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Posted (edited)

Took me a while, but I applied bunnies shorekeeper mod for Exce's shorekeeper

 
OG toggles: Alt + 4 directions, 4 directions // added more toggles: right,  alt + left

 

Extra: 

Hotkey: 0    // Force transformation basically bunnies hotkey

Hotkey: .     // Cloth transparency

Hotkey: [ ]  // Brightness

 

Additions: 

-Added a few more toggles

-RabbitFX to Forte / Lib like Rabbit's shorekeeper

-Added a pseudo "break" for shorekeeper forte and liberation

-applied bunnies wings to shorekeeper mod
-Fiddle with brightness since I couldn't for the life of me figure out how to get those FX lines in shorekeeper metalbits (I brute force with splashing FX, although i could have done a proper paint fx for her butterflies)

 

if anyone wants less dumb FX butterfly accessories, ping me or something

NGL, Rabbit's Shorekeeper is already kind of top tier

 

SS

Spoiler

WutheringWaves_2025_07.24-23_22.png.b8501c501c1692f86e359eb58c90b8e9.png

WutheringWaves_2025_07.24-23.22_1.png.d833dce2de7ce7bbe8db6c7b54e15915.png

 

Exce - Butterfly Shorekeeper Org.zip Exce - Butterfly Shorekeeper Thic.zip

Edited by LoveNothing
Posted (edited)
7 hours ago, Knystnn said:

I don't know what I'm doing wrong but the Lupa store UI and Carte terminal UI isn't working. Every other UI mods works.

Check for conflicts with other UI mods, if you're running another UI mod that has splash.ini/incommands.ini then it might break the stuff I posted. Another user already confirmed this for me and I'm contemplating what I should do about this.

 

Edit: Maaaaan I don't even know anymore... I've tried testing with mods using global checktextureoverride (Splash.ini and such) with the mods I posted yesterday and there were no issues, no conflicts, nothing broke... so I just don't know what the problem could be. When you say "isn't working" post a screen shot or if it's literally just the default unmodded screen then let me know, also tell me what resolution you're using 'cus I can only test in 1080 and 1440.

I'm seriously at a loss here...

Edited by IncogACC
Posted
2 hours ago, LoveNothing said:

Took me a while, but I applied bunnies shorekeeper mod for Exce's shorekeeper

 
OG toggles: Alt + 4 directions, 4 directions // added more toggles: right,  alt + left

 

Extra: 

Hotkey: 0    // Force transformation basically bunnies hotkey

Hotkey: .     // Cloth transparency

Hotkey: [ ]  // Brightness

 

Additions: 

-Added a few more toggles

-RabbitFX to Forte / Lib like Rabbit's shorekeeper

-Added a pseudo "break" for shorekeeper forte and liberation

-applied bunnies wings to shorekeeper mod
-Fiddle with brightness since I couldn't for the life of me figure out how to get those FX lines in shorekeeper metalbits (I brute force with splashing FX, although i could have done a proper paint fx for her butterflies)

 

if anyone wants less dumb FX butterfly accessories, ping me or something

NGL, Rabbit's Shorekeeper is already kind of top tier

 

SS

  Hide contents

WutheringWaves_2025_07.24-23_22.png.b8501c501c1692f86e359eb58c90b8e9.png

WutheringWaves_2025_07.24-23.22_1.png.d833dce2de7ce7bbe8db6c7b54e15915.png

 

Exce - Butterfly Shorekeeper Org.zip 39.32 MB · 22 downloads Exce - Butterfly Shorekeeper Thic.zip 39.3 MB · 15 downloads

This is exactly what i've wanted. Idk how you did it but you made Rabbits mod 2x better with Exce's model. Finally a rabbit NSFW modJpeg.jpg.8bf1f07af6e4eeb57da9e50fc633e3a7.jpg

Posted
14 hours ago, IncogACC said:

I don't have enough attach space to fit this in 1 post, so I'll split it across 2. 

All of these mods broke during the 2.5 update literally the DAY after I converted them all to use shader animation instead. Honestly my foul for doing mod work a day before a patch, always a bad idea. Took a lot of work since several of the textures updated so I had to manually redo them, plus there was a lot of conflicts to work out, blah blah blah several hours later here I am.

 

FemeO5Q.gifFem4kVp.gifFemsl71.gif

 

Edit: Updated to improve efficiency a little, should improve performance by a small amount.

 

Reduced the number of conditions tied to the PS checks and wrapped them into a single if else statement that avoids the PS checks all together if the mod isn't active which should reduce runtime overhead when the mod is off screen. Added that same condition to the command lists, even if they're run under the condition via the shaders, it should still stop it continuing the cycle off screen until it finishes executing. Basically I just tightened things up.

Lupa Store UI.rar 160.23 MB · 0 downloads Cantarella Guidebook UI.rar 118.93 MB · 0 downloads Cartethyia Terminal UI.rar 183.38 MB · 0 downloads

 

14 hours ago, IncogACC said:

Both of these are updated from the last post, they should be more stable and won't conflict with the others... Hopefully.

Since I managed to solve all of the issues I've been having with these mods, I wanted to just go crazy and get everything done all at once, including the character mods, but unfortunately there isn't enough time in the day. I need to take a shower and go to bed as is, so it'll have to wait.

 

FepC3hb.gifFepznVa.gif

I'm trying an image hosting service that isn't just discord, so hopefully these gifs can last forever, or at least a while longer than the ones I usually post. If they do stick around, maybe I'll go update all of my old posts with these.

 

Edit: Updated to improve efficiency a little, should improve performance by a small amount.

 

I checked the impact in game using XXMI's performance monitor, the overhead is overall down from yesterday's release, albeit not by all that much, it's quicker to clean up resources when the menu is closed as well so there shouldn't be any weird persisting lag. 

Changli Battlepass UI.rar 184.65 MB · 0 downloads Backpack UI.rar 264.15 MB · 0 downloads

 

To those who care, I updated all 5 of these to have slightly better performance through some minor logic tweaks, it's very minor so it's up to you if you want to redownload them or not. I'll be working on the character UIs today, idk if I can finish them all in a single day but hopefully I can have something to put out tonight.

 

Since this has been a lot of work, I haven't even started the Phrolova portrait, so that's gonna take a few days or so. It's kinda been nothing but work lately.

Posted
On 7/24/2025 at 3:57 AM, Knystnn said:

New hashes thanks to Arelewd's updated Lupa and Ciaccona mods. For those who would want to manually edit the mod.ini

 

Lupa

e541ab4b --> 312fc5e4

 

Ciaccona

d79a3f55 -->24af21ae

 

This helps a lot, thank you! Do you have the hashes of Cartethyia & Fleurdelys changed in 2.4? Can't find them anywhere.

Posted
11 minutes ago, nodamika said:

 

This helps a lot, thank you! Do you have the hashes of Cartethyia & Fleurdelys changed in 2.4? Can't find them anywhere.

Fleurdelys

00a2663b -> bd9cd630

14e47dee -> 4bac35dd

3766bc13 -> b9a64e57

73110195 -> 8160bcb0

f4e65f69 -> c51aa8d2

d685d037 -> c9124759

1f606caf -> 50de5497

8022dc07 -> 5eee477c

48e09820 -> 40cd7ff6

858f3573 -> c51948e5

c344d062 -> 1c8589de

54d78775 -> d1534303

 

Cartethyia doesn't seem to have any error

Posted
30 minutes ago, IncogACC said:

 

 

To those who care, I updated all 5 of these to have slightly better performance through some minor logic tweaks, it's very minor so it's up to you if you want to redownload them or not. I'll be working on the character UIs today, idk if I can finish them all in a single day but hopefully I can have something to put out tonight.

 

Since this has been a lot of work, I haven't even started the Phrolova portrait, so that's gonna take a few days or so. It's kinda been nothing but work lately.

thanks for the work man 
where do i download 

 

Posted
1 hour ago, saber0001 said:

thanks for the work man 
where do i download 

 

I updated the original posts themselves, the ones I quoted have the new downloads, they replaced the old downloads from yesterday.

Posted (edited)
On 7/24/2025 at 4:41 PM, sss19451450 said:

 

 

 

我試了一下,目前是沒問題的

我的硬體和遊戲內畫面設置都非常低階,所以我想不透是哪裡的差別

剛剛看到了這篇https://arca.live/b/thingzyoa/143200879

莫非跟受傷表現有關 ? (我預設都是關閉的)

 

20250724162237.png

我那个选项一直是关闭的,光追也没开,搞不懂为什么会这样3921.png.2244cc8d8f475c267bf01778270ccdbf.png

 

 

 

 

问题解决了,mod没有问题,是和另外一个夏空的mod起了冲突……

Edited by minaduk
Posted

If any of you want an auto fix file to use with Python (you can check code if you don't trust), then there is one on GB by Zesilina (my friend) that just updated to have all broken texture hashes for Lupa, Ciaconna, Fluerdelys, Jinhsi & Phrolova

Yes I'm kinda promoting it, but I know a few here don't know how to do it manually so I thought I'd provide 1 way of fixing the broken 2.5 mods automatically for those who want it it fixed easily without modifying the mod.ini yourself
https://gamebanana.com/tools/20358

Posted
On 7/18/2025 at 11:03 AM, EIEIohh said:

image.png.2ada92322f4c57e15d7afdb84a2ee75a.png

Mine is broken, can you help me find a solution?

 

17 hours ago, Zadore_0 said:

How do I make the outline of the hearts disappear?

image.png


Hopefully you guys get this, but I realize the issues you guys are having and it's probably that you both dont have RabbitFx

Use RabbitFX https://gamebanana.com/mods/527815

Posted
46 minutes ago, tisk1203 said:

GC.PNG.1ff4ed2f820bf9d1f32c72ff60e47e87.PNGn.PNG.6c7815d3bda8fb94c80d261065b26755.PNGbf.PNG.20f6bd269e480f9d7affb131e79cae00.PNGbg.PNG.ce6f0985eddc2c2621d954e6d5aabed4.PNGnb.PNG.393a1a353ff2b16737af57a56b84a7d7.PNGbgv.PNG.80ff5c38bbff53fd80530978d4b743d5.PNGmj.PNG.1149f23ac23d5c799179889ec1201e97.PNGggv.PNG.a4a6276c16d9f8b1d95a56d851788307.PNG


我正在化妆 你觉得嘴唇太红了吗?

I think it's decent, but we could tone it down a bit to a lighter shade

Posted
6 hours ago, Scarecrow03 said:

Fleurdelys

00a2663b -> bd9cd630

14e47dee -> 4bac35dd

3766bc13 -> b9a64e57

73110195 -> 8160bcb0

f4e65f69 -> c51aa8d2

d685d037 -> c9124759

1f606caf -> 50de5497

8022dc07 -> 5eee477c

48e09820 -> 40cd7ff6

858f3573 -> c51948e5

c344d062 -> 1c8589de

54d78775 -> d1534303

 

Cartethyia doesn't seem to have any error

Thank you very much!

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