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Posted
1 hour ago, IncogACC said:

After around 6 hours of effort or so, Sportswear Carlotta Almost full version. (I couldn't find the flip flops I'm sorry.)

 

Toggles:

 

Up - Hair / Hat

Down - Shoes / Socks

Left - Jacket

Right - Fishnet 

 

Ctrl Up - Sports bra

Ctrl Down - Leggings / Shorts

Ctrl Left - Panties

Ctrl Right - Gloves

 

Alt Up - Choker

Alt Down - Pubes

Alt Left - Tan

Alt Right - Breast size

 

image.thumb.png.9688af5d227b47c5a080a388613df652.pngimage.thumb.png.8dbaef487c2040a6cd83a7104306a517.pngimage.thumb.png.b1bbf44498918c69b20d305cc3a90c09.pngimage.thumb.png.260665d9e2105267a607bb0bd188f273.pngimage.thumb.png.f0b329d0445f8fd5ff6ad2272c411047.pngimage.thumb.png.878cd842031003b9140f9d1141b238fb.png

 

I tried my best to remove any clipping as much as possible, but since this is my first time doing this, I'm bound to have made a mistake or 2 somewhere. 

Also sorry about the shoe toggle, it was the one thing I couldn't properly restore.

1. I just couldn't find the bloody flipflops.

2. The leg/feet mesh was really segmented so being able to have only shoes without socks would result in either a gap between the ankles and the shoes which couldn't be filled, or her feet sticking out the bottom of her shoes at all times. I chose the lesser of evils and made the shoe / sock toggle linear. 

 

If you only care about the mod then stop reading here. Enjoy~

 

Otherwise if you're interested in my yapping about the process for a bit, then read on.

 

This was done by manually editing and writing draw calls to locate every individual component I could find and create a new draw call that I could attach a variable to. An example of this in action, the Gamebanana version doesn't have the shorts or knee high socks anywhere in the ini, no "draw calls that are simply commented out," nothing, but their mesh data exists and so I was able to locate and create new draw calls for them.

 

The way draw calls work is using X,Y and Z co-ordinates to find mesh data and draw it. X refers to the number of vertices to draw. Y refers to the starting point of the draw call and Z refers to the first Vertex which is always set to 0. 

Think of drawing a model like a conveyer belt, every single vertex travels along the conveyer belt in sequence from 0 to hundreds of thousands or even higher. Each piece will be drawn in sequence one after another according to the X and Y values of a draw call.

 

By Manipulating the X value you can make a draw call stop early drawing less of a component, for example if a draw call handles drawing a dress which has an X value of 100000, by reducing the value to say, 80000, half of the bottom of the dress gets cut away turning it from a long dress to a cute mini skirt. The values are of course far more precise in practice, but through a lot of work you can cut certain pieces of outfits off and expose what's behind them. If you make a copy of the draw call and add a variable to the two draw calls, you can then create toggles.

 

But what if in the process of trying to cut something away, you get rid of a critical component like part of the body? That's where manipulating the Y coordinate comes in. X signifies how many vertices to draw, Y marks the point along that conveyer belt that the draw call will start drawing from. Let's say you want to make that mini skirt out of a dress, but while cutting the draw call X from 100000 to 80000, it ends up deleting part of the body behind the skirt, through trial and error you can find out exactly how many vertices you can shave off before touching the body, then you can create a second draw call and change the Y coordinate to that exact point and have that second draw call draw that part of the body instead of the first draw call. 

 

So how exactly do you determine the Y coordinate? Let's say our body part is drawn between 85000 and 90000. Our original draw call looks like this 

"drawindexed = 100000, 0, 0"

100000 is how much is being drawn, 0 is the start point and Z is always 0

We know it's 85000 in to our draw process so we add 85000 to our Y value and make a new draw call

"drawindexed = 100000, 0, 0"

"drawindexed = 100000, 85000, 0"

Now the new start point is exactly where the conveyer belt has the mesh for the body part, but our X value is far too high as we only want to draw that little bit of the body, so we need to adjust our X value to fit the exact number of vertices that our body mesh has, in this example 5000. On top of that, we also still want to remove the dress part which was the last 20000 of the inital draw call, so our result looks like this

"drawindexed = 80000, 0, 0"

"drawindexed = 5000, 85000, 0"

Now our hypothetical mod will draw 80000 vertices giving us our miniskirt dress, then it will do nothing for 5000 as that is part of the long dress we're skipping, then it will draw the missing body part for 5000 vertices in order to fill in the gap we unintentionally took out earlier and finally it will skip the last 10000 vertices that also were a part of the long dress.

 

This whole process is separating draw calls and it's what allowed me to take a mod that consolidated and hid pieces behind singular draw calls, and create the calls necessary to not only add toggles, but also restore removed content from the mod. It's a hassle, requires a lot of time and effort, a good deal of math and even more patience, but it is potentially very powerful.

 

In saying all of this, I'm consciously doing something very bad, enabling widespread piracy for those with the grit to do this themselves, but my love for modding comes from the developmental and tinkering aspect of it. I want people to be smarter, I want knowledge and tech to trickle down and become more common knowledge but it just doesn't for a multitude of reasons, so this is me doing what I can in that regard, sharing some of the knowledge I have. Hopefully this at least gets someone's brain working a little.

Yapping over.

 

Sportswear Carlotta Full.rar 41.05 MB · 12 downloads

 

 

You have my respect, bro. I know how much work it entails because I did the same thing for those mods in a previous post. It really takes a lot of trial and error.

I don't know if you noticed, but the coordinates increase by threes, so only multiples of 3 work. Other numbers create a sort of spiderweb with the textures.

So, I asked chatgpt to count by threes up to 400,000 so I could have a clearer list of values. It might help.

Excuse my English.

 

 

Numbers in 3s up to 400000.txt

Posted
3 hours ago, X_Master_X said:

i had similar issue when editing new camellya mod from huihui... the body and shirt are done in a single draw call and there is missing shoulders in the model so i was trying to keep the sleeves visible and remove the rest of the shirt and semi succeeded... one of the sleeves is fine but issue is the other sleeve gets distorted. when you have time can you help see if it can be fixed?

 

single draw call:

image.png.4a9bcd1c04600482d69f2150444aaa6e.png

 

semi success attempt:

image.png.a26551b1d219143ce251127d05f58bc9.png

Camellya Sailor Test.7z 39.18 MB · 8 downloads

This mod is cursed what the fuck.

Anyway I did it to the standard of "Chest exposed, sleeves stay to cover up the missing arm piece." 

 

image.thumb.png.6f0276d14e399f150dea459094d60b55.pngimage.thumb.png.a57d7854142a0cfb9dc975a3a5aa30ba.pngimage.thumb.png.08bd02e94c23710cbdc63674005a2285.png

 

I can't really do anything about the missing hole though, you know as well as I do that the mesh just ain't there so I guess squint and hope you don't see it? This shit is WAY too random to try and specifically target a few extra vertices to cover it up.

 

image.png.b1694c1f06f307c413ce66effa3f1ef1.png

 

1 hour ago, W4ndering Soul said:

 

 

You have my respect, bro. I know how much work it entails because I did the same thing for those mods in a previous post. It really takes a lot of trial and error.

I don't know if you noticed, but the coordinates increase by threes, so only multiples of 3 work. Other numbers create a sort of spiderweb with the textures.

So, I asked chatgpt to count by threes up to 400,000 so I could have a clearer list of values. It might help.

Excuse my English.

 

 

Numbers in 3s up to 400000.txt 875.29 kB · 1 download

 

I remember that post, I had already worked on the mods I wanted out of that collection so I didn't pay it any mind, just blindly assuming that it was just the same stuff I was doing, adding variables to existing draw calls, but you were actually modifying the calls and writing your own from scratch? Much respect, nice to see someone else who has taken on the endeavour. Oh and yeah, I noticed the rule of 3 thing, makes sense since we draw in triangles, my mind exploded when I first noticed that I could modify that value without the mod instantly breaking and everything else I did came from there. It was an eventful afternoon.

 

Camellya Sailor I TRIED.rar

Posted
On 6/30/2025 at 7:15 PM, IncogACC said:

I had already added toggles for everything that can be toggled for my own benefit, I don't mind sharing.


Keys:

5 - Crown / Glasses

t - Bikini top frills / Bow

g - Arm ribbons

b - Back ribbons

6 - Head bow / Flowers

y - Bracelet / Anklet

 

Original vs fully toggled for comparison

 

image.thumb.png.c88857142e7ed999a62c9d296d15815f.pngimage.thumb.png.cb82257c72e7eb69d309437756e24505.png

 

 

Probably should have specified what kind of gold you wanted. I went for something a little more muted 'cus when I tried pure gold, it was way too bright for my tastes. The Fluerdelys one is brighter, mostly 'cus I'm too lazy to go back and change it but it looked fine enough in combat even if I prefer the gold I used for Cartethyia. 

This is my first time doing a texture edit, so don't flame me if it looks bad.

 

Keys:

5 - Hair

t - Armour / Flowers / Headband

g - Skirt

b - Cape

 

image.thumb.png.6118f0264d78c0885ba0b6f9df50065e.png image.thumb.png.6196e813725f00fa60bfe8c653e7e889.pngimage.thumb.png.919b1d289adc889b58f90f8edb7b8048.png

[Woju Mod] Cartethyia Sinful Maiden Swimsuit.rar 25.37 MB · 414 downloads Cartethyia Princess Knight.rar 90.91 MB · 242 downloads

 

 

!?  are you wujo 

is really you ? wow 

Posted
On 7/3/2025 at 1:26 AM, Guda_Churpio said:

The character is static, only the face moves.

Yeah, I wanted to try to figure out how to fix this, but since this was an issue with the original mod too, I don't know how to exactly fix this.

Posted
2 hours ago, IncogACC said:

This mod is cursed what the fuck.

Anyway I did it to the standard of "Chest exposed, sleeves stay to cover up the missing arm piece." 

 

image.thumb.png.6f0276d14e399f150dea459094d60b55.pngimage.thumb.png.a57d7854142a0cfb9dc975a3a5aa30ba.pngimage.thumb.png.08bd02e94c23710cbdc63674005a2285.png

 

I can't really do anything about the missing hole though, you know as well as I do that the mesh just ain't there so I guess squint and hope you don't see it? This shit is WAY too random to try and specifically target a few extra vertices to cover it up.

 

image.png.b1694c1f06f307c413ce66effa3f1ef1.png

 

 

I remember that post, I had already worked on the mods I wanted out of that collection so I didn't pay it any mind, just blindly assuming that it was just the same stuff I was doing, adding variables to existing draw calls, but you were actually modifying the calls and writing your own from scratch? Much respect, nice to see someone else who has taken on the endeavour. Oh and yeah, I noticed the rule of 3 thing, makes sense since we draw in triangles, my mind exploded when I first noticed that I could modify that value without the mod instantly breaking and everything else I did came from there. It was an eventful afternoon.

 

Camellya Sailor I TRIED.rar 43.21 MB · 10 downloads

 

4 hours ago, W4ndering Soul said:

 

 

You have my respect, bro. I know how much work it entails because I did the same thing for those mods in a previous post. It really takes a lot of trial and error.

I don't know if you noticed, but the coordinates increase by threes, so only multiples of 3 work. Other numbers create a sort of spiderweb with the textures.

So, I asked chatgpt to count by threes up to 400,000 so I could have a clearer list of values. It might help.

Excuse my English.

 

 

Numbers in 3s up to 400000.txt 875.29 kB · 3 downloads

thanks to both of you i came to learn more about draw calls. 

did some more trial and error and managed to also restore the blouse safely.

image.png.5b6fcd55bd7a95f33ebaecb7e45bb07e.png

image.png.8aa79330c1c92a54fe5ebea7c493ef8d.png

now i can cook some more and continue with making the final version.

image.png.f8df09489cb1f5b8c2e69d9dadbd211f.png

 

once again thanks very much @IncogACC.

Posted (edited)
On 7/2/2025 at 6:49 PM, SSFako24 said:

 

THX ♥ and do you know something about the fleurdelys version?

 

 Capturadepantalla2025-07-02174601.png.8f199369114786a1c64a765a8b723d99.png

I have the fleur version but it isnt full and is missing the dress forgot they were from the same set since the fleur is basically naked

 

On 7/3/2025 at 7:10 AM, IncogACC said:

 

I was playing around with this and realised that the underwear was drawn with a single call, but in order piece by piece, so I was able to add a linear toggle that strips down the underwear until she's fully naked. Since it's all coming from the same draw call, it can only strip down in a set order, so in this case the bra has to come off last, I can't have it do just panties or just garter and stockings sadly. The order the parts are stripped off is: Necklace > Arm ribbons > Stockings > Garter belt > Panties > Bra.

 

Keys:

5 - Hair pin

6 - Ribbon

t - Armband

y - Bag

g - Underwear

h - Dress

b - Shoes

 

image.thumb.png.5d705ac2d01c87bc30990c496a4d56a3.pngimage.thumb.png.49cbf940a3818f21137978d15afc6505.pngimage.thumb.png.2c7f90adba0c9663d47a8c76a6375a65.pngimage.thumb.png.cabda4929f01d6a4de0ea5d16503b688.pngimage.thumb.png.58e7afbcfd5c81102d233d13e5c582d1.png

Cartethyia One-piece + Extra toggles.rar 51.16 MB · 784 downloads

2a68660f7253573fec1b25ce51fc3ba7bf84d26e9d05fb1b88846ce7e2820103.webp.7163d3aaa706c4bad4501f962b7fb522.webpCartethyia_Onepiece.jpg.8b6c48680f47beadb9ee1aa5bab68174.jpgI found another version of the mod and was curious if you could combine them incog? It is largely the same however just with extra variants the 1st didnt have (I also think its missing the bag entirely and it moved the bow or just changed it with the hair entirely) 

 

Toggles:  
NUM1 : crown       NUM2 : tacet mark
NUM3 : Hair        NUM4 : clothes 
NUM5 : lingerie    NUM7 : Stockings
NUM8 : shoes       NUM9 : arm

also for the fleur version I have no clue why their is effectively a whole other mod inside maybe its the full version and I just dont know (the Compo4 folder has another ini with its own textures and meshes but very few textures)

 

the file without "fleur" is the other carte version I found (more relevant to incog) the one with fleur is technically the fleur onepiece mod but mostly nude (more relevant to SSFako). ofc if you like the other carte version SSFako I wanted to share it with you as well

Cartethyia Onepiece.rar Cartethyia Onepiece Fleur.zip

Edited by NotMyButtons
Posted (edited)
6 hours ago, _--Soma--_ said:

Yeah, I wanted to try to figure out how to fix this, but since this was an issue with the original mod too, I don't know how to exactly fix this.


I figured out a fix just now, my mod manager was having a conflict because of matching mod ids, adjusting them in the mod.ini fixed the issue.

Edit: Removing one of the conflicting mods also fixed the issue

Edited by fakenamebutreal123
Posted
15 hours ago, Geasskira said:

I'm tryna edit the watermark off of the chronopattern mod for Carti but I can't seem to find the texture. Any help?

The watermark is not in the texture. It's in the model, you can only edit it in blender

Posted

Doing Camellya mod edits has been the worst experience so far (thank god I don't have Zani )

But nevertheless managed to do Camellya Iuno Moon Priestess & Camellya Village Girl

 

Camellya Iuno Moon Priestess:

Added a new black gold dress to zlevir's mod and lot of texture edits. Was trying to add transparency but it was all witchcraft so gave up. Transparency was working in character screen but in over world fights when she goes mid air there's black hollow shades in place of dress so removed transparency entirely.

image.png.5f08040ad1824857aae77b347e93c057.png

 

Camellya Village Girl:

This is one fucked up mod in ways I cannot begin to describe. But i wanted to make it because there's not many Camellya NSFW mod with rural hairstyle. One is Kanou Sakura but not full NSFW and my potato PC cant handle, and other is LXL's but it doesn't feel good to me personally, feels like a doll maybe its the coloring idk... Anyways the original on huihui didnt have any toggles and the was base model was already there but the shoulders were missing. So left the sleeves on (thanks to IncogACC) and cooked up the rest. 

Note: If you focus on her shoulder from sides (left/right) there is a slight gap near shoulder but otherwise (front back up down) mod works okay. did some fights and the gap isn't noticeable while you spin 2 win. 

image.png.723335327c8eeaf9021921977e5a85b9.png

Camellya Iuno Moon Priestess.7z Camellya Village Girl.7z

Posted
8 hours ago, Dothack2 said:

Trying to get back into the modding swing >.>

 

image.png?ex=686b596c&is=686a07ec&hm=a7e

 

this is the GOAT of modders cannot wait for this

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