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Posted
11 minutes ago, nodamika said:

 

This helps a lot, thank you! Do you have the hashes of Cartethyia & Fleurdelys changed in 2.4? Can't find them anywhere.

Fleurdelys

00a2663b -> bd9cd630

14e47dee -> 4bac35dd

3766bc13 -> b9a64e57

73110195 -> 8160bcb0

f4e65f69 -> c51aa8d2

d685d037 -> c9124759

1f606caf -> 50de5497

8022dc07 -> 5eee477c

48e09820 -> 40cd7ff6

858f3573 -> c51948e5

c344d062 -> 1c8589de

54d78775 -> d1534303

 

Cartethyia doesn't seem to have any error

Posted
30 minutes ago, IncogACC said:

 

 

To those who care, I updated all 5 of these to have slightly better performance through some minor logic tweaks, it's very minor so it's up to you if you want to redownload them or not. I'll be working on the character UIs today, idk if I can finish them all in a single day but hopefully I can have something to put out tonight.

 

Since this has been a lot of work, I haven't even started the Phrolova portrait, so that's gonna take a few days or so. It's kinda been nothing but work lately.

thanks for the work man 
where do i download 

 

Posted
1 hour ago, saber0001 said:

thanks for the work man 
where do i download 

 

I updated the original posts themselves, the ones I quoted have the new downloads, they replaced the old downloads from yesterday.

Posted (edited)
On 7/24/2025 at 4:41 PM, sss19451450 said:

 

 

 

我試了一下,目前是沒問題的

我的硬體和遊戲內畫面設置都非常低階,所以我想不透是哪裡的差別

剛剛看到了這篇https://arca.live/b/thingzyoa/143200879

莫非跟受傷表現有關 ? (我預設都是關閉的)

 

20250724162237.png

我那个选项一直是关闭的,光追也没开,搞不懂为什么会这样3921.png.2244cc8d8f475c267bf01778270ccdbf.png

 

 

 

 

问题解决了,mod没有问题,是和另外一个夏空的mod起了冲突……

Edited by minaduk
Posted

If any of you want an auto fix file to use with Python (you can check code if you don't trust), then there is one on GB by Zesilina (my friend) that just updated to have all broken texture hashes for Lupa, Ciaconna, Fluerdelys, Jinhsi & Phrolova

Yes I'm kinda promoting it, but I know a few here don't know how to do it manually so I thought I'd provide 1 way of fixing the broken 2.5 mods automatically for those who want it it fixed easily without modifying the mod.ini yourself
https://gamebanana.com/tools/20358

Posted
On 7/18/2025 at 11:03 AM, EIEIohh said:

image.png.2ada92322f4c57e15d7afdb84a2ee75a.png

Mine is broken, can you help me find a solution?

 

17 hours ago, Zadore_0 said:

How do I make the outline of the hearts disappear?

image.png


Hopefully you guys get this, but I realize the issues you guys are having and it's probably that you both dont have RabbitFx

Use RabbitFX https://gamebanana.com/mods/527815

Posted
46 minutes ago, tisk1203 said:

GC.PNG.1ff4ed2f820bf9d1f32c72ff60e47e87.PNGn.PNG.6c7815d3bda8fb94c80d261065b26755.PNGbf.PNG.20f6bd269e480f9d7affb131e79cae00.PNGbg.PNG.ce6f0985eddc2c2621d954e6d5aabed4.PNGnb.PNG.393a1a353ff2b16737af57a56b84a7d7.PNGbgv.PNG.80ff5c38bbff53fd80530978d4b743d5.PNGmj.PNG.1149f23ac23d5c799179889ec1201e97.PNGggv.PNG.a4a6276c16d9f8b1d95a56d851788307.PNG


我正在化妆 你觉得嘴唇太红了吗?

I think it's decent, but we could tone it down a bit to a lighter shade

Posted
6 hours ago, Scarecrow03 said:

Fleurdelys

00a2663b -> bd9cd630

14e47dee -> 4bac35dd

3766bc13 -> b9a64e57

73110195 -> 8160bcb0

f4e65f69 -> c51aa8d2

d685d037 -> c9124759

1f606caf -> 50de5497

8022dc07 -> 5eee477c

48e09820 -> 40cd7ff6

858f3573 -> c51948e5

c344d062 -> 1c8589de

54d78775 -> d1534303

 

Cartethyia doesn't seem to have any error

Thank you very much!

Posted (edited)

Managed to get all of the character UI mods done in a single session.

 

Point of this for anyone who hasn't seen my billion posts, these are Scoob's character UI mods updated to use ShaderOverrides to load the textures instead of global checktextureoverride and BC7 compression, thus increasing the performance, lowering the size drastically and fixing incompatibility with other mods. In other words, drastically upgraded back end so you can use them without worry... hopefully.

 

Due to attachment posting limits, I have to do this in 4 whole parts. Not ideal but here we are.

I obviously have way more to say, but that can wait until I'm done uploading.

 

FkS44wP.gifFkS4ZKJ.gifFkS4BZF.gif

I updated Rover's icons to work in all of her forms.

 

Edit: All UI stuff is hosted on my google drive

 

Edited by IncogACC
Posted (edited)

Part 2, Camellya and Pheobe. I had to resist the urge to not change Phoebe's animations entirely, but I know if I took complete liberty with this project then it'd take a billion years and the final result would like 50 billion toggles and 10 gigs per mod or something.

 

FkS4XuS.gifFkS4qj1.gif

 

Edit: All UI stuff is hosted on my google drive

 

Edited by IncogACC
Posted (edited)

Part 4, Changli and Carlotta. I kinda realised part way through that posting 9 gifs on a single page is probably gonna lag for a lot of people... Sorry about that...

 

So how does this actually compare to the original mods? Well first off it actually works, I did a bunch of work on this on the last day of 2.4 and the mods partially worked, then 2.5 hit and almost all parts of the mods broke thanks to the update not only changing hashes, but also texture atlas' so several textures needed to be redone. Setting up a pipeline to do that took a while, but once I finished Camellya's, who I used as my test bed, I was able to get the others done pretty easily. 

 

Next up is size. All of Scoob's character UI mods unpacked and used together comes to a whopping 15.3 gigs for all 9 mods. My updated versions come to a total of 4.09 gigs, less than a third of the size for the same content. All it took to do this was BC7 compression on every DDS, or in this case Texture array.

 

Third, performance. Well you can judge this for yourself. This is taken using Ctrl + F9 performance menu in WWMI.

On the left side is running all 9 of my versions of the mod. On the right is running the originals.

Pay attention to the draw call overhead and command lists total, in this screen shot I'm saving around 44 fps if you include the frame I'm adding from shader use.

The load time for my version is 0.046s seconds, vs 0.575s using the original mods. (I use Shader caching to speed up F10 speeds drastically.)

In both of these tests, I didn't have the character screens up and no other mods were loaded, so this is the performance of the mod running in the background which is where it'll be most of the time, this is where the improved backend shines the most and I'd like to think the numbers speak for themselves.

 

image.png.1c5fedae56515c1cfdc0d4492fa6bf72.png

 

FkS4sMg.gifFkS4nCg.gif

 

And I got one last thing to share.

 

Edit: All UI stuff is hosted on my google drive

 

Edited by IncogACC
Posted (edited)
3 minutes ago, IncogACC said:

As requested, I also did the Ragunna City mod. Took me a second to actually find everything, plus some of them weren't working due to the texture calls simply being "this = Resource" instead of referencing the proper texture slot. Everything has been updated to run through their respective shaders, hopefully reducing performance and increasing stability somewhat. 

I've been doing this stuff so much that I've reached the point of it appearing in my dreams which is not particularly fun. Like I don't mean dreaming about naked WuWa ladies, I mean dreaming about doing this modding work which gets my brain in gear which makes me basically wake up... I need a break (Still have to do the Prolova mod though lol)

 

image.thumb.png.50aaac06d419eaf27d654f7b9b5e37ba.pngimage.png.2efe8f9e6213fcabda9d66ef0f635941.pngimage.thumb.png.01afb1e1b1a22924d1bc69df84267667.pngimage.png.45bfc1d1ffee42195d66c30421272e78.pngimage.png.0f2c4810e3f80e3b443c36954b0e58e8.pngimage.png.86d23f3600e5e887f114f8ed0d005cb5.png

 

I do actually have 1 more mod that I'm working on, but me being me, I saw the potential to increase it's scope somewhat and so I'm gonna take a bit longer padding it out beyond what it originally was to make something that fits my standards, which will take time of course. 

I'll stop taking up your screen space now. Enjoy~

Ragunna City.rar 8.22 MB · 1 download

Bro you are the greatest, thank you for all your work

Edited by dbf2415

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