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Posted
On 7/13/2025 at 11:40 PM, yayayo said:

WuWa School Resonator Portraits are done! Left is MS edition, right is HS. the 2 below are examples of the the first 2 parts of their story, each resonator has 5+ portraits, short story of fall to lewdness.
Some random resonators got a ton of good cooks that i just couldnt leave them out (like balzhi and Ciaccona)
Roles range from class president to an Okami, childhood friend to gyaru tease.
femboy/shta portraits are zipped within each file, in case its not your thing.
Plan to expand into BGs, and skill ui eventually, might update the default image with each resonators role and a quote that works, Xiangli's "Reconfiguration" is fitting😅

note: requires https://gamebanana.com/mods/585441 (props to Ramuda), just replace the portrait folders within the mod
image.thumb.jpeg.1da0b92c06898c4f88ec32eec5c84910.jpeg

WuWa HS.rar 169.66 MB · 111 downloads WuWa MS.rar 169.46 MB · 83 downloads

I cant seem to get it to run.

when I hit the ctrl-right button, the menu shows up but nothing changes for the portraits.

 

Anyone with a complete mod folder willing to upload? I don't care which one you picked.

Posted
On 6/12/2025 at 9:25 AM, phantomhive.95 said:

I'll share it once it's updated, whenever there's a change I'll add a Wedding Dress version for male characters and will incorporate my own art for new characters from here on out, so it doesn't affect the author.

 

example of a calcharo not yet finished.

 

 

00009-1722800161.png

Were you able to update this to include the recent characters?

Posted
17 hours ago, W4ndering Soul said:

Just Other WuWa Preset

More Vanilla Version

 

Hi

I worked on a new preset with the idea of not having so much in the way, just adjustments that I think improve the overall quality while maintaining its vanilla charm, improving the lighting, shadows, and colors, but most importantly, without the shadows being too dark. I also think the bloom effect looks good without being too saturated. The menu interface also has a more normal brightness, although it has a kind of bug due to some of the shaders, which doesn't hinder much.

 

The in-game settings are the same as those I used in my last post.

I leave some images of what it looks like

  Reveal hidden contents

Capturadepantalla(12560).thumb.png.7b46a81dae089a2128dbaf9543f023b2.pngCapturadepantalla(12561).thumb.png.c8aa9e99082b907d951a2633c98bf2b4.pngCapturadepantalla(12559).thumb.png.604a3cd844ebc2c3c48058e33883f645.pngCapturadepantalla(12562).thumb.png.a07b6ddd20504e69cb83353d8d438355.pngCapturadepantalla(12563).thumb.png.61ec37691fdda2ce1f954d8c80848780.pngCapturadepantalla(12564).thumb.png.6c2d4b530f03d838d2d874e78a4a2375.pngCapturadepantalla(12565).thumb.png.265f65bd70fd1d710303bd22ef035fe3.pngCapturadepantalla(12566).thumb.png.f020c3a55bd747c6fb6ee555d837040c.pngCapturadepantalla(12567).thumb.png.c2ca5f879363ee6fb6d7b93481f7a8e0.png

 

As for how demanding the preset is, I would say it is between the low and medium presets, closer to low than to medium.

 

I will leave below a comparison with the reshade deactivated (left) and activated (right):

 

  Reveal hidden contents

Capturadepantalla(12568).thumb.jpg.a7509278050e087373e9b92e19b41813.jpgCapturadepantalla(12572).thumb.png.11933eaa36a4489d34cda06d55f1d8e3.pngCapturadepantalla(12577).thumb.png.7605b210ae800ad59c9ba80154907d26.pngCapturadepantalla(12578).thumb.png.b25d9ee6978082edd95e9e1d1ae781ac.pngCapturadepantalla(12574).thumb.png.05bd196534dd1bfa6fd00dc961b42c3d.pngCapturadepantalla(12581).thumb.png.0ab917855fe781a82c83d5d39f2900e8.pngCapturadepantalla(12583).thumb.png.db81c93051f4ca0e9137fbb5221eec59.pngClient-Win64-Shipping2025-07-1402-15-00.thumb.png.430cab8941247f69304b734bc30bd99b.pngCapturadepantalla(12594).thumb.png.0b09377a54f52dbbb79cc9ce4155f317.pngCapturadepantalla(12595).thumb.png.54f2d6960af25c23fb7ea066fb77ba6e.pngCapturadepantalla(12596).thumb.png.6fc88a2f07b5b54941b377d54c9b443e.pngCapturadepantalla(12597).thumb.png.001a302c48d267bed86a6fe2cafa5211.png

 

If you achieve a better result please share it.

Excuse my English, thanks for read.

 

Just Other WuWa Preset Clean Looking.rar 5.81 kB · 52 downloads

this one is so much better! I just needed to turn off one of the MXAO filters (theres 2) bcs of performance issues, but now it runs perfectly fine. tysm for you work 

Posted
Posted
15 hours ago, Zanna331 said:

dont know how ? :/

I tried to upload my mod.ini but this website doesn't allow me to.

So u need to open the mod.ini of this mod with Notepad. Then use search function to find the right file name and its hash.

For example, In the doc file, the left side "c1d3f16f" is the file name of Textures, and the "77ba7584" is the hash.

Keep the filename, only change hash value below.

Do it for the rest and you will be good.

 

image.png.ca24251ef858976b18a9c762a3f2abe4.png

Posted (edited)
1 hour ago, skylance said:

I tried to upload my mod.ini but this website doesn't allow me to.

So u need to open the mod.ini of this mod with Notepad. Then use search function to find the right file name and its hash.

For example, In the doc file, the left side "c1d3f16f" is the file name of Textures, and the "77ba7584" is the hash.

Keep the filename, only change hash value below.

Do it for the rest and you will be good.

 

image.png.ca24251ef858976b18a9c762a3f2abe4.png

winrar,7zip or copypaste the text inside of a spoiler bubble

Edited by kurokoi1
Posted (edited)
19 hours ago, LoveNothing said:


little bit of issue with 2nd stage forte
is this the bug you were talking about?

 

Wuthering Waves_2025.07.14-07.55.png

Surprisingly enough no, that's not the bug I was referring to. I was fixated on writing draw calls that I didn't think about properly testing in and out of forte, so it looks like one of the draw calls is just off by a bit and is drawing slightly more than it needs to. If I can find it, then I can fix it easily.

 

Edit: So this one isn't my fault at all, it's on the dumbass for exporting incorrectly, this issue exists in the released version on GB. The problem is that since this is just a bunch of random vertices being drawn from the breastplate draw call, the process of fixing this is to PAINSTAKINGLY scrub through 5550 vertices to find the tens of scattered vertices that appear during forte, then creating new draw calls between them in order to skip them specifically. This amounts to writing 2 new draw calls in order to skip a SINGLE vertex, many many MANY times over. This means turning one draw call into like... idk could be 20+, could be 50+. Bottom line, it's incredibly painful for a problem that's not my fault.

 

I'm going to settle for a "solution" that doesn't cost me hours of my day for a mod I don't even use. I'll check for the enhanced state tail and if it's there, I'll just ignore the chestplate draw call entirely. It doesn't work 100% of the time, like if you look up at her from below, the tail won't be loaded so the broken vertexes will appear, but most of the time it looks fixed.

 

16 hours ago, Zerondil said:

Damn dude, you are a true hackerman at this point😄 Thank you very much for restoring dildos and sliders!

A few bugs i found tho: strange thing on her womb tatto (i think its tacet marks texture overlaping or something like that)image.png.4df627245bb0c703297ade90b83f9a3a.png.

 

And transparency not working on breast plates (while taking screens i notice that it working at some angles lol)

image.png.28d12b7bf1bab21cf27ad199d3ce07b8.png

 

Just pointing out some bugs if you will decide to fix this, but i dont think its crucial cause you already a legend for hacking it🧡

The Tattoo would be working as intended if current RabbitFX worked with this mods setup, the problem is that the latest update broke it and so the only way I could get the womb tattoo to work properly was to use it without RabbitFX, which means no cutout mask and thus no removing the tacet mark. I might be removable via a draw call which I can look into.

As for the transparency, I didn't do extensive testing, I don't even use this mod, but it might just be a product of using old transparency, I can look into it but no promises.

 

Edit: The transparency problem is very much out of my wheelhouse, I kind of get why it's happening I think, it looks like a depth issue where the custom shader call is messing with the draw order and thus overwrites the draw calls for anything behind it, thus leading to the "hole" that appears when you use the transparency toggle. It begs the question as to why the other part's transparency works to which I can only say I think he just got lucky. It's most likely because the other transparent components are all handled under the same Component call whereas the chest piece is handled separately, the best I can do is see if the chest piece is drawn under component 3 as well and just make a new draw call for it there instead, that way it shouldn't fuck up the depth buffer values. But that's a very big if.

Edited by IncogACC
Pain *2
Posted
3 hours ago, skylance said:

I tried to upload my mod.ini but this website doesn't allow me to.

So u need to open the mod.ini of this mod with Notepad. Then use search function to find the right file name and its hash.

For example, In the doc file, the left side "c1d3f16f" is the file name of Textures, and the "77ba7584" is the hash.

Keep the filename, only change hash value below.

Do it for the rest and you will be good.

 

image.png.ca24251ef858976b18a9c762a3f2abe4.png

https://pastebin.com/ definitely works great in this case

Posted
20 hours ago, ghxst_iwnl said:

my suggestion is FORGET & IGNORE about this guy and his mods, he doesnt send shit unless you are paying and you have QQ (CN messenger)


Also if you wonder why his mods aren't on gamebanana, actually some of them were but removed by admin. Because he used a DLL to encrypt his mods and it can cause security issues, NOT saying he is malicious but I hate this "trust me bro" scenario.

Posted
4 hours ago, skylance said:

I tried to upload my mod.ini but this website doesn't allow me to.

So u need to open the mod.ini of this mod with Notepad. Then use search function to find the right file name and its hash.

For example, In the doc file, the left side "c1d3f16f" is the file name of Textures, and the "77ba7584" is the hash.

Keep the filename, only change hash value below.

Do it for the rest and you will be good.

 

image.png.ca24251ef858976b18a9c762a3f2abe4.png

got it tysm, i changed name and hash thats why i failed ^^ 

Posted
4 hours ago, skylance said:

I tried to upload my mod.ini but this website doesn't allow me to.

So u need to open the mod.ini of this mod with Notepad. Then use search function to find the right file name and its hash.

For example, In the doc file, the left side "c1d3f16f" is the file name of Textures, and the "77ba7584" is the hash.

Keep the filename, only change hash value below.

Do it for the rest and you will be good.

 

image.png.ca24251ef858976b18a9c762a3f2abe4.png

hello, may I ask where can find the hash change? I have a luno NPC mod, has the same question.

Posted
3 hours ago, IncogACC said:

 

 

Fixed a few bugs reported to me. 

  • Fixed the back piece not being removable. kongxinrumeng botched the variable for it so I just fixed his work as usual.
  • "Fixed" the extra vertexes being drawn over the nipples during enhanced state. I never touched this call to begin with so another botch on his part. Unfortunately the process of fixing this is to separate all of the problematic vertices from the draw call, which is a BITCH and a half to do 'cus they were so scattered. Because of the absolute pain that would entail, I am settling for a worse but much easier solution of tying the chestplate draw call, the part causing the problem, to the enhanced tail so it simply won't be drawn if the tail is on screen. This isn't 100% consistent, if you have the right angle, the broken vertices will appear but this is as close as I can get without spending HOURS of my time hunting down potentially over 100 individual scattered vertices and writing well over 50 new draw calls. No one should have to sit through that to compensate for some shitty modders stupid mistake.
  • Fixed the Tacet mark issue and the RabbitFX issue, the womb tattoo now glows correctly without any bugs on the latest version of RabbitFX. Yet again, it was an implementation issue, not a problem with RabbitFX itself.

As for the transparency issue, I would love to be able to fix it but the problem isn't something I'm knowledgeable to deal with right now. As far as my limited understanding goes, the problem here is that the CustomShader call which handles the transparency is writing to the depth buffer, overwriting the components behind it thus causing the "hole" effect as the depth is misread. I know that WWMI does support interactions with the depth buffer to some extent, but I don't know to what extent nor do I know the syntax to do so, therefore right now I can't do anything about this. If this was Genshin, then I'd just make a transparency mask and swap over to TexFx but we don't have an equivalent here in WuWa sadly, for various reasons.

 

I'm unsatisfied with not being able to handle the transparency thing, but that's really beyond what I can do and since WuWa transparency hasn't been developed yet beyond just using blend transparency, it's not something that a layman like myself should really expect to be able to solve.

Just gonna settle with what I could fix and hope that this is the final version I have to release. I'm at least happy that the issues raised weren't all the result of my work and I'm glad that the one issue that was my fault was only partially my fault and in reality was still just more kongxinrumeng slop.

 

Before and after for the tattoo fix. This doesn't look exactly like it did on the preview page, but let's be real that shit is a lie at this point. I used the values that came with the mod, 4 and 1.5 for brightness, if you want to change the look you can do it yourself, it's right at the top of the ini.

 

image.png.40541e173afcc0c3438aa5443d0ac0cf.pngimage.png.2fbb31d2e9a104ceb8f7f34ad2a345dd.png

lupa OG Lewd Order Fixed again.rar 43.38 MB · 102 downloads

You dropped this, Kinghttps://i.ytimg.com/vi/2SCPRF61bZE/maxresdefault.jpg

Thanks for you hard work!

Posted (edited)
9 hours ago, IncogACC said:

 

 

Fixed a few bugs reported to me. 

  • Fixed the back piece not being removable. kongxinrumeng botched the variable for it so I just fixed his work as usual.
  • "Fixed" the extra vertexes being drawn over the nipples during enhanced state. I never touched this call to begin with so another botch on his part. Unfortunately the process of fixing this is to separate all of the problematic vertices from the draw call, which is a BITCH and a half to do 'cus they were so scattered. Because of the absolute pain that would entail, I am settling for a worse but much easier solution of tying the chestplate draw call, the part causing the problem, to the enhanced tail so it simply won't be drawn if the tail is on screen. This isn't 100% consistent, if you have the right angle, the broken vertices will appear but this is as close as I can get without spending HOURS of my time hunting down potentially over 100 individual scattered vertices and writing well over 50 new draw calls. No one should have to sit through that to compensate for some shitty modders stupid mistake.
  • Fixed the Tacet mark issue and the RabbitFX issue, the womb tattoo now glows correctly without any bugs on the latest version of RabbitFX. Yet again, it was an implementation issue, not a problem with RabbitFX itself.

As for the transparency issue, I would love to be able to fix it but the problem isn't something I'm knowledgeable to deal with right now. As far as my limited understanding goes, the problem here is that the CustomShader call which handles the transparency is writing to the depth buffer, overwriting the components behind it thus causing the "hole" effect as the depth is misread. I know that WWMI does support interactions with the depth buffer to some extent, but I don't know to what extent nor do I know the syntax to do so, therefore right now I can't do anything about this. If this was Genshin, then I'd just make a transparency mask and swap over to TexFx but we don't have an equivalent here in WuWa sadly, for various reasons.

 

I'm unsatisfied with not being able to handle the transparency thing, but that's really beyond what I can do and since WuWa transparency hasn't been developed yet beyond just using blend transparency, it's not something that a layman like myself should really expect to be able to solve.

Just gonna settle with what I could fix and hope that this is the final version I have to release. I'm at least happy that the issues raised weren't all the result of my work and I'm glad that the one issue that was my fault was only partially my fault and in reality was still just more kongxinrumeng slop.

 

Before and after for the tattoo fix. This doesn't look exactly like it did on the preview page, but let's be real that shit is a lie at this point. I used the values that came with the mod, 4 and 1.5 for brightness, if you want to change the look you can do it yourself, it's right at the top of the ini.

 

 

lupa OG Lewd Order Fixed again.rar 43.38 MB · 106 downloads

 

issue found

 

relating to P18mask cutout

Wuthering Waves_2025.07.15-08.22.png

 

 

 

additionally, the Tattoo glows causes environmental flickering
(Glow hash connected to environmental shader?)


WutheringWaves_2025_07.15-11_46.png.83701333fce8480667cac31a721b517c.png

 

Edited by LoveNothing
Posted
3 hours ago, IncogACC said:

 

 

Fixed a few bugs reported to me. 

  • Fixed the back piece not being removable. kongxinrumeng botched the variable for it so I just fixed his work as usual.
  • "Fixed" the extra vertexes being drawn over the nipples during enhanced state. I never touched this call to begin with so another botch on his part. Unfortunately the process of fixing this is to separate all of the problematic vertices from the draw call, which is a BITCH and a half to do 'cus they were so scattered. Because of the absolute pain that would entail, I am settling for a worse but much easier solution of tying the chestplate draw call, the part causing the problem, to the enhanced tail so it simply won't be drawn if the tail is on screen. This isn't 100% consistent, if you have the right angle, the broken vertices will appear but this is as close as I can get without spending HOURS of my time hunting down potentially over 100 individual scattered vertices and writing well over 50 new draw calls. No one should have to sit through that to compensate for some shitty modders stupid mistake.
  • Fixed the Tacet mark issue and the RabbitFX issue, the womb tattoo now glows correctly without any bugs on the latest version of RabbitFX. Yet again, it was an implementation issue, not a problem with RabbitFX itself.

As for the transparency issue, I would love to be able to fix it but the problem isn't something I'm knowledgeable to deal with right now. As far as my limited understanding goes, the problem here is that the CustomShader call which handles the transparency is writing to the depth buffer, overwriting the components behind it thus causing the "hole" effect as the depth is misread. I know that WWMI does support interactions with the depth buffer to some extent, but I don't know to what extent nor do I know the syntax to do so, therefore right now I can't do anything about this. If this was Genshin, then I'd just make a transparency mask and swap over to TexFx but we don't have an equivalent here in WuWa sadly, for various reasons.

 

I'm unsatisfied with not being able to handle the transparency thing, but that's really beyond what I can do and since WuWa transparency hasn't been developed yet beyond just using blend transparency, it's not something that a layman like myself should really expect to be able to solve.

Just gonna settle with what I could fix and hope that this is the final version I have to release. I'm at least happy that the issues raised weren't all the result of my work and I'm glad that the one issue that was my fault was only partially my fault and in reality was still just more kongxinrumeng slop.

 

Before and after for the tattoo fix. This doesn't look exactly like it did on the preview page, but let's be real that shit is a lie at this point. I used the values that came with the mod, 4 and 1.5 for brightness, if you want to change the look you can do it yourself, it's right at the top of the ini.

 

image.png.40541e173afcc0c3438aa5443d0ac0cf.pngimage.png.2fbb31d2e9a104ceb8f7f34ad2a345dd.png

lupa OG Lewd Order Fixed again.rar 43.38 MB · 106 downloads

Oh i noticed some textures problems 🫢 

Tacet mark and back textures dont match with some toogles (pants on - broken tacet mark, pants off - all good)

image.png.5b35079ded96d135816c87e97aef5aa8.pngimage.png.ac1d20644d51bc302186a34b6501534e.png

Same for back straps toogle.

image.png.4d571e84809da0c6a2830ffb85587e60.png

But transparency and womb tattoo working fine for me now 👍

If I were you, I would stick with the first version and not waste my time on this mod anymore, since there's only a bug with the tattoo kinda (especially since you don't use this mod yourself)

By the way transparency on first version working fine today for some reason. Magic!

image.png.92ea0e4765d2834e05dae5264699fac3.png

 

Posted
On 7/12/2025 at 9:29 PM, IncogACC said:

Since models are drawn using triangles, X and Y is adjusted by increments of 3 instead of 1. Y will visually break the mod if it's not an increment of 3, X will still work but it'll just be drawing vertices pointlessly.

The values of X and Y are a case by case basis, you can only find references inside the mod you're editing, for example if I'm separating a draw call that's 400000 and it starts drawing from 0, I create a few draw calls and I'm now at 300000 out of 400000, I know that since I only have 1 more part to draw, I can simply set the value to 100000, since that makes up the difference before the next unmodified part is drawn. That sort of intuition and trying to find patterns in vertex amounts for certain parts are the only "tricks" I really know, the rest is just brute force which is why it takes so long to do. 

 

Modding 101: You can't port meshes from 1 character to another due to several misaligned values between them; Vertex groups, UVs, weights and more.

The only way to port an outfit from 1 mod to another is to have a reverse script/the blend file, allowing you to open a mod in blender and manually move the outfit from one body to another, then export it as an entirely new mod. It's not something that can be done with ini modding, which is the limit of what I can do.

 

Oh, I see. Thanks for the explanation.

 

Could you please help me add a hide/show toggle for this swimsuit model? Also, could you change the hairstyle to a single ponytail? Thanks in advance!

 

Cartethiya-Bikini.zip

 

image.jpeg.aa3ad2b569e975dffe3cf3109042e7d1.jpeg

 

Posted (edited)
53 minutes ago, knighai said:

 

Oh, I see. Thanks for the explanation.

 

Could you please help me add a hide/show toggle for this swimsuit model? Also, could you change the hairstyle to a single ponytail? Thanks in advance!

 

Cartethiya-Bikini.zip 36.15 MB · 3 downloads

 

image.jpeg.aa3ad2b569e975dffe3cf3109042e7d1.jpeg

 

is that woju's mod?

are you trying to toggle accessories or nudity? 

For nudity
models without built in meshes cannot be "toggled" as they don't exist to be switched in or out.
you're asking to make an entirely new mod, either by creating new meshes/models or by importing model from another mod.

easy way to think about it:

If a mod changes the model, 

1) author doesn't provide toggles  -> Don't bother unless you making a new mod
2) author provides toggles (either free or paywalled) -> look into ini for switches, or pray you know what you're doing like  incogAcc


Minor coding knowledge needed
For accessories, just look into ini to find the accessories you want to toggle on or off, (usually found looking at lines with "drawindexed")
you'd need to create a new Variable to hold the switch value,
using the Variable, create a simple switch states (Like IF $var == 0 ... ENDIF ), save and you're done

but also, be wary of it being either a separate component to the mod or connected with the body.

Edited by LoveNothing
Posted (edited)

Here is a taoqi mod I frankenstein'd together the top part is from  https://gamebanana.com/mods/524837 and the bottom from https://gamebanana.com/mods/594484  

I was hoping to make the bottom a toggle between v1 and v2 but the model and textures are different, as such the v2 bottom is in the folder with DISABLED in front.  I haven't tested v2 in game but it should work. 

 

Spoiler

taoqiscreen5.jpg.56bae353dfa9716e582b6abeb24ca91c.jpgtaoqiscreen4.jpg.3d0edbcf280dce317c32a40237d49c22.jpgtaoqiscreen3.jpg.c62a911025953ced9760410acd829b1b.jpgtaoqiscreen2.jpg.1eb7859931f5d6727a3accb1ce373aa1.jpgtaoqiscreen1.jpg.d55f561e353dfd6b6bef31dc7278e3d2.jpg

 

Spoiler

taoqiscreen6.jpg.4adae3c568a55dda508121214842bf6b.jpgtaoqiscreen8.jpg.015d63d114190384f8c00a98c84d58ea.jpg

taoqiscreen7.jpg.47d346cd384765858b0b3c6a33e601f2.jpg

 

taoqiMerge.rar

 

UPDATE: Incase anyone tried my first attempt to merge mods and suffered a seizure, I'm sorry.  I've got it working now, this version has no nipple studs by default.  I tried to make a toggle but I think because of the mod merge it required more effort than I wanted to put forth to get it to work.  So if you want the nipple studs back, taoqintopAndMakeup\textures the file with "nipplestuds" at the end of the filename is the body texture, you'll have to rename and replace.

 

makeup toggle is 8

stockings toggle is 9

 

taoqimergeproper toggle 8 9.rar

Edited by roflmnop
fixed toggle version

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