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Posted
1 hour ago, laooo888 said:

Is there someone know that why I can't access the link of mega from kemono? It is saying that the link was removed or not exist.image.png.24a0f973f03fd20292611a627840f045.png

basicly the person who made the link for the folder removed/deleted it so its gone gone

Posted
On 4/6/2025 at 1:28 PM, Wish Upon a Star said:

no, i may end up make less ppl want to donate him

You know you can like, share him the incomplete mod, just with the replaced files, right?

Posted
4 hours ago, uuuuuhhhhhmmmmm said:

is there a way to make it so that it always cycles through the pics on auto? i don't wanna have to press / and ] every time i open the game

Prevented portraits from being accidentally saved in a hidden state.
There are two ways to change it.

TeamUI2Viewer.ini
[Constants]
global $pmode = 1
global $bmode = 1

 

When changing the initial value
global $pmode = 2
global $bmode = 2

 

Change to save with F10
global persist $pmode = 1
global persist $bmode = 1
 

Posted
14 minutes ago, packofpunch1001 said:

anyone?

i think it's some mod that is causing conflict there, because it happen with me, but i can solve it by change her mod in manager, for example, i open the change menu and change with every other mod i have, after a cycle of almost all of it, it solve until i close the game, sometimes i solve with down or up arrow (i don't remember if i hold ctrl together or not) it's annoying, but, at least, it's a half fix

Posted (edited)

I saw Kanou Sakura updated their Jinhsi white snake v1.0 on Gamebanana, does anybody have the updated v1.1 from their Patreon?
1.jpg?token-time=1745366400&token-hash=wDB15v2TBf1Y59kyTlpIKmskvJMDkKtoR0-3fTIbdO0%3D

Edited by Civvv
Posted
7 hours ago, ramuda1216 said:

Prevented portraits from being accidentally saved in a hidden state.
There are two ways to change it.

TeamUI2Viewer.ini
[Constants]
global $pmode = 1
global $bmode = 1

 

When changing the initial value
global $pmode = 2
global $bmode = 2

 

Change to save with F10
global persist $pmode = 1
global persist $bmode = 1
 

it worked! thx

 

any idea why i get a black screen on loading screens when i press f6 with kitsune wives loading screens?

Posted
20 hours ago, CrazDy said:

您知道一些模组制作者如何使用 混合表达来创造透明度。 

我从这里学到了:github.com/bo3b/3Dmigoto/wiki/Output-Merger-blend-state-override

还有许多其他参数可供使用。

我不知道它是如何工作的,我只是尝试了一些组合。

我发现最有用的是“blend = add BLEND_FACTOR ZERO”

这是我发现的唯一添加不透明颜色的组合。

它基本上为“drawindexed”部分添加了一种颜色(或其他什么,我不知道如何正确调用它)。

主要用于头发。它并不总是有效,而且可能会出现故障,因此仅用于实验和娱乐。

 

它与透明度类似。

在 ini 文件中找到要修改的部分: 

搜索“drawindexed”,用“;”禁用,查看你想要消散的模型部分,然后启用, 

搜索直到找到所需内容或没有选项。前两个通常是头发的前部和后部。

 

当你找到需要复制的“drawindexed”行时,将其替换为:

运行 = CustomShader1

 

然后将以下内容放在顶部以便于修改

 

[CustomShader1]
blend = 添加 BLEND_FACTOR ZERO

alpha = 添加 BLEND_FACTOR ZERO
blend_factor[0] = x
blend_factor[1] = y
blend_factor[2] = z
blend_factor[3] = a

drawindexed = a, b, c

 

然后插入值:

drawindexed = a, b, c - 这是你之前复制的内容

x, y, z - 颜色的 RGB 0-1 值(您可以找到在线计算器进行转换)

a - alpha 0-1(可以使颜色变深,仅有时有效)

 

因此,你可以做类似的事情(图片,前发)

 

如果您发现一些有趣或有用的东西,请分享。

 

屏幕_卡尔.jpg

Cool effect, can these parameters create a semi transparent clothing effect?
 

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