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Posted (edited)
53 minutes ago, knighai said:

 

Oh, I see. Thanks for the explanation.

 

Could you please help me add a hide/show toggle for this swimsuit model? Also, could you change the hairstyle to a single ponytail? Thanks in advance!

 

Cartethiya-Bikini.zip 36.15 MB · 3 downloads

 

image.jpeg.aa3ad2b569e975dffe3cf3109042e7d1.jpeg

 

is that woju's mod?

are you trying to toggle accessories or nudity? 

For nudity
models without built in meshes cannot be "toggled" as they don't exist to be switched in or out.
you're asking to make an entirely new mod, either by creating new meshes/models or by importing model from another mod.

easy way to think about it:

If a mod changes the model, 

1) author doesn't provide toggles  -> Don't bother unless you making a new mod
2) author provides toggles (either free or paywalled) -> look into ini for switches, or pray you know what you're doing like  incogAcc


Minor coding knowledge needed
For accessories, just look into ini to find the accessories you want to toggle on or off, (usually found looking at lines with "drawindexed")
you'd need to create a new Variable to hold the switch value,
using the Variable, create a simple switch states (Like IF $var == 0 ... ENDIF ), save and you're done

but also, be wary of it being either a separate component to the mod or connected with the body.

Edited by LoveNothing
Posted (edited)

Here is a taoqi mod I frankenstein'd together the top part is from  https://gamebanana.com/mods/524837 and the bottom from https://gamebanana.com/mods/594484  

I was hoping to make the bottom a toggle between v1 and v2 but the model and textures are different, as such the v2 bottom is in the folder with DISABLED in front.  I haven't tested v2 in game but it should work. 

 

Spoiler

taoqiscreen5.jpg.56bae353dfa9716e582b6abeb24ca91c.jpgtaoqiscreen4.jpg.3d0edbcf280dce317c32a40237d49c22.jpgtaoqiscreen3.jpg.c62a911025953ced9760410acd829b1b.jpgtaoqiscreen2.jpg.1eb7859931f5d6727a3accb1ce373aa1.jpgtaoqiscreen1.jpg.d55f561e353dfd6b6bef31dc7278e3d2.jpg

 

Spoiler

taoqiscreen6.jpg.4adae3c568a55dda508121214842bf6b.jpgtaoqiscreen8.jpg.015d63d114190384f8c00a98c84d58ea.jpg

taoqiscreen7.jpg.47d346cd384765858b0b3c6a33e601f2.jpg

 

taoqiMerge.rar

 

UPDATE: Incase anyone tried my first attempt to merge mods and suffered a seizure, I'm sorry.  I've got it working now, this version has no nipple studs by default.  I tried to make a toggle but I think because of the mod merge it required more effort than I wanted to put forth to get it to work.  So if you want the nipple studs back, taoqintopAndMakeup\textures the file with "nipplestuds" at the end of the filename is the body texture, you'll have to rename and replace.

 

makeup toggle is 8

stockings toggle is 9

 

taoqimergeproper toggle 8 9.rar

Edited by roflmnop
fixed toggle version
Posted
8 hours ago, IncogACC said:

 

 

Fixed a few bugs reported to me. 

  • Fixed the back piece not being removable. kongxinrumeng botched the variable for it so I just fixed his work as usual.
  • "Fixed" the extra vertexes being drawn over the nipples during enhanced state. I never touched this call to begin with so another botch on his part. Unfortunately the process of fixing this is to separate all of the problematic vertices from the draw call, which is a BITCH and a half to do 'cus they were so scattered. Because of the absolute pain that would entail, I am settling for a worse but much easier solution of tying the chestplate draw call, the part causing the problem, to the enhanced tail so it simply won't be drawn if the tail is on screen. This isn't 100% consistent, if you have the right angle, the broken vertices will appear but this is as close as I can get without spending HOURS of my time hunting down potentially over 100 individual scattered vertices and writing well over 50 new draw calls. No one should have to sit through that to compensate for some shitty modders stupid mistake.
  • Fixed the Tacet mark issue and the RabbitFX issue, the womb tattoo now glows correctly without any bugs on the latest version of RabbitFX. Yet again, it was an implementation issue, not a problem with RabbitFX itself.

As for the transparency issue, I would love to be able to fix it but the problem isn't something I'm knowledgeable to deal with right now. As far as my limited understanding goes, the problem here is that the CustomShader call which handles the transparency is writing to the depth buffer, overwriting the components behind it thus causing the "hole" effect as the depth is misread. I know that WWMI does support interactions with the depth buffer to some extent, but I don't know to what extent nor do I know the syntax to do so, therefore right now I can't do anything about this. If this was Genshin, then I'd just make a transparency mask and swap over to TexFx but we don't have an equivalent here in WuWa sadly, for various reasons.

 

I'm unsatisfied with not being able to handle the transparency thing, but that's really beyond what I can do and since WuWa transparency hasn't been developed yet beyond just using blend transparency, it's not something that a layman like myself should really expect to be able to solve.

Just gonna settle with what I could fix and hope that this is the final version I have to release. I'm at least happy that the issues raised weren't all the result of my work and I'm glad that the one issue that was my fault was only partially my fault and in reality was still just more kongxinrumeng slop.

 

Before and after for the tattoo fix. This doesn't look exactly like it did on the preview page, but let's be real that shit is a lie at this point. I used the values that came with the mod, 4 and 1.5 for brightness, if you want to change the look you can do it yourself, it's right at the top of the ini.

 

image.png.40541e173afcc0c3438aa5443d0ac0cf.pngimage.png.2fbb31d2e9a104ceb8f7f34ad2a345dd.png

lupa OG Lewd Order Fixed again.rar 43.38 MB · 200 downloads

 

 

Dude is it somehow possible to remove the tail? This mod is soooo good but I wanna see her ass :D  

 

 

Posted (edited)

@IncogACC


okay dug up in it and i replace some line with the one on game banana, flicking stopped
Tattoo also looks like preview now (there were 2 tattoo coverings, 1 for the tattoo and 1 for glow,)
In addition, the horrendous amount of IF && endIF was cutoff prematurely in one of the line, so one switch was lost in both incog's ver and the gamebanana one/

glow may or maynot work, did not test extensively

Also added the Tattoo to emerge when entering full Forte for lupa, (similar to what CaveRabbit does when changing states)
 

mod.zip

Edited by LoveNothing
Posted
On 7/15/2025 at 4:55 PM, Zerondil said:

Oh i noticed some textures problems 🫢 

Tacet mark and back textures dont match with some toogles (pants on - broken tacet mark, pants off - all good)

image.png.5b35079ded96d135816c87e97aef5aa8.pngimage.png.ac1d20644d51bc302186a34b6501534e.png

Same for back straps toogle.

image.png.4d571e84809da0c6a2830ffb85587e60.png

But transparency and womb tattoo working fine for me now 👍

If I were you, I would stick with the first version and not waste my time on this mod anymore, since there's only a bug with the tattoo kinda (especially since you don't use this mod yourself)

By the way transparency on first version working fine today for some reason. Magic!

image.png.92ea0e4765d2834e05dae5264699fac3.png

 

 

15 hours ago, LoveNothing said:

@IncogACC


okay dug up in it and i replace some line with the one on game banana, flicking stopped
Tattoo also looks like preview now (there were 2 tattoo coverings, 1 for the tattoo and 1 for glow,)
In addition, the horrendous amount of IF && endIF was cutoff prematurely in one of the line, so one switch was lost in both incog's ver and the gamebanana one/

glow may or maynot work, did not test extensively

Also added the Tattoo to emerge when entering full Forte for lupa, (similar to what CaveRabbit does when changing states)
 

mod.zip 8.71 kB · 16 downloads

I hate this fucking mod I hate this fucking mod I hate this fucking mod I hate this fucking mod I hate this fucking mod I hate this fu- you get the point. 

 

Thank you for cleaning it up for me, I already had a MASSIVE ballache dealing with other mods today and I was not looking forward to having to touch this shit again. 

I'm trying to look into the transparency issue, I know how to "fix" the depth buffer issue at least but it's just raised more problems. I'm not a programmer, I have no experience or knowledge of anything outside of the shit I self learnt by experiencing GIMI and WMMI, but this is requiring me to go off and learn about the rendering pipeline and directx handles alpha, blending and depth which is well outside my understanding. For the time being, I'm just gonna put a pin in it until I get better confirmation from someone smarter than me, especially because I still have more mods to handle for other people.

 

Posted
On 7/15/2025 at 5:52 PM, knighai said:

 

Oh, I see. Thanks for the explanation.

 

Could you please help me add a hide/show toggle for this swimsuit model? Also, could you change the hairstyle to a single ponytail? Thanks in advance!

 

Cartethiya-Bikini.zip 36.15 MB · 70 downloads

 

image.jpeg.aa3ad2b569e975dffe3cf3109042e7d1.jpeg

 

For the reason I already explained, I can't change the hair unless the mesh data and textures exist for a ponytail hair.

 

As for the swimsuit itself, well I gave it a brief look over and immediately saw a problem, the body itself is moulded to show the boob squish from the tightness of the swimsuit, but that's not a physics based interaction because there's no possible system to allow something like that, the body is simply drawn with the indented shape with the assumption that the swimsuit is on at all times.

If you remove the swimsuit, the boob squish doesn't go away, which is why there isn't a swimsuit toggle. I'll say it again, if there's no mesh data for a body that doesn't have boob squish, then I can't remove it.

All of this to say I can remove the swimsuit, but it won't look good, the mod wasn't designed with the idea of the swimsuit coming off and I already checked the mesh data, there's no alternative body hidden away somewhere without the strap indents. 

 

image.thumb.png.2cdff1dc767e508ccbb0a5110802a95f.png

 

If you really want it even like this, then I'll finish the draw calls and post it, but I don't think it's worth it personally.

Posted
1 hour ago, IncogACC said:

 

I hate this fucking mod I hate this fucking mod I hate this fucking mod I hate this fucking mod I hate this fucking mod I hate this fu- you get the point. 

 

Thank you for cleaning it up for me, I already had a MASSIVE ballache dealing with other mods today and I was not looking forward to having to touch this shit again. 

I'm trying to look into the transparency issue, I know how to "fix" the depth buffer issue at least but it's just raised more problems. I'm not a programmer, I have no experience or knowledge of anything outside of the shit I self learnt by experiencing GIMI and WMMI, but this is requiring me to go off and learn about the rendering pipeline and directx handles alpha, blending and depth which is well outside my understanding. For the time being, I'm just gonna put a pin in it until I get better confirmation from someone smarter than me, especially because I still have more mods to handle for other people.

 

Btw transparency problem was in mod from the start and the solution from author - restart the game 😂

So leave it as it is, or at least try to do small fix for tattoo if you cant leave it like that. Your sanity is more important then some mod 👍

Posted
2 minutes ago, Zerondil said:

Btw transparency problem was in mod from the start and the solution from author - restart the game 😂

So leave it as it is, or at least try to do small fix for tattoo if you cant leave it like that. Your sanity is more important then some mod 👍

 

The mod.ini file in this file is the fix for the tattoo, replace the existing ini with this one. I probably should just release a "completed" final version, but I do at least wanna learn more about transparency while I have the chance so I'm give it a little more before I give up on it and at that point I'll post the most "fixed" version I can which can just act as a final nail on this stupid mods coffin.

And funny you should mention sanity 'cus I've been requested to burn it to ashes by working on a mod I was avoiding for how much of a bitch it'd be to crack lol, so that ship has already sailed.

 

18 hours ago, LoveNothing said:

@IncogACC


okay dug up in it and i replace some line with the one on game banana, flicking stopped
Tattoo also looks like preview now (there were 2 tattoo coverings, 1 for the tattoo and 1 for glow,)
In addition, the horrendous amount of IF && endIF was cutoff prematurely in one of the line, so one switch was lost in both incog's ver and the gamebanana one/

glow may or maynot work, did not test extensively

Also added the Tattoo to emerge when entering full Forte for lupa, (similar to what CaveRabbit does when changing states)
 

mod.zip 8.71 kB · 16 downloads

 

Posted
On 7/14/2025 at 3:53 PM, OldSoul99 said:

I cant seem to get it to run.

when I hit the ctrl-right button, the menu shows up but nothing changes for the portraits.

 

Anyone with a complete mod folder willing to upload? I don't care which one you picked.

are you clicking the picture on the menu to change the portrait for the character your clicking?
i used mine on the 2nd setting found by down arrow, where it cycles the images every few seconds

Posted
1 hour ago, yayayo said:

are you clicking the picture on the menu to change the portrait for the character your clicking?
i used mine on the 2nd setting found by down arrow, where it cycles the images every few seconds

Yes I tried everything, nothing happened.

Would you mind zipping your folder and upload it here?

Posted (edited)

been down a fucking rabbit hole to finally find out having 2 commands of run RabbitFx breaks the game, dam i'm a fool
mostly reused the burning wolf textures but had to make a few edits for a certain part, pretty sure i can change colors now to something other than red now.
I been goofing around too much fiddling with this. 

rabbitfx is pretty interesting to mess around with unless you screw yourself

 

Spoiler

2.png.a37a74af92493e3db73f5f7cc19c3b56.png1.png.821cacb4c54966ec3185558336596fe2.png3.png.d86630c02026cecf754abe77c6606725.png

 

Edited by LoveNothing
Posted
On 2025/7/14 at AM12点57分, IncogACC said:

破解了愚蠢的 Lupa 菜单模式。 

 

本来只是例行公事,清理一下那些业余时间的废话,恢复一下滑块,但有趣的是,空心如梦升级了他的“玩笑”技能,居然把假阳具的绘制调用全部移除了。还好我最近刚学会了如何编写绘制调用,相信现在大家都知道了,所以我找到并修复了假阳具,让所有滑块和开关都能绘制并正常工作。

 

我本来想让子宫纹身的发光效果和其他功能正常运作,但最新版本的纹身似乎和现有的 Cutoutmask 功能有些问题,而且我已经在这玩意儿上花了太多时间,根本没空管它,所以虽然没有发光效果,但至少还能用。要是非得告我,就算了。

 

由于这次我必须从头编写整个滑块,而不是使用一些已停用的代码,所以我有时间考虑与其他滑块的交互,所以我尽力改进了上次在 Fleurdelys 滑块上做的粗糙工作,使交互更加自然。如果动画处于活动状态,则无法手动更改阴道张开的大小。一旦关闭动画,假阳具和屁股/阴户的大小将重置为默认状态,当您取下假阳具时,阴道张开的大小将更改为各个阴道张开滑块的设置值。 

 

还有一个bug,我花了呃呃,大概 三个多小时 试图修复,但没能成功。我觉得它很小,根本没人会注意到,所以我就不说是什么了。如果你真的找到了……不知道你有多擅长关注最细微的细节!总之,这是mod。

 

/ - 菜单

 

图像.thumb.png.2b452cc15c7b57e864885dcf0946111b.png图像.thumb.png.e3d3ceac3aaf4b765a6f3395be6576cc.png图像.缩略图.png.1026130a4aa7a765a7d4125de367fc93.png图像.缩略图.png.8238044ef8c1800fca204e597bd3fe74.png

lupa OG Lewd Order Fixed.rar 43.38 MB · 下载次数:763

Bro,You're a fucking god

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