Itzhunnigan Posted July 21, 2025 Posted July 21, 2025 13 hours ago, Itzhunnigan said: Office Lady Zhezhi Share ? 1
Silver-Gold Posted July 21, 2025 Posted July 21, 2025 On 7/19/2025 at 11:49 AM, 8tabnone said: here are some of mine. Enjoy them in my place 😥 CartetFleurQOS.rar 64.01 MB · 115 downloads Shorekeeper v1.2 peach QOS.rar 68.5 MB · 78 downloads yinlin qos.rar 27.11 MB · 94 downloads ZheZhi QoS Pregnant.rar 18.03 MB · 78 downloads 守岸人qos-_Shorekeeper_Dancer_D.rar 34.37 MB · 81 downloads 守岸裸2(QOS).rar 39.95 MB · 109 downloads Cartethiya mod seems to not work. The extracted file is named disabled then mod name. Is there a way to enable the mide?
IncogACC Posted July 21, 2025 Posted July 21, 2025 (edited) On 7/19/2025 at 4:01 PM, mistaj90 said: I would certainly be one to appreciate that. I've been using all of your Portrait mods as you release them and the Pekomama ones. I had to remove all of Scoob's mods and one Raguna mod that apparently suffered the same issues as well as all of my Loading Screen mods. So it's not JUST Scoob but it is every single one of his mods. I went ahead and did the BP mod as a test to see how easy it'd actually be. Turns out, as easy as expected. I needed to do a little work on actually getting the proper syntax but this should be as efficient as I can make it. I also went ahead and got the 1440p background hash so everything runs in both 1080 and 1440 now and finally, I ran BC7 compression on the texture array to reduce the overall size of the mod from 1.5 gigs to 417mb, a pretty nice size drop. I don't have Caverabbit's mod, so I can't test to make sure I haven't fucked something up, you'll need to do that and report back for me. If there are no problems, then I'll carry on with all the other mods. (Running in 1440p, works with 1080p as well and I only had to actually hunt 1 hash since most of the assets are shared.) Little off topic, but I kinda want to explain the reason why the "splash.ini" or "incommands.ini" or whatever the fuck it's called is so bad to begin with. (Or more like I need to get it off my chest) OVERSIMPLIFICATION INCOMING: Textures are allowed to load via the command "checktextureoverride" which for the most part runs globally for most resource slots, but since WuWa is much heavier to run than Genshin for example, "checktextureoverride" isn't on globally in order to cut down on resource usage. What those crappy "initialiser" inis do is force "checktextureoverride" to run globally for a given texture slot, typically ps-t0, which means that every single frame the checktextureoverride command will run across the ENTIRE override list checking every single shader that has a ps-t0 slot when typically only 1 shader is actually being used, for example "6b82a1e0f9349d69" which is the main UI shader. Obviously, this is massive overkill when you only need to work with 1 shader that you know the hash for via hunting, which is where loading textures via the shader comes into play. What I do is run a TextureOverride with a filter index value, think of it like a unique ID, then run a ShaderOverride and have the ShaderOverride check for that ID. By making that connection, I can have the "checktextureoverride" command run specifically for the 1 shader I'm targeting and the filter index lets me be even more precise by letting me target assets on an individual level for shaders, like the UI shader, that handle multiple different assets. That's checking 1 specific PS hash and texture hash vs checking the entire override list every frame in order to load a single texture to a single asset. Quite a bit more efficient. Obviously it's more complicated than that, but A. I'm not smart enough to know more than what I just said and B. Super technical explanations aren't important for getting the point out there, so long as I'm not spreading actual misinformation (I sure hope I'm not, this is all stuff I've learnt from watching actually good modders after all). If NomNom sees this, then hopefully he can take a peek at the ini and see how I've gone about loading the textures via the shader then implement this into his own UI stuff moving forward, it'd be a shame if I was the only UI modder to actually do it properly. It's not about a quality or value thing, it's literally just not screwing over our user's performance. As for why it was breaking the Lupa mod specifically, well I can only speculate here because I don't have the mod and I haven't really looked into it, but knowing Cave Rabbit, it probably has some form of glow fuckery via shaders, and thus a sweeping walk of the game's ps-t0 slots would probably result in loading assets to the wrong thing, it's a direct result of the global checktextureoverride. Anyway, let me know how it goes. Edit: All UI stuff is hosted on my google drive Edited Saturday at 12:16 PM by IncogACC 11
jakopeeru Posted July 21, 2025 Posted July 21, 2025 2 hours ago, Silver-Gold said: Cartethiya mod seems to not work. The extracted file is named disabled then mod name. Is there a way to enable the mide? Just rename the file and delete the DISABLED_ part
dbf2415 Posted July 21, 2025 Posted July 21, 2025 NPC Nude Slap.zip On 6/30/2025 at 1:05 PM, Karnasonofsun said: Does anyone have slap's updated npc mods? Type 1 to 17 are available on LL, we need a hero to share the rest 19
mistaj90 Posted July 21, 2025 Posted July 21, 2025 3 hours ago, IncogACC said: I went ahead and did the BP mod as a test to see how easy it'd actually be. Turns out, as easy as expected. I needed to do a little work on actually getting the proper syntax but this should be as efficient as I can make it. I also went ahead and got the 1440p background hash so everything runs in both 1080 and 1440 now and finally, I ran BC7 compression on the texture array to reduce the overall size of the mod from 1.5 gigs to 417mb, a pretty nice size drop. I don't have Caverabbit's mod, so I can't test to make sure I haven't fucked something up, you'll need to do that and report back for me. If there are no problems, then I'll carry on with all the other mods. (Running in 1440p, works with 1080p as well and I only had to actually hunt 1 hash since most of the assets are shared.) Little off topic, but I kinda want to explain the reason why the "splash.ini" or "incommands.ini" or whatever the fuck it's called is so bad to begin with. (Or more like I need to get it off my chest) OVERSIMPLIFICATION INCOMING: Textures are allowed to load via the command "checktextureoverride" which for the most part runs globally for most resource slots, but since WuWa is much heavier to run than Genshin for example, "checktextureoverride" isn't on globally in order to cut down on resource usage. What those crappy "initialiser" inis do is force "checktextureoverride" to run globally for a given texture slot, typically ps-t0, which means that every single frame the checktextureoverride command will run across the ENTIRE override list checking every single shader that has a ps-t0 slot when typically only 1 shader is actually being used, for example "6b82a1e0f9349d69" which is the main UI shader. Obviously, this is massive overkill when you only need to work with 1 shader that you know the hash for via hunting, which is where loading textures via the shader comes into play. What I do is run a TextureOverride with a filter index value, think of it like a unique ID, then run a ShaderOverride and have the ShaderOverride check for that ID. By making that connection, I can have the "checktextureoverride" command run specifically for the 1 shader I'm targeting and the filter index lets me be even more precise by letting me target assets on an individual level for shaders, like the UI shader, that handle multiple different assets. That's checking 1 specific PS hash and texture hash vs checking the entire override list every frame in order to load a single texture to a single asset. Quite a bit more efficient. Obviously it's more complicated than that, but A. I'm not smart enough to know more than what I just said and B. Super technical explanations aren't important for getting the point out there, so long as I'm not spreading actual misinformation (I sure hope I'm not, this is all stuff I've learnt from watching actually good modders after all). If NomNom sees this, then hopefully he can take a peek at the ini and see how I've gone about loading the textures via the shader then implement this into his own UI stuff moving forward, it'd be a shame if I was the only UI modder to actually do it properly. It's not about a quality or value thing, it's literally just not screwing over our user's performance. As for why it was breaking the Lupa mod specifically, well I can only speculate here because I don't have the mod and I haven't really looked into it, but knowing Cave Rabbit, it probably has some form of glow fuckery via shaders, and thus a sweeping walk of the game's ps-t0 slots would probably result in loading assets to the wrong thing, it's a direct result of the global checktextureoverride. Anyway, let me know how it goes. Changli Battlepass.rar 204.95 MB · 19 downloads Perfect. No conflict whatsoever. Also, here's the Caverabbit mod in case you intend to do more and do your own testing. I'm all about Caverabbit and his glow fuckery with RabbitFX. It's half the reason I use his mods despite the tits always being a bit off. EnmetsurouLupa.zip
dbf2415 Posted July 22, 2025 Posted July 22, 2025 Anyone have the full version of this mod or any by this mod maker https://gamebanana.com/mods/608389
titane08 Posted July 22, 2025 Posted July 22, 2025 12 hours ago, IncogACC said: I went ahead and did the BP mod as a test to see how easy it'd actually be. Turns out, as easy as expected. I needed to do a little work on actually getting the proper syntax but this should be as efficient as I can make it. I also went ahead and got the 1440p background hash so everything runs in both 1080 and 1440 now and finally, I ran BC7 compression on the texture array to reduce the overall size of the mod from 1.5 gigs to 417mb, a pretty nice size drop. I don't have Caverabbit's mod, so I can't test to make sure I haven't fucked something up, you'll need to do that and report back for me. If there are no problems, then I'll carry on with all the other mods. (Running in 1440p, works with 1080p as well and I only had to actually hunt 1 hash since most of the assets are shared.) Little off topic, but I kinda want to explain the reason why the "splash.ini" or "incommands.ini" or whatever the fuck it's called is so bad to begin with. (Or more like I need to get it off my chest) OVERSIMPLIFICATION INCOMING: Textures are allowed to load via the command "checktextureoverride" which for the most part runs globally for most resource slots, but since WuWa is much heavier to run than Genshin for example, "checktextureoverride" isn't on globally in order to cut down on resource usage. What those crappy "initialiser" inis do is force "checktextureoverride" to run globally for a given texture slot, typically ps-t0, which means that every single frame the checktextureoverride command will run across the ENTIRE override list checking every single shader that has a ps-t0 slot when typically only 1 shader is actually being used, for example "6b82a1e0f9349d69" which is the main UI shader. Obviously, this is massive overkill when you only need to work with 1 shader that you know the hash for via hunting, which is where loading textures via the shader comes into play. What I do is run a TextureOverride with a filter index value, think of it like a unique ID, then run a ShaderOverride and have the ShaderOverride check for that ID. By making that connection, I can have the "checktextureoverride" command run specifically for the 1 shader I'm targeting and the filter index lets me be even more precise by letting me target assets on an individual level for shaders, like the UI shader, that handle multiple different assets. That's checking 1 specific PS hash and texture hash vs checking the entire override list every frame in order to load a single texture to a single asset. Quite a bit more efficient. Obviously it's more complicated than that, but A. I'm not smart enough to know more than what I just said and B. Super technical explanations aren't important for getting the point out there, so long as I'm not spreading actual misinformation (I sure hope I'm not, this is all stuff I've learnt from watching actually good modders after all). If NomNom sees this, then hopefully he can take a peek at the ini and see how I've gone about loading the textures via the shader then implement this into his own UI stuff moving forward, it'd be a shame if I was the only UI modder to actually do it properly. It's not about a quality or value thing, it's literally just not screwing over our user's performance. As for why it was breaking the Lupa mod specifically, well I can only speculate here because I don't have the mod and I haven't really looked into it, but knowing Cave Rabbit, it probably has some form of glow fuckery via shaders, and thus a sweeping walk of the game's ps-t0 slots would probably result in loading assets to the wrong thing, it's a direct result of the global checktextureoverride. Anyway, let me know how it goes. Changli Battlepass.rar 204.95 MB · 81 downloads Appreciate what you do brother, I hope this message reaches more people so we all are heading to a better direction. Also just tried looking into the performance monitor (Ctrl+F9) myself and found that out of all 8GB of my running mods, the splash screens mods are among the heaviest which really shocked me to say the least. If it is either UI mods or glow fuckery I'd probably choose the glow in a heartbeat.
IncogACC Posted July 22, 2025 Posted July 22, 2025 15 minutes ago, titane08 said: Appreciate what you do brother, I hope this message reaches more people so we all are heading to a better direction. Also just tried looking into the performance monitor (Ctrl+F9) myself and found that out of all 8GB of my running mods, the splash screens mods are among the heaviest which really shocked me to say the least. If it is either UI mods or glow fuckery I'd probably choose the glow in a heartbeat. I'd love to say that my conversions are simply the solution and all the performance issues will go away if I convert every existing splash.ini UI mod to use shaders instead, but specifically using filter indexes to handle multiple hashes under the same PS is still pretty resource intensive itself, plus when it comes to animation mods, the method itself is essentially like a flip book where each individual frame is drawn fully. This looks nice, but it's not how basically any video file actually works and is FAR more resource intensive than it needs to be, but since 3dmigoto doesn't have video encoding/decoding support, this is kind of the best we can get. Ultimately if I did rework all of Scoob's mods to use the UI shaders, you'd still end up with the UI mods being the most resource intensive ones in your mods folder. That's kinda just the sad reality of UI modding.
kusanagi_01 Posted July 22, 2025 Posted July 22, 2025 Does anyone have this NSFW mod ? https://gamebanana.com/mods/608598 5
759690511 Posted July 22, 2025 Posted July 22, 2025 1 hour ago, kusanagi_01 said: 有人有这个 NSFW 模组吗? https://gamebanana.com/mods/608598 +1 2
Karnasonofsun Posted July 22, 2025 Posted July 22, 2025 @IncogACC Bro could you unlock the nsfw toggles of this Lupa mod by Blacksaber? It would be much appreciated. https://gamebanana.com/mods/608586 3
Karnasonofsun Posted July 22, 2025 Posted July 22, 2025 Could anyone share the full version of the Lupa swimsuit mod by Zlevir? https://gamebanana.com/mods/608408#H3_3 5
IncogACC Posted July 22, 2025 Posted July 22, 2025 (edited) More UI mods converted to Shader animation, this time the backpack and Changli version of the guide book. I wish I had a permanent place to host NSFW gifs so they wouldn't disappear after discord refreshes the links... Request: I still need some of the mods to convert. If you have the following Scoob mods, share them with me please. Store page Terminal / Escape menu Changli's UI Shorekeeper's UI Cantarella Guide book (It has more animations) I'll convert all of them to Shader animation, reducing the size and resource requirements if I'm shared them. Edit: All UI stuff is hosted on my google drive Edited Saturday at 12:24 PM by IncogACC 3
adolsilver Posted July 22, 2025 Posted July 22, 2025 4 hours ago, kusanagi_01 said: Does anyone have this NSFW mod ? https://gamebanana.com/mods/608598 +1
minaduk Posted July 22, 2025 Posted July 22, 2025 On 7/15/2025 at 8:35 AM, sss19451450 said: woops, I made a joke 🫥 here is btw there are seven faces in it, I mistakenly put a default face before ZANI_7makup_texsures.rar 7.19 MB · 54 downloads 你好,能分享一下这个赞妮的mod吗?谢谢 hey bro,can you share this mod?thank you
kuro002 Posted July 22, 2025 Posted July 22, 2025 Lewd Lad | Creating Lewd Game mods | Patreon does anyone have the mod from Lewd Lad? Can give it to me? anything charachter
zyak Posted July 22, 2025 Posted July 22, 2025 On 7/20/2025 at 8:28 PM, tisk1203 said: lp fs bl Lupa KMS Regensburg v1.0.zip 58.4 MB · 719 downloads hello i wanna making sure if there is no npc version just like charlotta from kanousakura?
IncogACC Posted July 22, 2025 Posted July 22, 2025 4 hours ago, Karnasonofsun said: @IncogACC Bro could you unlock the nsfw toggles of this Lupa mod by Blacksaber? It would be much appreciated. https://gamebanana.com/mods/608586 Can't, the base body mesh is missing beneath the clothes and a fully version of the body isn't hidden somewhere in the draw calls, so I can't make an "NSFW" version, only remove a few of the components like the cape and the 2 straps at her waist.
sss19451450 Posted July 22, 2025 Posted July 22, 2025 (edited) F Rover ponytail bikini from https://arca.live/b/thingzyoa/143066493?category=WWMI&p=1 download https://nahida.live/mods/xP5MGHU3ZbhKHykj pw : Eldwh toggle : hair - ] coat - [ glasses - ; halo - ’ FRover ponytail bikini- [ ] ; '.zip Edited July 22, 2025 by sss19451450 9
sss19451450 Posted July 22, 2025 Posted July 22, 2025 (edited) 2 hours ago, minaduk said: 你好,能分享一下这个赞妮的mod吗?谢谢 hey bro,can you share this mod?thank you https://nahida.live/mods/57FsQs3DPxhJil9j PW : Eldwh toggles see this site https://arca.live/b/thingzyoa/135798090?category=WWMI&target=all&keyword=젠니&p=1 Edited July 22, 2025 by sss19451450
Popular Post IncogACC Posted July 22, 2025 Popular Post Posted July 22, 2025 (edited) 6 hours ago, Karnasonofsun said: Could anyone share the full version of the Lupa swimsuit mod by Zlevir? https://gamebanana.com/mods/608408#H3_3 Funnily enough, actually doable!... Well almost, sadly I wasn't able to unlock the dildo animation toggle fully because the shapekey data simply isn't there it seems. It looks like he made 2 exports for this mod, the full version and the complete GB release, then manually cut down the GB version into each of the steps by removing stuff from the ini, therefore the best I can do is the GB maxed out version without needing to hit 1000 likes. I know that's not really the "full" version, but it's the best I could do. Oh and since I know he'll be here to take this down really fast, I do just wanna say one thing to Zlev. If you wanna blame anyone for me doing this, then blame kongxinrumeng for copying your menu code, breaking it then repeatedly releasing the same broken ass code while ignoring the 30 day rule. I'm borderline morally obligated to crack his mods at this point and along the way I learned the ins and outs of how you do sliders and shapekeys and thus used this to continue my practice as I do with basically any mod these days. It's been very educational so as little as it's worth coming from me of all people, thanks a lot for writing the code and giving me no shortage of inspiration to learn. Lupa Swimsuit [GB Maxed as much as I could].rar Edited July 22, 2025 by IncogACC 23
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