Harabec Posted March 22, 2025 Posted March 22, 2025 1 hour ago, Solitude103 said: Looking forward to seeing this patch updated now that EK2 is available for CK3 v1.5. Indeed, elves and dremora look like theyve had their innards sucked out through a straw
csirke128 Posted March 22, 2025 Author Posted March 22, 2025 4 hours ago, s1ng said: update pls when you have free time 🙃 2 hours ago, Solitude103 said: Looking forward to seeing this patch updated now that EK2 is available for CK3 v1.5. Updated it 3
Solitude103 Posted March 22, 2025 Posted March 22, 2025 3 hours ago, csirke128 said: Updated it May the Nine Divines bless you for providing us with such a speedy update 🙏.
sss1sss11 Posted March 28, 2025 Posted March 28, 2025 (edited) 13 hours ago, saltandsour said: running it with ek2 along with some other mods like barbershop, prisoner of war, foundational framework, Battlefield duels and others. The ram usage starts from 20gb and after running for 30-40 mins goes back to below 10gb. Also in some playthroughs i faced system deadlock full pc froze and had to force restart. Any idea what could be the issue here? error.log 386.82 kB · 2 downloads The problem is in other mods, clearly not adapted for EK2. When using only Carnalitas and СBO, there are no errors. When I added other mods, there were also reports of a lot of errors. Edited March 28, 2025 by sss1sss11
csirke128 Posted March 29, 2025 Author Posted March 29, 2025 On 3/28/2025 at 3:11 AM, saltandsour said: running it with ek2 along with some other mods like barbershop, prisoner of war, foundational framework, Battlefield duels and others. The ram usage starts from 20gb and after running for 30-40 mins goes back to below 10gb. Also in some playthroughs i faced system deadlock full pc froze and had to force restart. Any idea what could be the issue here? error.log 386.82 kB · 2 downloads Hi, how much total memory do you have? Also how much vRAM? I did a test run to see resource usage, got this data: At start: RAM: 43GB total 12GB CK3 vRAM: 12GB total After 20 min in observ mode, switched to a character RAM: 44GB total 13.8GB CK3 vRAM: 14GB Opened barbershop: RAM: 44GB total 13.8GB CK3 vRAM: 14.7GB Spent 5 year or so, switch around characters: RAM: 45.2GB total 14.6GB CK3 vRAM: 14.9GB So for the issues you are facing, I think its most likely running out of some resource, or close to it. Can you try without CBO Mesh and EK2 Mesh? So just use Base and Animation. If that helps, you can also try add back Mesh, but remove the revealing clothings if you dont use them. You woudl need to remove these folders: "CBO Unofficial Mesh\gfx\models\portraits\f_clothes_rev" "CBO Unofficial Mesh\gfx\models\portraits\m_clothes_rev"
Overlord3 Posted March 29, 2025 Posted March 29, 2025 I've noticed while playing that the tail for female Khajiits is protruding lower than where the tailbone region is. Kind of looks like her tail is coming out of her butt xD. Is there any way to fix this? Not sure, yet, if this also happens for Argonians as well. I've uploaded an example image of what I mean.
csirke128 Posted March 30, 2025 Author Posted March 30, 2025 16 hours ago, Overlord3 said: I've noticed while playing that the tail for female Khajiits is protruding lower than where the tailbone region is. Kind of looks like her tail is coming out of her butt xD. Is there any way to fix this? Not sure, yet, if this also happens for Argonians as well. I've uploaded an example image of what I mean. Hi, that seems a bit more tricky, I can change it just not sure what to, can you help where the start of the tail should be? I checked EK2 without CBO, and to me it seems kinda the tail already comes out of the butt, just the butt is smaller. So I guess the character in the picture has bigger but gene, so the tail should move backwards, but then also maybe move upwards? Also the angle might be problematic, it would not separate from the butt much, so maybe would also need to rotate the tail upwards or smth. Not sure if adding an extra bend in the tail would be needed then. So welcome feedback, attaching the image of what I had in mind (move the tail to the red cross, and then maybe bend it a bit upwards) 1
Car Fax Posted March 30, 2025 Posted March 30, 2025 I double checked the load order, but I'm having an issue where all beast races are just humans with fur (and horns for some reason). Is this mod compatible with the EK2 Carnalitas Patch? Do I need a specific version of Carnalitas or the latest?
Overlord3 Posted March 31, 2025 Posted March 31, 2025 8 hours ago, csirke128 said: Hi, that seems a bit more tricky, I can change it just not sure what to, can you help where the start of the tail should be? I checked EK2 without CBO, and to me it seems kinda the tail already comes out of the butt, just the butt is smaller. So I guess the character in the picture has bigger but gene, so the tail should move backwards, but then also maybe move upwards? Also the angle might be problematic, it would not separate from the butt much, so maybe would also need to rotate the tail upwards or smth. Not sure if adding an extra bend in the tail would be needed then. So welcome feedback, attaching the image of what I had in mind (move the tail to the red cross, and then maybe bend it a bit upwards) Oh really? I honestly didn't notice that the tail kind of looks like it's coming out of the butt as well in vanilla. I will admit, this character of mine (Kazirra is her name in case you're curious) has the Full Hourglass body type as well as the Butt slider being put far to the right, so a combination of those have probably made the tail sink in even further down. Anyways, I really like your idea! Having the tail placed right where you put the X, in my opinion at least, would look much better! A slight rotation of the tail would probably be a good move, too. If you can make those adjustments to the tail, I would be very grateful!
csirke128 Posted March 31, 2025 Author Posted March 31, 2025 18 hours ago, Car Fax said: I double checked the load order, but I'm having an issue where all beast races are just humans with fur (and horns for some reason). Is this mod compatible with the EK2 Carnalitas Patch? Do I need a specific version of Carnalitas or the latest? Can you share your load order? It should be compatible with the carnalitas patch, only issue would be if you have another mod that changes .asset files for male/female body (things like Statues, or maybe if you have CBO patch loaded after EK2 CBO Patch, or maybe there are also some other mods that mess with body asset files)
Car Fax Posted March 31, 2025 Posted March 31, 2025 1 hour ago, csirke128 said: Can you share your load order? It should be compatible with the carnalitas patch, only issue would be if you have another mod that changes .asset files for male/female body (things like Statues, or maybe if you have CBO patch loaded after EK2 CBO Patch, or maybe there are also some other mods that mess with body asset files) Sure, here's what I got: Phaze's Milfy Mod EK2 Better Barbershop EK2 Music Mod Social Relations Expanded EK2 SRE Patch Beauty Trait Changes for EK2 Uncensored Ruler Designer for EK2 EK2 Plus EK2 Men At Arms EK2 Cultural Armies EK2 Holdings Art Carnalitas Carnalitas EK2 Patch CBO Base CBO Animation CBO Mesh EK2 CBO Base EK2 CBO Animation EK2 CBO Mesh Carnalitas Love Reimagined
csirke128 Posted March 31, 2025 Author Posted March 31, 2025 2 minutes ago, Car Fax said: Sure, here's what I got: Phaze's Milfy Mod EK2 Better Barbershop EK2 Music Mod Social Relations Expanded EK2 SRE Patch Beauty Trait Changes for EK2 Uncensored Ruler Designer for EK2 EK2 Plus EK2 Men At Arms EK2 Cultural Armies EK2 Holdings Art Carnalitas Carnalitas EK2 Patch CBO Base CBO Animation CBO Mesh EK2 CBO Base EK2 CBO Animation EK2 CBO Mesh Carnalitas Love Reimagined Hi, your load order seem ok, maybe you need to try disable other mods to see what fixes it. I would try without milfy, but i think it was change so it doesnt change asset files. Can you also attach an error.log? Maybe that gives some clues what is causing an issue. 1
csirke128 Posted March 31, 2025 Author Posted March 31, 2025 18 hours ago, Overlord3 said: Oh really? I honestly didn't notice that the tail kind of looks like it's coming out of the butt as well in vanilla. I will admit, this character of mine (Kazirra is her name in case you're curious) has the Full Hourglass body type as well as the Butt slider being put far to the right, so a combination of those have probably made the tail sink in even further down. Anyways, I really like your idea! Having the tail placed right where you put the X, in my opinion at least, would look much better! A slight rotation of the tail would probably be a good move, too. If you can make those adjustments to the tail, I would be very grateful! Hi, made the changes, can you check if it looks ok now?
Overlord3 Posted April 1, 2025 Posted April 1, 2025 8 hours ago, csirke128 said: Hi, made the changes, can you check if it looks ok now? Perfect!!! The tail looks like it's coming from exactly where you'd expect it to now! Thank you so much, csirke128, you're awesome!
Crezek Posted April 14, 2025 Posted April 14, 2025 Hey, I've had an issue where the make love and carnal court interactions are unaligned? In the carnal court, the actors are stuck inside of the bed (the animations are working but most of it is clipping inside of the bed) In the normal make-love screen, actors are clipping into eachother during animations. My load order: Elder Kings 2 Better Barbershop A New Sensible Family 3 Elder Kings 2 - No Beastfolk Limiters Undress Free Camera for Royal Court Carnalitas Carnalitas EK2 Compatch CBO Base CBO Animation CBO Mesh Ek2 CBO Base Ek2 CBO Animation Ek2 CBO Mesh Voices of the Court Voices of the Court - Dialogue Animations
csirke128 Posted April 15, 2025 Author Posted April 15, 2025 17 hours ago, Crezek said: Hey, I've had an issue where the make love and carnal court interactions are unaligned? In the carnal court, the actors are stuck inside of the bed (the animations are working but most of it is clipping inside of the bed) In the normal make-love screen, actors are clipping into eachother during animations. My load order: Elder Kings 2 Better Barbershop A New Sensible Family 3 Elder Kings 2 - No Beastfolk Limiters Undress Free Camera for Royal Court Carnalitas Carnalitas EK2 Compatch CBO Base CBO Animation CBO Mesh Ek2 CBO Base Ek2 CBO Animation Ek2 CBO Mesh Voices of the Court Voices of the Court - Dialogue Animations Hi, can you do a clean install of CBO? That is remove the folders, and then extract out the mod after that. There might be some leftover files that are causing issues. If the issue still happens, can you show a screenshot? Is it with beast races?
Crezek Posted April 16, 2025 Posted April 16, 2025 14 hours ago, csirke128 said: Hi, can you do a clean install of CBO? That is remove the folders, and then extract out the mod after that. There might be some leftover files that are causing issues. If the issue still happens, can you show a screenshot? Is it with beast races? Here's some screenshots of the issue. I'm going to do a full clean reinstall of CBO and see if this fixes the problem
Crezek Posted April 16, 2025 Posted April 16, 2025 Oh nevermind! The clean install fixed the problem! Thanks so much!
SofiaPavlovna Posted April 29, 2025 Posted April 29, 2025 CTD after trying open character editor. That is been before new main game update. Idk what the problem with game.
csirke128 Posted April 29, 2025 Author Posted April 29, 2025 4 minutes ago, SofiaPavlovna said: CTD after trying open character editor. That is been before new main game update. Idk what the problem with game. Can you share load order and an error.log? Are you on 1.15.x? (there were some barbershop bugs around 1.14.x or earlier with latest barbershop)
asdasdasdssdd Posted April 29, 2025 Posted April 29, 2025 I have a bug where some clothes are just broken.
csirke128 Posted April 29, 2025 Author Posted April 29, 2025 14 minutes ago, asdasdasdssdd said: I have a bug where some clothes are just broken. Hi, did you roll back to 1.15.x?
csirke128 Posted April 29, 2025 Author Posted April 29, 2025 4 minutes ago, asdasdasdssdd said: yes Can you share a load order, and an error.log? (there is a log folder next to the mod folder)
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