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Posted
10 minutes ago, zizhou said:

我已经联系了作者 他不想公开 xD

i really hate people like that, they post just to brag and flex their mods, are we 5 years old here or what?

Posted
9 minutes ago, BroncoDaFoo said:

i really hate people like that, they post just to brag and flex their mods, are we 5 years old here or what?

en... 他肯定有不能公开的理由 毕竟这个mod是他制作的 不是吗?

Posted
On 4/6/2025 at 10:09 AM, packofpunch1001 said:

Camellya Kanou Sakura mod had broke
At first, I thought it was because of the FIXTOOL 2.2.2, but then I realized it wasn't the case when I downloaded the 1.1 version
https://gamebanana.com/mods/564620

Would someone kindly help? Thanks 
image.png.d2493c28543156f47c35a105069760ae.png

mod works fine for me without fixer

Posted (edited)

You know how some modders use blend expression to create transparency. 

I learned from here: github.com/bo3b/3Dmigoto/wiki/Output-Merger-blend-state-override

there are many other parameters that can be used.

I don't know how it works, I just tried some combinations.

The most useful I found is "blend = add BLEND_FACTOR ZERO"

This is the only combination I found that adds nontransparent color.

It basically adds one color to the "drawindexed" part (or whatever, I don't know how it's called properly).

Mostly useful on hairs. It doesn't always work and may be glitchy, so just for experimenting and fun.

 

It's similar to transparency one.

In ini file find part that you want to modify : 

search for "drawindexed", disable with ";", see if the part of the model that you want dissipated, enable back, 

search until you find what you need or run out of options. First two are usually frond and back parts of hairs.

 

When you found what you need copy "drawindexed" line, then replace it with this:

run = CustomShader1

 

Then put the following somewhere top for easier modification

 

[CustomShader1]
blend = add BLEND_FACTOR ZERO

alpha = add BLEND_FACTOR ZERO
blend_factor[0] = x
blend_factor[1] = y
blend_factor[2] = z
blend_factor[3] = A

drawindexed = a, b, c

 

then insert values:

drawindexed = a, b, c - this is what you copied earlier

x, y, z - RGB 0-1 values for the color (you can find online calculator for conversion)

A - alpha 0-1 (can just make the color darker, only works sometimes)

 

So with this you can do something like that (picture, front hair)

 

If you find something interesting or useful, please share.

 

screen_carl.jpg

Edited by CrazDy
Posted
1 hour ago, zizhou said:

en... 他肯定有不能公开的理由 毕竟这个mod是他制作的 不是吗?

well, this guy only modified the texture file,the  origin mod is from KS,and use the mod need wwmi,which is open source,if someone make a private alternate mod just for show off,then what a bitch,that work is not 100% belong to them,maybe only 10-20%

Posted
3 hours ago, CrazDy said:

You know how some modders use blend expression to create transparency. 

I learned from here: github.com/bo3b/3Dmigoto/wiki/Output-Merger-blend-state-override

there are many other parameters that can be used.

I don't know how it works, I just tried some combinations.

The most useful I found is "blend = add BLEND_FACTOR ZERO"

This is the only combination I found that adds nontransparent color.

It basically adds one color to the "drawindexed" part (or whatever, I don't know how it's called properly).

Mostly useful on hairs. It doesn't always work and may be glitchy, so just for experimenting and fun.

 

It's similar to transparency one.

In ini file find part that you want to modify : 

search for "drawindexed", disable with ";", see if the part of the model that you want dissipated, enable back, 

search until you find what you need or run out of options. First two are usually frond and back parts of hairs.

 

When you found what you need copy "drawindexed" line, then replace it with this:

run = CustomShader1

 

Then put the following somewhere top for easier modification

 

[CustomShader1]
blend = add BLEND_FACTOR ZERO

alpha = add BLEND_FACTOR ZERO
blend_factor[0] = x
blend_factor[1] = y
blend_factor[2] = z
blend_factor[3] = a

drawindexed = a, b, c

 

then insert values:

drawindexed = a, b, c - this is what you copied earlier

x, y, z - RGB 0-1 values for the color (you can find online calculator for conversion)

a - alpha 0-1 (can just make the color darker, only works sometimes)

 

So with this you can do something like that (picture, front hair)

 

If you find something interesting or useful, please share.

 

screen_carl.jpg

sorry bro i know nothing about modding but is this your WIP mod? Looks awesome

Posted
4 hours ago, wujixulian said:

Could you tell me how to get the bigger boobs?

the mod comes with bigger boobs just download it and press f6 to see the difference between them and dont forget to downlad the textures for that mod 5 pages ago or 4

 

Posted (edited)
On 4/5/2025 at 3:18 AM, Nom-Nom said:

The hash is located at "zKistuneWives TeamUI\Portraits\Menu\TextureOverride.ini"

is there a way to make it so that it always cycles through the pics on auto? i don't wanna have to press / and ] every time i open the game

Edited by uuuuuhhhhhmmmmm
Posted
28 minutes ago, uuuuuhhhhhmmmmm said:

is there a way to make it so that it always cycles through the pics on auto? i don't wanna have to press / and ] every time i open the game

The original creator of TeamUIViewer(Ramuda) might know. It could be that way to help performance(I'm not sure)

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