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[mod] Interracial Takeover - 2nd Edition


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Posted

That's a lot more spread than I typically see at this point in the game. My experience has been that the BBC religion doesn't get picked up by the AI very much at the start, and when it does, it tends to get reverted during succession because the firstborn usually isn't from BBC. I wonder if there's anything in your modpack that could be accelerating this.

 

Quote

The problem was, despite NOT inviting refugees the whole time, within 66 years, my character was still a Snowbunny from guests who wandered in and triggered the events before I could dismiss or kill them.

This in particular is very surprising to me. These events should only be triggering once or twice per year. And also for most of them, the final option allows you to imprison the BBC so at the very least you can slow them down like that. In my experience, the AI imprisons them a lot which really limits the spread.

 

Quote

Even harder when the moment the Amazonian characters spawn or are recruited to fulfill those requirements, they get married away from my court by BBC in the surrounding region.

This also doesn't sound right to me. Characters in your court typically need your permission to marry. Is this something that one of the other mods changes?

Posted (edited)
16 minutes ago, aobn said:

That's a lot more spread than I typically see at this point in the game. My experience has been that the BBC religion doesn't get picked up by the AI very much at the start, and when it does, it tends to get reverted during succession because the firstborn usually isn't from BBC. I wonder if there's anything in your modpack that could be accelerating this.

 

Nope, it's all due to IT. Specifically, they're spreading up out of that huge BBC Supremacy region in south-west Africa, where they're all auto-genned at game start with BBC/African traits.

 

16 minutes ago, aobn said:

This in particular is very surprising to me. These events should only be triggering once or twice per year. And also for most of them, the final option allows you to imprison the BBC so at the very least you can slow them down like that. In my experience, the AI imprisons them a lot which really limits the spread.

 

And I chose that option on all that offered it. The event that kept advancing my character's trait experience is the gang rape one, where even if you 'RUN!', they get you.

 

16 minutes ago, aobn said:

This also doesn't sound right to me. Characters in your court typically need your permission to marry. Is this something that one of the other mods changes?

 

Not that I'm aware of.


ADDENDUM: I'm using the beta version a page or so back.

Edited by manmademonster
Posted

I haven't played the 1.3.3 beta yet, maybe it was introduced there. I do remember a couple versions back there was a problem where random event characters weren't getting cleaned up which led to a similar huge amount of BBC characters in the tracker (and interacting with everybody). Maybe this got reintroduced?

Posted

I've diffed the 1.3.2 version and the 1.3.3 beta, and it definitely looks like this update introduced a bunch of events that make BBC spread much faster. There's forced marriage events, women gain trait xp whenever they give birth to a BBC's child, and it looks like just generally a lot of events that force effects on characters. I think it would be more balanced and realistic for a lot of the event content to be triggered via schemes activated by particular characters, rather than random events that just force things to change suddenly. And also the effects on NPCs should be more based on their character traits so they don't always succeed.

 

I definitely think it would be great to have a rough guideline of what percentage of characters should have the main traits at different points in the timeline, and test the new versions in some observer games to make sure the percentages are right. Offhand, this feels like a reasonable progression for a "takeover":

  • 900 - 1%
  • 1000 - 2%
  • 1100 - 5%
  • 1200 - 10%
  • 1300 - 20%
  • 1400 - 50%

In theory this could be tuned with game rules for a slow/medium/fast progression since different players probably want different things. Could maybe scale the trait xp and the chance that a child inherits the BBC trait.

Posted
27 minutes ago, aobn said:

I've diffed the 1.3.2 version and the 1.3.3 beta, and it definitely looks like this update introduced a bunch of events that make BBC spread much faster. There's forced marriage events, women gain trait xp whenever they give birth to a BBC's child, and it looks like just generally a lot of events that force effects on characters. I think it would be more balanced and realistic for a lot of the event content to be triggered via schemes activated by particular characters, rather than random events that just force things to change suddenly. And also the effects on NPCs should be more based on their character traits so they don't always succeed.

 

I definitely think it would be great to have a rough guideline of what percentage of characters should have the main traits at different points in the timeline, and test the new versions in some observer games to make sure the percentages are right. Offhand, this feels like a reasonable progression for a "takeover":

  • 900 - 1%
  • 1000 - 2%
  • 1100 - 5%
  • 1200 - 10%
  • 1300 - 20%
  • 1400 - 50%

In theory this could be tuned with game rules for a slow/medium/fast progression since different players probably want different things. Could maybe scale the trait xp and the chance that a child inherits the BBC trait.

 

Agreed.

Posted

I always end up goin thru an manually disablin events that spawn bbcs 

17 hours ago, aobn said:

I haven't played the 1.3.3 beta yet, maybe it was introduced there. I do remember a couple versions back there was a problem where random event characters weren't getting cleaned up which led to a similar huge amount of BBC characters in the tracker (and interacting with everybody). Maybe this got reintroduced?

Posted (edited)

really like the concept of this mod. It follows a similar path to the CK2 Tentacle mod but takes the mechanics much further. However, I believe the mod might currently be too effective in its execution. After about 100 years of gameplay, I noticed that the game slows down significantly. To investigate, I started addressing errors in the error log (which, by the way, is unusually large for what should be a stable mod) and reviewed the underlying mechanics to understand what’s happening.

It seems the main issue is that, after a century, around 33% of the world's population has the BBC trait, and the mod generates events for unlanded characters. These events for unlanded characters are computation-heavy. For example, one of the events I worked on while fixing errors scans all neighboring realms. Given the 30,000+ unlanded characters, this process becomes overwhelming for the game engine. It’s simply too much.

Key Observations:

  1. Unlanded Character Overhead:

    • The mod tries to simulate too much for unlanded characters, which doesn't seem necessary. These characters don't need to be as actively simulated as landed ones, and trimming their events would likely improve performance.
  2. Error Log and Event Optimization:

    • Fixing the errors in the log should be the first step, as a stable base is crucial. Beyond that, existing events need to be streamlined and optimized for better computational efficiency in longer games.
  3. Population Growth of BBC Trait:

    • The rapid spread of the BBC trait (~33% after 100 years) significantly impacts game performance. 

Recommendations:

  1. Prioritize Fixing Errors:

    • The mod currently generates a significant number of errors, which can cause instability and further performance issues. Cleaning up the error log is critical for improving both performance and player experience.
  2. Optimize Events:

    • Focus on reducing the computational load of events, particularly those involving unlanded characters or large-scale realm scans. Consider disabling or simplifying non-essential events for unlanded characters.
  3. Balance and Test for Long-Term Playability:

    • Review and adjust mechanics to ensure the mod remains playable and efficient in longer campaigns. Consider capping or slowing the spread of certain traits or mechanics that disproportionately impact performance.
  4. Avoid Adding New Features:

    • At this stage, I recommend against introducing new features. Instead, the focus should be on refining and optimizing the existing mechanics to ensure a smoother gameplay experience in longer campaigns.

Additional Notes:

I’ve attached some fixes I’ve made to help address the issues I encountered. While these fixes might improve stability, I suspect the problems could be deeper. However, there’s a chance that resolving errors and optimizing existing features might make the mod playable in its current form.

For now, I suggest prioritizing performance improvements over adding new features. The concept is fantastic, but ensuring it works smoothly for long-term campaigns will make it even more enjoyable for players.

interracial_takeover.zip

Edited by Zdun
Posted
8 hours ago, Zdun said:

 

It seems the main issue is that, after a century, around 33% of the world's population has the BBC trait, and the mod generates events for unlanded characters. These events for unlanded characters are computation-heavy. For example, one of the events I worked on while fixing errors scans all neighboring realms. Given the 30,000+ unlanded characters, this process becomes overwhelming for the game engine. It’s simply too much.

 

 

Does it though? I've tried to do some unlanded stuff and I haven't really noticed events, at least any different events from landed.

Posted
1 hour ago, Merthiel said:

 

Does it though? I've tried to do some unlanded stuff and I haven't really noticed events, at least any different events from landed.

You have to take into account other characters. #characters/group x #groups divided by # of adult women per group. That adds up and that's not even taking into account individual wanderers. Unless I'm getting the formula for who gets targeted wrong because if it is only the Player Character and their court then the spread of BBCs should be very limited.

 

The person who analyzed this mod is saying every character who is traveling is getting Blacked and that is turning into a snowball that is rapidly deteriorating the stability of the mod. Instead of killing off the BBCs once their event is done they are sticking around and adding more BBCs to the gene pool

Posted

 

13 hours ago, Merthiel said:

 

Does it though? I've tried to do some unlanded stuff and I haven't really noticed events, at least any different events from landed.

These are maintanance events that trigger for AI. All AI characters steal white wife and dump it when she gets sick etc. Not only landless or wanderers. Literally everyone with BBC.

Posted

So is this mod even still being actively  developed? seems like OP hasn't said anything for months you'd think he would at least mention he's working on the new update. Also for the other versions people uploaded, does it just add the tattoos? I'm a little confused what is what with people uploading separate versions in this thread

Posted
8 hours ago, Ilske said:

So is this mod even still being actively  developed? seems like OP hasn't said anything for months you'd think he would at least mention he's working on the new update. Also for the other versions people uploaded, does it just add the tattoos? I'm a little confused what is what with people uploading separate versions in this thread

Soothingcell is also working on this with the mod author he released something about 2 weeks ago but I've been waiting for the stable official version.

Posted
On 11/9/2024 at 5:18 AM, soothingchell said:

if anyone is unable to figure out how to install and add alberax's additions, here is a zipped compilation! This will most likely be the next update, inbetween me adding adventurer events. there should be plenty of bull/cuck events in the meantime (which, if any of you feel courageous, act as great templates for making new/your own events!)

interracial_takeover 1.3.3.zip 4.21 MB · 175 downloads

Would there be flavor text from the female side for sabotaging your husband in war/stealing gold/ killing your husband?

Posted
7 hours ago, phily101 said:

Would there be flavor text from the female side for sabotaging your husband in war/stealing gold/ killing your husband?

I'd rather the AI have a scheme to usurp the title from her non BBC children in favor of her BBC child

Posted
19 hours ago, Dragul17 said:

I'd rather the AI have a scheme to usurp the title from her non BBC children in favor of her BBC child

That's already the succession law though, there is already code for events for making the enemy's wife surrender as a BBC character, but there aren't any from the pov of the wife in game yet

Posted

As promised, some research into the growth of various traits:

 

Both tests are run as observer games, default game rules, only mods are Carnalitas (2.8), Carnalitas Dei (2.6b), and Interracial Takeover, game version 1.14.2.2, all DLC.

 

Using the 1.3.3 preview posted upthread: (approx 2h30m)

Date			Chars		Pct Male	Pct Female	Pct M BBC	Pct F Whitegirl		Pct Church of BBC
Jan 1, 867		19920		67.39%		32.61%		1.90%		0.00%			0.00%
Jan 1, 870		20139		63.57%		36.43%		3.26%		2.79%			0.63%
Jan 1, 880		25717		60.39%		39.61%		9.61%		7.89%			3.82%
Jan 1, 890		29931		57.38%		42.62%		16.39%		14.58%			6.64%
Jan 1, 900		33481		55.18%		44.82%		23.57%		22.52%			9.49%
Jan 1, 910		38734		54.62%		45.38%		32.88%		32.14%			13.86%
Jan 1, 920		46628		55.30%		44.70%		44.60%		39.62%			19.28%
Jan 1, 930		58335		56.56%		43.44%		55.87%		44.21%			24.95%
Jan 1, 940		72325		57.48%		42.52%		65.25%		43.61%			29.39%
Jan 1, 950		93042		58.30%		41.70%		74.16%		42.61%			33.45%
Jan 4, 960		120777		58.76%		41.24%		80.68%		40.16%			36.54%
Jan 1, 970		157009		58.75%		41.25%		85.85%		37.93%			38.92%

 

Adding the attached patch to reduce BBC inheritance: (approx 1h45m)

Date			Chars		Pct Male	Pct Female	Pct M BBC	Pct F Whitegirl		Pct Church of BBC
Jan 1, 867		19966		66.96%		33.04%		1.53%		0.00%			0.00%
Jan 1, 870		20393		62.91%		37.09%		2.03%		2.54%			0.57%
Jan 1, 880		25461		59.69%		40.31%		5.78%		6.35%			3.60%
Feb 1, 890		28602		57.34%		42.66%		9.48%		9.62%			6.70%
Jan 1, 900		31023		55.14%		44.86%		11.84%		14.56%			8.89%
Jan 1, 910		34718		54.40%		45.60%		14.42%		26.88%			12.79%
Jan 1, 920		39340		54.61%		45.39%		18.18%		37.90%			17.91%
Jan 1, 930		44328		55.37%		44.63%		23.91%		44.43%			23.76%
Jan 1, 940		50744		56.65%		43.35%		29.27%		47.70%			29.19%
Jan 1, 950		57994		57.45%		42.55%		33.66%		48.45%			34.28%
Jan 1, 960		67654		58.25%		41.75%		37.29%		48.19%			39.81%
Jan 2, 970		78317		58.72%		41.28%		40.77%		47.00%			45.46%

 

This cuts the growth of the BBC trait roughly in half, and reduces the population growth by about 25%. However, this is not nearly enough. Next step is probably to significantly reduce the rate of events.

0001-Make-BBC-trait-derived-not-inherited.patch.txt

Posted
3 hours ago, aobn said:

As promised, some research into the growth of various traits:

 

Both tests are run as observer games, default game rules, only mods are Carnalitas (2.8), Carnalitas Dei (2.6b), and Interracial Takeover, game version 1.14.2.2, all DLC.

 

Using the 1.3.3 preview posted upthread: (approx 2h30m)

Date			Chars		Pct Male	Pct Female	Pct M BBC	Pct F Whitegirl		Pct Church of BBC
Jan 1, 867		19920		67.39%		32.61%		1.90%		0.00%			0.00%
Jan 1, 870		20139		63.57%		36.43%		3.26%		2.79%			0.63%
Jan 1, 880		25717		60.39%		39.61%		9.61%		7.89%			3.82%
Jan 1, 890		29931		57.38%		42.62%		16.39%		14.58%			6.64%
Jan 1, 900		33481		55.18%		44.82%		23.57%		22.52%			9.49%
Jan 1, 910		38734		54.62%		45.38%		32.88%		32.14%			13.86%
Jan 1, 920		46628		55.30%		44.70%		44.60%		39.62%			19.28%
Jan 1, 930		58335		56.56%		43.44%		55.87%		44.21%			24.95%
Jan 1, 940		72325		57.48%		42.52%		65.25%		43.61%			29.39%
Jan 1, 950		93042		58.30%		41.70%		74.16%		42.61%			33.45%
Jan 4, 960		120777		58.76%		41.24%		80.68%		40.16%			36.54%
Jan 1, 970		157009		58.75%		41.25%		85.85%		37.93%			38.92%

 

Adding the attached patch to reduce BBC inheritance: (approx 1h45m)

Date			Chars		Pct Male	Pct Female	Pct M BBC	Pct F Whitegirl		Pct Church of BBC
Jan 1, 867		19966		66.96%		33.04%		1.53%		0.00%			0.00%
Jan 1, 870		20393		62.91%		37.09%		2.03%		2.54%			0.57%
Jan 1, 880		25461		59.69%		40.31%		5.78%		6.35%			3.60%
Feb 1, 890		28602		57.34%		42.66%		9.48%		9.62%			6.70%
Jan 1, 900		31023		55.14%		44.86%		11.84%		14.56%			8.89%
Jan 1, 910		34718		54.40%		45.60%		14.42%		26.88%			12.79%
Jan 1, 920		39340		54.61%		45.39%		18.18%		37.90%			17.91%
Jan 1, 930		44328		55.37%		44.63%		23.91%		44.43%			23.76%
Jan 1, 940		50744		56.65%		43.35%		29.27%		47.70%			29.19%
Jan 1, 950		57994		57.45%		42.55%		33.66%		48.45%			34.28%
Jan 1, 960		67654		58.25%		41.75%		37.29%		48.19%			39.81%
Jan 2, 970		78317		58.72%		41.28%		40.77%		47.00%			45.46%

 

This cuts the growth of the BBC trait roughly in half, and reduces the population growth by about 25%. However, this is not nearly enough. Next step is probably to significantly reduce the rate of events.

0001-Make-BBC-trait-derived-not-inherited.patch.txt 3.37 kB · 1 download

 

Interesting how your patch reduced the M BCC, but somehow the Whitegirl and Church of BBC went up.

Posted
23 minutes ago, manmademonster said:

 

Interesting how your patch reduced the M BCC, but somehow the Whitegirl and Church of BBC went up.

I think it's a coincidence. The pattern of what converted was very different between the two games. Unfortunately that's a limitation of only testing with one session.

Posted

Ok round 2, same setup as my previous post. In addition to the inheritance patch, this applies the attached patch to stop creating characters in events (except the invite decision and the BBC invasion CB): (1h to 970)

Date			Chars		Pct Male	Pct Female	Pct M BBC	Pct F Whitegirl		Pct Church of BBC
Jan 1, 0867		19963		66.98%		33.02%		1.53%		0.00%			0.00%
Jan 1, 0870		20200		63.14%		36.86%		1.56%		2.43%			0.19%
Jan 1, 0880		25044		58.98%		41.02%		1.22%		4.57%			0.32%
Jan 1, 0890		27170		55.40%		44.60%		1.14%		5.62%			0.52%
Jan 1, 0900		28597		52.98%		47.02%		0.88%		5.58%			0.65%
Jan 1, 0910		29773		51.73%		48.27%		0.82%		5.78%			1.01%
Jan 1, 0920		31889		50.93%		49.07%		0.75%		5.67%			1.42%
Jan 1, 0930		32796		50.48%		49.52%		0.93%		5.76%			1.74%
Jan 1, 0940		33251		50.56%		49.44%		1.02%		6.16%			2.10%
Jan 1, 0950		33858		50.61%		49.39%		1.21%		6.15%			2.50%
Jan 1, 0960		34236		50.55%		49.45%		1.28%		6.02%			2.67%
Jan 1, 0970		34782		50.38%		49.62%		1.42%		7.05%			3.04%
Jan 1, 0980		35420		50.26%		49.74%		1.52%		7.23%			3.19%
Jan 1, 0990		36000		50.53%		49.47%		1.64%		8.32%			4.04%
Jan 1, 1000		36001		50.36%		49.64%		1.90%		8.19%			4.78%
Jan 1, 1010		36042		50.01%		49.99%		1.93%		8.84%			5.95%
Jan 1, 1020		36665		50.04%		49.96%		1.96%		9.17%			6.90%
Jan 27, 1030		37176		49.98%		50.02%		2.24%		9.49%			7.88%

 

BBC trait growth goes down to essentially where we want it, to get to 50% spread at 1400 (probably? I am extrapolating from what growth we have here). Other traits are also slowed down, but not by as much. I think the whitegirl trait growth could be lowered by properly conflicting it with Full Black and Mostly Black, which seems to be intended in the code. Note that the BBC trait does decline for the first few decades as the older starting characters die before the next generations of BBC characters reach adulthood. It took until 950 to get back to the same character count as the start.

 

My main concern is that the spread is now really limited to West Africa, where most of the starting BBC characters are. I'm not sure if it needs a little boost to get out of there. In my test, that region was almost completely converted to Church of the Black Cock in 1030, but there were only a couple of provinces it had spread to outside of West Africa. However, we might also assume that in a real game, the player is pulling BBCs to wherever they are, which should speed things up a bit.

0002-Only-fire-events-when-characters-already-exist.patch.txt

Posted
15 hours ago, phily101 said:

That's already the succession law though, there is already code for events for making the enemy's wife surrender as a BBC character, but there aren't any from the pov of the wife in game yet

The succession law is only if they converted to the BBC religion. I'm talking about a scheme for a QOS who hasn't converted. This is also not taking into account that the women is not the actual ruler. If the woman is not the ruler there is no title to inherit from her so it follows her husband's succession line which if I Remember right Christian and other religions have the eldest son inherit regardless of faith unless the religion has the tenant that only allows those of the religion to inherit the claim. There is cultural succession like the Nubian Queens cultural tenant but even so the title follows the direct line of succession which is non BBC so African cultural succession laws would not apply.

 

The scheme is to allow a non BBC (most likely a woman with BBC bias) to conspire to usurp the throne of a non BBC ruler (the Queen of Spades white son) in order to put their BBC child onto the throne over their other children who are not BBC. It would basically act like the scheme where you gain a claim on your liege's land but if successful would give the contested titles to the BBC. You could code it so that the scheme could only be used against non BBC rulers to prevent other BBC children from Usurping constantly. Also they must be siblings.

 

I don't think you understand the title succession mechanics

Posted
14 minutes ago, aobn said:

Ok round 2, same setup as my previous post. In addition to the inheritance patch, this applies the attached patch to stop creating characters in events (except the invite decision and the BBC invasion CB): (1h to 970)

Date			Chars		Pct Male	Pct Female	Pct M BBC	Pct F Whitegirl		Pct Church of BBC
Jan 1, 0867		19963		66.98%		33.02%		1.53%		0.00%			0.00%
Jan 1, 0870		20200		63.14%		36.86%		1.56%		2.43%			0.19%
Jan 1, 0880		25044		58.98%		41.02%		1.22%		4.57%			0.32%
Jan 1, 0890		27170		55.40%		44.60%		1.14%		5.62%			0.52%
Jan 1, 0900		28597		52.98%		47.02%		0.88%		5.58%			0.65%
Jan 1, 0910		29773		51.73%		48.27%		0.82%		5.78%			1.01%
Jan 1, 0920		31889		50.93%		49.07%		0.75%		5.67%			1.42%
Jan 1, 0930		32796		50.48%		49.52%		0.93%		5.76%			1.74%
Jan 1, 0940		33251		50.56%		49.44%		1.02%		6.16%			2.10%
Jan 1, 0950		33858		50.61%		49.39%		1.21%		6.15%			2.50%
Jan 1, 0960		34236		50.55%		49.45%		1.28%		6.02%			2.67%
Jan 1, 0970		34782		50.38%		49.62%		1.42%		7.05%			3.04%
Jan 1, 0980		35420		50.26%		49.74%		1.52%		7.23%			3.19%
Jan 1, 0990		36000		50.53%		49.47%		1.64%		8.32%			4.04%
Jan 1, 1000		36001		50.36%		49.64%		1.90%		8.19%			4.78%
Jan 1, 1010		36042		50.01%		49.99%		1.93%		8.84%			5.95%
Jan 1, 1020		36665		50.04%		49.96%		1.96%		9.17%			6.90%
Jan 27, 1030		37176		49.98%		50.02%		2.24%		9.49%			7.88%

 

BBC trait growth goes down to essentially where we want it, to get to 50% spread at 1400 (probably? I am extrapolating from what growth we have here). Other traits are also slowed down, but not by as much. I think the whitegirl trait growth could be lowered by properly conflicting it with Full Black and Mostly Black, which seems to be intended in the code. Note that the BBC trait does decline for the first few decades as the older starting characters die before the next generations of BBC characters reach adulthood. It took until 950 to get back to the same character count as the start.

 

My main concern is that the spread is now really limited to West Africa, where most of the starting BBC characters are. I'm not sure if it needs a little boost to get out of there. In my test, that region was almost completely converted to Church of the Black Cock in 1030, but there were only a couple of provinces it had spread to outside of West Africa. However, we might also assume that in a real game, the player is pulling BBCs to wherever they are, which should speed things up a bit.

0002-Only-fire-events-when-characters-already-exist.patch.txt 28.44 kB · 0 downloads

Is this patch compatible with the current version of the mod and is the current mod version compatible with the current game edition?

Posted
1 hour ago, aobn said:

Ok round 2, same setup as my previous post. In addition to the inheritance patch, this applies the attached patch to stop creating characters in events (except the invite decision and the BBC invasion CB): (1h to 970)

Date			Chars		Pct Male	Pct Female	Pct M BBC	Pct F Whitegirl		Pct Church of BBC
Jan 1, 0867		19963		66.98%		33.02%		1.53%		0.00%			0.00%
Jan 1, 0870		20200		63.14%		36.86%		1.56%		2.43%			0.19%
Jan 1, 0880		25044		58.98%		41.02%		1.22%		4.57%			0.32%
Jan 1, 0890		27170		55.40%		44.60%		1.14%		5.62%			0.52%
Jan 1, 0900		28597		52.98%		47.02%		0.88%		5.58%			0.65%
Jan 1, 0910		29773		51.73%		48.27%		0.82%		5.78%			1.01%
Jan 1, 0920		31889		50.93%		49.07%		0.75%		5.67%			1.42%
Jan 1, 0930		32796		50.48%		49.52%		0.93%		5.76%			1.74%
Jan 1, 0940		33251		50.56%		49.44%		1.02%		6.16%			2.10%
Jan 1, 0950		33858		50.61%		49.39%		1.21%		6.15%			2.50%
Jan 1, 0960		34236		50.55%		49.45%		1.28%		6.02%			2.67%
Jan 1, 0970		34782		50.38%		49.62%		1.42%		7.05%			3.04%
Jan 1, 0980		35420		50.26%		49.74%		1.52%		7.23%			3.19%
Jan 1, 0990		36000		50.53%		49.47%		1.64%		8.32%			4.04%
Jan 1, 1000		36001		50.36%		49.64%		1.90%		8.19%			4.78%
Jan 1, 1010		36042		50.01%		49.99%		1.93%		8.84%			5.95%
Jan 1, 1020		36665		50.04%		49.96%		1.96%		9.17%			6.90%
Jan 27, 1030		37176		49.98%		50.02%		2.24%		9.49%			7.88%

 

BBC trait growth goes down to essentially where we want it, to get to 50% spread at 1400 (probably? I am extrapolating from what growth we have here). Other traits are also slowed down, but not by as much. I think the whitegirl trait growth could be lowered by properly conflicting it with Full Black and Mostly Black, which seems to be intended in the code. Note that the BBC trait does decline for the first few decades as the older starting characters die before the next generations of BBC characters reach adulthood. It took until 950 to get back to the same character count as the start.

 

My main concern is that the spread is now really limited to West Africa, where most of the starting BBC characters are. I'm not sure if it needs a little boost to get out of there. In my test, that region was almost completely converted to Church of the Black Cock in 1030, but there were only a couple of provinces it had spread to outside of West Africa. However, we might also assume that in a real game, the player is pulling BBCs to wherever they are, which should speed things up a bit.

0002-Only-fire-events-when-characters-already-exist.patch.txt 28.44 kB · 3 downloads

This looks ideal. And yeah, it will slow growth outside of West Africa other than what the actual player does, but that is the expressed intent of many of the users of this mod, to be in more control of where they spread.

Posted
11 hours ago, Dragul17 said:

Is this patch compatible with the current version of the mod and is the current mod version compatible with the current game edition?

 

These patches are based on the Interracial Takeover 1.3.3 preview version posted here: 

 

I tested this with game version 1.14.2.2 with all DLCs activated. 

Posted

What are these patch files? Looks like raw txt file or some descriptor file from svn/git. Do you have some git repo containing it or what tool I have to apply to it? I would love to check if it stop my pc from exploding around year 1000.

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