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Posted
12 hours ago, phantomhive.95 said:

Could someone share all the updated hashes for 2.4, I have several broken mods for some characters and the fix tool doesn't fix them :c

 

image.png.54bb322ef5ad36fa8f48e3cf69db4d92.png

 

idk what fix tool you're using but this one works for me.

yes, its a .exe file.

so try it at your own discretion.

 

drop broken mod in folder >run fix>press enter>press n>press enter>done.

Pending fix.7z

Posted
20 hours ago, phantomhive.95 said:

Could someone share all the updated hashes for 2.4, I have several broken mods for some characters and the fix tool doesn't fix them :c

 

image.png.54bb322ef5ad36fa8f48e3cf69db4d92.png

 

Would you be willing to share this Ciaccona mod from the picture?

Posted

I'd be really funny if someone just posted the full version of Sportswear Carlotta after I've spent hours learning how to split draw calls in order to fully crack it and unlock all of the extra bits that don't even appear in the original. Progress is going extremely well though, I've learnt how to write draw calls from scratch and can now separate parts that were previously drawn with 1 draw call, which would IN THEORY let me crack almost any mod... assuming they haven't done any funky shit with mixing the first index values SPECIFICALLY to throw people off. 

 

This shit is really cool, but also really difficult. I will hopefully have the mod fully cracked by the end of the day if no one else just straight up posts it before I can finish this.

Posted
1 hour ago, IncogACC said:

I'd be really funny if someone just posted the full version of Sportswear Carlotta after I've spent hours learning how to split draw calls in order to fully crack it and unlock all of the extra bits that don't even appear in the original. Progress is going extremely well though, I've learnt how to write draw calls from scratch and can now separate parts that were previously drawn with 1 draw call, which would IN THEORY let me crack almost any mod... assuming they haven't done any funky shit with mixing the first index values SPECIFICALLY to throw people off. 

 

This shit is really cool, but also really difficult. I will hopefully have the mod fully cracked by the end of the day if no one else just straight up posts it before I can finish this.

Can't the modder just do different version of the mod with different meshes to avoid this? For example, I think LxL is already doing that, but maybe I'm wrong.

Posted
32 minutes ago, Geasskira said:

I'm tryna edit the watermark off of the chronopattern mod for Carti but I can't seem to find the texture. Any help?

If you need the mod

 

Posted
1 hour ago, IncogACC said:

I'd be really funny if someone just posted the full version of Sportswear Carlotta after I've spent hours learning how to split draw calls in order to fully crack it and unlock all of the extra bits that don't even appear in the original. Progress is going extremely well though, I've learnt how to write draw calls from scratch and can now separate parts that were previously drawn with 1 draw call, which would IN THEORY let me crack almost any mod... assuming they haven't done any funky shit with mixing the first index values SPECIFICALLY to throw people off. 

 

This shit is really cool, but also really difficult. I will hopefully have the mod fully cracked by the end of the day if no one else just straight up posts it before I can finish this.

just out of curiosity, what tools are you using to split/write draw calls? are you doing it through blender?

Posted
18 minutes ago, Andrew34501 said:

just out of curiosity, what tools are you using to split/write draw calls? are you doing it through blender?

I'm literally doing it through the ini.

 image.png.e100aba7a2226acbac187fa1109d1b1a.png

All of these used to be a single draw call that only drew the upper part of the body but it still had the mesh data to draw the legs, the draw call was simply cut short to keep the legs from being drawn to save on space. By extending the X value of the draw call, it redrew the legs, but then there was some clipping issues with the shoes so I had to segment it into many separate draw calls like this in order to draw the feet, the ankles, the legs and the crotch all separately from the upper body, then add the necessary variables so the relevant parts only showed up when they wouldn't cause clipping. Understanding how the Y value works is the key to writing draw calls, I will explain that when I actually finish cracking the mod, but getting this far took me hours of trial and error because I was still very much in the middle of learning, I only now just finished the legs, shoes, socks, panties and leggings stuff which was all tied together in a web of bullshit.

 

46 minutes ago, CrazDy said:

Can't the modder just do different version of the mod with different meshes to avoid this? For example, I think LxL is already doing that, but maybe I'm wrong.

Ultimately yes, if a modder decides that they're going to put every part of a component under a single draw call and make it so every 3rd vertex is drawn somewhere completely different on some unrelated piece, then it'd be practically impossible to break that draw call down.

Up above is an example of a body part being drawn in multiple waves, thus resulting in me needing to find 4 different coordinates to completely draw both the ankles and feet separately which are necessary to avoid clipping in this mod. Take that and scale it up a bunch of times and it becomes impossible.

 

Do modders currently do it that way? I don't know, I only just figured this out. Will modders start doing it that way? I don't know what their workflow looks like and what it takes to fuck with draw calls. 

In my experience though, draw calls tend to house components pretty cleanly which is why I've been able to crack mods with my usual basic ini edits most of the time. Merged draw calls that I haven't been able to crack until now are still drawing components in order, they just do so within a single call instead of multiple which is the perfect application for this new method. 

Posted
1 hour ago, CrazDy said:

If you need the mod

 

I have the mod. I'm using the 1.12-2 one you linked. I've got the textures open in paint.net but I cant seem to find the texture with the water mark on it.

Posted
15 minutes ago, IncogACC said:

I'm literally doing it through the ini.

 image.png.e100aba7a2226acbac187fa1109d1b1a.png

All of these used to be a single draw call that only drew the upper part of the body but it still had the mesh data to draw the legs, the draw call was simply cut short to keep the legs from being drawn to save on space. By extending the X value of the draw call, it redrew the legs, but then there was some clipping issues with the shoes so I had to segment it into many separate draw calls like this in order to draw the feet, the ankles, the legs and the crotch all separately from the upper body, then add the necessary variables so the relevant parts only showed up when they wouldn't cause clipping. Understanding how the Y value works is the key to writing draw calls, I will explain that when I actually finish cracking the mod, but getting this far took me hours of trial and error because I was still very much in the middle of learning, I only now just finished the legs, shoes, socks, panties and leggings stuff which was all tied together in a web of bullshit.

 

Ultimately yes, if a modder decides that they're going to put every part of a component under a single draw call and make it so every 3rd vertex is drawn somewhere completely different on some unrelated piece, then it'd be practically impossible to break that draw call down.

Up above is an example of a body part being drawn in multiple waves, thus resulting in me needing to find 4 different coordinates to completely draw both the ankles and feet separately which are necessary to avoid clipping in this mod. Take that and scale it up a bunch of times and it becomes impossible.

 

Do modders currently do it that way? I don't know, I only just figured this out. Will modders start doing it that way? I don't know what their workflow looks like and what it takes to fuck with draw calls. 

In my experience though, draw calls tend to house components pretty cleanly which is why I've been able to crack mods with my usual basic ini edits most of the time. Merged draw calls that I haven't been able to crack until now are still drawing components in order, they just do so within a single call instead of multiple which is the perfect application for this new method. 

i had similar issue when editing new camellya mod from huihui... the body and shirt are done in a single draw call and there is missing shoulders in the model so i was trying to keep the sleeves visible and remove the rest of the shirt and semi succeeded... one of the sleeves is fine but issue is the other sleeve gets distorted. when you have time can you help see if it can be fixed?

 

single draw call:

image.png.4a9bcd1c04600482d69f2150444aaa6e.png

 

semi success attempt:

image.png.a26551b1d219143ce251127d05f58bc9.png

Camellya Sailor Test.7z

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