Jump to content

[mod] Interracial Takeover - 2nd Edition


Recommended Posts

Posted
15 hours ago, Bluekickerr said:

I wonder if it's possible to somehow have this integrate with Phaze's Futanari Mod so we can have a combo of the Futa Enclave and BNWO. Could be fun.

Forget Normal Futas forget BNWO we have the BFNWO! Black Futas will reign supreme!

Posted
22 hours ago, Bluekickerr said:

I wonder if it's possible to somehow have this integrate with Phaze's Futanari Mod so we can have a combo of the Futa Enclave and BNWO. Could be fun.

Anything is possible... if you are willing to write the events for it.

Posted

Will there be at least a machine translation into Russian? Otherwise, I only have variable names in the event, for example, (LDDD). Or at least make it possible to read English in other languages as well.

Posted
On 12/9/2024 at 8:09 PM, dekeche said:

 

I think part of the issue is that BBC spreads from a lot of different sources, and none of it's standardized. Plus you have to factor in the frequency of BBC events for the AI. Then there's the question of if BBC characters should spawn randomly, or if all BBC related events and corruption should originate from the player.

 

 

I just now noticed they actually did add a varangian adventure type action to them, so thats my bad. But I still think there should be a passive spread option available to players.

Posted
On 12/19/2024 at 8:23 PM, atillas1312 said:

i did it, this version has a lot of balancing,localization for every event, also i added some events of my own you can test this, i cant find way for event bno_cuck.0012 to work properly, i worked on @dekeche mod

interracial_takeover_new.zip 4.23 MB · 316 downloads

Don't know if you're the one who added these events but bno_title_change.006 and follow up bno_title_change.1006 are pretty buggy when you're on the receiving end. You just lose your titles without an event screen and are stuck in a "soft" game-over playing a landless character that can't do much.

Posted
6 hours ago, OneCanadianBacon said:

Don't know if you're the one who added these events but bno_title_change.006 and follow up bno_title_change.1006 are pretty buggy when you're on the receiving end. You just lose your titles without an event screen and are stuck in a "soft" game-over playing a landless character that can't do much.

 

Yeah, not even the ability to use the 'Become Adventurer' decision, as you're titleless, and not in the way that auto-triggers Adventurer.

Posted

I read the statements in maintenance and think there are some unreasonable things that affect the game. In my opinion, why don't we choose to only give full_black traits to all African-related cultural characters at the beginning of the game, and give BBC traits to characters with both full_black and big_dick. At the same time, can characters with black traits avoid getting whitegirl traits by setting opposite traits. The rest will be left to the character's inheritance. This can avoid various unreasonable phenomena caused by changing culture, including getting full_black and BBC traits after changing culture, and qos traits being removed after changing culture (which I actually encountered in the game). I will make some attempts, but I am a novice in mod writing, so I am not sure if I can achieve the expected effect, so I will throw out some ideas here.

Posted

Hello i want to improve this mode adding more event to whitebois, queen of spades and bbc and i want to add more mechanics and clothing too. Is owner here? Am i add somethings to mod?

Posted

The original poster is still around (yes, the site does log when you last logged in, we know you've been visiting), but they haven't posted anything since last April. So, unless they pipe up, I'd say just write what you want to write. Don't know if it'd be best to make a new mod section, or just post what you've got on this thread.

Posted
7 hours ago, dekeche said:

The original poster is still around (yes, the site does log when you last logged in, we know you've been visiting), but they haven't posted anything since last April. So, unless they pipe up, I'd say just write what you want to write. Don't know if it'd be best to make a new mod section, or just post what you've got on this thread.

 

There's already 3 mod sections for variants of this mod, best to just keep posting in this, the only active one.

Posted
14 hours ago, jeedee4543 said:

please add it here, we have this weird little building off of eachother thing going on here, and would love to see what you add.

do we just download in order and overwrite everything as we go? I'm a little behind so.... lol

Posted

Hi.

I made a simp chinese translation by Google Gemini. It may not be very good in terms of literacy, but considering this mod is only localized in English at the moment, I think it could be a temporary addition. Please add it to your mod if you find it useful.

simp_chinese.7z

Posted
On 1/24/2025 at 6:59 AM, jeedee4543 said:

please add it here, we have this weird little building off of eachother thing going on here, and would love to see what you add.

okay, is anyone else doing this? I want to see their mods too

Posted
On 1/20/2025 at 3:47 PM, dekeche said:

The original poster is still around (yes, the site does log when you last logged in, we know you've been visiting), but they haven't posted anything since last April. So, unless they pipe up, I'd say just write what you want to write. Don't know if it'd be best to make a new mod section, or just post what you've got on this thread.

I'm still here, although I no longer actively contribute to this mod nor do I plan to. Unfortunately I don't have the free time I used to have back during my studies, only way I might pick it up again is if this version dies and is no longer compatible with the current game.

 

Posted
On 1/28/2025 at 4:57 PM, OneCanadianBacon said:

I'm still here, although I no longer actively contribute to this mod nor do I plan to. Unfortunately I don't have the free time I used to have back during my studies, only way I might pick it up again is if this version dies and is no longer compatible with the current game.

 

You could always do what other modders do, post the latest cumulative update and credit the contributors.

Posted
On 1/31/2025 at 3:35 PM, manmademonster said:

You could always do what other modders do, post the latest cumulative update and credit the contributors.

I would prefer this right now actually. I'm behind and don't know which to download which one is up to date which one is optimized and whatever. I play Inquisition for one month and come back and the mod hasn't updated but there's a lot of independent updates that may or may not mesh well or just completely CTD my game and I don't have the patience to find out. I get 2 hours of free time and I don't want to spend it downloading and troubleshooting by overwriting in the wrong order if you know what I mean

Posted
On 2/2/2025 at 4:52 AM, Dragul17 said:

I would prefer this right now actually. I'm behind and don't know which to download which one is up to date which one is optimized and whatever. I play Inquisition for one month and come back and the mod hasn't updated but there's a lot of independent updates that may or may not mesh well or just completely CTD my game and I don't have the patience to find out. I get 2 hours of free time and I don't want to spend it downloading and troubleshooting by overwriting in the wrong order if you know what I mean

 

It's very confusing. I have no idea what version is current or updated or whatever when theres 5 people uploading separate versions like are they building off each other or is it multiple branches idk. Imo if op isn't updated and disappeared makes more sense to create a new thread. OP also took over from someone else so...

  • 2 weeks later...
Posted
On 1/29/2025 at 3:57 AM, OneCanadianBacon said:

I'm still here, although I no longer actively contribute to this mod nor do I plan to. Unfortunately I don't have the free time I used to have back during my studies, only way I might pick it up again is if this version dies and is no longer compatible with the current game.

 

Would like to make mods open source? I would love to contribute content of this mod but i can't guarantee support for years of different version of ck3

Posted
On 12/20/2024 at 11:05 AM, jeedee4543 said:

Tried using it, but keep on getting "path in this mod's descriptor file is invalid or does not exist." Don't know if this is a problem this is a weird problem with my attempt to overwrite my previous version i downloaded or something is up with your upload.

How to solve it, the game also reported an error after I added it

Posted
On 2/15/2025 at 3:42 AM, warlord364 said:

Would like to make mods open source? I would love to contribute content of this mod but i can't guarantee support for years of different version of ck3

 

All mods are open source by nature.

Posted
18 hours ago, manmademonster said:

 

All mods are open source by nature.

Of course but  it makes us very hard to contribute without any documentation and  everybody contributing without someone checking  what they add to mod. I can't call this open source while i can see all of part of code

Posted

I feel there should be a way too fight against the blacks, like kicking out or something

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...