phily101 Posted December 10, 2024 Posted December 10, 2024 (edited) 4 hours ago, Merthiel said: I don't really know the first thing about coding a mod, but the way I see it, it might be better if the BBC stuff is a series of events that can be triggered with a decision, rather than spamming the "Invite African Refugees to Court" button every few months. I think that'll allow for a natural feeling of them "taking over" rather than constantly spawning new characters every few months. Again, I don't know how to code, but if I could just spitball how it'd work. Stage 1: Open Doors for Refugees Replacing the repeatable "invite BBC to court" decision is a decision to "Open Doors for Refugees". It can offer stress relief for compassionate characters while stressing callous ones. Event could have a dialogue box saying that you've declared your Kingdom a home for any refugees that are willing to settle there. The BBC characters don't spawn instantly, that comes later. Stage 2: Visitors from the Dark Continent A few months to a year after taking the "invite refugees to court" decision, you receive word that strange men with dark skin have arrived on your shore, fleeing war and famine back home. You're asked what to do with them and you're given a choice: "Send them back" or "Introduce them to me". Former causes stress to compassionate characters and the reverse for callous ones. Latter spawns a BBC character with a random set of skills. He'll say his people have traveled far in place of a refuge and heard your Kingdom will welcome them. He joins your court, and then a random province gets a modifier (call it "African Refugee Camp") that lowers control in exchange for increasing development. Stage 3: Boons Maybe a few months after inviting refugees to your court, events start firing that can give the player some buffs in exchange for letting more refugees in. One event could be "we were so grateful we pooled our money together to give you a gift." And you get maybe 50 or 100 gold. If you have an open court position (such as a doctor, seneschal, body guard, etc) the original BBC character that spawned will introduce you to a person skilled in that position. "We heard you needed a doctor and we're eager to prove our worth, Muhammed here is the best doctor among our people and he'll help you stay healthy." They can also gift you artifacts. You might also get an event that spawns a Men at Arms or Event Troops representing them willing to take up arms for you. BBC corruption events around this point are more "helpful" or "innocent", things like your bodyguard holding you close or your physician giving you a nude physical "for your health". Stage 4: More Demands Around this point, the refugees start making greater demands. Giving in increases cultural acceptance but will do things like culture flip a province (say, from "French" to "African"). This should predominantly affect provinces with the modifier from before, "African Refugee Camp" can be changed to "Little Africa" and worsens the control drop. Refugees will ask for money to build homes, or "representation" on your council (spawning another BBC character to act as one of your councilors) and the BBC events get more devious; your physician starts groping you, your bodyguard demands you jerk him off, etc. Events will hint at things getting worse "on the ground" as it were, peasants complaining the refugees are stealing from them, that they pushed them out of their church to "do their strange, foreign religion", and men complain that their wives and daughters are running off with these dark-skinned men. Stage 5: The Deluge More ships get sighted, African Refugees landing becomes a daily occurrence. Events around this time indicate how bad things are getting. African Refugees start spreading to your vassals' territory and you can demand they let them in at the cost of reducing their opinion of you. Provinces flip to black supremacy as events focus on some huge cultural change: women wearing spade jewelry, tanning, leaving their husbands or fathers for African men. BBC courtiers will openly take advantage of you. You get events from neighboring rulers (also reducing their opinion of you) that Africans have been raiding them from across the border. African Populists will sometimes rise up in revolt. You'll get an event (similar to the Northmen Invasion) to offer land to new refugees or risk war with them. More events fire demanding money, demanding council positions, land, so on. Stage 6: The Takeover At this point a good portion of your Kingdom should be African and have the Black Supremacy religion. Your African courtiers openly disobey you. You get an event where you see one of them sitting on your throne in the royal court, and they'll demand you kneel before your new king. Depending on your level of BBC corruption, you can divorce your husband and declare the african courtier your king-consort, disinherit non-BBC heirs, and officially convert to black supremacy. Gameplay from this point on can involve events where you're randomly imprisoned for about a month and used as cum dumpster, spawn new BBC characters with unpressed claims on your neighbor's land, and the Pope may declare a Crusade to drive the refugees from Europe. I think that could reduce spam, and create a more coherent narrative for what the takeover could look like. Hope you enjoyed, and as a thanks for reading here's some BBC. A great narrative ngl, would definitely play this mod out. The events part is mainly in game with certain events being linked to your qos trait stage, but there could be a lot more flavor events and stuff like rebellions and wars. Edited December 10, 2024 by phily101
Merthiel Posted December 10, 2024 Posted December 10, 2024 14 hours ago, dekeche said: Only real problem with in depth event based chains like that is that the game doesn't seem to have a concept of country-level flags. And events themselves are triggered on an individual basis, so getting long event chains can cause issues when the character that started them dies. You might be able to do what you're looking for with province modifiers, but that might be a tad tricky to implement without issues. Not impossible, but you'd want to make sure the events aren't triggering too often, or triggering too little. And you could have issues if the refugee province was lost. I've had a similar idea though, but using a custom-domiciles. Basically creating an unmovable adventurer camp (enclave), that would act as the origin point for the BBC characters in your court&realm. Invite them in and build the initial camp, then trade them resources for boons. As they become more established, the better boons they can grant, but they also become more of a corruptive influence. Going from just providing knights&councilors while seducing people, to fielding full mercenary armies that raid for captives when you haven't hired them. Something along those lines. Events could be tied into the camps development. Small enclaves would be rather benign, while larger ones would be.... ambitious. Though, personally, I do think that such major changes to how this mod functions are quite out of scope. Maybe as a separate mod? But I think a lot of the issues with story heavy mods is that the people who are good at writing the actual text, aren't the people good at writing the code. You kind of need both sides to make a good mod. You've got some great ideas too. I think my inspiration was how Phaze's Futanari mod works. I'm not quite sure how they do it, but they've got some great story content that doesn't seem to swarm the map with futas. When you mentioned the Enclave that's the first thing that came to mind, too. I think we've got some fun events so far, however If you're playing as anything other than a female ruler getting blacked, things get wonky pretty fast.
Dragul17 Posted December 11, 2024 Posted December 11, 2024 On 12/9/2024 at 7:31 PM, Merthiel said: I don't really know the first thing about coding a mod, but the way I see it, it might be better if the BBC stuff is a series of events that can be triggered with a decision, rather than spamming the "Invite African Refugees to Court" button every few months. I think that'll allow for a natural feeling of them "taking over" rather than constantly spawning new characters every few months. Again, I don't know how to code, but if I could just spitball how it'd work. Stage 1: Open Doors for Refugees Replacing the repeatable "invite BBC to court" decision is a decision to "Open Doors for Refugees". It can offer stress relief for compassionate characters while stressing callous ones. Event could have a dialogue box saying that you've declared your Kingdom a home for any refugees that are willing to settle there. The BBC characters don't spawn instantly, that comes later. Stage 2: Visitors from the Dark Continent A few months to a year after taking the "invite refugees to court" decision, you receive word that strange men with dark skin have arrived on your shore, fleeing war and famine back home. You're asked what to do with them and you're given a choice: "Send them back" or "Introduce them to me". Former causes stress to compassionate characters and the reverse for callous ones. Latter spawns a BBC character with a random set of skills. He'll say his people have traveled far in place of a refuge and heard your Kingdom will welcome them. He joins your court, and then a random province gets a modifier (call it "African Refugee Camp") that lowers control in exchange for increasing development. Stage 3: Boons Maybe a few months after inviting refugees to your court, events start firing that can give the player some buffs in exchange for letting more refugees in. One event could be "we were so grateful we pooled our money together to give you a gift." And you get maybe 50 or 100 gold. If you have an open court position (such as a doctor, seneschal, body guard, etc) the original BBC character that spawned will introduce you to a person skilled in that position. "We heard you needed a doctor and we're eager to prove our worth, Muhammed here is the best doctor among our people and he'll help you stay healthy." They can also gift you artifacts. You might also get an event that spawns a Men at Arms or Event Troops representing them willing to take up arms for you. BBC corruption events around this point are more "helpful" or "innocent", things like your bodyguard holding you close or your physician giving you a nude physical "for your health". Stage 4: More Demands Around this point, the refugees start making greater demands. Giving in increases cultural acceptance but will do things like culture flip a province (say, from "French" to "African"). This should predominantly affect provinces with the modifier from before, "African Refugee Camp" can be changed to "Little Africa" and worsens the control drop. Refugees will ask for money to build homes, or "representation" on your council (spawning another BBC character to act as one of your councilors) and the BBC events get more devious; your physician starts groping you, your bodyguard demands you jerk him off, etc. Events will hint at things getting worse "on the ground" as it were, peasants complaining the refugees are stealing from them, that they pushed them out of their church to "do their strange, foreign religion", and men complain that their wives and daughters are running off with these dark-skinned men. Stage 5: The Deluge More ships get sighted, African Refugees landing becomes a daily occurrence. Events around this time indicate how bad things are getting. African Refugees start spreading to your vassals' territory and you can demand they let them in at the cost of reducing their opinion of you. Provinces flip to black supremacy as events focus on some huge cultural change: women wearing spade jewelry, tanning, leaving their husbands or fathers for African men. BBC courtiers will openly take advantage of you. You get events from neighboring rulers (also reducing their opinion of you) that Africans have been raiding them from across the border. African Populists will sometimes rise up in revolt. You'll get an event (similar to the Northmen Invasion) to offer land to new refugees or risk war with them. More events fire demanding money, demanding council positions, land, so on. Stage 6: The Takeover At this point a good portion of your Kingdom should be African and have the Black Supremacy religion. Your African courtiers openly disobey you. You get an event where you see one of them sitting on your throne in the royal court, and they'll demand you kneel before your new king. Depending on your level of BBC corruption, you can divorce your husband and declare the african courtier your king-consort, disinherit non-BBC heirs, and officially convert to black supremacy. Gameplay from this point on can involve events where you're randomly imprisoned for about a month and used as cum dumpster, spawn new BBC characters with unpressed claims on your neighbor's land, and the Pope may declare a Crusade to drive the refugees from Europe. I think that could reduce spam, and create a more coherent narrative for what the takeover could look like. Hope you enjoyed, and as a thanks for reading here's some BBC. I think one of the boons should be increased development growth you're importing a ton of population so maybe in addition to development it comes at a cost of control. When it dips under 20 there could be an event where you allow more refugees for a +2 development but it converts into African and Black Supremacist. If you reject allowing more you could allow some which keeps the current status quo which will bring up the even again eventually, or you can stop it completely taking away the control debuff and dev boon, but at the cost of 20 years of popular support debuff.
Merthiel Posted December 11, 2024 Posted December 11, 2024 12 hours ago, Dragul17 said: I think one of the boons should be increased development growth you're importing a ton of population so maybe in addition to development it comes at a cost of control. When it dips under 20 there could be an event where you allow more refugees for a +2 development but it converts into African and Black Supremacist. If you reject allowing more you could allow some which keeps the current status quo which will bring up the even again eventually, or you can stop it completely taking away the control debuff and dev boon, but at the cost of 20 years of popular support debuff. Maybe the Struggle Mechanics they introduced could be used? I noticed it seems pretty under-utilized by most mods out there. Though again, I don't know coding so I don't know how easy it is to create a custom "Racial Takeover" struggle.
dekeche Posted December 11, 2024 Posted December 11, 2024 11 minutes ago, Merthiel said: Maybe the Struggle Mechanics they introduced could be used? I noticed it seems pretty under-utilized by most mods out there. Though again, I don't know coding so I don't know how easy it is to create a custom "Racial Takeover" struggle. Depends on what you want it to do? But struggles are region based though, so that'd need to be accounted for. And struggles are primarily a modifier to gameplay aspects. The two vanilla struggles just sequester off sections of the map to prevent outside forces from conquering certain regions too easily.
manmademonster Posted December 12, 2024 Posted December 12, 2024 5 hours ago, dekeche said: Depends on what you want it to do? But struggles are region based though, so that'd need to be accounted for. And struggles are primarily a modifier to gameplay aspects. The two vanilla struggles just sequester off sections of the map to prevent outside forces from conquering certain regions too easily. Since they're region based, that would allow for multiple storylines/themes. Europe, Middle East, Asia, could all have their own storylines. and it would allow for the exclusion of Africa from event chains. Kinda silly for black women to be sporting Blacked tats.
Wonders of Eros Posted December 16, 2024 Posted December 16, 2024 Does the mod work with version 1.14.x?
atillas1312 Posted December 16, 2024 Posted December 16, 2024 i'm doing some job to this mod right now, i started for myself, im new to modding i think i made good progress i've done some balancements, i found a way to exclude african girls from aqcuiring the whitegirl traits, i made some events, i worked maybe i could share it in the future to try it you too 4
manmademonster Posted December 17, 2024 Posted December 17, 2024 4 hours ago, atillas1312 said: i'm doing some job to this mod right now, i started for myself, im new to modding i think i made good progress i've done some balancements, i found a way to exclude african girls from aqcuiring the whitegirl traits, i made some events, i worked maybe i could share it in the future to try it you too Nice!
alfalfas Posted December 17, 2024 Posted December 17, 2024 On 12/2/2024 at 10:50 AM, dekeche said: Interracial_takover_133_heavymodded.zip 4.23 MB · 196 downloads So... uh... I did a thing. Here's a heavily modified version of the 1.3.3 preview that was posted previously, + the minor error fixing version with the switch to carn_had_sex_with_effect_v2, + the two git patches for performance that were added previously.... with an extra helping of a massive number of log error corrections and some minor XP gain re-balances. There were..... quite a lot of errors to work through. And there's still some log errors, but they either don't make any sense (unexpected localization token that's used multiple times, but only flagged once), or the standard wrong encoding message for a number of files. Most of the errors I corrected were just fixing issues with any and random being used incorrectly, removing limits from scope calls that don't use it (any_, liege, primary_spouse), and a number of changes to correct "linguistic" issues in the code. Most bizarre issue I found was that apparently the localization key ' bno_cuck_0005.title' had a hash collision with another key, so I had to modify it. But that might have just been on my end, apparently the base-game key 'HEADER_CRUSADER_KINGS_3' is throwing a similar error. I'm not going to claim this version is bug free, but at least the error logs are clean. Now, onto some suggestions; First, the cuck and slut paths seem to be in a fairly good place. But I did notice that the actual code of those events is doing a lot of the same things - like grabbing a random bbc courtier for the target1 slot, or cucking any husbands. Things like that maybe should be moved into a scripted_effects file, so the event code can be simplified. Additionally, I'd consider moving and separating out the bno_yearly_random_pulse events into either separate on_actions, or separate random_events sections. Doing so would let you control the frequency of events on each path with more granularity, or potentially setting up different changes for certain events. For example, you could separate out each tier of slut events so that higher tier events have a higher frequency to fire for the AI. Now, as for the Bull path... I feel that one is too passive. The other paths are all about things being done TOO you. It's an outside corruptive force that acting against you, at it's leisure. But, the Bull path should be about being that corruptive force. And while you can do that to an extent (seduce+lay with for 5 xp per year).... it's extremely slow, and can only really effect one person over the course of many years. And while that could be alleviated by adding more events or increasing xp gain, I think that would still be making the path too passive. Instead, I'd suggest adding a few character interactions and schemes to allow a player to more actively participate in the corruption of the world. Some ideas; A more focused seduction scheme, with custom events increasing the target's xp, but carrying a greater risk (Dub-con). A hostile "cuck" scheme that would target men, letting you increase the corruption of their wives while also not taking up a seduction slot (critical success with multiple wives cucks them with the whole harem). A seduction scheme emulating bno_bull.0010 or 0012 - convincing them to give you something valuable on their husband. And of course schemes to convince a wife to steal husbands lands, and to in turn steal hers. Basically just turning a lot of passive events into active schemes. im getting an installation failure, is this normal or did i fuck up somewhere the mod was working correctly before i replaced all the files
2-point Posted December 18, 2024 Posted December 18, 2024 Can we consider adding special classes in future updates? Just like the futa MOD, as long as you have futa attributes, you can recruit futa's special class
passtimer Posted December 18, 2024 Posted December 18, 2024 Made an account just to say that this looks great, hope to see some of the fixes discussed
super-storm Posted December 19, 2024 Posted December 19, 2024 On 12/16/2024 at 10:31 AM, Wonders of Eros said: Does the mod work with version 1.14.x? Yes, the mechanics that the mod relies on have not been updated so you can play with newest version 1
Nosferatu623 Posted December 19, 2024 Posted December 19, 2024 Is the Black Revolutionary supposed to deposed your character? was playing a female character Empress of Brittania, got a kid who was a mixed that i put as the king of Scotland, well i was minding my own business fighting a great war against another empire then suddenly my war was invalidated, i got kicked out of my own empire not even for any kinky events or anything just suddenly not empress anymore but also not landless as well just stuck not being able to do anything. it consistently happened when the kid that was the king of scotland got the black revolutionary trait and just takes all the titles
WYDLW Posted December 19, 2024 Posted December 19, 2024 On 2024/2/28 at AM2点10分, felixtheloser said: 如果由于某种原因该模组无法工作,请告诉我。我会尝试在第二天修复它。如果我猜想该模组中可能存在一个昆虫馆大小的 bug,那么任何遇到的问题,无论多小,都可以报告。谢谢。 Dear Sir, Firstly,I would like to express my gratitude for creating such an exciting MOD,which has paved the way for those with this particular preference.However,I have encountered some confusion during actual gameplay,which might be my issue.Firstly,when I send a black person to the court of another country,the foreign lord's wife only exhibits the trait of"curiosity"and does not deepen the corruption process thereafter.This is the issue I have identified. Secondly,I have a small suggestion.I hope that in future updates,you could add some inconspicuous tattoos as a sign of transformation.Additionally,it would be great to include interactions where the main character,who is already corrupted,could induce other foreign lords'wives to speed up their corruption. Lastly,I want to thank you again for your work.If you find my suggestions valuable,I hope you can consider them and respond to the issue I raised regarding the inability to deepen the corruption of foreign lords'wives.Thank you. Best regards.
atillas1312 Posted December 20, 2024 Posted December 20, 2024 (edited) i did it, this version has a lot of balancing,localization for every event, also i added some events of my own you can test this, i cant find way for event bno_cuck.0012 to work properly, i worked on @dekeche mod interracial_takeover_new.zip Edited December 20, 2024 by atillas1312 2
jeedee4543 Posted December 20, 2024 Posted December 20, 2024 1 hour ago, atillas1312 said: i did it, this version has a lot of balancing,localization for every event, also i added some events of my own you can test this, i cant find way for event bno_cuck.0012 to work properly, i worked on @dekeche mod interracial_takeover_new.zip 4.23 MB · 9 downloads Tried using it, but keep on getting "path in this mod's descriptor file is invalid or does not exist." Don't know if this is a problem this is a weird problem with my attempt to overwrite my previous version i downloaded or something is up with your upload.
jeedee4543 Posted December 20, 2024 Posted December 20, 2024 Seems to have gone away when i replaced your descriptor with the original 1.3.3 descriptor. I believe at least i no longer have the red triangle of death. 1
super-storm Posted December 20, 2024 Posted December 20, 2024 (edited) On 12/19/2024 at 6:29 PM, Nosferatu623 said: Is the Black Revolutionary supposed to deposed your character? was playing a female character Empress of Brittania, got a kid who was a mixed that i put as the king of Scotland, well i was minding my own business fighting a great war against another empire then suddenly my war was invalidated, i got kicked out of my own empire not even for any kinky events or anything just suddenly not empress anymore but also not landless as well just stuck not being able to do anything. it consistently happened when the kid that was the king of scotland got the black revolutionary trait and just takes all the titles It was caused caused by a event that writter didn't finish I through, causes your character to be forcibly dethroned by this event, need wait update Edited December 20, 2024 by super-storm
atillas1312 Posted December 20, 2024 Posted December 20, 2024 it still needs a lot of fixes to be done, tell me please what's your opinion, i will upload maybe something during the holidays, maybe i will try to contact the mod developers to resurrect this mod, also i need help, so anyone wants to provide help, is welcome 1
WYDLW Posted December 22, 2024 Posted December 22, 2024 On 2024/12/21 at AM12点39分, atillas1312 said: 它还需要很多修复,请告诉我你的意见,我可能会在假期期间上传一些东西,也许我会尝试联系 mod 开发人员来恢复这个 mod,我也需要帮助,所以任何人都想提供帮助,欢迎 "Hello,I am very pleased to have used the balanced version you created,and I would like to express my gratitude to you here.Unfortunately,it still encountered the issue of not being able to find the MOD path,and a red triangle appeared after starting up,preventing the MOD from opening.I was only able to open the game again after overwriting it with the original 1.3.3 files.I have some suggestions that I hope can provide some modest assistance in your future MOD creations.Firstly,it would be great to create scenarios where the main character,after turning to the dark side,can tempt courtiers and the wives of foreign lords to join in corruption within the court(you could appropriately add a curious trait to those wives who are not fully corrupted and increase their progress),rather than just sending black refugees to other countries.Secondly,after the main character has completely succumbed to corruption,they could spread the concept of dark corruption to the lords of their superior lords,turning them into pawns in a power grab."(My English is not very good,please forgive me.) 1
super-storm Posted December 22, 2024 Posted December 22, 2024 On 12/20/2024 at 2:23 AM, atillas1312 said: i did it, this version has a lot of balancing,localization for every event, also i added some events of my own you can test this, i cant find way for event bno_cuck.0012 to work properly, i worked on @dekeche mod interracial_takeover_new.zip 4.23 MB · 95 downloads Hey, I translated your text, if you can join this in your mod I thought it will can played by more than people. ITO_N_CN.zip 2
radnikem15 Posted December 26, 2024 Posted December 26, 2024 Long-time lurker, finally decided to comment. I noticed that a lot of the events and things like that have poor grammar at times, so I've gone through and cleaned up the localisation file, with just grammar issues dealt with. I can totally polish up some more stuff, but I figured it would be too much work if I don't manage to do it in time before a new release changes things. I'm more than happy to do it if people or the mod author want some writing-related help. Hopefully, whoever is continuing the mod will consider the proofreading changes I made so the mod will look at least professional. (Should be a simple thing of downloading the .zip, and replacing whatever is prompted. The .zip just has the localisation files, so it should (in theory) not break anything.) On another note, I'm a complete noob when it comes to Paradox modding, so I was curious if there was a way to implement something in this mod that might allow for the prevention of "unwanted" pregnancies from "undesirable" partners. And one final note; hopefully, we'll get something related to Black women in this mod! They are, after all, Black as well and deserve a little bit of love too! interracial_takeover.zip 4
panamsimp Posted December 27, 2024 Posted December 27, 2024 Is there any bisexual content in this mod?
Jovannii Posted December 29, 2024 Posted December 29, 2024 I wonder if it's possible to somehow have this integrate with Phaze's Futanari Mod so we can have a combo of the Futa Enclave and BNWO. Could be fun. 1
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