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Posted (edited)
On 7/6/2025 at 1:19 PM, Sugikonia said:

Does anyone have this Shorkeeper mod?

Emphasize the big thighs as picture!

fa81019ec9f8f7140ff6dea1abaaf50747c7a49d44bf27f9b7e4fef5c844dd29.jpg

shorekeeper_v11.rar That is the "basic" one? normal hips, maybe someone make that bigger uwu, sorry, basic english.

Edited by kronarck2
Posted (edited)
4 hours ago, sss19451450 said:

 

 

I mean, there is no old face texture in this mod.

I have actually checked every dds, and see no face texture.

so I can't replace it ....., because there is no old one.

I'm curious about it

here is the mod from gb

https://gamebanana.com/mods/573340

 

After you place the face texture in the texture folder, you will need to open the ini, and under the "; Shading; Textures -------" section towards the bottom add in

 

[ResourceTexture99] 
filename = Textures/Components-0 t=90e7de37.dds

 

[TextureOverrideTexture99]
hash = 90e7de37
match_priority = 0
this = ResourceTexture99

 

------

 

to provide information

 

[ResourceTexture0] <- can be anything just not a duplicate of another Resourcetexture
filename = Textures/Components-0 t=90e7de37.dds <- can be any filename as long as the ini has the same location as the file

 

[TextureOverrideTexture0]  <- also can be anything beside a duplicate, its easier to keep both resource and override the same
hash = 90e7de37  <- the hash number the model importer uses to find the component in order to replace
match_priority = 0  <- dunno enough about how this works, but it could be useful for mods that use the same hash file
this = ResourceTexture0 <- refers the model importer to where to look for the file from the ini variables (the top line [ResourceTexture0] )

 

 

Edited by roflmnop
drunk, bound to be some typing errors
Posted
18 minutes ago, roflmnop said:

 

After you place the face texture in the texture folder, you will need to open the ini, and under the "; Shading; Textures -------" section towards the bottom add in

 

[ResourceTexture99] 
filename = Textures/Components-0 t=90e7de37.dds

 

[TextureOverrideTexture99]
hash = 90e7de37
match_priority = 0
this = ResourceTexture99

 

------

 

to provide information

 

[ResourceTexture0] <- can be anything just not a duplicate of another Resourcetexture
filename = Textures/Components-0 t=90e7de37.dds <- can be any filename as long as the ini has the same location as the file

 

[TextureOverrideTexture0]  <- also can be anything beside a duplicate, its easier to keep both resource and override the same
hash = 90e7de37  <- the hash number the model importer uses to find the component in order to replace
match_priority = 0  <- dunno enough about how this works, but it could be useful for mods that use the same hash file
this = ResourceTexture0 <- refers the model importer to where to look for the file from the ini variables (the top line [ResourceTexture0] )

 

 

ohh that's helpful, thanks!

Posted
3 hours ago, angellamoonu said:

 

u mean u want a version with the gloves only being white or the the whole outfit white and the hair white too? 

like picture

Posted
9 hours ago, roflmnop said:

 

將臉部紋理放入紋理資料夾後,您需要打開 ini,並在底部的“; Shading; Textures -------”部分下添加

 

[ResourceTexture99] 
檔名 = Textures/Components-0 t=90e7de37.dds

 

[TextureOverrideTexture99]
hash = 90e7de37
match_priority = 0
this = ResourceTexture99

 

------

 

提供資訊

 

[ResourceTexture0] <- 可以是任何內容,只要不是另一個 Resourcetexture 檔案名稱的重複
= Textures/Components-0 t=90e7de37.dds <- 可以是任何檔案名,只要 ini 與檔案位於同一位置

 

[TextureOverrideTexture0] <- 除了重複項之外還可以是任何東西,這樣更容易保持資源和覆蓋相同的
哈希值 = 90e7de37 <- 模型導入器用來查找組件以替換的
哈希值 match_priority = 0 <- 不太清楚它是如何工作的,但它對於使用相同變量
查找文件的列表可能很有用。 [ResourceTexture0] )

 

 

 

 

OMG  it works !

 

even  I don't understand how it works

I just copied and pasted it 

it's helpful . I have to note it.   

big THX

 

 

 

2025-07-08 18 25 35.png

Posted
On 7/6/2025 at 4:03 PM, X_Master_X said:

Doing Camellya mod edits has been the worst experience so far (thank god I don't have Zani )

But nevertheless managed to do Camellya Iuno Moon Priestess & Camellya Village Girl

 

Camellya Iuno Moon Priestess:

Added a new black gold dress to zlevir's mod and lot of texture edits. Was trying to add transparency but it was all witchcraft so gave up. Transparency was working in character screen but in over world fights when she goes mid air there's black hollow shades in place of dress so removed transparency entirely.

Is it not possible to make texture transparent via texture edit? 

Blend method is not reliable and often creates artifacts sadly. You can post your version with transparency maybe I could make it work, no promises.

Posted
On 7/6/2025 at 11:49 PM, IncogACC said:

 

The Cartethyia one you sent has some major clipping issues so I can't say I'm all that happy about using it, but I like the proportions more and not having to manually add draw calls for the separate underwear parts does save me some time.

 

Cartethyia required no work of course, you sent me a working mod so I just renamed some variables and remapped keys for my own convenience and set up a namespace. 

Fluerdelys on the other hand? Absolute nightmare. First things first, that unknown file handles the Horns, Arm armour pieces, Thorn bracelets, Earrings and Crown. all of the above were drawn from a single draw call and the drawing was incredibly random with it ping ponging between all the different pieces like crazy. I couldn't separate the thorns from the armour because it was down to the point that they were both being drawn at practically the same time. It took FOREVER to find ALL of the stopping points and write all the individual draw calls.

 

Wanna see how bad it was? 

This is the draw call that handles all of the above mentioned pieces: image.png.06bd959c99f9e022d8a4da4e004d618e.png

 

And THIS is how much I had to break it down to have all of the pieces drawable separately: image.png.b267d44e717e7a4f273b78ffcbba5661.png

 

On top of needing to do that for the extra file, Fleurdelys of course was broken out of the box. None of the toggles worked because they were set up to depend on the original Cartethyia release of the mod on GB, of which the arca edit wasn't set up for, so I needed to fix the toggles, only to realise that it basically had no toggles and I had to manually separate more draw calls to create them, which for Fleurdelys at least wasn't too bad as the parts were all sequentially drawn like a sane person would.

 

The end result of this slightly unhinged RANT is the following:

 

Toggles: 

 

Up - Crown

Down - Stockings / Cartethyia Leg band

Left - Arm / Fleurdelys Horn

Right - Dress

 

Alt Up - Hair / Cartethyia only

Alt Down - Shoes / Cartethyia only

Alt Left - Necklace

Alt Right - Underwear

 

image.thumb.png.5fbe6b148c5794b020326c8a3c536583.pngimage.thumb.png.2167b13c013ba1ce28351186a0a47064.pngimage.thumb.png.a1a497eeed17a077cdb3652c08d3a55d.pngimage.png.c4ee1909bdf647ef83567d8a2734f444.pngimage.png.7f50fc91f641d49f76681c86a33349e1.pngimage.png.e98b9aeca04838bc8bbede7a434fe549.png

 

And if anyone wants to ask me to do it for the original version. NO!

Cartethyia Onepiece.rar 136.49 MB · 432 downloads

 

Is it possible to had the mod just for the hair? So I can use the hair style with other body mods?

Posted
1 hour ago, CrazDy said:

Is it not possible to make texture transparent via texture edit? 

Blend method is not reliable and often creates artifacts sadly. You can post your version with transparency maybe I could make it work, no promises.

i dont have the original one as it was made after inputs from chatgpt and i removed it when after all try & guess it wasn't working. i recreated transparency for chest in this mod.ini based on whats left in a saved chatgpt chat. The issue is that when camera is far it shows dark texture but when camera is very zoomed in it behaves normal.

 

dark texture from far:

image.png.9c1990a9da14e26b7bb96dd7a65cb9c0.png

transparent in zoom in:

image.png.c323a40377600bcfea2174f7131ada75.png

chatgpt said might be lighting/shading/render order issue, experimented a bit with cull,depth,depth_write and zwrite along with changing draw calls order but no results.

mod ini with transparent chest.7z

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