inconveniences. Except for Phrolova, the biggest con of merged skele is the glitching of the model if multiple instances of the same character are on screen at the same time. And Phrolova's ult animation makes this VERY noticeable.

 

Unless someone knows how to fix it in the future, this mod will look like this and for now there is nothing that can be done.

Thanks a lot! At least i'll stop cracking my head in attempts to fix it.

Posted
15 hours ago, Persson said:

 

Out of curiosity, do you have any plans to make portraits for MRover or only FRover?

it never crossed my mind, didnt think many people used MRover but sure, I can cook up some portraits.
A quick release would be for him to have the same role/story as FRover but I will come up with a story for him eventually.
I might just hold off on cooking it up until our next resonator release

Posted
2 minutes ago, yayayo said:

it never crossed my mind, didnt think many people used MRover but sure, I can cook up some portraits.
A quick release would be for him to have the same role/story as FRover but I will come up with a story for him eventually.
I might just hold off on cooking it up until our next resonator release

 

Honestly, I only use MRover because when playing the story I prefer to play with minimal mods or mods that don't drastically alter the appearance/outfits of characters to not impact the story experience, and when it comes to their default appearance I prefer MRover over FRover.

Posted
11 hours ago, Azunyan said:

he/she probably got logged out
it was kicking me out quite often a day or two ago. I'd sign in and refresh the page only to be blank and signed out again.

I never had to sign in before, but yes I made an account, and  now I can see the page again. However, now every link hits me with "Unavailable in my region" where it did not before. Funny enough, the Genshin page still works so its just Wuwa Mingjo for some odd reason. 

Posted
5 hours ago, awezo said:

image.thumb.png.9493b70562563db127255cb92dd782eb.png  

Does anyone have a mod for the septimont npc? The one previously shared here doesn't work or it just doesn't have all the types?

 

 

yo bro can u send pleas the mod with the public hair?

Posted (edited)
4 hours ago, infinitybelt said:

I never had to sign in before, but yes I made an account, and  now I can see the page again. However, now every link hits me with "Unavailable in my region" where it did not before. Funny enough, the Genshin page still works so its just Wuwa Mingjo for some odd reason. 

for awhile I could view everything and then this happened to me aswell

Edited by Azunyan

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