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req Wuthering waves


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Posted
19 minutes ago, swervedriver said:

Resembles the ubiquitous CHRONOPATTERN mods.

Yes, my girlfriend sent me that design and i told her there is a similar one and it was the CHRONOPATTERN

Posted (edited)

Alright, This one took a while but its finally in a decent enough state to share

Added Basic RabbitFX to  astrais "Lupa Restored (Multi-toggle)" Mod.

https://gamebanana.com/mods/604646

although, i did add in a few assets from Shiroho's "Radiant Lupa" Mod.

https://gamebanana.com/mods/606255

mainly make-up and spear handle texture, i think? I've been working on this for a few days so i forget.

 

Lots of Red's, Pink's, and Golden glows to go along with her original colors.

 

Anyways, NPC, Sig Weapon, and Spear have all been edited and have RabbitFX Functionality.

I've left original textures in the folders in case you'd like to change/revert something.

tail can be toggled on/off but flaming forte tail will still show.

Enjoy.

 

Requires RabbitFX for glow to work.

https://gamebanana.com/mods/527815

 

2025-07-1205_24_57-WutheringWaves.thumb.png.ed7375cc34d421051ac8c2be9451b0cf.png

 

2025-07-1205_25_37-WutheringWaves.thumb.png.9849b48415083c068175ec3a6a4a9f46.png

 

2025-07-1205_05_07-WutheringWaves.thumb.png.919bd9bd2f303aab12e25be240e3ed64.png

 

2025-07-1205_02_22-WutheringWaves.thumb.png.1ef913c490899faf2a0bc3f3f6d37f7c.png

 

2025-07-1205_00_51-WutheringWaves.thumb.png.0a598c177607b7e9c84cc727a59d0666.png

 

2025-07-1205_26_36-WutheringWaves.thumb.png.695d8e595c1793ecb36d11996c18c427.png

(IF YOU'RE LOOKING AT MY TRASH STATS YOU'VE MISSED THE POINT!!!)

 

2025-07-1205_27_10-WutheringWaves.thumb.png.276a8897eb75a57139c66c774dd82fe6.png

 

Lupa_restored_v1-35-FX.7z

Edited by Andrew34501
Posted (edited)

does anyone suddenly get this issue? shadows and details disappear when mods is enabled
 

Wuthering Waves Screenshot 2025.07.12 - 18.42.24.41.png

Wuthering Waves Screenshot 2025.07.12 - 18.42.29.13.png

 

In some areas, it's completely covered with white fogimage.thumb.png.2c30e2a610e7f9b1ca8ba9225ec83327.png

Edited by Xarks
add another screenshot
Posted (edited)
1 hour ago, IncogACC said:

With some trial and error. Take a single draw call of 306015 and break it down into pieces until you can remove every component individually.

 

You'd think with so little left on the body, it wouldn't be that hard to split and remove what's left, but hoo boy I was wrong about that. Getting results I was satisfied with took a good 3 hours or so, I rewrote all of the toggles to the arrow keys + comma and forward slash and increased the number of toggles to 14 which go down to fully nude. I don't have a numpad.

 

Edit: I forgot the blindfold 'cus it was locked behind the burst. I've removed the auto-blindfold on burst function and replaced it with a manual toggle. My forgetting is the reason it's not in any of the images below. If someone REALLY wants it to force the blindfold on during the burst, I can add it back but ONLY if people want it.

 

Toggles:

Up - Veil

Down - Stockings

Left - Arms

Right - Skirt

 

Alt Up - Top

Alt Down - Shoes

Alt Left - Straps

Alt Right - Sash

 

Ctrl Up - Bible

Ctrl Down - Chains

Ctrl Left - Bra

Ctrl Right - Crotch

 

, - Earrings

. - Blindfold

/ - Quick dress/undress

 

Note: Some pieces have dependencies. The bra and crotch pieces require either the straps or the sash to be on and the bible requires the straps. I did this because having those pieces without the other components just leaves them awkwardly floating since they're attached to nothing, imo it looks better toggling this way. You can remove the dependency via the ini if you want, you just remove the rest of the line after "if $crotch/bra/bible == 0".

 

image.thumb.png.f679b45df706db2a459aead1ee0cb18b.pngimage.thumb.png.5d2be329165c1313fad547a5b06d02a1.pngimage.thumb.png.393c1f2cd69d5d2c0bafcf2050159f06.pngimage.thumb.png.09b690e501282047872d6e8d1f46b867.pngimage.thumb.png.b4328bf8b8c5ff9b717a409a31960d48.png

 

Carlotta - Sister Full toggle.rar 28.31 MB · 10 downloads

May I ask you something? Do I need to edit X and Y value each time by +1 or -1 to get the exact value? And, can I get these values from any existing mod ?

Edited by calist
Posted
51 minutes ago, IncogACC said:

With some trial and error. Take a single draw call of 306015 and break it down into pieces until you can remove every component individually.

 

You'd think with so little left on the body, it wouldn't be that hard to split and remove what's left, but hoo boy I was wrong about that. Getting results I was satisfied with took a good 3 hours or so, I rewrote all of the toggles to the arrow keys + comma and forward slash and increased the number of toggles to 14 which go down to fully nude. I don't have a numpad.

 

Edit: I forgot the blindfold 'cus it was locked behind the burst. I've removed the auto-blindfold on burst function and replaced it with a manual toggle. My forgetting is the reason it's not in any of the images below. If someone REALLY wants it to force the blindfold on during the burst, I can add it back but ONLY if people want it.

 

Toggles:

Up - Veil

Down - Stockings

Left - Arms

Right - Skirt

 

Alt Up - Top

Alt Down - Shoes

Alt Left - Straps

Alt Right - Sash

 

Ctrl Up - Bible

Ctrl Down - Chains

Ctrl Left - Bra

Ctrl Right - Crotch

 

, - Earrings

. - Blindfold

/ - Quick dress/undress

 

Note: Some pieces have dependencies. The bra and crotch pieces require either the straps or the sash to be on and the bible requires the straps. I did this because having those pieces without the other components just leaves them awkwardly floating since they're attached to nothing, imo it looks better toggling this way. You can remove the dependency via the ini if you want, you just remove the rest of the line after "if $crotch/bra/bible == 0".

 

image.thumb.png.f679b45df706db2a459aead1ee0cb18b.pngimage.thumb.png.5d2be329165c1313fad547a5b06d02a1.pngimage.thumb.png.393c1f2cd69d5d2c0bafcf2050159f06.pngimage.thumb.png.09b690e501282047872d6e8d1f46b867.pngimage.thumb.png.b4328bf8b8c5ff9b717a409a31960d48.png

 

Carlotta - Sister Full toggle.rar 28.31 MB · 10 downloads

Hey bro, can you dress Cartethiya in this outfit? I think it suits her perfectly.

Posted
22 minutes ago, calist said:

May I ask you something? Do I need to edit X and Y value each time by +1 or -1 to get the exact value? And, can I get these values from any existing mod ?

Since models are drawn using triangles, X and Y is adjusted by increments of 3 instead of 1. Y will visually break the mod if it's not an increment of 3, X will still work but it'll just be drawing vertices pointlessly.

The values of X and Y are a case by case basis, you can only find references inside the mod you're editing, for example if I'm separating a draw call that's 400000 and it starts drawing from 0, I create a few draw calls and I'm now at 300000 out of 400000, I know that since I only have 1 more part to draw, I can simply set the value to 100000, since that makes up the difference before the next unmodified part is drawn. That sort of intuition and trying to find patterns in vertex amounts for certain parts are the only "tricks" I really know, the rest is just brute force which is why it takes so long to do. 

 

19 minutes ago, knighai said:

Hey bro, can you dress Cartethiya in this outfit? I think it suits her perfectly.

Modding 101: You can't port meshes from 1 character to another due to several misaligned values between them; Vertex groups, UVs, weights and more.

The only way to port an outfit from 1 mod to another is to have a reverse script/the blend file, allowing you to open a mod in blender and manually move the outfit from one body to another, then export it as an entirely new mod. It's not something that can be done with ini modding, which is the limit of what I can do.

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