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Best SL Defeat Option in 2024


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Posted
1 hour ago, Wonko486 said:

I could have sworn it was unchecked, but I'll keep it in mind and do some experiments when I can.

Bear in mind you want the box actually checked so it Disables the blur effect

Posted
8 hours ago, Wonko486 said:

I could have sworn it was unchecked, but I'll keep it in mind and do some experiments when I can.

 

If it gets stuck you can also open console, wait for a couple of seconds and close console.

Posted
9 hours ago, IcicleInn said:

Bear in mind you want the box actually checked so it Disables the blur effect

This is why I get headaches. Thank you very much.

 

3 hours ago, JuliusXX said:

 

If it gets stuck you can also open console, wait for a couple of seconds and close console.

Very useful information, thank you kindly.

Posted

Okay. There aren't that many ways to lose and they all have their drawbacks. Let's assume that there are no such mods. Then maybe someone can suggest a mod for player immortality? Something lore-based and without glitches?

Posted
58 minutes ago, danna233 said:

Okay. There aren't that many ways to lose and they all have their drawbacks. Let's assume that there are no such mods. Then maybe someone can suggest a mod for player immortality? Something lore-based and without glitches?

tgm

Posted

Just a heads up: the option did indeed disable the blur, and the mods works fine. Which lead to me realizing I had the wrong ZaZ installed, and then fixed that.

Posted
17 hours ago, belegost said:

tgm

This is not lore at all. This is a cheat. I meant something like reanimation in TESO, died and revived somewhere. Or better yet, like in Warcraft, died and run as a ghost to the carcass. Eh.

Posted (edited)
2 hours ago, belegost said:

So is immortality.

Well, you can die, but then resurrect. If this were an online game, immortality would immediately become lore. Of course, it's hard to die in Skyrim, but sometimes you forget to save and suddenly it happens. I played with this console team once. But there it's completely different. For example, deadly traps don't kill you, they just port you next to the trap as if nothing happened, there's not even a bleeding animation. In a normal situation, you would just crawl out of this trap.

 

I'll leave Defeat anyway. It's the best mod for getting rid of annoying NPCs, putting them in a bag and taking them somewhere, but sometimes immortality doesn't work in it.

Edited by danna233
Posted (edited)
6 hours ago, danna233 said:

If this were an online game, immortality would immediately become lore.

Dude/lass/Apache helicopter, you're taking about a product, where everything will become lore just to push sales and justify next stupid thing included in recent update, in the name of entertainment. ESO and lore is like McDonald's and good food.

 

You want immortality, just go for console commands and justify it to yourself however you want. You can be Tiber Septim himself that has descended after White-Gold Concordat kicked him out of the heavens,  but he kept his powers of the divine, thus still retaining immortality.

 

There, lore-friendly explanation for you, that'll be €14.99 or €9.99 with Season Pass.*

 

*) No refunds available. Terms and conditions apply. Online activation required.

Edited by belegost
Posted
23 hours ago, belegost said:

You want immortality, just go for console commands and justify it to yourself however you want.

😊Of course I can justify it. But I'm afraid my game will break when I collect all the traps in Project AHO, it's simply impossible to complete it without dying a thousand times. Well, of course you can use cheats to upgrade the trap perk or even complete all the quests with the console. This approach to completing the game can take us far. Immortality played out in the game is already a kind of cheat, but all I need is bleeding instead of death, so that my cheating friend Grimoire Weiss can heal it. Well, if he doesn't have time... It's not just that, SKSE is also not perfect, it doesn't really like frequent saves. The save folder has to be cleaned quite often, sometimes this causes trouble. Immortality is a kind of insurance and the ability to play for a while without saving. And about tgm, many write that you can break the game if you use it often, besides, the package adds stamina, mana and everything that will interfere with playing in survival mode, making it unnecessary. Therefore, if you know some mod for such purposes, then advise, if not, then I will continue searching. For now I am looking for ENB, but then I will take up immortality.

Posted (edited)
32 minutes ago, danna233 said:

It's not just that, SKSE is also not perfect, it doesn't really like frequent saves. The save folder has to be cleaned quite often, sometimes this causes trouble

What are you talking about? SKSE performance has nothig to do with saves or how many times or how often you save.If you mean the .skse co-save staying behind, here's a solution:

https://www.nexusmods.com/skyrimspecialedition/mods/17230

 


CleanSKSECosaves (default: true) - Deletes SKSE cosaves with no matching save on launch.

 

Edited by belegost
Posted
2 hours ago, belegost said:

What are you talking about?

I mean that when you play with SKSE, there should be no more than 50 saves in the folder, ideally 30. Someone once explained to me why it should be like this, but I don’t remember anymore.

Posted
37 minutes ago, danna233 said:

I mean that when you play with SKSE, there should be no more than 50 saves in the folder, ideally 30. Someone once explained to me why it should be like this, but I don’t remember anymore.

That's bullshit.

Posted (edited)

Is there any other mod that has NPC vs. NPC option beside SL Defeat? I am now test running Naked Defeat, but I left SL Defeat just for that aspect.

 

I came across M'aiq being defeated by a herd of wolves who then took turns on him, which was very amusing.

Edited by belegost
Posted
On 12/8/2024 at 5:56 PM, danna233 said:

Okay. There aren't that many ways to lose and they all have their drawbacks. Let's assume that there are no such mods. Then maybe someone can suggest a mod for player immortality? Something lore-based and without glitches?

 

Good-faith answer: I use SM Essential Player for when I want a mod for player immortality that is no-frills and just works every time (eg. for when I'm using a mod that punishes combat failures in another way, like Devious Followers).

  • 4 weeks later...
Posted (edited)
On 12/14/2024 at 5:43 PM, SacredDatura said:

 

Good-faith answer: I use SM Essential Player for when I want a mod for player immortality that is no-frills and just works every time (eg. for when I'm using a mod that punishes combat failures in another way, like Devious Followers).

Oh, that actually looks pretty cool. I did not know this mod existed. Such a simple idea.

 

I am running Naked Defeat right now, but I'm not entirely satisfied with it. It has some aspects that really annoy the hell out of me, and which can't be changed or turned off for some reason, even though it feels like the option should've been there. I am on a lookout for a new defeat mod at this point, and will likely switch immediately when I'm done with current character.

I gotta say, despite looking very promising initially, it sadly turned out to be quite a disappointment.

 

=======

So I am again at crossroads.

 

Naked Defeat is somewhat disappointing.

The rape part works, and works reliably, no questions about it. No one-shot kills like DefeatBane, handles distant enemies well, scene triggers work and after its done you can walk away safe distance before getting up. No debuffs, no porting out of location. Great.

But it has a shitton of overhead and suffers from feature bloat.

After a while I turned off 90% of its functionality because it just took too long for the whole scenario to end. Whipping is awful, and having to struggle out of furniture is the opposite of fun. You literally do nothing but stare at your character squirming about for up to several minutes. So I turned all of that off and the experience was much more streamlined.

Unfortunately there are aspects that can't be turned off, like force equiping zaz devices, which simply annoys the hell out of me.

 

Bane Defeat - I already said can't handle distant enemies, massive damage or DOTs when playing on Legendary difficulty. Even with "essential player" flag on, you get one shot, ragdoll and load screen.

Still it has a lot of stuff I like and a lot of stuff done right. When it actually triggers, it just works (tm).

 

Simple Defeat - too simple. Works reliably, no matter the circumstances, but no creature support, no post-defeat scenarios, no handling of followers, and it takes a LONG time to trigger scenes.

 

Baka Defeat - no. Just no.

 

Death Alternative - extremely unreliable, even patched. No sex content at all, this aspect is supposed to be handled by Defeat but the two often just clash and lead to disaster.

 

I don't know what's next. Practical Defeat I guess? Maybe Acheron but that one's very low on my radar for some reason.

Edited by belegost
Posted (edited)

OP, if you're still around, please change the date in thread title to 2025. No use in creating a new thread when this one's going so well and has a ton of info.

Edited by belegost
Posted
7 hours ago, belegost said:

Oh, that actually looks pretty cool. I did not know this mod existed. Such a simple idea.

 

I am running Naked Defeat right now, but I'm not entirely satisfied with it. It has some aspects that really annoy the hell out of me, and which can't be changed or turned off for some reason, even though it feels like the option should've been there. I am on a lookout for a new defeat mod at this point, and will likely switch immediately when I'm done with current character.

I gotta say, despite looking very promising initially, it sadly turned out to be quite a disappointment.

 

=======

So I am again at crossroads.

 

Naked Defeat is somewhat disappointing.

The rape part works, and works reliably, no questions about it. No one-shot kills like DefeatBane, handles distant enemies well, scene triggers work and after its done you can walk away safe distance before getting up. No debuffs, no porting out of location. Great.

But it has a shitton of overhead and suffers from feature bloat.

After a while I turned off 90% of its functionality because it just took too long for the whole scenario to end. Whipping is awful, and having to struggle out of furniture is the opposite of fun. You literally do nothing but stare at your character squirming about for up to several minutes. So I turned all of that off and the experience was much more streamlined.

Unfortunately there are aspects that can't be turned off, like force equiping zaz devices, which simply annoys the hell out of me.

 

Bane Defeat - I already said can't handle distant enemies, massive damage or DOTs when playing on Legendary difficulty. Even with "essential player" flag on, you get one shot, ragdoll and load screen.

Still it has a lot of stuff I like and a lot of stuff done right. When it actually triggers, it just works (tm).

 

Simple Defeat - too simple. Works reliably, no matter the circumstances, but no creature support, no post-defeat scenarios, no handling of followers, and it takes a LONG time to trigger scenes.

 

Baka Defeat - no. Just no.

 

Death Alternative - extremely unreliable, even patched. No sex content at all, this aspect is supposed to be handled by Defeat but the two often just clash and lead to disaster.

 

I don't know what's next. Practical Defeat I guess? Maybe Acheron but that one's very low on my radar for some reason.

I've tried most of them as well, but some it's been a while. Which ones would you recommend that are stable, has creature support, and is simple and short? also using Naked Defeat rn, and I also think it takes wayy too long for things to happen, even when reducing the time. I hate that the whipping stuff and other features you can't skip, so you just watch for minutes of the same thing. It IS definitely reliable though, when it comes to death. 

Posted
10 hours ago, belegost said:

Oh, that actually looks pretty cool. I did not know this mod existed. Such a simple idea.

 

I am running Naked Defeat right now, but I'm not entirely satisfied with it. It has some aspects that really annoy the hell out of me, and which can't be changed or turned off for some reason, even though it feels like the option should've been there. I am on a lookout for a new defeat mod at this point, and will likely switch immediately when I'm done with current character.

I gotta say, despite looking very promising initially, it sadly turned out to be quite a disappointment.

 

=======

So I am again at crossroads.

 

Naked Defeat is somewhat disappointing.

The rape part works, and works reliably, no questions about it. No one-shot kills like DefeatBane, handles distant enemies well, scene triggers work and after its done you can walk away safe distance before getting up. No debuffs, no porting out of location. Great.

But it has a shitton of overhead and suffers from feature bloat.

After a while I turned off 90% of its functionality because it just took too long for the whole scenario to end. Whipping is awful, and having to struggle out of furniture is the opposite of fun. You literally do nothing but stare at your character squirming about for up to several minutes. So I turned all of that off and the experience was much more streamlined.

Unfortunately there are aspects that can't be turned off, like force equiping zaz devices, which simply annoys the hell out of me.

 

Bane Defeat - I already said can't handle distant enemies, massive damage or DOTs when playing on Legendary difficulty. Even with "essential player" flag on, you get one shot, ragdoll and load screen.

Still it has a lot of stuff I like and a lot of stuff done right. When it actually triggers, it just works (tm).

 

Simple Defeat - too simple. Works reliably, no matter the circumstances, but no creature support, no post-defeat scenarios, no handling of followers, and it takes a LONG time to trigger scenes.

 

Baka Defeat - no. Just no.

 

Death Alternative - extremely unreliable, even patched. No sex content at all, this aspect is supposed to be handled by Defeat but the two often just clash and lead to disaster.

 

I don't know what's next. Practical Defeat I guess? Maybe Acheron but that one's very low on my radar for some reason.

Practical Defeat is the goat

Posted
44 minutes ago, lovalter said:

Practical Defeat is the goat

I haven't yet got around to testing it, but from what I've read in discussion thread it has no creature support. If not, than it isn't a goat, whatever that means. Not even a chicken or a hare.

Posted
10 minutes ago, belegost said:

I haven't yet got around to testing it, but from what I've read in discussion thread it has no creature support. If not, than it isn't a goat, whatever that means. Not even a chicken or a hare.

PD + YK for creatures is the perfect setup

Posted (edited)
On 1/7/2025 at 9:54 PM, lovalter said:

PD + YK for creatures is the perfect setup

been trying to download it properly, but crashing whenever I save. Still trying to figure out the cause, though, will try to keep an update.

 

edit: the crashes were from another mod that I disabled. PD + YK works flawlessly so far. No weird long pauses, works with Creatures, followers, and even NPC's. 

Edited by chloescape
Posted (edited)
19 hours ago, lovalter said:

PD + YK for creatures is the perfect setup

Both require Acheron. So that's 3 mods in place of one.

 

The more I keep researching, the less I'm sure I want to fuck around with it. SL Defeat, as much as I keep complaining about it, actually does everything. Player, NPCs, creatures, post-defeat scenarios, all in one mod.

 

Like seriously, is there no other mod that would do all that stuff all by itself? I really hate to frankenstein stuff like these, because I know from experience that if something goes wrong, finding which one is actually a culprit is a nightmare.

Edited by belegost

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