SeveN085 Posted July 28, 2024 Posted July 28, 2024 (edited) Oh shit thanks for the lightning-fast update. I see it now requires Carnalitas 2.5+ and CBO Unofficial fix 1.7+, does it mean it's now automatically compatible with CBO Animations+ or does that require separate work and you will release it as separate patch that will load after everything else? EDIT: I just saw your new screenshot with the intended load order which has it so I guess it works now. Edited July 28, 2024 by SeveN085
point_break Posted August 1, 2024 Posted August 1, 2024 I am just not getting the cbo court .My load order is the following: Ek2 Carnalitas CBO Cbo fix Cbo ek2 patch Cbo animations Cbo animations fix Free camera for royal court
csirke128 Posted August 1, 2024 Author Posted August 1, 2024 7 hours ago, Point_break said: I am just not getting the cbo court .My load order is the following: Ek2 Carnalitas CBO Cbo fix Cbo ek2 patch Cbo animations Cbo animations fix Free camera for royal court Hi, what do you mean by not getting CBO court, like it doesnt open? Can you check the screenshot in the mod page for load order? You should load ek2 patch after the animation fix mods.
point_break Posted August 1, 2024 Posted August 1, 2024 2 hours ago, csirke128 said: Hi, what do you mean by not getting CBO court, like it doesnt open? Can you check the screenshot in the mod page for load order? You should load ek2 patch after the animation fix mods. I just tried that and still when i press 'Carnal Court make love' it takes me to the normal ek2 court with the options for animations on the right,but they don't do anything
csirke128 Posted August 1, 2024 Author Posted August 1, 2024 9 minutes ago, Point_break said: I just tried that and still when i press 'Carnal Court make love' it takes me to the normal ek2 court with the options for animations on the right,but they don't do anything Hi, do you have any other mod that adds other courts to the game? Or changes courts any other way? I tried it at different courts, and it correctly uses the bedroom for me. Can you try to limit your mods to only those what is on the screen shot and see if that way the issue is still there? Maybe some other mod needs a comp patch as well.
point_break Posted August 1, 2024 Posted August 1, 2024 50 minutes ago, csirke128 said: Hi, do you have any other mod that adds other courts to the game? Or changes courts any other way? I tried it at different courts, and it correctly uses the bedroom for me. Can you try to limit your mods to only those what is on the screen shot and see if that way the issue is still there? Maybe some other mod needs a comp patch as well. Well i only have better barbeshop and better barbershop cbo patch in adition.I'll try without them tomorrow
csirke128 Posted August 1, 2024 Author Posted August 1, 2024 4 minutes ago, Point_break said: Well i only have better barbeshop and better barbershop cbo patch in adition.I'll try without them tomorrow Hi, ill also push out an update today that should include compatibility with unofficial fix 1.10, that changes how courts work, maybe you can also try with that.
csirke128 Posted August 2, 2024 Author Posted August 2, 2024 41 minutes ago, ztaku1816 said: What's a CAF? Carnalitas Arousal Framework
SeveN085 Posted August 2, 2024 Posted August 2, 2024 Hi, I was waiting for the last few mods to be updated and was finally able to hop in today. The 2 new animations from CBO Animations+ are bugged in my game(rest are fine) I use a lot of other mods but I had disabled everything for testing purpose and left only what you have on your screenshot load order, yet it's still bugged "CBO Animations+ Unoffical fix CS" wasn't mentioned in this thread, so I'm assuming it's this one https://mega.nz/file/lhMl2awD#Lq2XqSXFywqrGR6RnvFpIdVKOOqREQWkQ4BWSoVgdLw from your post here ?
csirke128 Posted August 2, 2024 Author Posted August 2, 2024 18 minutes ago, SeveN085 said: Hi, I was waiting for the last few mods to be updated and was finally able to hop in today. The 2 new animations from CBO Animations+ are bugged in my game(rest are fine) Reveal hidden contents I use a lot of other mods but I had disabled everything for testing purpose and left only what you have on your screenshot load order, yet it's still bugged Hide contents "CBO Animations+ Unoffical fix CS" wasn't mentioned in this thread, so I'm assuming it's this one https://mega.nz/file/lhMl2awD#Lq2XqSXFywqrGR6RnvFpIdVKOOqREQWkQ4BWSoVgdLw from your post here ? Hi, for the animation mods, there are 2 versions, one which has CS in its name, that is for Compatible Skeleton mod, and the one without. EK2 is not based on Compatible SKeleton, so you need to use the other mod. https://mega.nz/file/NkEGwChZ#8OaL9shJk4OcthYCFpVt-nqg85m6BWZVCprus-iP5CA https://mega.nz/file/F9lQCL6b#5cN-WIqOckLd0NIYNBdN5kFFiMiC1mj1ZgXX0M1SZn8 https://mega.nz/file/hlVEURCZ#rDBe3Bbi83CZmN9UmUPgb3IMCjwHDRBCel0M2VHkqSw
SeveN085 Posted August 2, 2024 Posted August 2, 2024 59 minutes ago, csirke128 said: Hi, for the animation mods, there are 2 versions, one which has CS in its name, that is for Compatible Skeleton mod, and the one without. EK2 is not based on Compatible SKeleton, so you need to use the other mod. https://mega.nz/file/NkEGwChZ#8OaL9shJk4OcthYCFpVt-nqg85m6BWZVCprus-iP5CA https://mega.nz/file/F9lQCL6b#5cN-WIqOckLd0NIYNBdN5kFFiMiC1mj1ZgXX0M1SZn8 https://mega.nz/file/hlVEURCZ#rDBe3Bbi83CZmN9UmUPgb3IMCjwHDRBCel0M2VHkqSw Thanks, that explains, however now they just t-pose on the bed(2 anims from animations+). Rest is working including now the new variants from "cbo animations pack" I was confused by "CA+CAP Unofficial fix 1.1" because there's an additional archive once unpacked. From what I see the folder is just a 1.1 update because it lacks "CA+CAP Unofficial fix.mod" file, so you're meant to unpack the 1.0 version first, place it in your mod folder, and then replace the files inside with files from 1.1 folder right?
csirke128 Posted August 2, 2024 Author Posted August 2, 2024 13 minutes ago, SeveN085 said: Thanks, that explains, however now they just t-pose on the bed(2 anims from animations+). Rest is working including now the new variants from "cbo animations pack" Hide contents I was confused by "CA+CAP Unofficial fix 1.1" because there's an additional archive once unpacked. From what I see the folder is just a 1.1 update because it lacks "CA+CAP Unofficial fix.mod" file, so you're meant to unpack the 1.0 version first, place it in your mod folder, and then replace the files inside with files from 1.1 folder right? Hi, not sure what you mean about unpacking. The versions for these 3 are independent from each other. CA+CAP Unofficial fix makes CBO Animation+ Unofficial fix and CAP Unofficial fix work together, as both mods try to add court events that can trigger the new animations. So should be like you have in the picture, 3 separate mods. For the tpose, try putting CBO Animations+ after CBO 1.12.1 Unofficial fix. I put tpose animations as palceholders in the unofficial fix, but i guess the non CS version doesnt overwrite the animations its in the original, so it should be like CBO Unofficial fix CBO Animation+ CBO Animation Pack CBO Animation+ Unofficial fix CAP Unofficial fix CA+CAP Unofficial fix EK2 CBO Patch Ill update the screenshot in the modpage with this load order. 3
SeveN085 Posted August 2, 2024 Posted August 2, 2024 12 minutes ago, csirke128 said: Hi, not sure what you mean about unpacking. The versions for these 3 are independent from each other. CA+CAP Unofficial fix makes CBO Animation+ Unofficial fix and CAP Unofficial fix work together, as both mods try to add court events that can trigger the new animations. So should be like you have in the picture, 3 separate mods. For the tpose, try putting CBO Animations+ after CBO 1.12.1 Unofficial fix. I put tpose animations as palceholders in the unofficial fix, but i guess the non CS version doesnt overwrite the animations its in the original, so it should be like CBO Unofficial fix CBO Animation+ CBO Animation Pack CBO Animation+ Unofficial fix CAP Unofficial fix CA+CAP Unofficial fix EK2 CBO Patch Ill update the screenshot in the modpage with this load order. New load order has fixed it, thank you for all your help.
komozu Posted August 13, 2024 Posted August 13, 2024 are there any nightgown removers that actually work? the uncensored ek2 one does not work no matter where i put it in the order and i tried a few from the workshop as well as nudity toggles and none of them work.
csirke128 Posted August 13, 2024 Author Posted August 13, 2024 1 hour ago, komozu said: are there any nightgown removers that actually work? the uncensored ek2 one does not work no matter where i put it in the order and i tried a few from the workshop as well as nudity toggles and none of them work. Hi, do you need this for events? For outside events, you can set clothes to no clothes to get naked character. Even in events, you could open up the barbershop, but i guess that might be tedious. If you want to brute force it, you can change "CBO 1.12.1 Unofficial fix\gfx\portraits\accessories\clothes.txt" and look for bedchamber like this one: female_clothes_situational_western_bedchamber_01_common = { set_tags = "shrink_arms,shrink_chest,shrink_armpit_default,shrink_belly,shrink_butt,butt_clothed,hips_clothed,shoulders_clothed,waist_clothed,breasts_clothed" set_tags = "breasts_clothed_revealing_2" entity = { required_tags = "undressed" shared_pose_entity = torso } entity = { required_tags = "revealing_2,a_o" shared_pose_entity = torso entity = female_clothes_revealing_2_bedchamber_01_common_entity } entity = { required_tags = "" shared_pose_entity = torso entity = female_clothes_situational_western_bedchamber_01_common_entity } } You can then change the last line to be similar to undressed: entity = { required_tags = "" shared_pose_entity = torso entity = female_clothes_situational_western_bedchamber_01_common_entity } to entity = { required_tags = "" shared_pose_entity = torso } This will basically remove the clothing, so it will always look same as naked. This might leave the body warped due to the tags, so better remove the tags as well, so just end up with female_clothes_situational_western_bedchamber_01_common = { entity = { required_tags = "" shared_pose_entity = torso } } There are a few nightgowns in the file, i guess for completeness, just change all of them.
ZekiZeki Posted August 14, 2024 Posted August 14, 2024 Hi, are Lilmotites and other beastmen supposed to look, uh, a little weird? Sorry for the bad English
komozu Posted August 16, 2024 Posted August 16, 2024 On 8/13/2024 at 3:43 PM, csirke128 said: Hi, do you need this for events? For outside events, you can set clothes to no clothes to get naked character. Even in events, you could open up the barbershop, but i guess that might be tedious. If you want to brute force it, you can change "CBO 1.12.1 Unofficial fix\gfx\portraits\accessories\clothes.txt" and look for bedchamber like this one: female_clothes_situational_western_bedchamber_01_common = { set_tags = "shrink_arms,shrink_chest,shrink_armpit_default,shrink_belly,shrink_butt,butt_clothed,hips_clothed,shoulders_clothed,waist_clothed,breasts_clothed" set_tags = "breasts_clothed_revealing_2" entity = { required_tags = "undressed" shared_pose_entity = torso } entity = { required_tags = "revealing_2,a_o" shared_pose_entity = torso entity = female_clothes_revealing_2_bedchamber_01_common_entity } entity = { required_tags = "" shared_pose_entity = torso entity = female_clothes_situational_western_bedchamber_01_common_entity } } You can then change the last line to be similar to undressed: entity = { required_tags = "" shared_pose_entity = torso entity = female_clothes_situational_western_bedchamber_01_common_entity } to entity = { required_tags = "" shared_pose_entity = torso } This will basically remove the clothing, so it will always look same as naked. This might leave the body warped due to the tags, so better remove the tags as well, so just end up with female_clothes_situational_western_bedchamber_01_common = { entity = { required_tags = "" shared_pose_entity = torso } } There are a few nightgowns in the file, i guess for completeness, just change all of them. sorry i probably should have specified it was for the character creation screen when you make a custom ruler. i cannot get that part to be naked so i can see what the sliders are doing.
AlriMehmedi Posted August 23, 2024 Posted August 23, 2024 (edited) I don't get the events where it notifies you that your wife is pregnant and it also doesn't fire the event for naming the child upon its birth. EDIT: I fixed it, i forgot to install the carnalities patch for ek2 Edited August 26, 2024 by AlriMehmedi
csirke128 Posted August 23, 2024 Author Posted August 23, 2024 24 minutes ago, AlriMehmedi said: I don't get the events where it notifies you that your wife is pregnant and it also doesn't fire the event for naming the child upon its birth. Hi, can you share your load order? Like do you have some other carnalitas related patch? What is the race of your character, and the race of the mother? For example i think Aragonians are handled differently. Maybe i made some mistakes when merging the changes for the birth event file, ill check that.
LabMonster Posted August 25, 2024 Posted August 25, 2024 Hello, this something wrong with Sarpa (Argonian). Send my load order and screen
csirke128 Posted August 26, 2024 Author Posted August 26, 2024 On 8/14/2024 at 8:58 PM, ZekiZeki said: Hi, are Lilmotites and other beastmen supposed to look, uh, a little weird? Sorry for the bad English Hi, sorry for late reply, but what do you mean weird? Can you show a screenshot? Only thing i can see is maybe the legwear clipping (due to the leg blendshape that EK2 adds), im not sure if that is there without CBO Patch, ill check
csirke128 Posted August 26, 2024 Author Posted August 26, 2024 20 hours ago, LabMonster said: Hello, this something wrong with Sarpa (Argonian). Send my load order and screen Hi, seems like I missed those feathers when converting the meshes, thats why they were floating like that. Uploaded a new version. 1
csirke128 Posted August 27, 2024 Author Posted August 27, 2024 2 minutes ago, ZekiZeki said: By weird, I mean this Hi, can you share your load order, and an error.log? (there is a log folder next to the mod folder) That is certainly not expected, especially since CBO doesnt really change the head mesh, so the head should atleast look like a fox. Some other people had issues with cyrillic letters in the mod path, not sure if maybe that could play a role here.
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