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Best SL Defeat Option in 2024


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Posted

Wanted to poll everyone on what theyre running for defeat in 2024. My assessment is as follows based on 4 criteria: Functionality for Player, Functionality for Followers/NPCs, Creature support, Stability

 

SL Defeat SE:

Oldest port of original defeat this is by far the most glitchy but does work for NPC/NPC and creatures just inconsistently. 

  • Player function: works but can glitch when trying to run animations
  • Follower/NPCs: Supports multi-follower and NPC but extremely inconsistently. LE version was better at this.
  • Creatures: As functional as NPCs
  • Stability: Very glitch and script heavy, requires reloads sometimes to get unstuck

 

SL Defeat BakaEdition:

Updated of the above with more features and less scripts:

  • Player function: Fully functional
  • Follower/NPCs: No support for anything beyond one follower, 50/50 works for one follower
  • Creatures: Fully Functional
  • Stability: Seems to be pretty stable, game sometimes gets weird when in between states of being downed

 

Archeron + Yamete Kudasai

The new combo on the block, haven't tested much myself so looking for reviews here.

  • Player function: Fully functional?
  • Follower/NPCs: Should support up to 10 NPCs/followers based on what I've seen
  • Creatures: Fully Functional with YK?
  • Stability: In theory should be less heavy than either option

https://www.patreon.com/posts/acheron-1-3-83765222

 

Practical Defeat:

Have not used this at all, but looks to be a PC only framework with no creatures (so 2/4 that I'd look for). But it works with the combo above, any advantages to using this over just those two as a combo?

 

Basically I just want the functionality of SL Defeat (not even really the post defeat options) but for PC + Followers + Creature support. If it doesnt script the game to death and/or supports NPC -> NPC that's just gravy.

Posted

I'm using Practical Defeat, it gets the job done. It worked from lvl 1 without a problem although for some reason I've died a couple times lately and it didn't trigger.

 

Another one I really like is Battlefuck. Not sure why I didn't use it this playthrough, maybe it doesn't work with the last update.

 

Nothing really beats the original (or one of the variations) but I think it's been strung along through too many versions. I would love to see something new with all the functionality of the original but it doesn't seem that will ever happen. 

 

 

Posted

I use Naked Defeat.

 

Supports single and multi human and creature defeats, includes followers, passes to Simple Slavery (optional %), bondage events and escape games.

 

 

Posted
15 hours ago, Hero357159 said:

I use Naked Defeat.

 

Supports single and multi human and creature defeats, includes followers, passes to Simple Slavery (optional %), bondage events and escape games.

 

 

This is exactly what I'm looking for. How stable is it with crashes, bugging savegames, and/or making animations actually run with creatures/followers? I've found the older defeats kinda suck for creatures/multi follower specifically and will fail to launch animations with followers (or those followers will get back up and bug out other animations)

 

Update on YK after testing:

- Works perfectly on multi up to 10, all creatures including demonic, and NPCs.

One problem: If you standup and either run away post assault or win the fight it bugs your save so YK no longer functions on that save. Kinda killing that mod for me

Posted

If you're used to Baka defeat and how it works, you might try Bane's Defeat branch.  Basically it's been a regularly maintained and bug-fixed version of defeat.  It has it's home inside the default Defeat thread out of respect for its parent mod.  Towards the bottom of this page.

 

 

I've also used most of these defeats, and all have some pros and cons.  Most recently I've spent lots of time with Naked Defeat, and like it.  It fixes some issues that always bugged me with Baka - like randomly falling through the world.  ND repositions you at the end of your scene even if you end up warping.  I've also had the YK/Acheron residual defeat/ignore state... kinda why I moved on from that one. 

 

They all have their little behaviors, just need to find one that works in your direction.  :)

Posted
On 4/12/2024 at 1:45 PM, Bigglsby said:

If you're used to Baka defeat and how it works, you might try Bane's Defeat branch.  Basically it's been a regularly maintained and bug-fixed version of defeat.  It has it's home inside the default Defeat thread out of respect for its parent mod.  Towards the bottom of this page.

 

 

I've also used most of these defeats, and all have some pros and cons.  Most recently I've spent lots of time with Naked Defeat, and like it.  It fixes some issues that always bugged me with Baka - like randomly falling through the world.  ND repositions you at the end of your scene even if you end up warping.  I've also had the YK/Acheron residual defeat/ignore state... kinda why I moved on from that one. 

 

They all have their little behaviors, just need to find one that works in your direction.  :)

 

I found the base version Bane posted, and the LFG addon (in case for later). Is this all I need to replicate what Babos version does, or is there a Babo addon for Banes?

Posted
6 minutes ago, applesandmayo said:

 

I found the base version Bane posted, and the LFG addon (in case for later). Is this all I need to replicate what Babos version does, or is there a Babo addon for Banes?

 

They are essentially alternate versions of the original Defeat mod.  Baka defeat has some alterations focused on compatibility with BaboDialog, and struggle animations (perhaps other tweaks), but hasn't really been touched in years.  Bane has lots more ongoing fixes and compatibility adjustments, and is still actively being worked on.  It is an either/or scenario.  The LFG addon is for an alternative style of defeat mechanics - a matter of player taste, I didn't toy with it much myself.

Posted (edited)
On 4/12/2024 at 1:07 PM, xxxstupidfastxxx said:

This is exactly what I'm looking for. How stable is it with crashes, bugging savegames, and/or making animations actually run with creatures/followers? I've found the older defeats kinda suck for creatures/multi follower specifically and will fail to launch animations with followers (or those followers will get back up and bug out other animations)

 

Update on YK after testing:

- Works perfectly on multi up to 10, all creatures including demonic, and NPCs.

One problem: If you standup and either run away post assault or win the fight it bugs your save so YK no longer functions on that save. Kinda killing that mod for me

 

There were previously some performance issues that caused long scripts delays between the PC being downed and the defeat sequence beginning (not related to the follower issue below) but they seem to have been fixed. I have never seen Naked Defeat be the cause of any of my crashes or save corruptions.

 

Followers are mostly ok but sometimes are handled strangely. I have Immersive Horses and it if you load a save from an outdoor area where your horse is present it ends up treating the horse as a follower which can sometimes (not always) cause a delay between the defeat and start of the sex sequence because it thinks that one of your 'followers' (i.e., the horse) is trying to defend you.

Edited by Hero357159
Posted
17 hours ago, Hero357159 said:

 

There were previously some performance issues that caused long scripts delays between the PC being downed and the defeat sequence beginning (not related to the follower issue below) but they seem to have been fixed. I have never seen Naked Defeat be the cause of any of my crashes or save corruptions.

 

Followers are mostly ok but sometimes are handled strangely. I have Immersive Horses and it if you load a save from an outdoor area where your horse is present it ends up treating the horse as a follower which can sometimes (not always) cause a delay between the defeat and start of the sex sequence because it thinks that one of your 'followers' (i.e., the horse) is trying to defend you.


Hmm welp so far no one has a solution to the YK corrupted save issue so probably making (a fifth now) new save and testing out Naked Defeat. Will update the top post after for posterity. Thanks for the suggestion! 

  • 2 weeks later...
Posted

I've been using Simple Defeat. I'm going to try to use the set criteria:

 

Functionality for Player---fully functional, adjustable

--- for Followers/NPCs---works well enough, relies on a series of other mods to be useful, still need more testing.

Creature support--Untested, relies on a series of other mods to be useful

Stability--Fine, as long as the player doesn't try to interact with other objects.

 

 

Overall, I'd say it's not bad.  I don't recommend using this with other mods that increase the chance of initiating kill moves, like BIG. I've killed NPCs by stabbing them through their back or spinning them around and shoving my sword twice through their ribs, just to have the mod resurrect the NPC and initiate the SimpDef scripts. It's kinda creepy...

  • 1 month later...
Posted
5 hours ago, Mister_Discrete said:

So where exactly can I find Bane's version of Defeat? I've scrolled through the thread where it's supposed to be, and the only link I found, for a download, seems to be broken.

took me some digging but i found it here

  • 1 month later...
Posted (edited)
8 minutes ago, Kingslayer101 said:

Can you install Bane's Defeat over Baka's Defeat as in overwrite? I have the MCM ingame but its not installed ingame yet.

 

No. Either one or another.

 

Big personal downside of Baka for me are the anime voices. I too old for those "Chinese cartoons".

Edited by belegost
  • 3 weeks later...
Posted
On 7/19/2024 at 11:59 AM, belegost said:

 

No. Either one or another.

 

Big personal downside of Baka for me are the anime voices. I too old for those "Chinese cartoons".

 

Baka Defeat should work with whatever settings you have in the Sexlab framework. I'm currently using it and have and use "Sexlab Vanilla Voices". Works fine with those. Only thing that has overwritten those voices has been the estrus shout. Chaurus Estrus+ still uses the bas Sexlab voice setting I use.

 

That said, I'm thinking of trying out Naked Defeat since it claims all the compatibility that Baka has.

  • 2 weeks later...
Posted
On 8/3/2024 at 6:29 PM, Licki said:

 

Baka Defeat should work with whatever settings you have in the Sexlab framework. I'm currently using it and have and use "Sexlab Vanilla Voices". Works fine with those. Only thing that has overwritten those voices has been the estrus shout. Chaurus Estrus+ still uses the bas Sexlab voice setting I use.

 

That said, I'm thinking of trying out Naked Defeat since it claims all the compatibility that Baka has.

 

I'd love to know if you get Naked Defeat working. I have it working well with human type opponents (and it is a lot of fun), but for some reason the creature side of the mod doesn't work at all for me.

Posted

All I want is a defeat mod that's quick, stable, and actually works. I just want one that has a quick scene where you get raped when defeated, then you get back up and keep fighting etc.

 

All of the ones I've tried, try to do WAY too much like changing locations and tying to furniture and making you escape and yada yada yada

 

It ends up where the "defeat" part literally takes 45 minutes minimum and causes so many headaches that I just have to reload the save and not get knocked out, ugh

Posted (edited)

Welp, so let's see: With Archeron + YK, Archeron can permabork NPCs with no way to fix them (own experience). And YK can bork out on player defeat with no way to fix it. Practical Defeat by its own description page is not designed for player defeats by creatures (yet somehow has an option in MCM for that).

 

R.I.P Archeron for me. Good for literarily nothing. But it is fast, doesn't crash, and reliably keeps people from dying - i'll give it that.

 

Next step: Check out what this whole Bane Defeat thing is about.

Edited by libertyordeath
Posted (edited)
On 8/14/2024 at 11:10 PM, iSc00t said:

 

I'd love to know if you get Naked Defeat working. I have it working well with human type opponents (and it is a lot of fun), but for some reason the creature side of the mod doesn't work at all for me.

 

I tried it out, but having the defeats go in stages was really slowing everything down and making a defeat take forever. Also, the escape crawl at the end was also kind of glitching for me. I did get it to work with creatures, but same things happened. I went back to Baka Defeat. Naked Defeat seems good if you're fine with the step-by-step flow of defeats, but also doesn't seem to allow for after combat consequences to lead into other mods. Taking a look into "Yamete Redux" tho seems to have alot going for it as it does everything other defeat mods do as well as allow mid-combat assaults to occur (great for a Succubus build: Get defeated, drain your assailant, get right back into combat) and then an additional assault after battle has fully ended with the enemy as a victor and then lead into other mods as consequences.  Even boasts a "compatibility" mode to allow it to work in tandem with other defeat mods! Really tempted to try it 😮

Edited by Licki
  • 1 month later...
Posted
On 8/14/2024 at 9:10 PM, iSc00t said:

 

I'd love to know if you get Naked Defeat working. I have it working well with human type opponents (and it is a lot of fun), but for some reason the creature side of the mod doesn't work at all for me.

Naked defeat is one of the best for player but don't use it with a potato. If your PC is not at least a notch above the recommended requirements it's going to take forever to get through .

 

Still Naked defeat plus SL Defeat (for NPC vs NPC, or the player being the aggressor and ability to kidnap) is a winning combo. You just need to make sure SL defeat never handles the player/ your team getting defeated and Naked defeat and SL defeat work great with each other.) If SL defeat ever handles the player and interferes with Naked defeat it will break the game and you need to rebuild your MO2 instance

  • 4 weeks later...
Posted (edited)

I don't see a big choice (All I need is an alternative to death, even without rape. Baka Defeat copes with this perfectly, I don't have creatures, so the creatures just stand nearby while the character is knocked out, then you can continue the fight. But here they already wrote about voices, at first it seems funny, then sad, plus injury animations, they have no gender, male followers play female animations. If the folder with voices can be deleted, then nothing can be done with animations. Therefore, I am still looking for an alternative to death, so that the character is immortal and at the same time it is not accompanied by a delay in content and its removal from the location as in Death Alternative. I liked the alternative death system in Succubus Heart, probably the best of what I tested, but unfortunately this mod has a lot of functionality that affects the character's stats and this functionality cannot be disabled.

 

Of course, you can enable immortality with a console command, but this is a completely cheating story and they say it can cause glitches in the game. 

Edited by danna233
Posted

I was using Practical Defeat but occasionally something would go wrong and turn my PC invisible(?) to enemies. They were still hostile but couldn't find me. It also broke Fillherup and other mods. Went to look if there was an update, and it's gone? Uninstalled, problems went away. 

So I have to switch and there still doesn't seem to be an overall winner. I've tried every option except Simple Defeat. There are things I like about all of them, and I have issues with all of them. 

Posted

Yep, I think I've used every single one at this point, but basically always have issues with either

 

  • Defeats take freaking YEARS to get through. I don't know what's with mod authors and "struggle" animations, but they are horribly unfun to get tied to a bondage machine and literally spend 5+ minutes IRL trying to struggle out of it
  • They are horribly unstable and either end up with you invulnerable, in ghost mode, have a follower bugged and not working, or CTD etc

 

It ends up where honestly, I've kind of given up on sexy defeat mods and think something like the Nemesis style defeat mod is just better They dont' have sex but also . . . just work and let you keep playing the game lol

 

That's the issue I run into with a lot of sexlab mods honestly. I don't understand how the authors intend for you to actually play the game and go out and do quests etc when you are hobbled and move at 0.0000000001% move speed, or are locked in a perpetual rape fest that leads to more rape fest etc until you can't even stand up for more than 5 seconds at a time between animations

Posted
1 hour ago, NoppaiKohai said:

I don't understand how the authors intend for you to actually play the game and go out and do quests etc when you are hobbled and move at 0.0000000001% move speed, or are locked in a perpetual rape fest that leads to more rape fest etc until you can't even stand up for more than 5 seconds at a time between animations

 

 

9a1xrn.jpg.3cd249631bda59db4608af710ff2c422.jpg

Do you know you can set up that thing? maybe it's because by downloading so many modpacks people are missing out on the ability to learn how to properly mod their damn skyrim and joining the ranks of the pebcak army instead. Skyrim is one of those games where the task of modding is not simply plug and play, no matter how much the modpack creators sell it that way.

Posted (edited)

Until recently I used Sexlab Baka Defeat, and it worked well, without failures, at least the animations were played. Although there were few situations with defeats, because my character lost in battle extremely rarely. But I still installed this mod, so that it would be, after all, it is quite realistic from the side of bandits. But not animals. Although I had nasty creatures installed, I cut them in half, left only humanoids, deleted all the rest completely (meshes, textures, records in ESP). In the end, I came to the conclusion that I do not need them at all, all these freaks with dangling hoses between their legs (you can't even take pictures against the background of corpses, these appendages spoil the whole picture). In general, I completely removed MNC. Started a new game, but Sexlab Baka Defeat no longer works. I think it needs FNIS Creature Pack to work, but I also threw it out of my game. I'm already thinking about switching to OStim Standalone because Sexlab for some reason adds its records of nasty creatures to me, why do I need this extra garbage in my folders.

Edited by danna233

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