Iran0utofnames Posted December 31, 2025 Posted December 31, 2025 (edited) 3 hours ago, asunasyukk said: How do I fix this? FleudNSFW Suit.zip I used have this issue too. Updating Rabbitfx to the latest version fixed it for me. Edited December 31, 2025 by Iran0utofnames 1
kelvinak Posted December 31, 2025 Posted December 31, 2025 3 hours ago, synek said: Anyone have full version of animated character select? The nice Korean gentleman only did it for a few characters can you share this ty
Kenz7 Posted December 31, 2025 Posted December 31, 2025 8 hours ago, Dothack2 said: Another masterpiece! Changli I guess? Could you plz share it? I really enjoy all your works, would love to see Yinlin and Fleurdelys as well 3
Kyliel Posted December 31, 2025 Posted December 31, 2025 On 12/29/2025 at 8:26 PM, AtomicGrievous said: my silver version I know this is too much of a reach since the creator of the mod strictly said no NSFW modifications allowed. But is there a way to toggle her underwear, or a hero that can provide a file?
asdungh3699 Posted December 31, 2025 Posted December 31, 2025 1 hour ago, Kyliel said: 我知道这有点异想天开,因为mod作者明确表示不允许任何NSFW(不适宜工作场所观看)的修改。但是有没有办法可以切换她的内衣穿着状态,或者有没有哪位大神可以提供相关文件? This is the original version.The author doesn't want to create NSFW content, as it might get the police after him.If you have created NSFW content related to it, please do not share it. Enjoy it by yourself. 奥古斯塔 银湾流夜v1.1.zip
synek Posted December 31, 2025 Posted December 31, 2025 3 hours ago, kelvinak said: can you share this ty https://nahida.live/akasha/mod/BlBmgiR7lSGtiEHpySFb2 Password same as always: Eldwh 2
BQBOBO Posted December 31, 2025 Posted December 31, 2025 1 hour ago, synek said: https://nahida.live/akasha/mod/BlBmgiR7lSGtiEHpySFb2 Password same as always: Eldwh 密码和以前一样:Eldwh 不起作用啊,兄弟你是怎么使用这个mod的?
synek Posted December 31, 2025 Posted December 31, 2025 2 hours ago, BQBOBO said: 不起作用啊,兄弟你是怎么使用这个mod的? extract archive after download, put mod in WWMI Mods folder. Use Wuwa Mod Importer for lauch game. After login to your game use "L" to open character select. Now u can see only few characters with naked animations. At this moment mod have Augusta, Iuno, Shorekeeper, Phrolova and Roccia. I still hope that someone will finish the work and make it for everyone and in better quality
darkcatro Posted December 31, 2025 Posted December 31, 2025 On 12/29/2025 at 6:39 PM, bucedrewd said: Someone have this mod from Melodic? Is there a hero out there 6
H e a p s Posted December 31, 2025 Posted December 31, 2025 17 hours ago, bucedrewd said: Cool, we still want this mod Hence why I said someone should post it... Reading comprehension ain't that hard lil bro.
Vex_71 Posted December 31, 2025 Posted December 31, 2025 12 hours ago, synek said: Anyone have full version of animated character select? The nice Korean gentleman only did it for a few characters No worries, I'm working on it. I'll probably enter 2026 while undressing Wuwa girls... I'll post it here once it's ready. 17
BQBOBO Posted December 31, 2025 Posted December 31, 2025 3 hours ago, synek said: extract archive after download, put mod in WWMI Mods folder. Use Wuwa Mod Importer for lauch game. After login to your game use "L" to open character select. Now u can see only few characters with naked animations. At this moment mod have Augusta, Iuno, Shorekeeper, Phrolova and Roccia. I still hope that someone will finish the work and make it for everyone and in better quality 下载完成后解压文件,将模组放入 WWMI Mods 文件夹。使用 Wuwa Mod Importer 启动游戏。登录游戏后,按“L”键打开角色选择界面。现在你只能看到少数几个带有裸体动画的角色。目前该模组包含 Augusta、Iuno、Shorekeeper、Phrolova 和 Roccia 这几个角色。我仍然希望有人能完成这项工作,并将其制作得更好,供所有人使用。 靠了我也是这么用的但是没有效果
Tingyeu Posted December 31, 2025 Posted December 31, 2025 Does anyone have this mod? I've checked a few sites like GameBanana but no luck. 4
Mob_chara Posted December 31, 2025 Posted December 31, 2025 40 minutes ago, Tingyeu said: Does anyone have this mod? I've checked a few sites like GameBanana but no luck. https://mega.nz/file/uUxESLYD#qMMajbU8ET0SsxSzvJBM27U3R-aJBadufcg95gNtQPc 10
IncogACC Posted December 31, 2025 Posted December 31, 2025 I'm losing my fucking mind, they HATE the DX11 version I swear... I'm on a 9800x3d 5070TI build, there really isn't that much higher for me to go and yet even with everything other than LoD bias dropped to medium or lower, this build is still just a flickering, stuttering, screen tearing, buggy mess. In the midst of my unbridled rage, I can't help but wonder if Kuro are doing this on purpose. Sorry, I had to vent, I wanted to play the story today but instead spent hours tuning settings and changing drivers trying to solve 1 fucking issue among many to no success. 2
Tingyeu Posted December 31, 2025 Posted December 31, 2025 1 hour ago, Mob_chara said: https://mega.nz/file/uUxESLYD#qMMajbU8ET0SsxSzvJBM27U3R-aJBadufcg95gNtQPc Thank you so much! Earlier, when I saw that Mingchen’s Patreon got banned, I was afraid I’d never get my hands on this mod. Really appreciate you keeping it!
fuu3r Posted December 31, 2025 Posted December 31, 2025 does anyone here got a good mod for lynnae, lupa, and changli (no skin), the nsfw one
Kapootable Posted December 31, 2025 Posted December 31, 2025 Anyone help fixing this yinlin mod made by lull? Lost its blindfold and thigh belt in the latest 3.0 patch. Here's the original link. https://mega.nz/file/c2gCEBDQ#hhSlwNXEPfelD8Pn_t7MehDJb87lGQ7yXWRNruKhGjM 1
sshazoxt Posted December 31, 2025 Posted December 31, 2025 21 hours ago, ZehelEisheth said: Can someone help me? It seems a new problem has popped up for me… The mods weren’t working, but after adding: [ConsoleVariables] r.Streaming.UseAllMips=1 to the Engine.ini as “X” said, it was fixed. The next day the XXMI update came out and added: [ConsoleVariables] r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScale=24 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=25.0 r.Streaming.PoolSize=0 r.Streaming.LimitPoolSizeToVRAM=0 Which made it so that now, when switching characters, the mod takes a while to load, and of course during a battle the mod barely even says “hi.” I tried deleting the text from Engine.ini, but the XXMI launcher keeps adding it again. Point 2: [ConsoleVariables] r.Streaming.UseAllMips=1 It fixes the mods, but it seems to break others like this: r.Streaming.UseAllMips=1 without the variable -- Okay, I found the problem with the 1-second delay in texture loading. I'm not a modder, but I am a programmer, and using VS Code's compiler, I was able to analyze the mod.ini file. I used a Danjin mod as a reference, which loads perfectly (link for reference: https://gamebanana.com/mods/563390). By using other mods that only partially load, I was able to infer the technique and replicate it in another mod (encore mod), and it loaded correctly. Since modding isn't my area of expertise, I'll leave exactly what the compiler told me (Cloud Sonnet 4). I hope it helps with future mod versions. ------------------------ Summary of the implemented technique: Dynamic Texture Remapping Problem identified: After the game patch, mods that use the standard texture system experience loading delays (~1 second), where the textures initially appear incorrect before loading correctly. Applied technique (based on Danjin): 1. Custom texture resources: ; Instead of just ResourceTexture0, ResourceTexture1, etc. [ResourceBodyMain] filename = Textures/Components-1 t=5395f197.dds [ResourceBodySecondary] filename = Textures/Components-1 t=c26d7da2.dds [ResourceClothing] filename = Textures/Components-1 t=d1df2ed7.dds 2. Dynamic remapping during rendering: ; Store backup of original texture slot ResourceTextureBackup = ref ps-t0 ; Set optimized body textures ps-t0 = ResourceBodyMain ps-t1 = ResourceBodySecondary ps-t2 = ResourceSharedNormals ; Draw component with correct textures drawindexed = 7134, 3, 0 ; Restore original texture ps-t0 = ref ResourceTextureBackup Key differences vs. standard system: Standard System (problematic) ----- Optimized System (Danjin) Textures automatically assigned by hash ---- Manual pre-assignment of specific textures One texture per slot throughout rendering ---- Dynamic texture switching per body part Dependent on game load timing ---- Full control over which texture is used when Why it works: Timing control: By pre-assigning specific textures before each drawindexed, we eliminate dependence on the game's automatic load system. Specificity: Each body part uses the exact texture it needs at the exact moment it needs it. Backup and restore: We avoid interfering with other components by maintaining the original texture state. Application in Encore: ✅ Component1 (main body): Dynamic reassignment implemented → Instant loading ✅ Component3 (legs/accessories): Left unmodified → Works flawlessly ⚠️ Other components: Not yet optimized, but not problematic To apply in other mods: Identify which textures each main component uses Create custom resources with descriptive names Implement dynamic reassignment only on components that handle large body parts Leave components that work well untouched Always use backup/restore to avoid conflicts This technique transforms an automatic loading system (prone to post-patch delays) into a controlled and deterministic loading system. 11
Apig Posted December 31, 2025 Posted December 31, 2025 43 minutes ago, sshazoxt said: Okay, I found the problem with the 1-second delay in texture loading. I'm not a modder, but I am a programmer, and using VS Code's compiler, I was able to analyze the mod.ini file. I used a Danjin mod as a reference, which loads perfectly (link for reference: https://gamebanana.com/mods/563390). By using other mods that only partially load, I was able to infer the technique and replicate it in another mod (encore mod), and it loaded correctly. Since modding isn't my area of expertise, I'll leave exactly what the compiler told me (Cloud Sonnet 4). I hope it helps with future mod versions. ------------------------ Summary of the implemented technique: Dynamic Texture Remapping Problem identified: After the game patch, mods that use the standard texture system experience loading delays (~1 second), where the textures initially appear incorrect before loading correctly. Applied technique (based on Danjin): 1. Custom texture resources: ; Instead of just ResourceTexture0, ResourceTexture1, etc. [ResourceBodyMain] filename = Textures/Components-1 t=5395f197.dds [ResourceBodySecondary] filename = Textures/Components-1 t=c26d7da2.dds [ResourceClothing] filename = Textures/Components-1 t=d1df2ed7.dds 2. Dynamic remapping during rendering: ; Store backup of original texture slot ResourceTextureBackup = ref ps-t0 ; Set optimized body textures ps-t0 = ResourceBodyMain ps-t1 = ResourceBodySecondary ps-t2 = ResourceSharedNormals ; Draw component with correct textures drawindexed = 7134, 3, 0 ; Restore original texture ps-t0 = ref ResourceTextureBackup Key differences vs. standard system: Standard System (problematic) ----- Optimized System (Danjin) Textures automatically assigned by hash ---- Manual pre-assignment of specific textures One texture per slot throughout rendering ---- Dynamic texture switching per body part Dependent on game load timing ---- Full control over which texture is used when Why it works: Timing control: By pre-assigning specific textures before each drawindexed, we eliminate dependence on the game's automatic load system. Specificity: Each body part uses the exact texture it needs at the exact moment it needs it. Backup and restore: We avoid interfering with other components by maintaining the original texture state. Application in Encore: ✅ Component1 (main body): Dynamic reassignment implemented → Instant loading ✅ Component3 (legs/accessories): Left unmodified → Works flawlessly ⚠️ Other components: Not yet optimized, but not problematic To apply in other mods: Identify which textures each main component uses Create custom resources with descriptive names Implement dynamic reassignment only on components that handle large body parts Leave components that work well untouched Always use backup/restore to avoid conflicts This technique transforms an automatic loading system (prone to post-patch delays) into a controlled and deterministic loading system. Works, thanks bro ! Btw, how to check which slot the resource uses ? I just test it one by one...
TwoW Posted December 31, 2025 Posted December 31, 2025 @IncogACCIs there a way to combine your edited mod to be useable with another? I've been using the Iuno mod by Anders until I saw the mod of your edited version for Yukata Iuno and want to use the clothes and hair as toggleable. Would you be willing to help with the ini?
sshazoxt Posted December 31, 2025 Posted December 31, 2025 51 minutes ago, Apig said: Works, thanks bro ! Btw, how to check which slot the resource uses ? I just test it one by one... Are you referring to which texture is used in each component? I also do it one by one, commenting out the drawindexes one by one until I reach the one I want visually by reloading the module in Wuwa (F10), or I look for the file included in the variable assigned to that component, or I rename a texture (by adding something to the beginning) and reload the model (F10). If it appears black (without a texture), then I know which DDS file is used in that component. Well, that's how I do it. Remember that I don't know much about modding; it's not my thing, but I'm a fan of mods (ThicC Mods XD).
iLars9912 Posted December 31, 2025 Posted December 31, 2025 All my mods are working perfectly, except for this one. I've tried every fix I could find, and nothing works. Yes, I tried Woju's fix, and it didn't work either. 1
Popular Post Vex_71 Posted January 1 Popular Post Posted January 1 11 hours ago, Vex_71 said: No worries, I'm working on it. I'll probably enter 2026 while undressing Wuwa girls... I'll post it here once it's ready. It’s finally ready. I’ve been working on this for over 12 hours and my brain has completely melted. So, if you encounter some silly bugs, I’m sorry for that, I couldn’t do proper testing. (hope that doesn't happen!) Excluded characters: Buling, Phoebe, Lynae and Skins. Since I don’t know how to use AI, I’m not planning to update this mod for future characters. Completely undressing characters is extremely difficult because the pieces are animated. Editing some important pieces causes the character portraits to break. Female Half Nude Splash Art 3.0.zip 38
Niimi23 Posted January 1 Posted January 1 6 minutes ago, Vex_71 said: It’s finally ready. I’ve been working on this for over 12 hours and my brain has completely melted. So, if you encounter some silly bugs, I’m sorry for that, I couldn’t do proper testing. (hope that doesn't happen!) Excluded characters: Buling, Phoebe, Lynae and Skins. Since I don’t know how to use AI, I’m not planning to update this mod for future characters. Completely undressing characters is extremely difficult because the pieces are animated. Editing some important pieces causes the character portraits to break. Female Half Nude Splash Art 3.0.zip 59.01 MB · 1 download wow man that very fast, thanks for ur hardwork, and happy new year🎉🎆 1
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