Jump to content

req Wuthering waves


Recommended Posts

Posted (edited)

Alright, This one took a while but its finally in a decent enough state to share

Added Basic RabbitFX to  astrais "Lupa Restored (Multi-toggle)" Mod.

https://gamebanana.com/mods/604646

although, i did add in a few assets from Shiroho's "Radiant Lupa" Mod.

https://gamebanana.com/mods/606255

mainly make-up and spear handle texture, i think? I've been working on this for a few days so i forget.

 

Lots of Red's, Pink's, and Golden glows to go along with her original colors.

 

Anyways, NPC, Sig Weapon, and Spear have all been edited and have RabbitFX Functionality.

I've left original textures in the folders in case you'd like to change/revert something.

tail can be toggled on/off but flaming forte tail will still show.

Enjoy.

 

Requires RabbitFX for glow to work.

https://gamebanana.com/mods/527815

 

2025-07-1205_24_57-WutheringWaves.thumb.png.ed7375cc34d421051ac8c2be9451b0cf.png

 

2025-07-1205_25_37-WutheringWaves.thumb.png.9849b48415083c068175ec3a6a4a9f46.png

 

2025-07-1205_05_07-WutheringWaves.thumb.png.919bd9bd2f303aab12e25be240e3ed64.png

 

2025-07-1205_02_22-WutheringWaves.thumb.png.1ef913c490899faf2a0bc3f3f6d37f7c.png

 

2025-07-1205_00_51-WutheringWaves.thumb.png.0a598c177607b7e9c84cc727a59d0666.png

 

2025-07-1205_26_36-WutheringWaves.thumb.png.695d8e595c1793ecb36d11996c18c427.png

(IF YOU'RE LOOKING AT MY TRASH STATS YOU'VE MISSED THE POINT!!!)

 

2025-07-1205_27_10-WutheringWaves.thumb.png.276a8897eb75a57139c66c774dd82fe6.png

 

Lupa_restored_v1-35-FX.7z

Edited by Andrew34501
Posted (edited)

does anyone suddenly get this issue? shadows and details disappear when mods is enabled
 

Wuthering Waves Screenshot 2025.07.12 - 18.42.24.41.png

Wuthering Waves Screenshot 2025.07.12 - 18.42.29.13.png

 

In some areas, it's completely covered with white fogimage.thumb.png.2c30e2a610e7f9b1ca8ba9225ec83327.png

Edited by Xarks
add another screenshot
Posted (edited)
1 hour ago, IncogACC said:

With some trial and error. Take a single draw call of 306015 and break it down into pieces until you can remove every component individually.

 

You'd think with so little left on the body, it wouldn't be that hard to split and remove what's left, but hoo boy I was wrong about that. Getting results I was satisfied with took a good 3 hours or so, I rewrote all of the toggles to the arrow keys + comma and forward slash and increased the number of toggles to 14 which go down to fully nude. I don't have a numpad.

 

Edit: I forgot the blindfold 'cus it was locked behind the burst. I've removed the auto-blindfold on burst function and replaced it with a manual toggle. My forgetting is the reason it's not in any of the images below. If someone REALLY wants it to force the blindfold on during the burst, I can add it back but ONLY if people want it.

 

Toggles:

Up - Veil

Down - Stockings

Left - Arms

Right - Skirt

 

Alt Up - Top

Alt Down - Shoes

Alt Left - Straps

Alt Right - Sash

 

Ctrl Up - Bible

Ctrl Down - Chains

Ctrl Left - Bra

Ctrl Right - Crotch

 

, - Earrings

. - Blindfold

/ - Quick dress/undress

 

Note: Some pieces have dependencies. The bra and crotch pieces require either the straps or the sash to be on and the bible requires the straps. I did this because having those pieces without the other components just leaves them awkwardly floating since they're attached to nothing, imo it looks better toggling this way. You can remove the dependency via the ini if you want, you just remove the rest of the line after "if $crotch/bra/bible == 0".

 

image.thumb.png.f679b45df706db2a459aead1ee0cb18b.pngimage.thumb.png.5d2be329165c1313fad547a5b06d02a1.pngimage.thumb.png.393c1f2cd69d5d2c0bafcf2050159f06.pngimage.thumb.png.09b690e501282047872d6e8d1f46b867.pngimage.thumb.png.b4328bf8b8c5ff9b717a409a31960d48.png

 

Carlotta - Sister Full toggle.rar 28.31 MB · 10 downloads

May I ask you something? Do I need to edit X and Y value each time by +1 or -1 to get the exact value? And, can I get these values from any existing mod ?

Edited by calist
Posted
51 minutes ago, IncogACC said:

With some trial and error. Take a single draw call of 306015 and break it down into pieces until you can remove every component individually.

 

You'd think with so little left on the body, it wouldn't be that hard to split and remove what's left, but hoo boy I was wrong about that. Getting results I was satisfied with took a good 3 hours or so, I rewrote all of the toggles to the arrow keys + comma and forward slash and increased the number of toggles to 14 which go down to fully nude. I don't have a numpad.

 

Edit: I forgot the blindfold 'cus it was locked behind the burst. I've removed the auto-blindfold on burst function and replaced it with a manual toggle. My forgetting is the reason it's not in any of the images below. If someone REALLY wants it to force the blindfold on during the burst, I can add it back but ONLY if people want it.

 

Toggles:

Up - Veil

Down - Stockings

Left - Arms

Right - Skirt

 

Alt Up - Top

Alt Down - Shoes

Alt Left - Straps

Alt Right - Sash

 

Ctrl Up - Bible

Ctrl Down - Chains

Ctrl Left - Bra

Ctrl Right - Crotch

 

, - Earrings

. - Blindfold

/ - Quick dress/undress

 

Note: Some pieces have dependencies. The bra and crotch pieces require either the straps or the sash to be on and the bible requires the straps. I did this because having those pieces without the other components just leaves them awkwardly floating since they're attached to nothing, imo it looks better toggling this way. You can remove the dependency via the ini if you want, you just remove the rest of the line after "if $crotch/bra/bible == 0".

 

image.thumb.png.f679b45df706db2a459aead1ee0cb18b.pngimage.thumb.png.5d2be329165c1313fad547a5b06d02a1.pngimage.thumb.png.393c1f2cd69d5d2c0bafcf2050159f06.pngimage.thumb.png.09b690e501282047872d6e8d1f46b867.pngimage.thumb.png.b4328bf8b8c5ff9b717a409a31960d48.png

 

Carlotta - Sister Full toggle.rar 28.31 MB · 10 downloads

Hey bro, can you dress Cartethiya in this outfit? I think it suits her perfectly.

Posted
22 minutes ago, calist said:

May I ask you something? Do I need to edit X and Y value each time by +1 or -1 to get the exact value? And, can I get these values from any existing mod ?

Since models are drawn using triangles, X and Y is adjusted by increments of 3 instead of 1. Y will visually break the mod if it's not an increment of 3, X will still work but it'll just be drawing vertices pointlessly.

The values of X and Y are a case by case basis, you can only find references inside the mod you're editing, for example if I'm separating a draw call that's 400000 and it starts drawing from 0, I create a few draw calls and I'm now at 300000 out of 400000, I know that since I only have 1 more part to draw, I can simply set the value to 100000, since that makes up the difference before the next unmodified part is drawn. That sort of intuition and trying to find patterns in vertex amounts for certain parts are the only "tricks" I really know, the rest is just brute force which is why it takes so long to do. 

 

19 minutes ago, knighai said:

Hey bro, can you dress Cartethiya in this outfit? I think it suits her perfectly.

Modding 101: You can't port meshes from 1 character to another due to several misaligned values between them; Vertex groups, UVs, weights and more.

The only way to port an outfit from 1 mod to another is to have a reverse script/the blend file, allowing you to open a mod in blender and manually move the outfit from one body to another, then export it as an entirely new mod. It's not something that can be done with ini modding, which is the limit of what I can do.

Posted
3 hours ago, Xarks said:

does anyone suddenly get this issue? shadows and details disappear when mods is enabled
 

 

Spoiler

Wuthering Waves Screenshot 2025.07.12 - 18.42.24.41.png

 

 

Spoiler

Wuthering Waves Screenshot 2025.07.12 - 18.42.29.13.png

 

 

In some areas, it's completely covered with white fog

Spoiler

image.thumb.png.2c30e2a610e7f9b1ca8ba9225ec83327.png

 

 

It could be a texture in a mod responsible it, for example early zani mods had a texture with her Ult that would cause graphical glitches.  If its something that started recently it might be a new mod that is the problem.  If you find the mod responsible chances are it can be edited to work without glitches, but for now you will have to trial and error to find which mod or mods are the problem.

Posted

Hi, someone experience huge fps drop with mods? Im using just nine character mods on WWMI, when using normal launcher i got around 120 fps, 60 ~ when playing with WWMI. 

PD: Sorry, just basic english.

Posted
57 minutes ago, kronarck2 said:

Hi, someone experience huge fps drop with mods? Im using just nine character mods on WWMI, when using normal launcher i got around 120 fps, 60 ~ when playing with WWMI. 

PD: Sorry, just basic english.

What are your specs? How much memory is free on your SSD? Hard to tell without more info

Posted
1 hour ago, roflmnop said:

 

It could be a texture in a mod responsible it, for example early zani mods had a texture with her Ult that would cause graphical glitches.  If its something that started recently it might be a new mod that is the problem.  If you find the mod responsible chances are it can be edited to work without glitches, but for now you will have to trial and error to find which mod or mods are the problem.

hey thanks, it is indeed zani mod that I used. changed it and it working smooth now

Posted
On 7/10/2025 at 12:28 PM, W4ndering Soul said:

Just Other WuWa Preset

A WuWa Reshade

 

Hi

Since I've been sharing these days, I've tried to replicate a setup similar to a previously posted reshade. I can't say it's exactly the same, but I think I got pretty close.

My knowledge of programming and reshade effects is very limited, so I was mostly just testing and figuring out how it worked along the way. Having said that, I apologize in advance if the result is not very good or optimal.

 

First of all, you have to install all necessary for the preset works.

  1. Reshade Addon (by Caverabbit)
  2. Update Reshade Addon
  3. Add all the necessary Shaders, Textures and Effects
  4. Extra settings (optional)

 

1. Reshade Addon (by Caverabbit):

 

Follow the next link https://gamebanana.com/tools/18081 and download the file, i recommend the next tutorial by woju to how to install it. In case you already have it, skip this step.

 

 

Update Reshade Addon:

 

Once installed and verified that it opens correctly, continue updating it. 

For this we go to the official reshade page (https://reshade.me) and download the reshade with full addon support

 

Capturadepantalla(12554).thumb.png.f289e5ea1cb07a55692c5d54b9d40bcd.png

 

then open the downloaded reshade.exe with 7zip (you can download it here https://www.7-zip.org) and copy all the files into your game folder where reshade was installed (C:\Program Files (x86)\Epic Games\WutheringWavesj3oFh\Wuthering Waves Game\Client\Binaries\Win64)

For example this is my game folder, the important thing is that it is inside the Win64 folder where the .exe Client-Win64-Shipping is located.

If it is the correct location it will ask you to replace some files (the old reshade files), click on yes.

 

Capturadepantalla(12555).thumb.png.fa15ad733860ddd88f995bd8e7b5fd99.png

Capturadepantalla(12557).thumb.png.03a625f6ae40657399246a914c0ff495.png

 

Add all the necessary Shaders, Textures and Effects:

 

Download the "Reshade Shaders and Textures" rar and unzip the contents into the "reshade-shaders" folder.  

 

Reshade Shaders and Textures.rar 12.09 MB · 92 downloads

 

There are two locations for this folder, one is inside the Win64 folder of your game and the other is wherever you decided to install the reshade in step 1. Usually adding them to the folder inside Win64 is enough, but you may need to add it into the one where you installed it to.

It will ask you to replace some files (the old shaders files), click on yes.

Capturadepantalla(12558).thumb.png.c676a3abb07f224f64972fbb20b80ca6.png

 

I collected the effects and shaders from several sites. I will leave references for their respective credits.

 

Extra settings (optional):

 

I use a modified Engine.ini to improve certain graphical technical aspects. It can be downloaded from the following page.

https://github.com/AlteriaX/WuWa-Configs

I use configuration 1, download the most suitable one for you based on the table on the same page (depends on your GPU).

 

then just replace the ini file located at

"..Wuthering Waves\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor"

I recommend making a backup of the original Engine.ini file.

 

My in game settings with which i test all the presets are:

 

  Reveal hidden contents

Capturadepantalla(12547).thumb.png.672d4732140f71ed4521c7aa14285189.pngCapturadepantalla(12548).thumb.png.6c9d500846667d3ff517c9e777ebc074.pngCapturadepantalla(12549).thumb.png.71b96e73e04be9867f7e746e4112c445.pngCapturadepantalla(12550).thumb.png.68f9f7ce8b7f46f90fa853a5e384eec9.pngCapturadepantalla(12551).thumb.png.c00f5e345c8c708a5d0dc708ca69a671.png

 

 

Presets

 

Now all that remains is to add the presets, to do this just download them and add them to the Win64 folder of the game, then select them in the Reshade window once the game is opened. 

I tried to separate them into 3 graphic configurations depending on the performance you get but trying to keep a similar look.

 

 

Low Preset:

Just Other WuWa Preset Low 1.0.rar 6.39 kB · 40 downloads

 

  Reveal hidden contents

Capturadepantalla(12546).thumb.png.ebf11b9f9bab3f10d4d9874d62db246c.pngCapturadepantalla(12536).thumb.png.586fca135197f79569c0201ef7d69b5b.pngCapturadepantalla(12537).thumb.png.f34199630a72467fdc62f71fcce995f8.pngCapturadepantalla(12535).thumb.png.8c6c87f7a76e5c19ca59d0800bc52fa3.png

 

Medium Preset:

Just Other WuWa Preset Medium 1.0.rar 5.97 kB · 54 downloads

 

  Reveal hidden contents

Capturadepantalla(12545).thumb.png.fe395e912fa3bb82a25e6d1c387cfb71.pngCapturadepantalla(12542).thumb.png.b8d10d4f9a061087d2f9ba55e1f8648f.pngCapturadepantalla(12538).thumb.png.8dc36c2fb03758b8b6ab5e11067b4311.pngCapturadepantalla(12541).thumb.png.6fc6b6650897b8af4115cd2307e6b182.png

 

High Preset:

Just Other WuWa Preset High 1.0.rar 6.13 kB · 63 downloads

 

  Hide contents

Capturadepantalla(12544).thumb.png.4f793fcfda03b9acb70c5d10352b5433.pngCapturadepantalla(12543).thumb.png.89999cac2f6032ea4dc812308a282224.pngCapturadepantalla(12539).thumb.png.d5a3f6bd9ab74de03519a680a8aec2f0.pngCapturadepantalla(12540).thumb.png.fde017d73eabff0cf1fe286c86b49478.png

 

MA  (Most Accurate) Preset:

I feel that this preset was the one that came closest to the preset posted previously and with which I started all this, however I feel that it tends to have more problems with the lights and shadows, I leave it in case anyone is interested.

Just Other WuWa Preset MA.rar 6.46 kB · 65 downloads

 

  Reveal hidden contents

Capturadepantalla(12552).thumb.png.8d2887c80c862145cd3be707c746cf40.pngCapturadepantalla(12553).thumb.png.7e71cfbd83432be94922b467aa916836.png

 

Knowing issues:

 

  • The hud tends to become transparent and overlap the game on loading screens and so on, this is a problem with the completeRT shader, you can disable it or follow the link below (https://gamebanana.com/mods/578604)  where there is a possible solution.
  • Some shaders may load upside down, if this happens to you do the following: Below in you reshade window there is a blue button (global configuration) if you click it a tab will be displayed with the RESHADE_DEPTH_INPUT_UPSIDE_DOWN configuration, change the value 1 to 0

Capturadepantalla(12275).thumb.jpg.c5211ce3942cb3cc4717f2eb41726318.jpg

 

  • You may get an error when starting the reshade that it failed to compile a couple of shaders, this is because the author of those shaders has to update them, this does not affect anything, you can search for those shaders and delete them from the folder if the message bothers you every time you open the game.
  • If you feel there is too much light you can disable bloom in the game settings, this should give a cleaner look
  • It will greatly affect the overall performance of the game, as I said in my last post, in case you feel a considerable drop in FPS (I recommend using Lossless Scaling on Steam or some other type of FPS rescaling/generation to mitigate this)

 

 

 

That's all. If you're familiar with Unreal Engine, you can try making some adjustments to the engine.ini file.

If you make changes to the presets or in-game settings and achieve a better result, please share it on this forum so the preset can continue to grow. I'll also share the other presets I created while testing different configurations.

 

Just Other WuWa testing presets.rar 71.29 kB · 7 downloads

This is all very suggestive, but together we can achieve something that is pleasing to the majority.

I would also like to share a guide that I didn't make, but that can help you understand the CompleteRT shader a little better.

COMPLETE RT advanced guide (Part 1).rar 3.06 MB · 16 downloads

 

Again, I apologize if you're not convinced by any aspect; my knowledge of all this is minimal. Please share any improvements you make with the rest of the community.

Credits to those who created/programmed the necessary resources

 

Thanks for read, excuse my English.

 

images.jpg.ea1a19fb37df5f1461c4f4b7187eb8d3.jpg

 

I love it, you did such a fantastic job! Personally I turned SmartDeNoise values as low as possible because it makes everything, including characters blurry. Also the engine file makes the terrain look higher then it is for me, so I just didn't use it.

Posted
2 hours ago, thatSithGuy66 said:

What are your specs? How much memory is free on your SSD? Hard to tell without more info

i have the same problem, i want to know if my GPU has the issue or its a config, it just drop to much when im playing with mods, normal launcher i got 120 to 70 fps, WWMI drops to 30

my specs: 3060TI. Ryzen5800X,  RAM16Gb 3200mhz and is instaled on a Predator NVME

Posted (edited)

Hello, does anyone have the latest L_x_L mods (full versions)? 
 

7.12-C4rlotta-Bl4ck and wh1te st0ckings - h1gh sl1t b1kini

7.6-Lup4

6.22-Ch4ngli

6.16-C4rtethyia-L4ce linger1e


Would be much appreciated!

Edited by Gkoas
Covering all names and titles

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...